Files
Server-Datasheets/Datasheet/NpcSkillData_916.xml
2025-03-03 20:30:53 -05:00

40069 lines
3.0 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="916">
<Skill id="1101" category="9011" name="어보미네이션오리지널_기본공격_atk01_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="117" attackRangeMin="33" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="350159833.424191" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="4.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="77813296.3164868" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="어보미네이션오리지널_기본공격후 왼쪽방향 540도어택_atk02_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="357998983.739013" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="3">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.65">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="115" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2970" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-140" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="85" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3160" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-70" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="119332994.579671" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="어보미네이션오리지널_라운드어택(왼쪽)_roundAtk01_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="62737029.723179" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="-90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62737029.723179" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" category="9011" name="어보미네이션오리지널_라운드어택(오른쪽)_roundAtk02_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="62737029.723179" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62737029.723179" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고전방점프공격_heavyAtk01_combo02_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="700" attackRangeMin="350" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="738548033.915555" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="3">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_end" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="2" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2500" startTime="4600" power="5" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4600" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="175" offsetDistance="150" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6780" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="27" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="19" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-350" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="7000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="15" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="120" offsetAngle="-15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="246182677.971852" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고3콤보공격_heavyAtk01_combo03_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="240" attackRangeMin="40" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="868296693.867929" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="2.9">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_3" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2560" power="3" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4200" power="3" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="5270" power="2" innerRadius="0" outerRadius="500" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1700" startTime="6680" power="4" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2560" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4200" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="5" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5270" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="30" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="30" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6680" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="105" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-7" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="299412653.057906" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" category="9011" name="어보미네이션오리지널_팔뽑아휘두르며전진공격_heavyAtk01_combo01_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="325" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="798092218.221755" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="3">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_end" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5480" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="266030739.407252" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1150" category="0" name="어보미네이션오리지널_액티브무브 어깨로밀며이동_activeMove_노멀" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="400" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" category="9012" name="어보미네이션오리지널_전방3단충격파_modeAlram" type="normal" templateId="91606" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="300" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="840623778.440469" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="6">
<Property weaponStatus="out" defence="true" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="modealram" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" time="1400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="380" offsetDistance="-80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="80" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.75">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="600" reactionSpeed="1000" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="140103963.073412" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" category="9012" name="어보미네이션오리지널_원거리직선공격_longAtk" type="normal" templateId="91606" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="true" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="4000" startTime="1400" power="0.500000" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3750" power="4" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3750" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="1700" offsetDistance="-700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="700" offsetAngle="0" purpose="byType" rangeAngle="7" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600010" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-420000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="144706092.107046" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="0" name="어보미네이션오리지널_소환모션_Groggy" type="normal" templateId="91606" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="6000" startTime="1300" power="0.050000" innerRadius="0" outerRadius="500" speed="20" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1304" category="9012" name="(인던전용)어보미네이션오리지널_원거리직선공격2_longAtk" type="normal" templateId="91606" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<!--<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1166" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="200" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="LongAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>-->
<Stage scriptId="0" attention="true" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="4000" startTime="1400" power="0.500000" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3750" power="4" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3750" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="1700" offsetDistance="-700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="700" offsetAngle="0" purpose="byType" rangeAngle="7" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-10000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="247917298.467046" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1305" category="9012" name="어보미네이션오리지널_연속 폭발(8콤보)_Groggy" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="11500" parentId="30221000" ignoreDefenceRate="1.0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="0.900000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="6000" startTime="1300" power="0.050000" innerRadius="0" outerRadius="500" speed="20" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="-120" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="115" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="115" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="270" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
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<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="45" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="225" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="135" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="315" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000570" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="165194009.521762" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="어보미네이션오리지널_기본공격_atk01_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="117" attackRangeMin="33" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="2276038917.25724" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="27">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="84297737.6761941" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="어보미네이션오리지널_기본공격후 왼쪽방향 540도어택_atk02_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="1292774107.94643" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="10">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.59">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="115" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2970" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-140" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="85" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3160" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-70" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="129277410.794643" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="어보미네이션오리지널_라운드어택(왼쪽)_roundAtk01_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.6" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="71363371.3101161" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="-90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="71363371.3101161" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" category="9011" name="어보미네이션오리지널_라운드어택(오른쪽)_roundAtk02_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.6" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="71363371.3101161" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="71363371.3101161" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고전방점프공격_heavyAtk01_combo02_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="700" attackRangeMin="350" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="960112444.090222" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="3">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_end" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="2" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2500" startTime="4600" power="5" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4600" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="175" offsetDistance="150" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6780" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="27" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="19" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-350" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="7000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="15" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="120" offsetAngle="-15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="320037481.363407" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고3콤보공격_heavyAtk01_combo03_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="240" attackRangeMin="40" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="2845750926.95259" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="9.4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_3" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2560" power="3" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4200" power="3" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="5270" power="2" innerRadius="0" outerRadius="500" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1700" startTime="6680" power="4" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2560" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.27">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4200" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="5" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.27">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5270" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="30" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="30" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.27">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6680" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="105" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-7" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.9">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="302739460.314105" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2107" category="9011" name="어보미네이션오리지널_팔뽑아휘두르며전진공격_heavyAtk01_combo01_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="325" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="3227839638.14132" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="12">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_end" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.32">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.32">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.32">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.32">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.32">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5480" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-10" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.32">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.09">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="268986636.511777" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2150" category="0" name="어보미네이션오리지널_액티브무브 어깨로밀며이동_activeMove_분노" type="normal" templateId="91606" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="400" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91617" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91617" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91617" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91617" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91617" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91617" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91617" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91617" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91617" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="350" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="1800" minHeight="170" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="171" level="99" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="350" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="1800" minHeight="170" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="47500700" abnormalityRate="1" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="350" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="1800" minHeight="170" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="47501400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="350" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="1800" minHeight="170" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="350" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="1800" minHeight="170" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" type="normal" name="작동스위치_200uu공격_atk01_공용" category="0" templateId="91618" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Turret_atk01" animSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1033" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="200" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91618" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="60096000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91619" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91619" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91619" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91619" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91619" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91619" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91619" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91619" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91619" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91620" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91620" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91620" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91620" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91620" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91620" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91620" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91620" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91620" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91628" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91628" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91628" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91628" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91628" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91628" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91628" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1501" category="0" name="(인던전용)라칸의제단_보호막" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" category="0" name="(인던전용)라칸의제단_출혈DOT존" type="chaseEffect" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1403" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1403" category="0" name="(인던전용)라칸의제단_출현DOT존2" type="projectile" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="2500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="9810005" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1404" category="0" name="(인던전용)라칸의제단_방어버프" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="2500" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="9810006" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="2003" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1405" category="0" name="(인던전용)라칸의제단_공격버프" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="9810007" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="2003" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1502" category="0" name="(인던전용)엘카이아호_어둠의기운소환" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="1000" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="5000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="4400" power="2" innerRadius="0" outerRadius="2500" speed="15" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91629" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91629" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91629" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91629" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91629" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91629" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91629" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1501" category="0" name="(인던전용)라칸의제단_보호막" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" category="0" name="(인던전용)라칸의제단_출혈DOT존" type="chaseEffect" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1403" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1403" category="0" name="(인던전용)라칸의제단_출현DOT존2" type="projectile" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="2500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="9810005" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1404" category="0" name="(인던전용)라칸의제단_방어버프" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="2500" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="9810006" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="2003" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1405" category="0" name="(인던전용)라칸의제단_공격버프" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="9810007" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="2003" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1502" category="0" name="(인던전용)엘카이아호_어둠의기운소환" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="1000" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="5000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="4400" power="2" innerRadius="0" outerRadius="2500" speed="15" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600009" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="91600011" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)엘카이아호_어둠의기운_사전작업" type="normal" templateId="91628" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="2500" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="2500" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="916" dynamicSpawnId="11" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용)엘카이아호_어둠의기운_시전자자살" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)엘카이아호_어둠의기운_10초대기" type="normal" templateId="91629" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="5000" power="0.100000" innerRadius="0" outerRadius="100" speed="10" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="다르칸B_왼쪽 평타_atk01_start+atk01_End_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74626804.8207356" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="74626804.8207356" refItemLevel="192" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="다르칸B_오른쪽 평타_atk02_start+atk02_End_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="65960056.2659903" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="65960056.2659903" refItemLevel="192" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="다르칸B_2지선다형(왼쪽)_시작_atk01_start+atk01_loop_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.6" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="45708917.9527005" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1.4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="1050" power="0.500000" innerRadius="0" outerRadius="1700" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="32649227.1090718" refItemLevel="192" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="다르칸B_2지선다형(왼쪽)_연계1_atk01_loop+atk01_Comboatk01_노말" type="normal" category="30000" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="500" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-70000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="46701321.0244705" refItemLevel="192" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="다르칸B_2지선다형(왼쪽)_연계2_atk01_Comboatk02_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.6" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="83478611.3312411" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1.54">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="925" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="54206890.4748318" refItemLevel="192" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="다르칸B_2지선다형(오른쪽)_시작_atk02_start+atk02_loop_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="46093026.5069249" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk02_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="1050" power="0.500000" innerRadius="0" outerRadius="1700" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="30728684.3379499" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="다르칸B_2지선다형(오른쪽)_연계1_atk02_loop+atk02_Comboatk01_노말" type="normal" category="30000" templateId="1000" nextSkill="0" timeRate="1.6" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="500" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-70000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="51413150.7349751" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="다르칸B_2지선다형(오른쪽)_연계2_atk02_Comboatk02_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="117459316.649605" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2.53">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="925" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="46426607.3713854" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1109" name="다르칸B_왼쪽 라운드 어택_roundAtk01_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="0.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="64333452.4316686" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="0.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="128666904.863337" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1110" name="다르칸B_오른쪽 라운드 어택_roundAtk02_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="0.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="64333452.4316686" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="0.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="128666904.863337" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1111" name="다르칸B_백어택_backAtk_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="130" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="121795139.055451" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2.6">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="46844284.2520965" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1112" name="다르칸B_백무브_backMove_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.3" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="194" attackRangeMin="100" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="38913490.8426426" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="0.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="2400" power="1.300000" innerRadius="0" outerRadius="660" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="77826981.6852852" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1113" name="다르칸B_전진 베기_heavyatk01_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="292" attackRangeMin="77" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="85596849.8205652" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="515" offsetDistance="-300" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="300" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="85596849.8205652" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1114" name="다르칸B_원거리 칼 던지기_UltraAtk01_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.3" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="750" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5300" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1070" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5300" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1690" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1720" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5040" offsetAngle="0" purpose="byType" rangeAngle="2.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-50000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1406" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="93223021.5834623" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1115" name="다르칸B_원거리 누킹(발사동작)_longAtk_Start+longAtk_Loop+longAtk_End_노말" type="chaseEffect" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_End" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="5171" power="1.700000" innerRadius="0" outerRadius="1800" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" type="none" time="4571" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1116" name="다르칸B_원거리 누킹(발사체)_노말" type="projectile" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="30000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-30000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="225700812.893977" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1150" name="다르칸B_액티브무브_activeMove_Start+activeMove_Loop+activeMove_End_노말" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="5" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="다르칸B_왼쪽 평타_atk01_start+atk01_End_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="319578317.114679" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="79894579.2786698" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="다르칸B_오른쪽 평타_atk02_start+atk02_End_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="321555274.296703" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="4.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="71456727.6214895" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="다르칸B_2지선다형(왼쪽)_시작_atk01_start+atk01_loop_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="150911983.081932" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="1050" power="0.500000" innerRadius="0" outerRadius="1700" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="37727995.770483" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="다르칸B_2지선다형(왼쪽)_연계1_atk01_loop+atk01_Comboatk01_분노" type="normal" category="30000" templateId="1000" nextSkill="0" timeRate="1.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="500" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-150000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="60711717.3318117" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="다르칸B_2지선다형(왼쪽)_연계2_atk01_Comboatk02_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.8" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="375834440.625501" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="6">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="925" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="62639073.4375835" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" name="다르칸B_2지선다형(오른쪽)_시작_atk02_start+atk02_loop_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="152798382.870456" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="4.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk02_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="1050" power="0.500000" innerRadius="0" outerRadius="1700" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="33955196.1934347" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2107" name="다르칸B_2지선다형(오른쪽)_연계1_atk02_loop+atk02_Comboatk01_분노" type="normal" category="30000" templateId="1000" nextSkill="0" timeRate="1.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="500" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-150000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="62905502.0757343" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2108" name="다르칸B_2지선다형(오른쪽)_연계2_atk02_Comboatk02_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="359109808.017666" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="7">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="925" power="0.500000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="51301401.1453809" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2109" name="다르칸B_왼쪽 라운드 어택_roundAtk01_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="0.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="83633488.1611691" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="0.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="167266976.322338" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2110" name="다르칸B_오른쪽 라운드 어택_roundAtk02_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="0.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="83633488.1611691" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="0.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="167266976.322338" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2111" name="다르칸B_백어택_backAtk_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.6" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="130" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="213141493.347039" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53285373.3367597" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2112" name="다르칸B_백무브_backMove_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="194" attackRangeMin="100" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="46974142.51719" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="0.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="2400" power="1.300000" innerRadius="0" outerRadius="660" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="93948285.03438" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2113" name="다르칸B_전진 베기_heavyatk01_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="292" attackRangeMin="77" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="111275904.766735" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="515" offsetDistance="-300" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="300" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="111275904.766735" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2114" name="다르칸B_원거리 칼 던지기_UltraAtk01_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="750" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5300" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1070" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5300" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1690" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-20000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1720" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5040" offsetAngle="0" purpose="byType" rangeAngle="2.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600004" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-70000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1406" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="112533504.625751" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2115" name="다르칸B_원거리 누킹(발사동작)_longAtk_Start+longAtk_Loop+longAtk_End_분노" type="chaseEffect" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_End" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="5071" power="1.700000" innerRadius="0" outerRadius="1800" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" type="none" time="4071" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2116" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="2116" name="다르칸B_원거리 누킹(발사체)_분노" type="projectile" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="30000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-30000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="293411056.76217" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="2150" name="다르칸B_액티브무브_activeMove_Start+activeMove_Loop+activeMove_End_분노" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="5" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" name="다르칸B_광역 디버프_modealram_Start+modealram_Loop+modealram_End" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="0.7" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="290" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_End" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="3000" targetType="all" startTime="1400" power="1.300000" innerRadius="0" outerRadius="1000" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1550" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="735" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600001" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-35000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="230712865.382496" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" name="다르칸B_근접 광역 공격(20m)_reactionAtk_Start+reactionAtk_Loop+reactionAtk_End" type="normal" category="997501" templateId="1000" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="290" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="ReactionAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2550" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="reactionAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="reactionAtk01_End" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_강" duration="1500" targetType="all" startTime="2450" power="2" innerRadius="0" outerRadius="1000" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="275" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="254313711.543077" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" name="다르칸B_돌진 공격_moveAtk_Start+moveAtk_Loop+moveAtk_End" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="294" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="233439888.94946" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="900">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
<Cylinder radius="30" locAngle="0" locDistance="10" locZ="0" height="80" />
<Cylinder radius="35" locAngle="70" locDistance="25" locZ="0" height="80" />
<Cylinder radius="35" locAngle="-70" locDistance="25" locZ="0" height="80" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="moveAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="2" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="moveAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="moveAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="10" interval="75" mpBonusTypeB="0" until="300" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5200" offsetDistance="-5075" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.300000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="116719944.47473" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1304" name="다르칸B_암흑 폭발(시작)_UltraAtk_Start" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.3" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1700" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="233" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="916" dynamicSpawnId="15" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1305" name="다르칸B_암흑 폭발(종료)_UltraAtk_End" type="normal" category="997501" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_End" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="441" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="916" creatureTemplateId="1111" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1360" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="2000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="324" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" name="다르칸B_다중 타겟 발사체 시전(발사동작)_Command" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="200" flying="true" flyingDistance="2500" flyingSpeed="400" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" name="다르칸B_다중 타겟 발사체 시전(발사체)_Command" type="projectile" category="997501" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="67816989.7448204" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="30000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="15" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting time="0" alwaysSecondHit="false" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="147" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-500000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="67816989.7448204" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" name="다르칸B_암흑 폭발(1번)_UltraAtk_Loop" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2500" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="88" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" name="다르칸B_암흑 폭발(2번)_UltraAtk_Loop" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2500" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="191" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="118" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1310" name="다르칸B_암흑 폭발(3번)_UltraAtk_Loop" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2500" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="295" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="220" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1311" name="다르칸B_암흑 폭발(4번)_UltraAtk_Loop" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1.5" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="500" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2500" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="88" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="295" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="206" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" name="다르칸B_2지선다형(왼쪽)_연결모션(1초)_atk01_loop" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" name="다르칸B_2지선다형(오른쪽)_연결모션(1초)_atk02_loop" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="다르칸A_왼쪽 평타_atk01_start+atk01_End_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="87064605.6241915" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="atk01_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="87064605.6241915" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="다르칸A_오른쪽 평타_atk02_start+atk02_End_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="82450070.3324878" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk02_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk02_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="82450070.3324878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="다르칸A_2지선다형(왼쪽)_시작_atk01_start+atk01_loop_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="375" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="52238763.3745149" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1.2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="770" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3250" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43532302.8120957" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="다르칸A_2지선다형(왼쪽)_연계1_atk01_loop+atk01_Comboatk01_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="400" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk01_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="420" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-50000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="450" reactionSpeed="900" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="63683619.5788234" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="다르칸A_2지선다형(왼쪽)_연계2_atk01_Comboatk02_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="375" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="98656540.664194" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk01_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1.600000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="580" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5250" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="65771027.1094626" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="다르칸A_2지선다형(오른쪽)_시작_atk02_start+atk02_loop_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="375" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="52238763.3745149" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1.2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk02_start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="770" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3250" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43532302.8120957" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="다르칸A_2지선다형(오른쪽)_연계1_atk02_loop+atk02_Comboatk01_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="400" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="420" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-50000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="450" reactionSpeed="900" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="74782764.7054184" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="다르칸A_2지선다형(오른쪽)_연계2_atk02_Comboatk02_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="375" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="108413780.949664" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1.5">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1.600000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="580" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5250" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="72275853.9664425" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1109" name="다르칸A_왼쪽 라운드 어택_roundAtk01_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="81878939.4584873" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="81878939.4584873" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1110" name="다르칸A_오른쪽 라운드 어택_roundAtk02_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="81878939.4584873" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="81878939.4584873" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1111" name="다르칸A_백어택_backAtk_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="116753302.561176" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="58376651.2805881" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1112" name="다르칸A_백무브_backMove_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="51553406.3257142" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="920" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="51553406.3257142" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1113" name="다르칸A_전진 베기_heavyatk01_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="292" attackRangeMin="77" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="91167650.2570557" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="allyExceptMe" maxCount="10" maxHeight="60" maxRadius="515" offsetDistance="-300" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="300" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="91167650.2570557" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1114" name="다르칸A_원거리 칼 던지기_UltraAtk01_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="121189928.058501" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5300" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5300" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1690" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2220" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5300" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2340" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5300" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="121189928.058501" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1150" name="다르칸A_액티브무브_activeMove_Start+activeMove_Loop+activeMove_End_노말" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="1" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" name="다르칸A_변신 연출 모션_modealram_Start+modealram_Loop+modealram_End" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="9160004" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="modealram_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3500" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="modealram_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="modealram_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="5800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="2000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600006" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" name="다르칸A_근접 광역 공격(10m)_reactionAtk_Start+reactionAtk_Loop+reactionAtk_End" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="346790666.69314" parentId="30269000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="ReactionAtk01_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="1000" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="reactionAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="reactionAtk01_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2280" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="173395333.34657" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" name="다르칸A_2지선다형(왼쪽)_연결모션(1.5초)_atk01_loop" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1500" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" name="다르칸A_2지선다형(오른쪽)_연결모션(1.5초)_atk02_loop" type="normal" category="0" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1500" animSet="Dharkan_A_ANI.Anim.Dharkan_A_Anim" animName="Atk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="1004" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="1004" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="1004" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="1004" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="1004" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="1004" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="1004" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" name="(인던전용)방주_암흑 파편 체크" type="normal" category="0" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="2500" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91627" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91627" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91627" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91627" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91627" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91627" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91627" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91627" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="다르칸B_왼쪽 평타_atk01_start+atk01_End_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="다르칸B_오른쪽 평타_atk02_start+atk02_End_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="다르칸B_2지선다형(왼쪽)_시작_atk01_start+atk01_loop_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74714718.1798992" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="37357359.0899496" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="다르칸B_2지선다형(왼쪽)_연계1_atk01_loop+atk01_Comboatk01_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="2500" power="1.700000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="다르칸B_2지선다형(왼쪽)_연계2_atk01_Comboatk02_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="124047424.819756" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62023712.409878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="다르칸B_2지선다형(오른쪽)_시작_atk02_start+atk02_loop_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74714718.1798992" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk02_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="37357359.0899496" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="다르칸B_2지선다형(오른쪽)_연계1_atk02_loop+atk02_Comboatk01_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="2500" power="1.700000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="다르칸B_2지선다형(오른쪽)_연계2_atk02_Comboatk02_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="112883156.585978" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56441578.292989" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1109" name="다르칸B_왼쪽 라운드 어택_roundAtk01_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1110" name="다르칸B_오른쪽 라운드 어택_roundAtk02_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1111" name="다르칸B_백어택_backAtk_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="130" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1112" name="다르칸B_백무브_backMove_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="194" attackRangeMin="100" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="2400" power="1.300000" innerRadius="0" outerRadius="660" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1113" name="다르칸B_전진 베기_heavyatk01_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="292" attackRangeMin="77" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="515" offsetDistance="-300" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="300" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1114" name="다르칸B_원거리 칼 던지기_UltraAtk01_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="750" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5300" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1070" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5300" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1690" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1720" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1115" name="다르칸B_원거리 누킹(발사동작)_longAtk_Start+longAtk_Loop+longAtk_End_노말" type="chaseEffect" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_End" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="3600" power="1.700000" innerRadius="0" outerRadius="1800" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1116" name="다르칸B_원거리 누킹(발사체)_노말" type="projectile" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="161404783.909706" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="161404783.909706" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1150" name="다르칸B_액티브무브_activeMove_Start+activeMove_Loop+activeMove_End_노말" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="5" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="33" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="550" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="42" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="다르칸B_왼쪽 평타_atk01_start+atk01_End_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="다르칸B_오른쪽 평타_atk02_start+atk02_End_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_End" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_평타" duration="700" targetType="all" startTime="840" power="0.500000" innerRadius="0" outerRadius="500" speed="6" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="1140" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1000" offsetAngle="0" purpose="byType" rangeAngle="4" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="다르칸B_2지선다형(왼쪽)_시작_atk01_start+atk01_loop_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="97129133.633869" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48564566.8169345" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="다르칸B_2지선다형(왼쪽)_연계1_atk01_loop+atk01_Comboatk01_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="2500" power="1.700000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="다르칸B_2지선다형(왼쪽)_연계2_atk01_Comboatk02_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="161261652.265683" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="80630826.1328414" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" name="다르칸B_2지선다형(오른쪽)_시작_atk02_start+atk02_loop_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="97129133.633869" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="atk02_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1050" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="3500" offsetDistance="-3000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="3000" offsetAngle="0" purpose="byType" rangeAngle="2" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48564566.8169345" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2107" name="다르칸B_2지선다형(오른쪽)_연계1_atk02_loop+atk02_Comboatk01_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="50" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk02_ComboAtk1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="2500" power="1.700000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-90" type="enemy" maxCount="10" maxHeight="60" maxRadius="550" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="100" adjForGrade="0" basicIncValue="0" basicMotionId="1" miniMotionId="1" miniRate="100" ignoreSkill="true">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="875" reactionSpeed="1200" reactionEndSpeed="100" reactionAccel="-140" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2108" name="다르칸B_2지선다형(오른쪽)_연계2_atk02_Comboatk02_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="146748103.561771" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="2">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Atk01_ComboAtk2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="925" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0.100000" type="enemy" maxCount="10" maxHeight="60" maxRadius="5500" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.700000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="73374051.7808857" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2109" name="다르칸B_왼쪽 라운드 어택_roundAtk01_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="-60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2110" name="다르칸B_오른쪽 라운드 어택_roundAtk02_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="roundAtk02" blendInTime="200" animMotionId="0" animRate="1.100000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="60" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="110" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2111" name="다르칸B_백어택_backAtk_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="130" attackRangeMin="20" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="840" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="20" offsetAngle="0" purpose="byType" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2112" name="다르칸B_백무브_backMove_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="194" attackRangeMin="100" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_약" duration="1000" targetType="all" startTime="2400" power="1.300000" innerRadius="0" outerRadius="660" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2113" name="다르칸B_전진 베기_heavyatk01_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="292" attackRangeMin="77" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="515" offsetDistance="-300" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="300" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2114" name="다르칸B_원거리 칼 던지기_UltraAtk01_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="750" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5300" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1070" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5300" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1690" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5600" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1720" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5600" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.500000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2115" name="다르칸B_원거리 누킹(발사동작)_longAtk_Start+longAtk_Loop+longAtk_End_분노" type="chaseEffect" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="525" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="longAtk02_End" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="3600" power="1.700000" innerRadius="0" outerRadius="1800" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1116" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="2116" name="다르칸B_원거리 누킹(발사체)_분노" type="projectile" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="1">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="2150" name="다르칸B_액티브무브_activeMove_Start+activeMove_Loop+activeMove_End_분노" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="5" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="33" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="550" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="42" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" name="다르칸B_광역 디버프_modealram_Start+modealram_Loop+modealram_End" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="290" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="500" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_End" blendInTime="200" animMotionId="0" animRate="1.800000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_광역마법" duration="1800" targetType="all" startTime="1300" power="1.100000" innerRadius="0" outerRadius="1000" speed="10" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_약" duration="1500" targetType="all" startTime="2100" power="1.300000" innerRadius="0" outerRadius="1000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1950" method="normal" endTime="0" startTime="0" interval="350" mpBonusTypeB="0" until="2950" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="294" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" name="다르칸B_근접 광역 공격(20m)_reactionAtk_Start+reactionAtk_Loop+reactionAtk_End" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="290" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="ReactionAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="2550" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="reactionAtk01_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="reactionAtk01_End" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_강" duration="1500" targetType="all" startTime="2450" power="2" innerRadius="0" outerRadius="1000" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="350" mpBonusTypeB="0" until="5200" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="290" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" name="다르칸B_돌진 공격_moveAtk_Start+moveAtk_Loop+moveAtk_End" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="moveAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="2" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="moveAtk_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="moveAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="10" interval="60" mpBonusTypeB="0" until="300" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5200" offsetDistance="-5075" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5000" offsetAngle="0" purpose="byType" rangeAngle="1.300000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1850" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1304" name="다르칸B_암흑 폭발 3단 공격(안쪽부터)_UltraAtk_Start+UltraAtk_Loop+UltraAtk_End" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_End" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_광역마법" duration="4000" targetType="all" startTime="1500" power="0.600000" innerRadius="0" outerRadius="1800" speed="10" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="2000" power="1.200000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="3000" power="1.200000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="4000" power="1.200000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_강" duration="1500" targetType="all" startTime="5000" power="1.500000" innerRadius="0" outerRadius="1000" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="103" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="206" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="103" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="310" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="206" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="310" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="310" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="310" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="103" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1305" name="다르칸B_암흑 폭발 3단 공격(바깥쪽부터)_UltraAtk_Start+UltraAtk_Loop+UltraAtk_End" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="6000" startTime="750" exceptionalSkillCategory="0" />
<MoveCylinderList />
<MoveInvincible endTime="6000" startTime="750" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="3000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="UtraAtk02_End" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="다르칸_광역마법" duration="4000" targetType="all" startTime="1500" power="0.600000" innerRadius="0" outerRadius="1800" speed="10" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="2000" power="1.200000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="3000" power="1.200000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_중" duration="1200" targetType="all" startTime="4000" power="1.200000" innerRadius="0" outerRadius="1700" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="다르칸_강" duration="1500" targetType="all" startTime="5000" power="1.500000" innerRadius="0" outerRadius="1000" speed="8" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="310" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="206" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="206" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="103" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="103" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="310" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="310" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="310" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="103" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" name="다르칸B_다중 타겟 발사체 시전(발사동작)_Command" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="500" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" type="none" time="1900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" chaseTarget="true" detachAngle="0" detachDistance="0" detachHeight="200" flying="true" flyingDistance="2500" flyingSpeed="200" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" name="다르칸B_다중 타겟 발사체 시전(발사체)_Command" type="projectile" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30270000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="30000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="15" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting time="0" alwaysSecondHit="false" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="206" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" name="(인던전용)다르칸B_연출용 모션_modealram_Start+modealram_Loop+modealram_End" type="normal" category="0" templateId="2000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1399" name="(인던전용)다르칸B_소멸연출용_modealram_Start+modealram_Loop+modealram_End" type="normal" category="997501" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="51833" startTime="1850" exceptionalSkillCategory="0" />
<MoveInvincible endTime="46833" startTime="1850" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1833" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600011" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="62083" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-10000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill type="normal" id="1101" name="유령_전방활퀴기공격_Atk01_노멀" templateId="91638" attackRange="40" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" timeRate="1.2" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30165000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="Ghost_ANI.Anim.Ghost_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="439" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-70000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill type="normal" id="1201" name="유령_소셜행동_Idle_노멀" templateId="91638" attackRange="100" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30165000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Idle" animSet="Ghost_ANI.Anim.Ghost_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill type="normal" id="2101" name="유령_전방활퀴기공격_Atk01_분노" templateId="91638" attackRange="40" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" timeRate="1.35" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30165000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="atk01" animSet="Ghost_ANI.Anim.Ghost_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="439" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-70000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill type="normal" id="2201" name="유령_소셜행동_Idle_분노" templateId="91638" attackRange="100" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30165000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Idle" animSet="Ghost_ANI.Anim.Ghost_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="어보미네이션퓨전_기본공격" type="normal" templateId="91650" attackRange="130" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="41733532.1506587" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="0.8">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="100" minHeight="0" minRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="52166915.1883234" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9012" name="어보미네이션퓨전_스턴공격" type="normal" templateId="91650" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="105447477.262615" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="0.9">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="ReadyAction" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="100" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000020" abnormalityRate="2" timeOverrideUser="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="117163863.625128" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="어보이네이션퓨전_기본공격2" type="normal" templateId="91650" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.2" totalAtk="122312983.635518" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="2">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk03" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1230" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="0" offsetAngle="40" offsetDistance="65" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="61156491.817759" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" category="9012" name="어보미네이션퓨전_공중디버프공격" type="normal" templateId="91650" attackRange="200" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="114936569.853191" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="0.8">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="100" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="240" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.96">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000020" abnormalityRate="2" timeOverrideUser="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="143670712.316489" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" category="9011" name="어보미네이션퓨전_공중다이빙공격" type="normal" templateId="91650" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="118364754.737185" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="0.8">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="1150" minHeight="0" minRadius="1040" offsetAngle="0" offsetDistance="-1000" pierceDepth="1" rangeAngle="6" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="147955943.421482" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" category="9011" name="어보미네이션퓨전_돌진공격" type="normal" templateId="91650" attackRange="300" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="118274431.303116" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="0.8">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="2500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1120" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1020" offsetAngle="0" purpose="byType" rangeAngle="5" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="147843039.128895" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1203" category="9011" name="어보미네이션퓨전_좌걸음" type="normal" templateId="91650" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1204" category="9011" name="어보미네이션퓨전_우걸음" type="normal" templateId="91650" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="어보미네이션퓨전_기본공격" type="normal" templateId="91650" attackRange="130" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="156500745.56497" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="3">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1530" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="100" minHeight="0" minRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="52166915.1883234" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9012" name="어보미네이션퓨전_스턴공격_분노" type="normal" templateId="91650" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="468655454.500511" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="4">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="ReadyAction" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="100" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000020" abnormalityRate="2" timeOverrideUser="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="117163863.625128" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="어보이네이션퓨전_기본공격2_분노" type="normal" templateId="91650" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.2" totalAtk="428095442.724313" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="7">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk03" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1230" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="0" offsetAngle="40" offsetDistance="65" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="61156491.817759" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" category="9012" name="어보미네이션퓨전_공중디버프공격_분노" type="normal" templateId="91650" attackRange="200" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="431012136.949468" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="3">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="100" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="240" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.96">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000020" abnormalityRate="2" timeOverrideUser="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="143670712.316489" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" category="9011" name="어보미네이션퓨전_공중다이빙공격_분노" type="normal" templateId="91650" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="221933915.132223" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="1.5">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="1150" minHeight="0" minRadius="1040" offsetAngle="0" offsetDistance="-1000" pierceDepth="1" rangeAngle="6" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="147955943.421482" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" category="9011" name="어보미네이션퓨전_돌진공격_분노" type="normal" templateId="91650" attackRange="300" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="443529117.386686" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="3">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="2500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="1120" offsetDistance="-1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="1020" offsetAngle="0" purpose="byType" rangeAngle="5" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="147843039.128895" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1205" name="(인던전용)엘카라스호_HP회복" type="normal" category="0" templateId="91650" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" name="(인던전용)어보미네이션퓨전_광역흡수" type="normal" category="0" templateId="91650" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30227000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="10000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="350" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-300" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="1111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="1111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="1111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="1111" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="1111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="1111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="1111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1311" name="(인던전용)엘카라스호_어둠의 씨앗_200uu" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1312" name="(인던전용)엘카라스호_어둠의 씨앗_300uu" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1313" name="(인던전용)엘카라스호_어둠의 씨앗_400uu" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1314" name="테스트_시전" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="0" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="180" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="195" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="-15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="-190" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1315" name="테스트_발사체" type="projectile" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="7000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1316" name="123" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1317" name="테스트" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1318" name="테스트" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="20000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="벽생성" type="normal" category="0" templateId="1111" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="25000" startTime="0" exceptionalSkillCategory="997501" />
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="25" locAngle="0" locDistance="525" locZ="0" height="250" />
<Cylinder radius="25" locAngle="4" locDistance="525" locZ="0" height="250" />
<Cylinder radius="25" locAngle="8" locDistance="525" locZ="0" height="250" />
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<Cylinder radius="25" locAngle="352" locDistance="525" locZ="0" height="250" />
<Cylinder radius="25" locAngle="356" locDistance="525" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1403" name="그로기" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Reaction_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="5000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Reaction_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1404" name="보호막패턴" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="7000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="modealram_End" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600021" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="9000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="2000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-10000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="8999" startTime="0" basicIncRes="0" basicRes="0.010000" miniRes="0.010000" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="2222" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="2222" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="2222" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="2222" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="2222" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="2222" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="2222" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1311" name="(인던전용)엘카라스호_어둠의 씨앗_200uu" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1312" name="(인던전용)엘카라스호_어둠의 씨앗_300uu" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1313" name="(인던전용)엘카라스호_어둠의 씨앗_400uu" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1314" name="테스트_시전" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="0" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="180" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="195" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="-15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="-190" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1315" name="테스트_발사체" type="projectile" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="7000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1316" name="123" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1317" name="테스트" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1318" name="테스트" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="20000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="벽생성" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="250" locAngle="0" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="30" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="60" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="90" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="120" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="150" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="180" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="210" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="240" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="270" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="300" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="330" locDistance="730" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1320" name="(인던전용)다르칸_알람이펙트용" type="normal" category="0" templateId="2222" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="3500" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1717" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="2500.500000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600020" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="91655" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="120" minHeight="0" minRadius="30" offsetAngle="10" offsetDistance="50" pierceDepth="1" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="91655" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="30" offsetAngle="-5" offsetDistance="20" pierceDepth="1" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="91655" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.650000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="91655" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="91655" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" category="0" name="썩은어보미네이션_어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="91655" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="77703402" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" category="0" name="썩은어보미네이션_어둠의 동굴 전용_Wait" type="normal" templateId="91655" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="썩은어보미네이션_기본공격_분노" type="normal" templateId="91655" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="120" minHeight="0" minRadius="30" offsetAngle="10" offsetDistance="50" pierceDepth="1" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="썩은어보미네이션_기본공격2_분노" type="normal" templateId="91655" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="30" offsetAngle="-5" offsetDistance="20" pierceDepth="1" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="썩은어보미네이션_앞구르기_분노" type="normal" templateId="91655" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.650000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2301" category="0" name="썩은어보미네이션_어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="91655" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="77703402" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2302" category="0" name="썩은어보미네이션_어둠의 동굴 전용_Wait" type="normal" templateId="91655" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2303" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="91655" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="77703402" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1101" name="피그미튤라미스_올려치기_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="45" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="500" endTime="1700" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk01" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1170" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="20" maxRadius="60" rangeAngle="60" offsetDistance="-15" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="50" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1102" name="피그미튤라미스_돌진공격_atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="62" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="2500" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk02" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" loopingRate="1" readOnlyDuration="3033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="200" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="80" rangeAngle="60" offsetDistance="-20" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="40" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.150000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1103" name="피그미튤라미스_독공격(디버프)_atk03_노멀" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="60" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="500" endTime="2500" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk03" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" loopingRate="1" readOnlyDuration="3033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50" maxRadius="100" rangeAngle="35" offsetDistance="-40" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50" maxRadius="130" rangeAngle="35" offsetDistance="-40" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50" maxRadius="160" rangeAngle="35" offsetDistance="-40" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600029" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1201" name="피그미튤라미스_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="Dyingwait" duration="2033" animRate="1" readOnlyDuration="0" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1202" name="피그미튤라미스_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="Dyingwait" duration="3033" animRate="1" readOnlyDuration="0" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1203" name="피그미튤라미스_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="62" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="ReadyAction" duration="0" animRate="1" readOnlyDuration="2033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1204" name="피그미튤라미스_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="aggrochange" duration="0" animRate="1" readOnlyDuration="2033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1207" name="피그미튤라미스_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk01" duration="0" animRate="1" readOnlyDuration="1033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="1208" name="피그미튤라미스_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk02" duration="0" animRate="1" readOnlyDuration="1033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2101" name="피그미튤라미스_올려치기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="45" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="500" endTime="1700" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk01" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1170" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="20" maxRadius="60" rangeAngle="60" offsetDistance="-15" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="50" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="70" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2102" name="피그미튤라미스_돌진공격_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="62" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="2500" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk02" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="200" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="80" rangeAngle="60" offsetDistance="-20" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="40" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.150000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="70" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2103" name="피그미튤라미스_독공격(디버프)_atk03_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="60" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="500" endTime="2500" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk03" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" loopingRate="1" readOnlyDuration="3033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50" maxRadius="100" rangeAngle="35" offsetDistance="-40" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50" maxRadius="130" rangeAngle="35" offsetDistance="-40" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="50" maxRadius="160" rangeAngle="35" offsetDistance="-40" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.350000">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600029" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="-100" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2203" name="피그미튤라미스_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="62" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="ReadyAction" duration="0" animRate="1" readOnlyDuration="2033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2204" name="피그미튤라미스_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="aggrochange" duration="0" animRate="1" readOnlyDuration="2033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2207" name="피그미튤라미스_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk01" duration="0" animRate="1" readOnlyDuration="1033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91656" id="2208" name="피그미튤라미스_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30129000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk02" duration="0" animRate="1" readOnlyDuration="1033" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91657" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1311" name="(인던전용)엘카라스호_어둠의 씨앗_200uu" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1312" name="(인던전용)엘카라스호_어둠의 씨앗_300uu" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1313" name="(인던전용)엘카라스호_어둠의 씨앗_400uu" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1314" name="테스트_시전" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="0" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="180" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="195" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="-15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="-190" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1315" name="테스트_발사체" type="projectile" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="7000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1316" name="123" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1317" name="테스트" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1318" name="테스트" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="20000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="벽생성" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="250" locAngle="0" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="30" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="60" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="90" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="120" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="150" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="180" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="210" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="240" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="270" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="300" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="330" locDistance="730" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1320" name="(인던전용)다르칸_알람이펙트용" type="normal" category="0" templateId="91657" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1717" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="892.500000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600020" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1321" category="0" name="(인던전용)_투명NPC_알부화" type="normal" templateId="91657" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="5533" startTime="10" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="80" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="2000" minHeight="-100" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0">
<DynamicSpawn huntingZoneId="916" dynamicSpawnId="18" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-10000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="7771" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91658" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91658" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91658" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91658" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91658" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91658" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91658" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1311" name="(인던전용)엘카라스호_어둠의 씨앗_200uu" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1312" name="(인던전용)엘카라스호_어둠의 씨앗_300uu" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1313" name="(인던전용)엘카라스호_어둠의 씨앗_400uu" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1314" name="테스트_시전" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="0" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="180" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="195" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="-15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="-190" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1315" name="테스트_발사체" type="projectile" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="7000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1316" name="123" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1317" name="테스트" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1318" name="테스트" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="20000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="벽생성" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="250" locAngle="0" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="30" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="60" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="90" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="120" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="150" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="180" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="210" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="240" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="270" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="300" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="330" locDistance="730" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1320" name="(인던전용)다르칸_알람이펙트용" type="normal" category="0" templateId="91658" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1717" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="892.500000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600020" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1405" name="wait" type="normal" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="Dharkan_B_ANI.Anim.Dharkan_B_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91659" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91659" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91659" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91659" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91659" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91659" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91659" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1311" name="(인던전용)엘카라스호_어둠의 씨앗_200uu" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1312" name="(인던전용)엘카라스호_어둠의 씨앗_300uu" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1313" name="(인던전용)엘카라스호_어둠의 씨앗_400uu" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1314" name="테스트_시전" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="50" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="0" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="180" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="195" />
<ProjectileSkill id="1315" chaseTarget="false" detachAngle="-15" detachDistance="500" detachHeight="50" flying="true" flyingDistance="500" flyingSpeed="250" shootAngle="-190" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1315" name="테스트_발사체" type="projectile" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="300" mpBonusTypeB="0" until="7000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="7000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1316" name="123" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="30" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1317" name="테스트" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1318" name="테스트" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="20000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="벽생성" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="250" locAngle="0" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="30" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="60" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="90" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="120" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="150" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="180" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="210" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="240" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="270" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="300" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="330" locDistance="730" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1320" name="(인던전용)다르칸_알람이펙트용" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1717" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="892.500000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600020" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1321" name="(인던전용)엘카라스호_불바닥" type="normal" category="0" templateId="91659" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="70.000000" locZ="0.000000" height="40.000000"/>
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<Cylinder radius="70.000000" locAngle="90.000000" locDistance="210.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="280.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="350.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="420.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="490.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="560.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="630.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="700.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="770.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="840.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="910.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="980.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="90.000000" locDistance="1050.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="70.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="140.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="210.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="280.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="350.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="420.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="490.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="560.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="630.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="700.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="770.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="840.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="910.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="980.000000" locZ="0.000000" height="40.000000"/>
<Cylinder radius="70.000000" locAngle="-90.000000" locDistance="1050.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="1500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="125" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="375" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="625" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="875" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<HpDiff value="-200000" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="125" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<HpDiff value="-200000" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="375" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="625" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="875" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<AngerDiff value="0" />
<HpDiff value="-200000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="듀리온_파이어볼" type="normal" category="9012" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1201" chaseTarget="true" detachAngle="0" detachDistance="20" detachHeight="0" flying="true" flyingDistance="300" flyingSpeed="200" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1201" name="듀리온_파이어볼_발사체" type="projectile" category="9012" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="65" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="듀리온_드레인" type="normal" category="9011" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="5" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="듀리온_폭발" type="normal" category="9011" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="80" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="듀리온_다크프레임" type="normal" category="9011" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="90" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="듀리온_우회피" type="evade" category="0" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="듀리온_좌회피" type="evade" category="0" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="듀리온_파이어볼_분노" type="normal" category="9012" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2201" chaseTarget="true" detachAngle="0" detachDistance="20" detachHeight="0" flying="true" flyingDistance="300" flyingSpeed="200" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2201" name="듀리온_파이어볼_발사체_분노" type="projectile" category="9012" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="8" offsetDistance="0" pierceDepth="1" minHeight="65" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="듀리온_드레인_분노" type="normal" category="9011" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="5" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="듀리온_폭발_분노" type="normal" category="9011" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="80" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="듀리온_다크프레임_분노" type="normal" category="9011" templateId="1005" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="90" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1406" name="(인던전용)칼던지기_도트존" type="projectile" category="0" templateId="1000" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="30270000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="2000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="5750" offsetDistance="-5000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="5040" offsetAngle="0" purpose="byType" rangeAngle="2.200000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-10000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="어보미네이션오리지널_기본공격_atk01_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="117" attackRangeMin="33" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="어보미네이션오리지널_기본공격후 왼쪽방향 540도어택_atk02_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="115" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2970" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-140" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="85" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3160" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-70" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="어보미네이션오리지널_라운드어택(왼쪽)_roundAtk01_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="-90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" category="9011" name="어보미네이션오리지널_라운드어택(오른쪽)_roundAtk02_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고전방점프공격_heavyAtk01_combo02_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="700" attackRangeMin="350" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_end" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="2" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2500" startTime="4600" power="5" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4600" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="175" offsetDistance="150" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6780" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="27" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="19" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-350" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="7000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="15" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="120" offsetAngle="-15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고3콤보공격_heavyAtk01_combo03_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="240" attackRangeMin="40" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_3" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2560" power="3" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4200" power="3" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="5270" power="2" innerRadius="0" outerRadius="500" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1700" startTime="6680" power="4" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2560" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4200" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="5" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5270" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="30" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="30" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6680" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="130" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-7" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" category="9011" name="어보미네이션오리지널_팔뽑아휘두르며전진공격_heavyAtk01_combo01_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="325" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_end" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5480" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1150" category="0" name="어보미네이션오리지널_액티브무브 어깨로밀며이동_activeMove_노멀" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="400" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" category="9012" name="어보미네이션오리지널_전방3단충격파_modeAlram" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="300" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="modealram" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="-80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="80" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="280" offsetDistance="-80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="180" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="380" offsetDistance="-80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="280" offsetAngle="0" purpose="byType" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" category="9012" name="어보미네이션오리지널_원거리직선공격_longAtk" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="true" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="4000" startTime="1400" power="0.500000" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3750" power="4" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3750" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="1200" offsetDistance="-200" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="200" offsetAngle="0" purpose="byType" rangeAngle="10" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="어보미네이션오리지널_소환모션_Groggy" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="6000" startTime="1300" power="0.050000" innerRadius="0" outerRadius="500" speed="20" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1304" category="9012" name="(인던전용)어보미네이션오리지널_원거리직선공격2_longAtk" type="normal" templateId="91660" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="350" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3750" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="1200" offsetDistance="-200" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="200" offsetAngle="0" purpose="byType" rangeAngle="10" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-10000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="어보미네이션오리지널_연속 폭발(8콤보)_Groggy" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="0.900000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="6000" startTime="1300" power="0.050000" innerRadius="0" outerRadius="500" speed="20" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="-120" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="115" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="62.500000" offsetDistance="115" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="270" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="3500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="45" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="225" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="135" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="5000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="187.500000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="315" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="어보미네이션오리지널_기본공격_atk01_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="117" attackRangeMin="33" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="어보미네이션오리지널_기본공격후 왼쪽방향 540도어택_atk02_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="140" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="atk01_End02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="70" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="15" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="115" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2970" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-140" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="85" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3160" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-70" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="130" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="어보미네이션오리지널_라운드어택(왼쪽)_roundAtk01_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="-90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" category="9011" name="어보미네이션오리지널_라운드어택(오른쪽)_roundAtk02_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="125" attackRangeMin="25" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="25" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고전방점프공격_heavyAtk01_combo02_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="700" attackRangeMin="350" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_start" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_2_end" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2400" power="2" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="2500" startTime="4600" power="5" innerRadius="0" outerRadius="2000" speed="7" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4600" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="175" offsetDistance="150" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6780" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="27" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="6900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="19" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-350" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="100" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="7000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="15" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="120" offsetAngle="-15" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" category="9011" name="어보미네이션오리지널_팔뽑아땅에꽂고3콤보공격_heavyAtk01_combo03_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="240" attackRangeMin="40" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_1" blendInTime="200" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo02_3" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2560" power="3" innerRadius="0" outerRadius="500" speed="5" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4200" power="3" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1000" startTime="5270" power="2" innerRadius="0" outerRadius="500" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
<CameraShake name="none" targetType="all" duration="1700" startTime="6680" power="4" innerRadius="0" outerRadius="500" speed="4" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2560" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-25" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4200" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="100" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="5" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5270" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="75" offsetDistance="30" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="30" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6680" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="130" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-7" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2107" category="9011" name="어보미네이션오리지널_팔뽑아휘두르며전진공격_heavyAtk01_combo01_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="325" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_loop" blendInTime="200" animMotionId="0" animRate="1.300000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="heavyAtk01_combo01_end" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5480" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="-75" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="95" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="50" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2150" category="0" name="어보미네이션오리지널_액티브무브 어깨로밀며이동_activeMove_분노" type="normal" templateId="91660" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="400" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30221000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.400000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="240" variableMaxLoop="1" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="91671" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11168057.2863691" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="120" minHeight="0" minRadius="30" offsetAngle="10" offsetDistance="50" pierceDepth="1" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="11168057.2863691" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="91671" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="14810606.9557654" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="30" offsetAngle="-5" offsetDistance="20" pierceDepth="1" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="14810606.9557654" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="91671" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.65">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="91671" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="91671" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" category="0" name="썩은어보미네이션_어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="77703402" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" category="0" name="썩은어보미네이션_어둠의 동굴 전용_Wait" type="normal" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="썩은어보미네이션_기본공격_분노" type="normal" templateId="91671" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="14518474.4722798" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="120" minHeight="0" minRadius="30" offsetAngle="10" offsetDistance="50" pierceDepth="1" rangeAngle="45" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="14518474.4722798" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="썩은어보미네이션_기본공격2_분노" type="normal" templateId="91671" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="19253789.042495" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="150" minHeight="0" minRadius="30" offsetAngle="-5" offsetDistance="20" pierceDepth="1" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19253789.042495" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="썩은어보미네이션_앞구르기_분노" type="normal" templateId="91671" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.35">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.65">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2301" category="0" name="썩은어보미네이션_어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="77703402" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2302" category="0" name="썩은어보미네이션_어둠의 동굴 전용_Wait" type="normal" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2303" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="77703402" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" name="(인던전용)독가스 살포" type="normal" category="0" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="4500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="500" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1304" name="(인던전용)독가스살포 알람" type="normal" category="0" templateId="91671" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="5000" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="어보미네이션트윈_기본공격" type="normal" templateId="91672" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12384668.8759474" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="120" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="12384668.8759474" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="어보미네이션트윈_돌진공격1" type="normal" templateId="91672" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="45" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="170" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.23">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="160" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.27">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="55" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9011" name="어보미네이션트윈_돌진공격2" type="normal" templateId="91672" attackRange="400" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="45" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="170" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="160" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="55" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3880" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="70" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.02">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4260" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="60" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.08">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" category="9011" name="어보미네이션트윈_회전공격" type="normal" templateId="91672" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="29861622.1897109" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1540" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="180" offsetDistance="0" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="45" offsetDistance="30" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.09">
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</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1870" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="10" offsetDistance="40" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.11">
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="-1" time="2020" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="-90" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.12">
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
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<Targeting id="-1" time="2130" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="180" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
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<Targeting id="-1" time="2250" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="90" offsetDistance="40" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2420" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="120" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.06">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-90" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29861622.1897109" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" category="9012" name="어보미네이션트윈_원거리누킹" type="normal" templateId="91672" attackRange="150" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="ReadyAction" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk04" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" time="2590" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="-40" offsetDistance="120" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="30" minHeight="0" minRadius="0" offsetAngle="10" offsetDistance="180" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="20" minHeight="0" minRadius="0" offsetAngle="50" offsetDistance="150" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1203" category="9011" name="어보미네이션트윈_좌걸음" type="normal" templateId="91672" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="sidewalk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1204" category="9011" name="어보미네이션트윈_우걸음" type="normal" templateId="91672" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="sidewalk02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" category="0" name="어보미네이션트윈_어둠의 동굴 전용_Wait" type="normal" templateId="91672" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" category="0" name="어보미네이션트윈_어둠의 동굴 전용_자신에게 이상상태" type="normal" templateId="91672" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99002180" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="어보미네이션트윈_기본공격_분노" type="normal" templateId="91672" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="16100069.5387317" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="120" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="16100069.5387317" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="어보미네이션트윈_돌진공격1_분노" type="normal" templateId="91672" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End01" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="45" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="170" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.23">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="160" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.27">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="55" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="어보미네이션트윈_돌진공격2_분노" type="normal" templateId="91672" attackRange="400" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End02" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="45" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="170" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="50" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="160" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="55" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3880" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="70" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.02">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4260" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="60" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.08">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" category="9011" name="어보미네이션트윈_회전공격_분노" type="normal" templateId="91672" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="38820108.8466242" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Start" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Loop" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_End" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1540" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="180" offsetDistance="0" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="45" offsetDistance="30" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.09">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1870" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="10" offsetDistance="40" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.11">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2020" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-90" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="40" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.12">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2130" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="180" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.08">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="90" offsetDistance="40" pierceDepth="1" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2420" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="120" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.06">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-90" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="80" minHeight="0" minRadius="30" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="150" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="0.14">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="38820108.8466242" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" category="9012" name="어보미네이션트윈_원거리누킹_분노" type="normal" templateId="91672" attackRange="200" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="ReadyAction" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk04" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="1" time="2590" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="40" minHeight="0" minRadius="0" offsetAngle="-40" offsetDistance="120" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="30" minHeight="0" minRadius="0" offsetAngle="10" offsetDistance="180" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="20" minHeight="0" minRadius="0" offsetAngle="50" offsetDistance="150" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2301" category="0" name="어보미네이션트윈_어둠의 동굴 전용_Wait_분노" type="normal" templateId="91672" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2302" category="0" name="어보미네이션트윈_어둠의 동굴 전용_자신에게 이상상태_분노" type="normal" templateId="91672" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99002180" abnormalityRate="1" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" name="어보미네이션타이런트_기본공격_Atk01" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="90" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="134016687.436429" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="4.8">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="55" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27920143.2159227" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" name="어보미네이션타이런트_찌르기공격_Atk02" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="140" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="122345958.295683" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="3.6">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="165" offsetDistance="-25" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="33984988.4154675" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="어보미네이션타이런트_돌진공격_DashAtk" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="550" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="39496166.0652641" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="0.7">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="400" mpBonusTypeB="0" until="2050" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="0" purpose="byType" rangeAngle="80" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2110" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56423094.3789488" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="어보미네이션타이런트_휠윈드_WhirlWind" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="375" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="71357548.0234736" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1.4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="730" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="140" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="935" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="140" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="140" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="50969677.159624" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="어보미네이션타이런트_기본공격_Atk01_분노" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="90" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="174221693.667357" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="4.8">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="50" offsetAngle="0" purpose="byType" rangeAngle="55" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="36296186.1806995" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" name="어보미네이션타이런트_찌르기공격_Atk02_분노" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="140" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="159049745.784388" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="3.6">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="710" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="165" offsetDistance="-25" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="70" offsetAngle="0" purpose="byType" rangeAngle="30" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="44180484.9401078" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="어보미네이션타이런트_돌진공격_DashAtk" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="550" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="51345015.8848434" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="0.7">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="400" mpBonusTypeB="0" until="2050" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="0" purpose="byType" rangeAngle="80" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="2110" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="0" purpose="byType" rangeAngle="40" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="73350022.6926334" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="어보미네이션타이런트_휠윈드_WhirlWind_분노" type="normal" category="9011" templateId="91673" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="375" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="92764812.4305157" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="1.4">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="730" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="140" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="935" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="140" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="140" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="-40" purpose="byType" rangeAngle="190" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="66260580.3075112" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" name="[인던전용]데모크론실험실_어보미네이션타이런트_무한휠윈드" type="normal" category="0" templateId="91673" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30260000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" animName="WhirlwindLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="130" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="270" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="366" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="496" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="270" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="732" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" type="none" time="862" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1098" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1228" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="270" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1464" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1594" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="270" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1830" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="90" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="1960" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="30" offsetAngle="270" purpose="byType" rangeAngle="180" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1101" name="아크데바_궁수_Normal Shot" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="300" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5533761.45774687" aiRotateThreshold="0" timeRate="2.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="21" detachTime="216" flyingDuration="424" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="285" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="633" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="10" offsetAngle="0" rotateAngle="0" minHeight="29" maxHeight="29" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="30" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="5533761.45774687" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1103" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1103" shotSkill="1103" createTime="593" detachTime="1090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="0" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="30" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="3" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="0" level="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1104" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1104" shotSkill="1104" createTime="593" detachTime="2090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="30" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="3" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1105" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="593" detachTime="3090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="30" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="3" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1106" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="107069104.982235" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1106" shotSkill="1106" createTime="768" detachTime="5090" flyingDuration="500" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="3000" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" /> <!--체크-->
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5590" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="100" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="107069104.982235" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1107" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1107" shotSkill="1107" createTime="768" detachTime="3090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1108" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1108" shotSkill="1108" createTime="768" detachTime="4090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1109" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1109" shotSkill="1109" createTime="519" detachTime="2090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1700" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1533" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="30" maxHeight="30" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="2" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1110" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1110" shotSkill="1110" createTime="519" detachTime="3090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1700" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1533" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="30" maxHeight="30" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="2" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1111" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1111" shotSkill="1111" createTime="519" detachTime="4090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1700" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1533" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="30" maxHeight="30" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="2" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="1206" name="아크데바_궁수_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="BackDash" duration="0" animRate="1" readOnlyDuration="833" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2101" name="아크데바_궁수_Normal Shot" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="300" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12846231.9554838" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="21" detachTime="216" flyingDuration="424" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="285" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="633" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="10" offsetAngle="0" rotateAngle="0" minHeight="29" maxHeight="29" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="12846231.9554838" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2103" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2103" shotSkill="2103" createTime="593" detachTime="1090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="0" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="30" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="3" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOff kind="0" level="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2104" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2104" shotSkill="2104" createTime="593" detachTime="2090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="30" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="3" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2105" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="593" detachTime="3090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="30" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="3" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2106" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="99421311.7692182" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2106" shotSkill="2106" createTime="768" detachTime="5090" flyingDuration="500" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="3000" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5590" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="99421311.7692182" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2107" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2107" shotSkill="2107" createTime="768" detachTime="3090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2108" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2108" shotSkill="2108" createTime="768" detachTime="4090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="23" maxHeight="23" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2109" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2109" shotSkill="2109" createTime="519" detachTime="2090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1700" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1533" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="30" maxHeight="30" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="2" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2110" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2110" shotSkill="2110" createTime="519" detachTime="3090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1700" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1533" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="30" maxHeight="30" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="2" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2111" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2111" shotSkill="2111" createTime="519" detachTime="4090" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1700" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1533" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="375" rangeAngle="0" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="30" maxHeight="30" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="2" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91674" id="2206" name="아크데바_궁수_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30263000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="BackDash" duration="0" animRate="1" readOnlyDuration="833" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1101" name="아크데바_사제_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20524111.682653" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="533" detachTime="533" flyingDuration="500" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="291.666656" rangeAngle="5" offsetDistance="33.333332" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20524111.682653" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1103" name="아크데바_사제_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="250" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healLoop" duration="3000" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="200" rangeAngle="360" offsetDistance="150" offsetAngle="0" rotateAngle="0" minHeight="-10" maxHeight="60" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="50" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="2250000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="9" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1104" name="아크데바_사제_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="2" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1" readOnlyDuration="1533" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="80" rangeAngle="360" offsetDistance="62" offsetAngle="0" rotateAngle="0" minHeight="-10" maxHeight="60" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="450000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="24" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1105" name="아크데바_사제_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="300" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="150" rangeAngle="360" offsetDistance="70" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1106" name="아크데바_사제_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="300" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="150" rangeAngle="360" offsetDistance="70" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1107" name="아크데바_사제_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="purify" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="250" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="150" rangeAngle="360" offsetDistance="70" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
<ReactionOff />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="10" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1108" name="아크데바_사제_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="300" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="332" flyingDistance="500" detachDistance="30" detachAngle="0" detachHeight="47" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1109" name="아크데바_사제_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20524111.682653" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="100.461540" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20524111.682653" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="91675" id="1110" name="아크데바_사제_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20524111.682653" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="retributionWave" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40" maxRadius="110" rangeAngle="100" offsetDistance="-35" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40" maxRadius="200" rangeAngle="100" offsetDistance="-35" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20524111.682653" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="1111" name="아크데바_사제_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20524111.682653" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="30" rangeAngle="360" offsetDistance="45" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="100" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20524111.682653" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2101" name="아크데바_사제_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19566319.8041292" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="533" detachTime="533" flyingDuration="500" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="291.666656" rangeAngle="5" offsetDistance="33.333332" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19566319.8041292" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2103" name="아크데바_사제_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitCylinderList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="250" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healLoop" duration="3000" animRate="1" bAnimLooping="true" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="200" rangeAngle="360" offsetDistance="150" offsetAngle="0" rotateAngle="0" minHeight="-10" maxHeight="60" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="50" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="2250000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="9" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2104" name="아크데바_사제_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="2" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1" readOnlyDuration="1533" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="80" rangeAngle="360" offsetDistance="62" offsetAngle="0" rotateAngle="0" minHeight="-10" maxHeight="60" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="450000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="24" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2105" name="아크데바_사제_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="300" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="150" rangeAngle="360" offsetDistance="70" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2106" name="아크데바_사제_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="300" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="150" rangeAngle="360" offsetDistance="70" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="17" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2107" name="아크데바_사제_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="purify" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="250" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="150" rangeAngle="360" offsetDistance="70" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
<ReactionOff />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="false" aggroWhenStart="10" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2108" name="아크데바_사제_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="300" loopingRate="1" readOnlyDuration="2033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="332" flyingDistance="500" detachDistance="30" detachAngle="0" detachHeight="47" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0" chaseTarget="false" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2109" name="아크데바_사제_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19566319.8041292" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="4004" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="100.461540" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.3">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19566319.8041292" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
</Skill>
<Skill templateId="91675" id="2110" name="아크데바_사제_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19566319.8041292" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="retributionWave" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="0" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40" maxRadius="110" rangeAngle="100" offsetDistance="-35" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="40" maxRadius="200" rangeAngle="100" offsetDistance="-35" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="45" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19566319.8041292" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="91675" id="2111" name="아크데바_사제_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19566319.8041292" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0" attackRangeMax="0" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1" bAnimLooping="false" rootMotionXYRate="1" rootMotionZRate="1" blendInTime="200" loopingRate="1" readOnlyDuration="1033" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0" duration="2000" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="30" rangeAngle="360" offsetDistance="45" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="100" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.7">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19566319.8041292" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill id="1101" name="아크데바_검투사_콤보2연타_Combo2_노멀" templateId="91676" type="normal" attackRange="70" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo2R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="-40" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" name="아크데바_검투사_콤보3연타_Combo3_노멀" templateId="91676" type="normal" attackRange="70" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="61172979.1478415" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo3R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="-40" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="40" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="-20" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="61172979.1478415" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" name="아크데바_검투사_콤보4연타_Combo4_노멀" templateId="91676" type="normal" attackRange="70" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="81563972.1971221" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo4" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="-40" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="40" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="-20" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3009" interval="0" until="0" mpBonusTypeB="5" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="360" offsetDistance="5" offsetAngle="0" rotateAngle="0" minHeight="20" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900200" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="30" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="81563972.1971221" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" name="아크데바_검투사_도발난무_Nanmu_노멀" templateId="91676" type="normal" attackRange="120" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="40060761.2640206" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="nanmu1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="575" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="60" rangeAngle="-360" offsetDistance="0" offsetAngle="0" rotateAngle="-90" minHeight="0" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="5324" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="690" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="90" rangeAngle="-360" offsetDistance="0" offsetAngle="-135" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="21297" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40060761.2640206" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1106" name="아크데바_검투사_몰아치기_PointAtk_노멀" templateId="91676" type="normal" attackRange="55" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="68472648.6853117" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="pointAttack1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="395" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="95" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="510" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="100" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="770" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="105" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="863" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="110" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1110" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10" maxRadius="50" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="45" minHeight="10" maxHeight="65" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1700" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10" maxRadius="55" rangeAngle="-270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1740" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10" maxRadius="60" rangeAngle="-270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="60" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68472648.6853117" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1107" name="아크데바_검투사_기상공격_RisingAtk_노멀" templateId="91676" type="normal" attackRange="100" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="bReactionCom2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="100" rangeAngle="-360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1108" name="아크데바_검투사_투지의일격_PointStrike_노멀" templateId="91676" type="normal" attackRange="125" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="29133112.2558316" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="PointStrike" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="150" maxRadius="220" rangeAngle="6" offsetDistance="-140" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29133112.2558316" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1205" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_노멀" templateId="91676" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="tumbling" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1210" name="아크데바_검투사_대기_Wait_노멀" templateId="91676" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" name="아크데바_검투사_콤보2연타_Combo2_분노" templateId="91676" type="normal" attackRange="70" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo2R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="-40" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" name="아크데바_검투사_콤보3연타_Combo3_분노" templateId="91676" type="normal" attackRange="70" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="66270727.4101617" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="combo3R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="-40" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="40" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="-20" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="66270727.4101617" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" name="아크데바_검투사_콤보4연타_Combo4_분노" templateId="91676" type="normal" attackRange="70" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="88360969.8802155" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="combo4" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="-40" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="280" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="15" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="8" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="20" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.5">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="40" rangeAngle="270" offsetDistance="0" offsetAngle="0" rotateAngle="-20" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="10" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="45" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="20" maxHeight="35" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.6">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
<AggroDiff value="15" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3009" interval="0" until="0" mpBonusTypeB="5" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="50" rangeAngle="360" offsetDistance="5" offsetAngle="0" rotateAngle="0" minHeight="20" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnPvp id="900200" abnormalityRate="1" timeOverrideUser="0" />
<AggroDiff value="30" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="88360969.8802155" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" name="아크데바_검투사_도발난무_Nanmu_분노" templateId="91676" type="normal" attackRange="120" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="43399158.0360223" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="nanmu1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</Action>
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<Effect atk="0.6">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="690" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="90" rangeAngle="-360" offsetDistance="0" offsetAngle="-135" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="43399158.0360223" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2106" name="아크데바_검투사_몰아치기_PointAtk_분노" templateId="91676" type="normal" attackRange="55" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="74178702.742421" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="pointAttack1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="395" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="95" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="510" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="100" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="770" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="105" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="863" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="60" maxRadius="110" rangeAngle="-25" offsetDistance="-60" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="45" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1110" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10" maxRadius="50" rangeAngle="360" offsetDistance="0" offsetAngle="0" rotateAngle="45" minHeight="10" maxHeight="65" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
<Targeting type="none" startTime="0" endTime="0" time="1700" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="10" maxRadius="55" rangeAngle="-270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="55" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
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<AreaList>
<Area minRadius="10" maxRadius="60" rangeAngle="-270" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="60" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.2">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="3" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="74178702.742421" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2107" name="아크데바_검투사_기상공격_RisingAtk_분노" templateId="91676" type="normal" attackRange="100" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="bReactionCom2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting type="none" startTime="0" endTime="0" time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0" maxRadius="100" rangeAngle="-360" offsetDistance="0" offsetAngle="0" rotateAngle="0" minHeight="0" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2108" name="아크데바_검투사_투지의일격_PointStrike_분노" templateId="91676" type="normal" attackRange="125" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="31560871.6104843" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="PointStrike" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="150" maxRadius="220" rangeAngle="6" offsetDistance="-140" offsetAngle="0" rotateAngle="0" minHeight="10" maxHeight="40" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" purpose="byType" crosshairRadius2="3" ignoreLos="false" evadeByJumping="false">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction miniRate="0.2" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="31560871.6104843" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2205" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_분노" templateId="91676" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="tumbling" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2210" name="아크데바_검투사_대기_Wait_분노" templateId="91676" type="normal" attackRange="100" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="Wait" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1101" category="9011" name="아크데바_독살자_기본공격_Atk01_노멀" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="380" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-3" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1102" category="9011" name="아크데바_독살자_오른쪽가시휘두르기_Atk02_노멀" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="120" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="220" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1103" category="9012" name="아크데바_독살자_독구슬공격normal_PoisonatkEnd_노멀" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PoisonatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="730" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" chaseTarget="false" detachAngle="0" detachDistance="25" detachHeight="50" flying="true" flyingDistance="300" flyingSpeed="700" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1104" category="9012" name="아크데바_독살자_독구슬발사체normal_노멀" type="projectile" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="5000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="20" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1105" category="9011" name="아크데바_독살자_3단근접공격_Atk02_노멀" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="120" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="220" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1940" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-3" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="220" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" category="9012" name="아크데바_독살자_독장판생성" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Flinch" blendInTime="200" animMotionId="0" animRate="0.600000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1030" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1302" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1302" category="9012" name="아크데바_독살자_독장판발사체" type="projectile" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="15000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="아크데바_독살자_광역석화공격_PetrifyingGaze" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="220" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PetrifyingGazeStart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PetrifyingGazeLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PetrifyingGazeEnd" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="230" offsetDistance="-10" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="60" offsetAngle="0" purpose="byType" rangeAngle="90" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2101" category="9011" name="아크데바_독살자_기본공격_Atk01_분노" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="380" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-3" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2102" category="9011" name="아크데바_독살자_오른쪽가시휘두르기_Atk02_분노" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="120" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="220" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2103" category="9011" name="아크데바_독살자_독구슬공격normal_PoisonatkEnd_분노" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PoisonatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="730" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" chaseTarget="false" detachAngle="0" detachDistance="25" detachHeight="50" flying="true" flyingDistance="300" flyingSpeed="700" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2104" category="9011" name="아크데바_독살자_독구슬발사체normal_분노" type="projectile" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="5000" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="20" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="2105" category="9011" name="아크데바_독살자_3단근접공격_Atk02_분노" type="normal" templateId="91677" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="120" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="220" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1940" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="80" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-3" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="20" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="220" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91678" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1701" name="투명NPC_장판 패턴 1 (하르키아의 안식처)" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="120" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="800" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-100" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="120" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="800" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-100" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1702" name="투명NPC_장판 패턴 2 (하르키아의 안식처)" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-770" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="550" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-170" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-770" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="550" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-170" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1703" name="투명NPC_장판 패턴 3 (하르키아의 안식처)" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="40" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-900" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="40" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-900" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1704" name="투명NPC_장판 패턴 4 (하르키아의 안식처)" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="680" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="70" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="140" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="666" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="33" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="440" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="680" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="70" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="140" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="666" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="33" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="440" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" type="normal" name="대포피격 연출용(중간)" category="0" templateId="91678" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1" startTime="0" shakeId="0" speed="4" innerRadius="0" outerRadius="150" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="1000" maxRadius="150" minHeight="-100" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="true" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10000" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="(인던전용)_벽생성" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="250" locAngle="0" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="30" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="60" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="90" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="120" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="150" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="180" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="210" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="240" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="270" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="300" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="330" locDistance="730" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1320" name="(인던전용)다르칸_알람이펙트용" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1717" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="892.500000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600020" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1321" name="(인던전용)엘카라스호_불바닥" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="125" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="375" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="625" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="875" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="125" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
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</Area>
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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</Skill>
<Skill id="1322" name="(인던전용)엘카라스호_바닥폭발" type="normal" category="0" templateId="91678" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
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<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="5000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="875" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="0" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="1000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="10" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" chaseTarget="true" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="91679" attackRange="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="250" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="0" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="0" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" projectileShootAngle="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="30000" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="100" maxRadius="500" minHeight="0" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" ignoreLos="false" purpose="byType" evadeByJumping="false">
<Effect atk="1" variance="true">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1701" name="투명NPC_장판 패턴 1 (하르키아의 안식처)" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="120" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="800" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-100" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="120" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="800" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-100" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1702" name="투명NPC_장판 패턴 2 (하르키아의 안식처)" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-770" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="550" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-170" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-450" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-50" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-770" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="550" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-170" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1703" name="투명NPC_장판 패턴 3 (하르키아의 안식처)" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="40" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-900" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="40" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-900" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="80" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="700" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1704" name="투명NPC_장판 패턴 4 (하르키아의 안식처)" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0" totalAtkRate="" parentId="61141000">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="680" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="70" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="140" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="666" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="33" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="ally" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="440" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="680" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="70" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="-750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="140" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="666" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="33" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="440" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="180" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="98000097" abnormalityRate="2" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="8200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="3000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="0">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="0" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
</Skill>
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="99000000" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOnCommon id="9810011" abnormalityRate="1" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="1" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="10000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1" innerRadius="0" outerRadius="200" speed="3" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxCount="1" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="nothing" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="6000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000069" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1401" category="0" name="(인던전용)라칸의 제단_공격연출" type="normal" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxCount="10" maxHeight="60" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0" distMin="0">
<Spawn huntingZoneId="810" territoryId="81000011" probability="1" />
</SpawnTerritory>
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-1000000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
<Condition huntingZoneId="810" creatureTemplateId="81000001" hpRateUnder="0" />
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1402" type="normal" name="대포피격 연출용(중간)" category="0" templateId="91679" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0" attackRangeMax="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0" detachTime="0" shotSkill="0" startSkill="-1" flyingDuration="1000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1" startTime="0" shakeId="0" speed="4" innerRadius="0" outerRadius="150" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" prepareStageId="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" maxCount="1000" maxRadius="150" minHeight="-100" minRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3" purpose="byType" ignoreLos="true" evadeByJumping="false">
<Effect atk="1" variance="false">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10000" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1" addResA="0" addResB="0" addResC="0" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1319" name="(인던전용)_벽생성" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="250" locAngle="0" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="30" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="60" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="90" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="120" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="150" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="180" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="210" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="240" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="270" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="300" locDistance="730" locZ="0" height="250" />
<Cylinder radius="250" locAngle="330" locDistance="730" locZ="0" height="250" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="25000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1320" name="(인던전용)다르칸_알람이펙트용" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="4500" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="1717" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="892.500000" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="91600020" abnormalityRate="2" force="true" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" type="none" time="4000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="-100000000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill id="1321" name="(인던전용)엘카라스호_불바닥" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
<SpecialEffectList />
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
<MoveInvincible endTime="0" startTime="0" />
<NoReaction endTime="0" startTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="2000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="0" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="125" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="250" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="375" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="625" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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</Skill>
<Skill id="1322" name="(인던전용)엘카라스호_바닥폭발" type="normal" category="0" templateId="91679" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="">
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
<Action>
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<Pending startTime="-1" />
<StageList>
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<AnimSeq duration="5000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</StageList>
<CameraShakeList />
<CameraType duration="2000" type="none" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="375" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="500" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="625" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="750" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="875" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="1000" pierceDepth="1" minHeight="0" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3" minRadius="0" offsetAngle="-90" purpose="byType" rangeAngle="360" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3">
<Effect atk="1">
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<Reaction basicRate="0" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0" />
<HitEffect type="animationDamage" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0" />
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0" addResB="0" addResC="0" damageRes="1" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
</SkillData>