16296 lines
1.3 MiB
16296 lines
1.3 MiB
<?xml version="1.0" encoding="utf-8" ?>
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<SkillData huntingZoneId="975">
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<Skill templateId="1000" id="1101" name="켈사이크_오른발화염공격_Atk01_d_노멀" type="normal" attackRange="347.850006" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="80227704.000000" attackRangeMin="192.559998" attackRangeMax="347.850006" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Atk01_d" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4000" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2283" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="2" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="20.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002520" abnormalityRate="0.300000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="20.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="2" time="4080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="50.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AbnormalityOnCommon id="99002520" abnormalityRate="0.300000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="50.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="2" time="4150" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="80.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="80.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="2" time="4300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="130.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="130.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="1102" name="켈사이크_왼발냉기공격_Atk02_d_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="80227704.000000" attackRangeMin="173.100006" attackRangeMax="500.760010" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Atk02_d" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="찍기" duration="600" power="2.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="얼음" duration="1300" power="1.500000" startTime="2900" shakeId="0" innerRadius="100.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4150" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2321" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Skill templateId="1000" id="1103" name="켈사이크_꼬리공격_BackAtk_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="48136624.000000" attackRangeMin="0.000000" attackRangeMax="183.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="backAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="450" power="2.000000" startTime="1000" shakeId="0" innerRadius="100.000000" outerRadius="860.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1115" interval="0" until="0" mpBonusTypeB="0" type="real_cw" startTime="1115" endTime="1250" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="230.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="200.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true" evadeByJumping="false">
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|
<Effect atk="0.900000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
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|
</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="230.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="200.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1104" name="켈사이크_주변광역냉기마법_HeavyAtk01_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="178190128.000000" attackRangeMin="0.000000" attackRangeMax="350.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="heavyatk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="모으기" duration="3000" power="0.700000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="퍼져나가는 얼음" duration="4500" power="1.500000" startTime="3500" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3500" interval="450" until="7600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.180000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
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|
<MpDiff value="0" levelOver="3500"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
<AbnormalityOff kind="28814" level="99"/>
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|
</Effect>
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|
<HitEffect type="1600"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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|
</Effect>
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|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0" method="8000"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1105" name="켈사이크_주변광역화염마법_HeavyAtk02_노멀" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="122921800.000000" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="모으기" duration="1600" power="1.000000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="주변 불" duration="300" power="6.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -1" duration="300" power="3.000000" startTime="2900" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -2" duration="300" power="3.000000" startTime="3200" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -3" duration="300" power="3.000000" startTime="3500" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -4" duration="300" power="3.000000" startTime="3800" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -5" duration="300" power="3.000000" startTime="4100" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -6" duration="300" power="3.000000" startTime="4400" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -7" duration="300" power="3.000000" startTime="4700" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -8" duration="300" power="3.000000" startTime="5000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2600" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
<AbnormalityOff kind="28814" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2900" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="45.000000" offsetDistance="300.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
<AbnormalityOff kind="28814" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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<AnimSeq duration="0" animName="moveAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.600000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="도움닫기" duration="500" power="3.000000" startTime="1050" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="달리기" duration="1500" power="1.000000" startTime="2900" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="할퀴기" duration="800" power="4.000000" startTime="3400" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="구르기" duration="1000" power="1.000000" startTime="4000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="2.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2658" interval="150" until="3300" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="930.000000" minHeight="0.000000" minRadius="700.000000" offsetAngle="0.000000" offsetDistance="-800.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.200000" variance="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="930.000000" minHeight="0.000000" minRadius="700.000000" offsetAngle="0.000000" offsetDistance="-800.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="3" time="3550" interval="150" until="4600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="1750.000000" minHeight="0.000000" minRadius="1550.000000" offsetAngle="0.000000" offsetDistance="-1600.000000" pierceDepth="1" rangeAngle="8.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="1750.000000" minHeight="0.000000" minRadius="1550.000000" offsetAngle="0.000000" offsetDistance="-1600.000000" pierceDepth="1" rangeAngle="8.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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</Targeting>
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<Targeting method="normal" type="real_ccw" id="2" time="3440" startTime="3440" endTime="3680" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-10.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="145.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="110.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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<HitEffect type="animationDamage"/>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="-10.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="145.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="110.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="1107" name="켈사이크_주변리액션공격_ReactionAtk_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.900000" totalAtk="68442424.000000" attackRangeMin="0.000000" attackRangeMax="240.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="reactionAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="모으기" duration="1500" power="1.000000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="찍기" duration="1500" power="3.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="2" time="2000" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="270.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="210.000000" minHeight="0.000000" minRadius="110.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.300000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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|
</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="270.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="210.000000" minHeight="0.000000" minRadius="110.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="0.400000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1108" name="켈사이크_회전공격(좌부터)_RoundAtk01_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="14280730.000000" attackRangeMin="80.699997" attackRangeMax="250.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="roundatk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="꼬리" duration="520" power="1.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="발" duration="926" power="2.000000" startTime="2147" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="2" time="2147" interval="0" until="0" mpBonusTypeB="0" type="real_ccw" startTime="2000" endTime="2520" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="250.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="95.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="250.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="95.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="99002520" abnormalityRate="0.600000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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|
</Effect>
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|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="real_ccw" id="2" time="2000" startTime="2147" endTime="2600" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-50.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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|
</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="-50.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99000580" abnormalityRate="0.400000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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|
</Effect>
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<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1109" name="켈사이크_회전공격(우부터)_RoundAtk02_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="14280730.000000" attackRangeMin="80.699997" attackRangeMax="250.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="roundatk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="꼬리" duration="520" power="1.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="발" duration="926" power="2.000000" startTime="2147" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="2" time="2147" interval="0" until="0" mpBonusTypeB="0" type="real_ccw" startTime="2000" endTime="2520" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="250.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="-95.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="250.000000" minHeight="0.000000" minRadius="130.000000" offsetAngle="-95.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="99002520" abnormalityRate="0.600000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="real_ccw" id="1" time="2283" startTime="2147" endTime="2600" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="50.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="50.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1110" name="켈사이크_오른발화염DOT공격_Atk01_발사동작_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="44588332.000000" attackRangeMin="0.000000" attackRangeMax="315.910004" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="atk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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|
<Targeting id="-1" time="0" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkillList>
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<ProjectileSkill id="1111" detachAngle="15.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
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</ProjectileSkillList>
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1111" name="켈사이크_오른발화염DOT공격_Atk01_발사체_노멀" type="projectile" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="44588332.000000" attackRangeMin="0.000000" attackRangeMax="315.910004" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2321" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.100000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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|
</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1112" name="켈사이크_왼발냉기DOT공격_Atk02_발사동작_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="47999352.000000" attackRangeMin="0.000000" attackRangeMax="500.760010" needWeapon="true" parentId="30185000" adjustHeight="0">
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|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
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|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="찍기" duration="600" power="2.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="얼음" duration="1300" power="1.500000" startTime="2900" shakeId="0" innerRadius="100.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4150" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" time="2521" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="125.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
<AbnormalityOff kind="28814" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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<Targeting id="1" time="3100" interval="250" until="3100" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Targeting>
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<Targeting id="-1" time="0" interval="250" until="4400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="1113" name="켈사이크_왼발냉기DOT공격_Atk02_발사체_노멀" type="projectile" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="47999352.000000" attackRangeMin="0.000000" attackRangeMax="500.760010" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="2700" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-160.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.100000" variance="false">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="1114" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사동작_노멀" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="67446800.000000" attackRangeMin="200.000000" attackRangeMax="350.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="heavyatk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="바닥긁기 -1" duration="1000" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="바닥긁기 -2" duration="1000" power="0.500000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="괴성" duration="1000" power="3.000000" startTime="2700" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting method="normal" type="none" id="-1" time="5000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkillList>
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<ProjectileSkill id="1115" detachAngle="0.000000" detachDistance="320.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="1115" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사체_노멀" type="projectile" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="200.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="77985368.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList/>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="1" time="515" startTime="0" endTime="0" interval="1000" until="35000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-670.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.100000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="1116" name="켈사이크_(화염브레스용)액티브무브_Run_노멀" type="normal" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.800000" totalAtk="3815829.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="1033"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="run" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="300" power="3.000000" startTime="360" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="300" power="3.000000" startTime="900" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting type="none" id="1" time="10270" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="TRUE" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
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|
</Property>
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|
</Skill>
|
|
<Skill templateId="1000" id="1117" name="켈사이크_화염브레스_breath_노멀" type="normal" attackRange="100.000000" category="997501" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" timeRate="1.000000" totalAtk="6679384576.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="15370" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="15370"/>
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|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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|
<AnimSeq duration="0" animName="breath_01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="50000" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="breath_02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="50001" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="breath_03" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="breath_04" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="점프-1" duration="500" power="0.300000" startTime="830" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="착지-1" duration="1500" power="0.150000" startTime="1350" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="점프-2" duration="500" power="0.200000" startTime="4300" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="착지-2" duration="1000" power="0.150000" startTime="4750" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="브레스 발사 - 포효" duration="500" power="0.300000" startTime="8300" shakeId="0" innerRadius="2000.000000" outerRadius="4000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="브레스 발사 - 발사" duration="8000" power="0.400000" startTime="9650" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="브레스 땅에 충돌" duration="500" power="0.700000" startTime="10000" shakeId="0" innerRadius="2000.000000" outerRadius="4000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="브레스 전진" duration="5000" power="0.000000" startTime="10500" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="벽과 충돌" duration="3500" power="0.850000" startTime="11500" shakeId="0" innerRadius="2000.000000" outerRadius="4000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="착지" duration="2000" power="0.600000" startTime="15370" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Skill templateId="1000" id="1118" name="켈사이크_고공낙하_jumpAtk_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="180.000000" attackRangeMax="560.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="120498800.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="jumpAtkStart" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="3400" animName="jumpAtkLoop" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animName="JumpAtkShotUp" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="90" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="JumpAtkShotDown" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="JumpAtkShotEnd" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<CameraShake name="none" duration="1000" power="2.500000" startTime="2600" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Effect>
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<Area evadeByJump="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="320.000000" minHeight="0.000000" minRadius="180.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="1.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="250.000000" miniMotionId="1" miniRate="70.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
<Area evadeByJump="true" subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="320.000000" minHeight="0.000000" minRadius="180.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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|
</Effect>
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|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1119" name="켈사이크_약한포효_modealarm_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2846063.750000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList>
|
|
<CameraShake name="타겟팅 범위 안쪽" duration="3240" power="2.000000" startTime="1240" shakeId="0" innerRadius="0.000000" outerRadius="850.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="타겟팅 범위 바깥쪽" duration="3240" power="1.000000" startTime="1240" shakeId="0" innerRadius="350.000000" outerRadius="1200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="0" startTime="0" endTime="0" interval="1000" until="3240" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.010000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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|
</Effect>
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<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
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|
<Skill templateId="1000" id="1120" name="켈사이크_강한포효_Roar_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="15766994.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
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|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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|
<AnimSeq duration="0" animName="Roar" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList>
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|
<CameraShake name="타겟팅 안쪽" duration="6000" power="3.000000" startTime="2770" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="타겟팅 바깥쪽" duration="6000" power="2.000000" startTime="2770" shakeId="0" innerRadius="500.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="0" startTime="0" endTime="0" interval="1100" until="8600" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="230.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="5" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="ReverseDist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3100" startTime="0" endTime="0" interval="1100" until="8600" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="360.000000" minHeight="0.000000" minRadius="230.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="360.000000" minHeight="0.000000" minRadius="230.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1121" name="켈사이크_오브젝트소환_SpwanNpc_노멀" type="normal" attackRange="120.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="120.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2331955.750000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="찍기" duration="700" power="3.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="2850" startTime="0" endTime="0" interval="200" until="3850" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="300">
|
|
<Spawn huntingZoneId="475" probability="1" territoryId="47500024"/>
|
|
</SpawnTerritory>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1122" name="켈사이크_부하소환_reactionAtk_노멀" type="normal" attackRange="104.639999" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="104.639999" attackRangeMax="148.300003" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="2534904.500000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="모으기" duration="1500" power="1.000000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="찍기" duration="1500" power="3.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="1980" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-50.000000" offsetDistance="85.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2010" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1123" name="켈사이크_자기버프_Wait_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="1030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97502100" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1124" name="켈사이크_약한 고공낙하_노멀" type="normal" attackRange="180.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25651514.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpAtkShot" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="준비" duration="1000" power="1.000000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="낙하" duration="1000" power="2.000000" startTime="2180" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="2180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="300.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1125" name="켈사이크_근거리금지_발동_SpawnNpc_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="5366"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="50002" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
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<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
<AbnormalityGroupOff kind="" level="99" property="0" type="debuff"/>
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</Effect>
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<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1126" name="켈사이크_원거리금지_발동_SpawnNpc_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="5366"/>
|
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<SpecialEffectList/>
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<HitCylinderList/>
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|
<MoveCylinderList/>
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<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="50003" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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<CameraShakeList>
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<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
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|
<AbnormalityGroupOff kind="" level="99" property="0" type="debuff"/>
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|
</Effect>
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<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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|
</Effect>
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<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1127" name="켈사이크_회복금지_발동_SpawnNpc_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
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|
<HitCylinderList/>
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|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="50004" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
<AbnormalityGroupOff kind="" level="99" property="0" type="debuff"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1128" name="켈사이크_근거리금지_종료_SpawnNpc_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="3497933.750000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50005" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1129" name="켈사이크_원거리금지_종료_SpawnNpc_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="3497933.750000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50006" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1130" name="켈사이크_회복금지_종료_SpawnNpc_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="3614531.500000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50007" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1131" name="켈사이크_광역1인스턴_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="500" power="2.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501200" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1132" name="켈사이크_오브젝트소환(475)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
|
|
<Spawn huntingZoneId="475" probability="1" territoryId="6001"/>
|
|
</SpawnTerritory>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1133" name="켈사이크_오브젝트소환(975)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
|
|
<Spawn huntingZoneId="975" probability="1" territoryId="97500033"/>
|
|
</SpawnTerritory>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1134" name="켈사이크_광역1인노예_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="500" power="2.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97503100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1150" name="켈사이크_액티브무브_Run_노멀" type="normal" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.800000" totalAtk="3815829.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="run" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="300" power="3.000000" startTime="360" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="300" power="3.000000" startTime="900" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting type="none" id="1" time="515" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
|
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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|
<HitEffect type="nothing"/>
|
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
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|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1201" name="켈사이크_헉헉동작_Groggy_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Groggy" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1204" name="켈사이크_어그로체인지_aggrochange_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1205" name="켈사이크_전방점프회피_Jumpevasion_노멀" type="normal" attackRange="187.500000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="5728198.000000" attackRangeMin="0.000000" attackRangeMax="600.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion01_Start" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion01_Move" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion01_End" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="이동전 찍기" duration="700" power="1.000000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="이동후 낙하" duration="1000" power="2.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1200.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting method="normal" type="none" id="-1" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.300000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="-1" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.700000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
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|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1206" name="켈사이크_후방점프회피_Jumpevasion_노멀" type="normal" attackRange="0.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="5728198.000000" attackRangeMin="0.000000" attackRangeMax="370.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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|
<SpecialEffectList/>
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|
<HitCylinderList/>
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|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion02_Start" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion02_Move" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion02_End" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList>
|
|
<CameraShake name="이동전 찍기" duration="700" power="1.000000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="이동후 낙하" duration="1000" power="2.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1200.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1209" name="켈사이크_모드알람_ModeAlarm_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1210" name="켈사이크_스폰동작_Spawn_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Spawn" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="1302" name="켈사이크_무적버프_wait_노멀" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="2033"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Wait" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" method="normal" type="none" time="1030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500250" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2101" name="켈사이크_오른발화염공격_Atk01_d_분노" type="normal" attackRange="347.850006" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="80227704.000000" attackRangeMin="192.559998" attackRangeMax="347.850006" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Atk01_d" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4000" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" time="2283" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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<Targeting method="normal" type="none" id="2" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="20.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002520" abnormalityRate="0.300000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="20.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="2" time="4080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="50.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AbnormalityOnCommon id="99002520" abnormalityRate="0.300000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<AbnormalityOnCommon id="99002520" abnormalityRate="0.300000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="-30.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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</Targeting>
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<Targeting method="normal" type="none" id="2" time="4350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="-70.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="-70.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2103" name="켈사이크_꼬리공격_BackAtk_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="48136624.000000" attackRangeMin="0.000000" attackRangeMax="183.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="backAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="450" power="2.000000" startTime="1000" shakeId="0" innerRadius="100.000000" outerRadius="860.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" time="1115" interval="0" until="0" mpBonusTypeB="0" type="real_cw" startTime="1115" endTime="1250" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="230.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="200.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true" evadeByJumping="false">
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<Effect atk="0.900000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="230.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="200.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2104" name="켈사이크_주변광역냉기마법_HeavyAtk01_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="178190128.000000" attackRangeMin="0.000000" attackRangeMax="350.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="heavyatk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="모으기" duration="3000" power="0.700000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="퍼져나가는 얼음" duration="4500" power="1.500000" startTime="3500" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="-1" time="3500" interval="450" until="7600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.180000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0" levelOver="3500"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="1600"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0" method="8000"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
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</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2105" name="켈사이크_주변광역화염마법_HeavyAtk02_분노" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="122921800.000000" attackRangeMin="0.000000" attackRangeMax="200.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
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|
<SpecialEffectList/>
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|
<HitCylinderList/>
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|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="모으기" duration="1600" power="1.000000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="주변 불" duration="300" power="6.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="불기둥 -1" duration="300" power="3.000000" startTime="2900" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="불기둥 -2" duration="300" power="3.000000" startTime="3200" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="불기둥 -3" duration="300" power="3.000000" startTime="3500" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="불기둥 -4" duration="300" power="3.000000" startTime="3800" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="불기둥 -5" duration="300" power="3.000000" startTime="4100" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<AbnormalityOff kind="28814" level="99"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="300.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="5000" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="300.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.700000" variance="false">
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="300.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2106" name="켈사이크_전방돌진공격_MoveAtk_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="41753760.000000" attackRangeMin="0.000000" attackRangeMax="676.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="moveAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.600000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="도움닫기" duration="500" power="3.000000" startTime="1050" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="달리기" duration="1500" power="1.000000" startTime="2900" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="할퀴기" duration="800" power="4.000000" startTime="3400" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="구르기" duration="1000" power="1.000000" startTime="4000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="2.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2658" interval="150" until="3300" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="930.000000" minHeight="0.000000" minRadius="700.000000" offsetAngle="0.000000" offsetDistance="-800.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.200000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="930.000000" minHeight="0.000000" minRadius="700.000000" offsetAngle="0.000000" offsetDistance="-800.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="3" time="3550" interval="150" until="4600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="1750.000000" minHeight="0.000000" minRadius="1550.000000" offsetAngle="0.000000" offsetDistance="-1600.000000" pierceDepth="1" rangeAngle="8.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="1750.000000" minHeight="0.000000" minRadius="1550.000000" offsetAngle="0.000000" offsetDistance="-1600.000000" pierceDepth="1" rangeAngle="8.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="real_ccw" id="2" time="3440" startTime="3440" endTime="3680" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-10.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="145.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="110.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.800000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99002520" abnormalityRate="0.700000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="-10.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="145.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="110.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
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</Property>
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|
</Skill>
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|
<Skill templateId="1000" id="2107" name="켈사이크_주변리액션공격_ReactionAtk_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.900000" totalAtk="68442424.000000" attackRangeMin="0.000000" attackRangeMax="240.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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|
<AnimSeq duration="0" animName="reactionAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="모으기" duration="1500" power="1.000000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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|
<CameraShake name="찍기" duration="1500" power="3.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" time="2000" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="90.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="110.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="TRUE"/>
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</Effect>
|
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<HitEffect type="animationDamage"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="roundatk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<CameraShakeList>
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<CameraShake name="꼬리" duration="520" power="1.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Targeting>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2109" name="켈사이크_회전공격(우부터)_RoundAtk02_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="14214220.000000" attackRangeMin="80.699997" attackRangeMax="250.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="roundatk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="꼬리" duration="520" power="1.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="발" duration="926" power="2.000000" startTime="2147" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="2" time="2000" interval="0" until="0" mpBonusTypeB="0" type="real_ccw" startTime="2000" endTime="2520" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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</Effect>
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</Targeting>
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<Targeting method="normal" type="real_ccw" id="2" time="2147" startTime="2147" endTime="2600" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="50.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="50.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="270.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2110" name="켈사이크_오른발화염DOT공격_Atk01_발사동작_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="44380672.000000" attackRangeMin="0.000000" attackRangeMax="315.910004" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="atk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2283" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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</Area>
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</Targeting>
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<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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</Effect>
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</Targeting>
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<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkillList>
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<ProjectileSkill id="2111" detachAngle="15.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2111" name="켈사이크_오른발화염DOT공격_Atk01_발사체_분노" type="projectile" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="44380672.000000" attackRangeMin="0.000000" attackRangeMax="315.910004" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.100000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2112" name="켈사이크_왼발냉기DOT공격_Atk02_발사동작_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="47975804.000000" attackRangeMin="0.000000" attackRangeMax="500.760010" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
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|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
|
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</Stage>
|
|
</StageList>
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|
<CameraShakeList>
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|
<CameraShake name="찍기" duration="600" power="2.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="얼음" duration="1300" power="1.500000" startTime="2900" shakeId="0" innerRadius="100.000000" outerRadius="1500.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4150" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="1" time="2321" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="125.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="125.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
<ProjectileSkillList>
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|
<ProjectileSkill id="2113" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
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</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="1" time="2521" interval="250" until="3100" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="1.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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|
<AbnormalityOff kind="28814" level="99"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="1" time="3100" interval="250" until="4400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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<AbnormalityOff kind="28814" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxHeight="500.000000" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2113" name="켈사이크_왼발냉기DOT공격_Atk02_발사체_분노" type="projectile" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="47975804.000000" attackRangeMin="0.000000" attackRangeMax="500.760010" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-160.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2114" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사동작_분노" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="67132680.000000" attackRangeMin="200.000000" attackRangeMax="350.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="heavyatk02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="바닥긁기 -1" duration="1000" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="바닥긁기 -2" duration="1000" power="0.500000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="괴성" duration="1000" power="3.000000" startTime="2700" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="2700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-350.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkillList>
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<ProjectileSkill id="2115" detachAngle="0.000000" detachDistance="320.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2115" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사체_분노" type="projectile" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="200.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="77622160.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList/>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting method="normal" type="none" id="-1" time="5000" startTime="0" endTime="0" interval="1000" until="35000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-670.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.100000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2116" name="켈사이크_(화염브레스용)액티브무브_Run_분노" type="normal" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3798057.250000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="1033"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="run" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="300" power="3.000000" startTime="360" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="300" power="3.000000" startTime="900" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting type="none" id="1" time="515" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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</Effect>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
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</Property>
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|
</Skill>
|
|
<Skill templateId="1000" id="2117" name="켈사이크_화염브레스_breath_분노" type="normal" attackRange="100.000000" category="997501" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" timeRate="1.300000" totalAtk="6679384576.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="15370" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="15370"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="breath_01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="false" movable="false" scriptId="50000" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="breath_02" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="50001" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="breath_03" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="breath_04" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="점프-1" duration="500" power="0.300000" startTime="830" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="착지-1" duration="1500" power="0.150000" startTime="1350" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="점프-2" duration="500" power="0.200000" startTime="4300" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="착지-2" duration="1000" power="0.150000" startTime="4750" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="브레스 발사 - 포효" duration="500" power="0.300000" startTime="8300" shakeId="0" innerRadius="2000.000000" outerRadius="4000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="브레스 발사 - 발사" duration="8000" power="0.400000" startTime="9650" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="브레스 땅에 충돌" duration="500" power="0.700000" startTime="10000" shakeId="0" innerRadius="2000.000000" outerRadius="4000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="브레스 전진" duration="5000" power="0.000000" startTime="10500" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="벽과 충돌" duration="3500" power="0.850000" startTime="11500" shakeId="0" innerRadius="2000.000000" outerRadius="4000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="착지" duration="2000" power="0.600000" startTime="15370" shakeId="0" innerRadius="500.000000" outerRadius="3000.000000" speed="12.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" method="normal" type="none" time="10270" startTime="0" endTime="0" interval="100" until="12270" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="250.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" method="normal" type="none" time="10695" startTime="0" endTime="0" interval="100" until="12695" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" method="normal" type="none" time="11320" startTime="0" endTime="0" interval="100" until="13320" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-800.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" method="normal" type="none" time="11945" startTime="0" endTime="0" interval="100" until="13945" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-1300.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="1" method="normal" type="none" time="12570" startTime="0" endTime="0" interval="100" until="14570" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-2000.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="14570" startTime="0" endTime="0" interval="1000" until="18570" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-1000.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="3" method="normal" type="none" time="15370" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="230.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" crosshairRadius2="3.000000" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="4" method="normal" type="none" time="15565" startTime="0" endTime="0" interval="555" until="16120" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="5" maxRadius="800.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="180.000000" offsetDistance="-700.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" ignoreLos="TRUE" purpose="byType" crosshairRadius2="3.000000" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2118" name="켈사이크_고공낙하_jumpAtk_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="180.000000" attackRangeMax="560.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="119937592.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="jumpAtkStart" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="3400" animName="jumpAtkLoop" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="90" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="JumpAtkShotUp" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="90" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="JumpAtkShotDown" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="JumpAtkShotEnd" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="2.500000" startTime="2600" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="4600" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="1.500000" startTime="6200" shakeId="0" innerRadius="0.000000" outerRadius="500.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1200" power="3.000000" startTime="7100" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="3000" power="7.000000" startTime="8613" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1200" power="0.500000" startTime="9113" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="10.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting method="normal" type="none" id="1" time="8700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="350.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="1" time="9113" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area evadeByJump="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="320.000000" minHeight="0.000000" minRadius="180.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.500000" variance="false">
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<AggroDiff value="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="250.000000" miniMotionId="1" miniRate="70.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area evadeByJump="true" subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="320.000000" minHeight="0.000000" minRadius="180.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2119" name="켈사이크_약한포효_modealarm_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="2832808.750000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="modealarm" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="타겟팅 범위 안쪽" duration="3240" power="2.000000" startTime="1240" shakeId="0" innerRadius="0.000000" outerRadius="850.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="타겟팅 범위 바깥쪽" duration="3240" power="1.000000" startTime="1240" shakeId="0" innerRadius="350.000000" outerRadius="1200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting method="normal" type="none" id="-1" time="1240" startTime="0" endTime="0" interval="1000" until="3240" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.010000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="99000030" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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<Skill templateId="1000" id="2120" name="켈사이크_강한포효_Roar_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="15693562.000000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Roar" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="타겟팅 안쪽" duration="6000" power="3.000000" startTime="2770" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="타겟팅 바깥쪽" duration="6000" power="2.000000" startTime="2770" shakeId="0" innerRadius="500.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting method="normal" type="none" id="-1" time="0" startTime="0" endTime="0" interval="1100" until="8600" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="230.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97502200" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting method="normal" type="none" id="-1" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="5" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="ReverseDist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AbnormalityOff kind="28811" level="99"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="3100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3100" startTime="0" endTime="0" interval="1100" until="8600" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="360.000000" minHeight="0.000000" minRadius="230.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="360.000000" minHeight="0.000000" minRadius="230.000000" offsetAngle="0.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2121" name="켈사이크_오브젝트소환_SpwanNpc_분노" type="normal" attackRange="120.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="120.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="2321095.250000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="찍기" duration="700" power="3.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="3100" startTime="0" endTime="0" interval="200" until="3850" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="300">
|
|
<Spawn huntingZoneId="475" probability="1" territoryId="47500024"/>
|
|
</SpawnTerritory>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2122" name="켈사이크_부하소환_reactionAtk_분노" type="normal" attackRange="104.639999" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="104.639999" attackRangeMax="148.300003" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="2523098.750000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="reactionAtk" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="모으기" duration="1500" power="1.000000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="찍기" duration="1500" power="3.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-50.000000" offsetDistance="85.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="1980" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2123" name="켈사이크_자기버프_Wait_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2010" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2124" name="켈사이크_약한 고공낙하_분노" type="normal" attackRange="180.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="25532046.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpAtkShot" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="준비" duration="1000" power="1.000000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="낙하" duration="1000" power="2.000000" startTime="2180" shakeId="0" innerRadius="0.000000" outerRadius="1500.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="2180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="300.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2125" name="켈사이크_근거리금지_발동_SpawnNpc_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50002" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="2180" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
<AbnormalityGroupOff kind="" level="99" property="0" type="debuff"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2126" name="켈사이크_원거리금지_발동_SpawnNpc_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50003" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
<AbnormalityGroupOff kind="" level="99" property="0" type="debuff"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2127" name="켈사이크_회복금지_발동_SpawnNpc_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50004" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="1000" power="1.500000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97501500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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<AbnormalityGroupOff kind="" level="99" property="0" type="debuff"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
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|
<Skill templateId="1000" id="2128" name="켈사이크_근거리금지_종료_SpawnNpc_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.740000" totalAtk="4642190.500000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="5366"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="50005" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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<AbnormalityOff kind="28811" level="99"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
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</Property>
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|
</Skill>
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|
<Skill templateId="1000" id="2129" name="켈사이크_원거리금지_종료_SpawnNpc_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.700000" totalAtk="4642190.500000" parentId="30185000" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="5366"/>
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<SpecialEffectList/>
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<HitCylinderList/>
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<MoveCylinderList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="50006" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="준비" duration="3000" power="1.000000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="20.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="시전" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
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|
</Effect>
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|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2130" name="켈사이크_회복금지_종료_SpawnNpc_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.700000" totalAtk="4758245.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5366"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50007" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
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|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1000" power="1.500000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2131" name="켈사이크_광역1인스턴_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="500" power="2.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2132" name="켈사이크_오브젝트소환(475)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501200" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
|
|
<Spawn huntingZoneId="475" probability="1" territoryId="6001"/>
|
|
</SpawnTerritory>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2133" name="켈사이크_오브젝트소환(975)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
|
|
<Spawn huntingZoneId="975" probability="1" territoryId="97500033"/>
|
|
</SpawnTerritory>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2134" name="켈사이크_광역1인노예_aggrochange_분노" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="3.900000" totalAtk="0.000000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2066"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="500" power="2.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2150" name="켈사이크_액티브무브_Run_분노" type="normal" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.700000" totalAtk="3798057.250000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="run" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="300" power="3.000000" startTime="360" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="300" power="3.000000" startTime="900" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting type="none" id="1" time="515" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2201" name="켈사이크_헉헉동작_Groggy_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Groggy" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2204" name="켈사이크_어그로체인지_aggrochange_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2205" name="켈사이크_전방점프회피_Jumpevasion_분노" type="normal" attackRange="187.500000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.700000" totalAtk="5701519.500000" attackRangeMin="0.000000" attackRangeMax="600.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion01_Start" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion01_Move" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion01_End" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="이동전 찍기" duration="700" power="1.000000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="이동후 낙하" duration="1000" power="2.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1200.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2206" name="켈사이크_후방점프회피_Jumpevasion_분노" type="normal" attackRange="0.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.700000" totalAtk="5701519.500000" attackRangeMin="0.000000" attackRangeMax="370.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion02_Start" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion02_Move" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="jumpevasion02_End" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="이동전 찍기" duration="700" power="1.000000" startTime="1000" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="이동후 낙하" duration="1000" power="2.000000" startTime="2000" shakeId="0" innerRadius="0.000000" outerRadius="1200.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting method="normal" type="none" id="-1" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="2.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="400.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-270.000000" pierceDepth="1" rangeAngle="31.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area subIgnoreDefence="true" type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="100" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="35.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2209" name="켈사이크_모드알람_ModeAlarm_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modealarm" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2210" name="켈사이크_스폰동작_Spawn_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.300000" totalAtk="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<MoveCylinderList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Spawn" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1000" id="2302" name="켈사이크_무적버프_wait_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.700000" totalAtk="0.000000" parentId="30185000" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="2033"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500250" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="1" method="normal" type="none" time="1030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500250" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="6.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="-500.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="6.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="-500.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1107" name="작동스위치_자살" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6001" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="3223.666748" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="2000.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6002" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
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</Effect>
|
|
<HitEffect type="nothing"/>
|
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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|
<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
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|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
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|
<Pending startTime="-1"/>
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500700" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
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|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="3223.666748" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501100" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6003" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="6004" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="644733.375000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97501300" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="7000" id="1101" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" duration="0" animRate="10.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="2400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="true"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="270.000000" maxRadius="500.000000" rangeAngle="20.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="150.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="7000" id="1102" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.800000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" duration="0" animRate="10.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="4400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="true"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting time="3403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="270.000000" maxRadius="500.000000" rangeAngle="20.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="150.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="450.000000" rangeAngle="30.000000" offsetDistance="-230.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="7001" id="1101" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" duration="0" animRate="10.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="2400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="true"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting time="5403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="270.000000" maxRadius="500.000000" rangeAngle="20.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="150.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="7001" id="1102" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.800000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" animName="OnStart" duration="0" animRate="10.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="4400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="true"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting time="3403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="270.000000" maxRadius="500.000000" rangeAngle="20.000000" offsetDistance="300.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="150.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="403" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="450.000000" rangeAngle="30.000000" offsetDistance="-230.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="all" selectMethod="dist" maxCount="100" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28809" level="99"/>
|
|
<AbnormalityOff kind="28814" level="99"/>
|
|
<AbnormalityOff kind="28865" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500700" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9001" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9002" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="49203336.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="2000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9003" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="49203336.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="2000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="97500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="TRUE"/>
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</Effect>
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<HitEffect type="nothing"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
|
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</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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|
<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="false">
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<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOff kind="28811" level="99"/>
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|
</Effect>
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|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9004" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="49203336.000000" parentId="61115000" enterCombatStatus="false" adjustHeight="0">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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|
<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="2000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="1.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<HitEffect type="nothing"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
<AbnormalityOff kind="28865" level="99" />
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="-500.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500700" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="-500.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="9998" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false" adjustHeight="0">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000" enterCombatStatus="false">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJump="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000" enterCombatStatus="false">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJump="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJump="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1303" type="normal" name="(인던전용)_투명NPC_추적이상상태_Atk01_노멀/분노공용" category="997501" templateId="9999" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="5000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="5.000000" totalAtk="0.000000" adjustHeight="0" enterCombatStatus="false">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="500.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="TRUE" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97503000" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="6005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="6005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1303" category="997501" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="6005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="2000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="2000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1304" category="997501" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="6005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="44570952.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="6005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="97503600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="6005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="22285476.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="61000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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</Skill>
|
|
<Skill id="1305" category="997501" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="2.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
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<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible endTime="0" startTime="0"/>
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<NoReaction endTime="0" startTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
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<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
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|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
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<Effect atk="0.000000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="97503600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
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|
</Effect>
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<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1306" category="997501" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
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<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
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|
<NoReaction endTime="0" startTime="0"/>
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|
<SpecialEffectList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
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|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="10000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
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|
<Effect atk="0.000000" variance="true">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill id="1307" category="997501" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="6006" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0" addResB="0" addResC="0" damageRes="1.000000"/>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="true" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-270000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="ScrewThroughLoop" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="ScrewThroughShot" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="20.000000" offsetDistance="25.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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</Targeting>
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|
</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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|
<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="300.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000" variance="false">
|
|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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|
</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.400000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="200.000000" maxRadius="325.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.600000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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|
</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.600000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1110" name="Dark_Knight_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1111" name="Dark_Knight_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="notAttack" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="-1.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="20.000000" offsetDistance="25.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1.000000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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</Targeting>
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</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
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|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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|
</StageList>
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<CameraShakeList/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Anger attackUpRate="0.000000"/>
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<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0"/>
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="300.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.400000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.400000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
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|
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="200.000000" maxRadius="325.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.600000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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|
</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.600000" variance="false">
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|
<AggroDiff value="0.000000"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2110" name="Dark_Knight_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2111" name="Dark_Knight_3콤보_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16847820.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Anger attackUpRate="0.000000"/>
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<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0"/>
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.300000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.300000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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</Targeting>
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<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.300000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.300000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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</Targeting>
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|
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="-1.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.400000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
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</Effect>
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|
<HitEffect type="animationDamage"/>
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.400000" variance="false">
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<AggroDiff value="0.000000"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
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</Effect>
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<HitEffect type="animationDamage"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0"/>
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|
</Targeting>
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|
</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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|
</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2000" id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" adjustHeight="0" parentId="30148000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="3033"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3033" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="animationDamage"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOnCommon id="47500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
<AbnormalityOff kind="171" level="99"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2100" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61115000">
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<SpecialEffectList/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0" addResB="0" addResC="0"/>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0.000000"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<HitEffect type="nothing"/>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
</Skill>
|
|
</SkillData>
|