Files
Server-Datasheets/Datasheet/NpcSkillData_826.xml
2025-03-03 20:30:53 -05:00

15153 lines
1.2 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="826">
<Skill id="1101" name="로도스_기본공격_Atk01_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="29695703.1564535" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29695703.1564535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="로도스_전방공격후내려찍기_Atk02_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="36978965.08851" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="36978965.08851" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="로도스_대쉬공격_DashAtk_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="46340926.2415183" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="46340926.2415183" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="로도스_점프공격_jumpatk_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="57828474.5678306" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="57828474.5678306" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="로도스_고함지르기_roar_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74473697.6528953" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="74473697.6528953" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="(특수공간전용)로도스_흑마법저항_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74473697.6528953" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="28907" level="99" />
<AbnormalityOnCommon id="82602" abnormalityRate="2" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="74473697.6528953" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="(특수공간전용)로도스_대쉬공격_DashAtk_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="46340926.2415183" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="1000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="46340926.2415183" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="(특수공간전용)로도스_리액션유발" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="66.51" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="29695703.1564535" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="1000000000000000" basicMotionId="2" basicRate="999999999" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="1000000000000000" basicMotionId="2" basicRate="999999999" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29695703.1564535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="로도스_기본공격_Atk01_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27574581.5024211" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27574581.5024211" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="로도스_전방공격후내려찍기_Atk02_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="34337610.4393307" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34337610.4393307" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="로도스_대쉬공격_DashAtk_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="43030860.0814098" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="43030860.0814098" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="로도스_점프공격_jumpatk_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="53697869.241557" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53697869.241557" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="로도스_고함지르기_roar_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="69154147.8205457" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69154147.8205457" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="듀리온_파이어볼" type="normal" category="9012" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19102499.1064906" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1201" chaseTarget="false" detachAngle="0.000000" detachDistance="20" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="500.000000" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="19102499.1064906" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1201" name="듀리온_파이어볼_발사체" type="projectile" category="9012" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19102499.1064906" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="10" mpBonusTypeB="0" until="1500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="10.000000" maxRadius="10.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="19102499.1064906" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="듀리온_드레인" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="30668194.0200567" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="5.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="30668194.0200567" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="듀리온_폭발" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="68300117.2598431" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="80.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="80.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68300117.2598431" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="듀리온_다크프레임" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="60780678.9751973" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="90.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="60780678.9751973" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="듀리온_우회피" type="evade" category="0" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="듀리온_좌회피" type="evade" category="0" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="(특수공간전용)듀리온_70%암흑결계" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="23905040" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1414" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="82601" abnormalityRate="2" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="totalAtk" needBalance="True" isAngerSkill="False" refTotalAtk="68300117.2598431" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1109" name="(특수공간전용)듀리온_30%암흑결계" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="23905040" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1414" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="totalAtk" needBalance="True" isAngerSkill="False" refTotalAtk="68300117.2598431" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="듀리온_파이어볼_분노" type="normal" category="9012" templateId="2001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="22349923.954594" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2201" chaseTarget="false" detachAngle="0.000000" detachDistance="20" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="500.000000" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="22349923.954594" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2201" name="듀리온_파이어볼_발사체_분노" type="projectile" category="9012" templateId="2001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19434716.4822556" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="10" mpBonusTypeB="0" until="1500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="10.000000" maxRadius="10.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19434716.4822556" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="듀리온_드레인_분노" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="31201553.9160577" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="5.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="31201553.9160577" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="듀리온_폭발_분노" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="69487945.3861013" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="80.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="80.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69487945.3861013" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="듀리온_다크프레임_분노" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="61837734.2617225" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="90.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="61837734.2617225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1101" name="사제 레만_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="533.000000" detachTime="533.000000" flyingDuration="500.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1103" name="사제 레만_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healLoop" duration="3000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2620" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="9" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1104" name="사제 레만_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="250" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="24" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1105" name="사제 레만_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1106" name="사제 레만_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1107" name="사제 레만_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<ReactionOff />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1108" name="사제 레만_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="47.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1109" name="사제 레만_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="1002" id="1110" name="사제 레만_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="1111" name="사제 레만_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2101" name="사제 레만_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="533.000000" detachTime="533.000000" flyingDuration="500.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2103" name="사제 레만_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healLoop" duration="3000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2620" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="9" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2104" name="사제 레만_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="250" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="24" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2105" name="사제 레만_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2106" name="사제 레만_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2107" name="사제 레만_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<ReactionOff />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2108" name="사제 레만_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="47.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2109" name="사제 레만_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="1002" id="2110" name="사제 레만_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="2111" name="사제 레만_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="1002" id="3000" name="사제 레만_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="52701000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Throw_Q" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1101" name="아크데바_창기사_Arcdeva_Lancer_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.00" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27768087.3375258" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27768087.3375258" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1102" name="아크데바_창기사_Arcdeva_Lancer_방패방어_Defence_노말" type="defence" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56507797.2432409" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="3400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56507797.2432409" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1103" name="아크데바_창기사_Arcdeva_Lancer_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45133995.6161537" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="285" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2300" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="45133995.6161537" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1104" name="아크데바_창기사_Arcdeva_Lancer_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="17938983.2518225" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1105" name="아크데바_창기사_Arcdeva_Lancer_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40514664.0140386" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.8">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40514664.0140386" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1106" name="아크데바_창기사_Arcdeva_Lancer_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48034102.2986845" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="48034102.2986845" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1107" name="아크데바_창기사_Arcdeva_Lancer_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="79865812.1734092" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="79865812.1734092" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1108" name="아크데바_창기사_Arcdeva_Lancer_Roar_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43987845.6697642" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="3854" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43987845.6697642" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="1109" name="아크데바_창기사_Arcdeva_Lancer_BackDash_회피_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2101" name="아크데바_창기사_Arcdeva_Lancer_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.00" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="28251010.5955698" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="28251010.5955698" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2102" name="아크데바_창기사_Arcdeva_Lancer_방패방어_Defence_분노" type="defence" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="3400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2103" name="아크데바_창기사_Arcdeva_Lancer_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45918934.6703476" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1060" interval="285" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2300" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="45918934.6703476" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2104" name="아크데바_창기사_Arcdeva_Lancer_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2105" name="아크데바_창기사_Arcdeva_Lancer_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="41219266.8664567" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.8">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="41219266.8664567" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2106" name="아크데바_창기사_Arcdeva_Lancer_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48869477.9908355" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48869477.9908355" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2107" name="아크데바_창기사_Arcdeva_Lancer_3콤보_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="81254782.8199033" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="81254782.8199033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2108" name="아크데바_창기사_Arcdeva_Lancer_Roar_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="44752851.6814123" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="3854" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="44752851.6814123" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3001" id="2109" name="아크데바_창기사_Arcdeva_Lancer_BackDash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14717380.7542899" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="14717380.7542899" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill id="1101" name="아크데바_검투사_콤보2연타_Combo2_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="36451041.4768397" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo2R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="36451041.4768397" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="아크데바_검투사_콤보3연타_Combo3_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="48607177.2718792" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo3R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="48607177.2718792" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="아크데바_검투사_콤보4연타_Combo4_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="64809569.695839" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo4" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3009" interval="0" until="0" mpBonusTypeB="5" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900200" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="30" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="64809569.695839" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="아크데바_검투사_도발난무_Nanmu_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="31831709.8747248" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="nanmu1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="575" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="5324" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="690" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="-135.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="21297" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="31831709.8747248" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="아크데바_검투사_몰아치기_PointAtk_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="54407390.6369409" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="pointAttack1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="395" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="95.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="510" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="770" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="863" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1110" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="10.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1700" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="55.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1740" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="60.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="54407390.6369409" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="아크데바_검투사_기상공격_RisingAtk_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="33568300.7025875" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="bReactionCom2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="33568300.7025875" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="아크데바_검투사_투지의일격_PointStrike_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="23148755.7354109" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="PointStrike" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="150.000000" maxRadius="220.000000" rangeAngle="6.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23148755.7354109" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1205" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="18835932.4144136" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="tumbling" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="18835932.4144136" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1210" name="아크데바_검투사_대기_Wait_노멀" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="아크데바_검투사_콤보2연타_Combo2_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="37084972.6329587" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo2R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="37084972.6329587" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="아크데바_검투사_콤보3연타_Combo3_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="49452519.4853032" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo3R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="49452519.4853032" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="아크데바_검투사_콤보4연타_Combo4_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="65936692.6470709" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo4" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3009" interval="0" until="0" mpBonusTypeB="5" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AbnormalityOnPvp id="900200" abnormalityRate="1.000000" timeOverrideUser="0" />
<AggroDiff value="30" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="65936692.6470709" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="아크데바_검투사_도발난무_Nanmu_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="32385304.8290678" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="nanmu1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="575" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="5324" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="690" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="-135.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="21297" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="32385304.8290678" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" name="아크데바_검투사_몰아치기_PointAtk_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="55353606.126279" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="pointAttack1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="395" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="95.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="510" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="770" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="863" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1110" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="10.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1700" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="55.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1740" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="60.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.15">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="55353606.126279" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2107" name="아크데바_검투사_기상공격_RisingAtk_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="34152097.2365456" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="bReactionCom2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34152097.2365456" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2108" name="아크데바_검투사_투지의일격_PointStrike_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="23551342.7916789" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="PointStrike" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="150.000000" maxRadius="220.000000" rangeAngle="6.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="23551342.7916789" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2205" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="19163513.8477078" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="tumbling" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="19163513.8477078" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2210" name="아크데바_검투사_대기_Wait_분노" templateId="3002" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.15" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1101" name="아크데바마법사_기본공격_화염구_노멀" type="instance" category="9012" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="17938983.2518225" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="92.000000" detachTime="419.000000" flyingDuration="600.000000" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="1033.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1033" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="400.000000" offsetDistance="-200.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="200.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1103" name="아크데바마법사_얼음송곳모션_BlastSoil_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" flying="true" flyingSpeed="250.000000" flyingDistance="375.000000" detachDistance="0.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1104" name="아크데바마법사_얼음송곳발사체_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="26621937.3911364" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="1500" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="545.000000" rangeAngle="1.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26621937.3911364" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1105" name="아크데바마법사_번개의덫모션_ShockTrap_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="39589061.1027878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1106" name="아크데바마법사_번개의덫발사체_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43987845.6697642" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2000" interval="50" until="12000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43987845.6697642" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1107" name="아크데바마법사_지옥불소환_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="62499903.8947814" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3367" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="250.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62499903.8947814" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1108" name="아크데바마법사_영기태우기_AuraBurn_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="35304891.5304503" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="280" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.17">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="35304891.5304503" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1121" name="아크데바마법사_1차지폭렬구모션_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2330" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1122" name="아크데바마법사_1차지폭렬구발사체_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="62499903.8947814" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62499903.8947814" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1123" name="아크데바마법사_2차지폭렬구모션_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3363" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1124" name="아크데바마법사_2차지폭렬구_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="62499903.8947814" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62499903.8947814" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1125" name="아크데바마법사_3차지폭렬구모션_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="3099" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4396" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1126" name="아크데바마법사_3차지폭렬구_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="62499903.8947814" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62499903.8947814" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="1206" name="아크데바마법사_물러서기(회피)_BackDash_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2101" name="아크데바마법사_기본공격_화염구_분노" type="instance" category="9012" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="18250965.5692455" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="92.000000" detachTime="419.000000" flyingDuration="600.000000" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="1033.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1033" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="400.000000" offsetDistance="-200.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="200.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2103" name="아크데바마법사_얼음송곳모션_BlastSoil_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" flying="true" flyingSpeed="250.000000" flyingDistance="375.000000" detachDistance="0.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2104" name="아크데바마법사_얼음송곳발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27084927.6066344" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="50" until="1500" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="545.000000" rangeAngle="1.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27084927.6066344" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2105" name="아크데바마법사_번개의덫모션_ShockTrap_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42888149.5280201" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="42888149.5280201" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2106" name="아크데바마법사_번개의덫발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2000" interval="50" until="12000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2107" name="아크데바마법사_지옥불소환_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="63586858.7451255" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3367" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="250.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="63586858.7451255" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2108" name="아크데바마법사_영기태우기_AuraBurn_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="35918889.6440234" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="280" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.17">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="35918889.6440234" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2121" name="아크데바마법사_1차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2330" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2122" name="아크데바마법사_1차지폭렬구발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="63586858.7451255" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="63586858.7451255" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2123" name="아크데바마법사_2차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3363" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2124" name="아크데바마법사_2차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="63586858.7451255" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="63586858.7451255" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2125" name="아크데바마법사_3차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="3099" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4396" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2126" name="아크데바마법사_3차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="63586858.7451255" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="63586858.7451255" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3003" id="2206" name="아크데바마법사_물러서기(회피)_BackDash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1101" name="아크데바_궁수_Normal Shot" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10992619.9403714" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="285" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="10992619.9403714" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1103" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="49770693.1265473" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1103" shotSkill="1103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="0" level="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="49770693.1265473" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1104" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="49770693.1265473" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1104" shotSkill="1104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="49770693.1265473" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1105" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="49770693.1265473" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="49770693.1265473" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1106" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="85075584.6569976" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1106" shotSkill="1106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="85075584.6569976" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1107" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="85075584.6569976" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1107" shotSkill="1107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="85075584.6569976" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1108" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="85075584.6569976" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1108" shotSkill="1108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="85075584.6569976" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1109" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="67709676.3783698" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1109" shotSkill="1109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67709676.3783698" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1110" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="67709676.3783698" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1110" shotSkill="1110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67709676.3783698" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1111" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="67709676.3783698" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1111" shotSkill="1111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67709676.3783698" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="1206" name="아크데바_궁수_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2101" name="아크데바_궁수_Normal Shot" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11183795.9393344" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="285" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="11183795.9393344" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2103" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="50636270.3983133" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2103" shotSkill="2103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="0" level="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="50636270.3983133" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2104" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="50636270.3983133" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2104" shotSkill="2104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="50636270.3983133" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2105" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="50636270.3983133" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="50636270.3983133" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2106" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="86555160.0423367" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2106" shotSkill="2106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="86555160.0423367" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2107" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="86555160.0423367" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2107" shotSkill="2107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="86555160.0423367" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2108" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="86555160.0423367" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2108" shotSkill="2108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="86555160.0423367" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2109" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="68887235.9675588" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2109" shotSkill="2109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="68887235.9675588" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2110" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="68887235.9675588" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2110" shotSkill="2110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="68887235.9675588" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2111" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="68887235.9675588" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2111" shotSkill="2111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="68887235.9675588" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3004" id="2206" name="아크데바_궁수_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1101" name="아크데바_정령사_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="325.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17938983.2518225" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="90.000000" detachTime="515.000000" flyingDuration="500.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1015" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1103" name="아크데바_정령사_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1104" name="아크데바_정령사_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="15" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1105" name="아크데바_정령사_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="14" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1106" name="아크데바_정령사_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26621937.3911364" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="50" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-470.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.5" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26621937.3911364" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1107" name="아크데바_정령사_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="65624899.0895205" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healStart" duration="1033" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healShot" duration="1533" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="400" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="15" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="65624899.0895205" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1108" name="아크데바_정령사_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="55.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1109" name="아크데바_정령사_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26621937.3911364" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="50" until="2100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26621937.3911364" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="3005" id="1110" name="아크데바_정령사_징벌의 장막_elementalStrike 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17938983.2518225" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="elementalStrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1111" name="아크데바_정령사_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="20.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="1112" name="아크데바_정령사_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27953034.2606932" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="50" until="1650" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="27953034.2606932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="3005" id="1113" name="아크데바_정령사_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="53816949.7554675" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1" abnormalityRate="0.000000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="53816949.7554675" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2101" name="아크데바_정령사_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="325.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="90.000000" detachTime="515.000000" flyingDuration="500.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1015" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2103" name="아크데바_정령사_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="28439173.9869662" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="28439173.9869662" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2104" name="아크데바_정령사_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="15" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2105" name="아크데바_정령사_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="28439173.9869662" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="14" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="28439173.9869662" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2106" name="아크데바_정령사_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="560" interval="50" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-470.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.5" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2107" name="아크데바_정령사_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="66766201.6823817" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healStart" duration="1033" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healShot" duration="1533" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="400" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="15" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="66766201.6823817" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2108" name="아크데바_정령사_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="28439173.9869662" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="55.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="28439173.9869662" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2109" name="아크데바_정령사_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="50" until="2100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="3005" id="2110" name="아크데바_정령사_징벌의 장막_elementalStrike 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="elementalStrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2111" name="아크데바_정령사_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="28439173.9869662" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="20.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="28439173.9869662" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3005" id="2112" name="아크데바_정령사_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="650" interval="50" until="1650" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="3005" id="2113" name="아크데바_정령사_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="54752896.7077366" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1" abnormalityRate="0.000000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="54752896.7077366" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1101" name="아크데바_사제_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17938983.2518225" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="533.000000" detachTime="533.000000" flyingDuration="500.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1103" name="아크데바_사제_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51136285.0048212" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healLoop" duration="3000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2620" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000300" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="9" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="51136285.0048212" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1104" name="아크데바_사제_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36458935.0715118" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="250" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="24" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="36458935.0715118" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1105" name="아크데바_사제_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000210" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1106" name="아크데바_사제_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1107" name="아크데바_사제_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<ReactionOff />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1108" name="아크데바_사제_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="47.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="14677349.9333093" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1109" name="아크데바_사제_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99001900" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="totalAtk" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="3006" id="1110" name="아크데바_사제_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17938983.2518225" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="retributionWave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="1111" name="아크데바_사제_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17938983.2518225" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2101" name="아크데바_사제_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="533.000000" detachTime="533.000000" flyingDuration="500.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2103" name="아크데바_사제_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healLoop" duration="3000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2620" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000300" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="9" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2104" name="아크데바_사제_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="250" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="24" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2105" name="아크데바_사제_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000210" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2106" name="아크데바_사제_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2107" name="아크데바_사제_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<ReactionOff />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2108" name="아크데바_사제_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="47.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2109" name="아크데바_사제_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99001900" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="3006" id="2110" name="아크데바_사제_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="retributionWave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="3006" id="2111" name="아크데바_사제_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18250965.5692455" aiRotateThreshold="0" timeRate="1.15" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="어보미네이션_경비병_1콤보" type="normal" templateId="3101" attackRange="80" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="17938983.2518225" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17938983.2518225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="어보미네이션_경비병_2콤보" type="normal" templateId="3101" attackRange="80" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="30095119.046862" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_2" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="30095119.046862" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="어보미네이션_경비병_3콤보" type="normal" templateId="3101" attackRange="141" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="48034102.2986845" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_2" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_3" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2150" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="48034102.2986845" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" category="9011" name="어보미네이션_경비병_4콤보" type="normal" templateId="3101" attackRange="275.34" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="78129221.3455465" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_2" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_3" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_4" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2150" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3475" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="78129221.3455465" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" category="9011" name="어보미네이션_경비병_방패방어" type="defence" templateId="3101" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="0" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="defence_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2754" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="defence_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="defence_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="840" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4250" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.500000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1207" category="9011" name="어보미네이션_경비병_회피공격(좌)" type="normal" templateId="3101" attackRange="96.21" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="37041482.3583131" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="sideAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="100.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="37041482.3583131" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1208" category="9011" name="어보미네이션_경비병_회피공격(우)" type="normal" templateId="3101" attackRange="96.21" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.9" totalAtk="37041482.3583131" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="sideAtk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="100.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="37041482.3583131" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="어보미네이션_경비병_1콤보_분노" type="normal" templateId="3101" attackRange="80" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="18250965.5692455" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18250965.5692455" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="어보미네이션_경비병_2콤보_분노" type="normal" templateId="3101" attackRange="80" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="30618512.42159" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_2" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="30618512.42159" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="어보미네이션_경비병_3콤보_분노" type="normal" templateId="3101" attackRange="141" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="48869477.9908355" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_2" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_3" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2150" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48869477.9908355" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" category="9011" name="어보미네이션_경비병_4콤보_분노" type="normal" templateId="3101" attackRange="275.34" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="79487990.4124255" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_1" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_2" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_3" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="atk01_4" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="725" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2150" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.25">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3475" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="79487990.4124255" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" category="9011" name="어보미네이션_경비병_방패방어_분노" type="defence" templateId="3101" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="0" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="defence_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2754" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="defence_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="defence_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="840" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4250" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.500000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2207" category="9011" name="어보미네이션_경비병_회피공격(좌)_분노" type="normal" templateId="3101" attackRange="96.21" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="37685682.0515011" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="sideAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="100.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="37685682.0515011" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2208" category="9011" name="어보미네이션_경비병_회피공격(우)_분노" type="normal" templateId="3101" attackRange="96.21" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.15" totalAtk="37685682.0515011" adjustHeight="0" parentId="30242000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" animName="sideAtk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="100.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="37685682.0515011" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="어보미네이션타이런트_기본공격_Atk01" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="90" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="26621937.3911364" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="110.000000" offsetDistance="-20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="50.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="55.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26621937.3911364" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="어보미네이션타이런트_찌르기공격_Atk02" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="140" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="32404784.8479195" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="165.000000" offsetDistance="-25.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="32404784.8479195" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="어보미네이션타이런트_돌진공격_DashAtk" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="550" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="53799583.8471889" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="400" mpBonusTypeB="0" until="2050" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2110" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="53799583.8471889" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="어보미네이션타이런트_휠윈드_WhirlWind" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="375" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="56699690.5297198" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="730" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="140.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="935" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="140.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="140.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56699690.5297198" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="어보미네이션타이런트_기본공격_Atk01_분노" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="90" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27084927.6066344" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="110.000000" offsetDistance="-20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="50.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="55.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27084927.6066344" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="어보미네이션타이런트_찌르기공격_Atk02_분노" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="140" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="32968346.3235355" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="165.000000" offsetDistance="-25.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="32968346.3235355" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="어보미네이션타이런트_돌진공격_DashAtk" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="550" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="54735228.7836618" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="400" mpBonusTypeB="0" until="2050" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2110" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="54735228.7836618" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="어보미네이션타이런트_휠윈드_WhirlWind_분노" type="normal" category="9011" templateId="3102" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="375" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="57685772.1041497" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="730" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="140.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="935" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="140.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="140.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-40.000000" purpose="byType" rangeAngle="190.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.16">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="57685772.1041497" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="로도스_기본공격_Atk01_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="29695703.1564535" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29695703.1564535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="로도스_전방공격후내려찍기_Atk02_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="36978965.08851" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="36978965.08851" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="로도스_대쉬공격_DashAtk_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="46340926.2415183" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="46340926.2415183" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="로도스_점프공격_jumpatk_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="57828474.5678306" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="57828474.5678306" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="로도스_고함지르기_roar_노멀" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74473697.6528953" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="74473697.6528953" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="로도스_기본공격_Atk01_분노" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27574581.5024211" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27574581.5024211" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="로도스_전방공격후내려찍기_Atk02_분노" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="34337610.4393307" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34337610.4393307" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="로도스_대쉬공격_DashAtk_분노" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="43030860.0814098" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="43030860.0814098" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="로도스_점프공격_jumpatk_분노" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="53697869.241557" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53697869.241557" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="로도스_고함지르기_roar_분노" type="normal" category="9011" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="69154147.8205457" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69154147.8205457" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="로도스_기본공격_Atk01_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="29695703.1564535" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29695703.1564535" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="로도스_전방공격후내려찍기_Atk02_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="36978965.08851" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="36978965.08851" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="로도스_대쉬공격_DashAtk_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="46340926.2415183" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="46340926.2415183" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="로도스_점프공격_jumpatk_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="57828474.5678306" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="57828474.5678306" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="로도스_고함지르기_roar_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74473697.6528953" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="74473697.6528953" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="로도스_기본공격_Atk01_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27574581.5024211" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27574581.5024211" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="로도스_전방공격후내려찍기_Atk02_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="34337610.4393307" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34337610.4393307" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="로도스_대쉬공격_DashAtk_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="43030860.0814098" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="43030860.0814098" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="로도스_점프공격_jumpatk_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="53697869.241557" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53697869.241557" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="로도스_고함지르기_roar_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="69154147.8205457" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69154147.8205457" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" type="normal" name="붉은마석+마법진_(인던전용)몬스터버프용스킬_Wait_노멀/분노공용" templateId="5000" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="60062000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="NPC_MagicStoneRed_ANI.Anim.NPC_MagicStoneRed_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1201" type="normal" name="붉은마석+마법진_(인던전용)전투대기_Wait_노멀/분노공용" templateId="5000" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="60062000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="NPC_MagicStoneRed_ANI.Anim.NPC_MagicStoneRed_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="6000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" enterCombatStatus="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="all" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="2000.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="82603" abnormalityRate="2" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="6000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="듀리온_파이어볼" type="normal" category="9012" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19102499.1064906" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1201" chaseTarget="false" detachAngle="0.000000" detachDistance="20" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="500.000000" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="19102499.1064906" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1201" name="듀리온_파이어볼_발사체" type="projectile" category="9012" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19102499.1064906" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="10" mpBonusTypeB="0" until="1500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="10.000000" maxRadius="10.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="19102499.1064906" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="듀리온_드레인" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="30668194.0200567" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="5.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="30668194.0200567" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="듀리온_폭발" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="68300117.2598431" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="80.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="80.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68300117.2598431" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="듀리온_다크프레임" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="60780678.9751973" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="90.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="60780678.9751973" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="듀리온_우회피" type="evade" category="0" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="듀리온_좌회피" type="evade" category="0" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="(특수공간전용)듀리온_70%암흑결계" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="23905040" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1414" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="82601" abnormalityRate="2" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="totalAtk" needBalance="True" isAngerSkill="False" refTotalAtk="68300117.2598431" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1109" name="(특수공간전용)듀리온_30%암흑결계" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="23905040" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1414" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="totalAtk" needBalance="True" isAngerSkill="False" refTotalAtk="68300117.2598431" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="듀리온_파이어볼_분노" type="normal" category="9012" templateId="2000" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="22349923.954594" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2201" chaseTarget="false" detachAngle="0.000000" detachDistance="20" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="500.000000" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="22349923.954594" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2201" name="듀리온_파이어볼_발사체_분노" type="projectile" category="9012" templateId="2000" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19434716.4822556" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="10" mpBonusTypeB="0" until="1500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="10.000000" maxRadius="10.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19434716.4822556" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="듀리온_드레인_분노" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="31201553.9160577" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="5.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="31201553.9160577" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="듀리온_폭발_분노" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="69487945.3861013" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="80.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="80.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="69487945.3861013" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="듀리온_다크프레임_분노" type="normal" category="9011" templateId="2000" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="61837734.2617225" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="90.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="61837734.2617225" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="99999000.000000" miniRes="99999000.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
</SkillData>