Files
Server-Datasheets/Datasheet/S1ActionScripts_Skill.xml

988 lines
56 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- The type is not used. It is just for distinction purposes. -->
<!-- For Skill-related, use numbers in the 50,000 range. -->
<!-- For Abnormality-related, use numbers in the 60,000 range. -->
<!-- For those limited to specific areas, the hunting ground number is added at the beginning. -->
<S1ActionScripts type="Skill">
<!-- 켈사이크 연출: 방어벽이 나온 상태 -->
<Script id="50000" playingTime="0">
<!-- 브레스 먼지 -->
<Action time="7600" type="emitter" tag="DoorOn_FloorEffect00" on="true"/>
</Script>
<!-- 켈사이크 연출: 브레스 사용 -->
<Script id="50001" playingTime="0">
<!-- 브레스 화염 -->
<Action time="0" type="emitter" tag="DoorOn_FloorEffect01" on="true"/>
<!-- 브레스 데칼 -->
<Action time="2000" type="emitter" tag="DoorOn_FloorEffect02" on="true"/>
<!-- 뚜껑부분 화염 -->
<Action time="0" type="emitter" tag="DoorOff_FloorEffect01" on="true"/>
<!-- 뚜껑부분 데칼 -->
<Action time="2000" type="emitter" tag="DoorOff_FloorEffect02" on="true"/>
<!-- 오른쪽 방어벽 불길 이펙트 -->
<Action time="1250" type="emitter" tag="R_Door_Effect01" on="true"/>
<!-- 왼쪽 방어벽 불길 이펙트 -->
<Action time="1250" type="emitter" tag="L_Door_Effect01" on="true"/>
<!-- 오른쪽 달아오른 방어벽 이펙트 -->
<Action time="1500" type="emitter" tag="R_Door_Effect00" on="true"/>
<!-- 왼쪽 달아오른 방어벽 이펙트 -->
<Action time="1500" type="emitter" tag="L_Door_Effect00" on="true"/>
<!-- 켈사이크 연출: 포스트 프로세스 효과-->
<Action time="0" type="PostProcess" postprocessSet="1" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="0.f" to="1.2f" duration="900">
<Action time="2000" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="1.2f" to="0.3f" duration="2500">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="0.3f" to="0.0f" duration="1500"/>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="1" on="false" />
</Script>
<!-- 켈사이크 연출: 보복의 결계 ON -->
<Script id="50002" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="10" radius="3.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset1" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset3" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset2" on="true" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_InHp" on="true"/>
</Script>
<!-- 켈사이크 연출: 응징의 결계 ON -->
<Script id="50003" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset1" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset3" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset1" on="true" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_OutHp" on="true"/>
</Script>
<!-- 켈사이크 연출: 죽음의 결계 ON -->
<Script id="50004" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset1" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset3" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset3" on="true" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_Mp" on="true"/>
</Script>
<!-- 켈사이크 연출: 보복의 결계 OFF -->
<Script id="50005" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset2" on="false" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_InHp" on="false"/>
</Script>
<!-- 켈사이크 연출: 응징의 결계 OFF -->
<Script id="50006" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset1" on="false" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_OutHp" on="false"/>
</Script>
<!-- 켈사이크 연출: 죽음의 결계 OFF -->
<Script id="50007" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset3" on="false" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_Mp" on="false"/>
</Script>
<!-- 켈사이크 연출: 죽으면 모두 제거 -->
<Script id="50008" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset1" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_Aeroset3" on="false" blendTime="2.85"/>
<Action time="2850" type="emitter" tag="Acsin_InHp" on="false"/>
<Action time="2850" type="emitter" tag="Acsin_OutHp" on="false"/>
<Action time="2850" type="emitter" tag="Acsin_Mp" on="false"/>
</Script>
<Script id="50009" playingTime="0">
<Action type="actionScript" huntingZoneId="475" templateId="1000" scriptId="50008"/>
<Action type="actionScript" huntingZoneId="775" templateId="1000" scriptId="50008"/>
</Script>
<!-- 발더의 신전: 좌측 연못 전기 방출 -->
<Script id="50010" playingTime="0">
<Action time="0" type="Sound" cueName="Ambient_Emiter.Balder_CUE.Balder_START_CUE" />
<Action time="0" type="emitter" tag="ElectricOn_Effect01" on="true"/>
<Action time="0" type="emitter" tag="ElectricOn_Effect02" on="true"/>
<Action time="0" type="Sound" cueName="Ambient_Emiter.Balder_CUE.Balder_LOOP_CUE" />
</Script>
<Script id="50011" playingTime="0">
<Action time="0" type="removeSound" cueName="Ambient_Emiter.Balder_CUE.Balder_LOOP_CUE" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Balder_CUE.Balder_END_CUE" />
<Action time="0" type="emitter" tag="ElectricOn_Effect01" on="false"/>
<Action time="0" type="emitter" tag="ElectricOn_Effect02" on="false"/>
</Script>
<!-- 발더의 신전: 우측 연못 전기 방출 -->
<Script id="50020" playingTime="0">
<Action time="0" type="Sound" cueName="Ambient_Emiter.Balder_CUE.Balder_START_CUE" />
<Action time="0" type="emitter" tag="ElectricOn_Effect03" on="true"/>
<Action time="0" type="emitter" tag="ElectricOn_Effect04" on="true"/>
<Action time="0" type="emitter" tag="ElectricOn_Effect05" on="true"/>
<Action time="0" type="Sound" cueName="Ambient_Emiter.Balder_CUE.Balder_LOOP_CUE" />
</Script>
<Script id="50021" playingTime="0">
<Action time="0" type="removeSound" cueName="Ambient_Emiter.Balder_CUE.Balder_LOOP_CUE" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Balder_CUE.Balder_END_CUE" />
<Action time="0" type="emitter" tag="ElectricOn_Effect03" on="false"/>
<Action time="0" type="emitter" tag="ElectricOn_Effect04" on="false"/>
<Action time="0" type="emitter" tag="ElectricOn_Effect05" on="false"/>
</Script>
<!-- 켈사이크 연출: 응징의 결계 ON -->
<Script id="97501" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset2" on="true" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 죽음의 결계 ON -->
<Script id="97502" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset3" on="true" blendTime="2.85"/>
</Script>
<Script id="97505" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset3" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset" on="true" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 보복의 결계 OFF -->
<Script id="97503" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset2" on="false" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 응징의 결계 OFF -->
<Script id="97504" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20B_Aeroset3" on="false" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 응징의 결계 ON -->
<Script id="97511" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset2" on="true" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 죽음의 결계 ON -->
<Script id="97512" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="true" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 죽음의 결계 ON -->
<Script id="97515" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset" on="true" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 보복의 결계 OFF -->
<Script id="97513" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset2" on="false" blendTime="2.85"/>
</Script>
<!-- 켈사이크 연출: 응징의 결계 OFF -->
<Script id="97514" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.85"/>
</Script>
<!-- 발더의 신전_상위: 암흑I 이상상태 -->
<Script id="60000" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="1.0f" duration="20000" >
<Action time="40000" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="1.0f" to="0.f" duration="5000">
<Action time="0" type="PostProcess" postprocessSet="2" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
</Script>
<!-- 발더의 신전_상위: 섬광 이상상태 -->
<Script id="60001" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="2577" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="0.9f" duration="500" >
<Action time="1000" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.9f" to="0.f" duration="1500">
<Action time="0" type="PostProcess" postprocessSet="3" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<!-- 발더의 신전: 암흑II 이상상태 1단계-->
<Script id="60002" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="0.5f" duration="30000" />
</Action>
</Script>
<!-- 발더의 신전: 암흑II 이상상태 2단계-->
<Script id="60003" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.5f" to="0.8f" duration="30000" />
</Action>
</Script>
<!-- 발더의 신전: 암흑II 이상상태 3단계-->
<Script id="60004" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.8f" to="0.9f" duration="30000" />
</Action>
</Script>
<!-- 발더의 신전: 암흑II 이상상태 4단계-->
<Script id="60005" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.9f" to="0.95f" duration="30000" />
</Action>
</Script>
<!-- 발더의 신전: 암흑II 이상상태 5단계-->
<Script id="60006" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.95f" to="0.995f" duration="30000" />
</Action>
</Script>
<!-- 발더의 신전: 암흑II 이상상태 6단계-->
<Script id="60007" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.995f" to="1.0f" duration="30000" />
</Action>
</Script>
<!-- 발더의 신전: 암흑 off -->
<Script id="60008" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="1.0f" to="0.f" duration="5000">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
</Action>
</Action>
</Script>
<!-- 발더의 신전: 거울 발동 섬광 -->
<Script id="60009" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="0" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="1.0f" duration="1000" >
<Action time="5000" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="1.0f" to="0.f" duration="5000">
<Action time="0" type="PostProcess" postprocessSet="3" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<!-- 발더의 신전_하위: 암흑I 이상상태 -->
<Script id="60010" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="1.0f" duration="20000" >
<Action time="10000" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="1.0f" to="0.f" duration="3000">
<Action time="0" type="PostProcess" postprocessSet="2" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
</Script>
<!-- 발더의 신전_하위: 섬광 이상상태 -->
<Script id="60011" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="2577" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="1.0f" duration="500" >
<Action time="500" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="1.0f" to="0.f" duration="1000">
<Action time="0" type="PostProcess" postprocessSet="3" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<!-- 발더의 신전_하위: 거울 발동 섬광 -->
<Script id="60012" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false"/>
<Action time="0" type="PostProcess" postprocessSet="3" on="false">
<Action time="0" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="1.0f" duration="500" >
<Action time="1000" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="1.0f" to="0.f" duration="1500">
<Action time="0" type="PostProcess" postprocessSet="3" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<!-- 아르곤 에너지 저장고 - 잠입상태 -->
<Script id="60013" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="0.5f" duration="500"/>
</Action>
</Script>
<!-- 검은틈 광폭화 -->
<Script id="60014" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="1" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="0.f" to="1.0f" duration="500" >
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="1.0f" to="0.f" duration="500">
<Action time="0" type="PostProcess" postprocessSet="1" on="false" />
</Action>
</Action>
</Action>
</Script>
<!-- 세개의탑 하스미나 메세지 -->
<Script id="60015" playingTime="0">
<Action time="0" type="SystemMessage" message="@dungeon:9012001" style="SMS_CHAT_INFO_QUEST"/>
<Action time="800" type="SystemMessage" message="@dungeon:9012002" style="SMS_CHAT_INFO_QUEST"/>
<Action time="0" type="PostProcess" postprocessSet="1" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="0.f" to="1.0f" duration="500" >
<Action time="500" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="1.0f" to="0.f" duration="500">
<Action time="0" type="PostProcess" postprocessSet="1" on="false" />
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="1" on="false" />
</Script>
<!-- 카이아 전투 연출용 -->
<!-- 가드 카운터 -->
<Script id="60016" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="4" on="true"/>
<Action time="2900" type="PostProcess" postprocessSet="4" on="false"/>
</Script>
<!-- 화살비 소환 -->
<Script id="60017" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="5" on="true">
<Action time="2500" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="0.5f" to="1.0f" duration="500" >
<Action time="5000" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="1.0f" to="0.0f" duration="500" />
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="5" on="false" />
</Script>
<!-- 검은 틈 연합 파티 몬스터 '볼카누스' 시공 붕괴! 이상상태 전용 -->
<Script id="60018" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="5" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="0.5f" to="1.0f" duration="500" >
<Action time="9500" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="1.0f" to="0.0f" duration="500" />
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="5" on="false" />
</Script>
<!-- 레벨 캡 확장 : 시오즈의 방 연출용 효과 -->
<Script id="600180" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="5" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="0.5f" to="1.0f" duration="500" >
<Action time="60000" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="1.0f" to="0.0f" duration="500" />
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="5" on="false" />
</Script>
<!-- 발더의 신전: 카운트다운 -->
<Script id="60019" playingTime="0">
<Action time="0" type="Sound" cueName="InterfaceSound.SYSMSGCUE.SYSMSG_2077Cue" />
</Script>
<!-- 샨드라상층이형의괴수 -->
<Script id="60020" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="1" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="0.1f" to="0.5f" duration="500" >
<Action time="3500" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="1.0f" to="0.0f" duration="500" />
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="1" on="false" />
</Script>
<!-- 샨드라마나이아 하층(라마얀) -->
<Script id="427001" playingTime="100000000000000000000">
<Action time="0" type="visible" visibility="false"/>
</Script>
<Script id="427002" playingTime="100000000000000000000">
<Action time="0" type="visible" visibility="true"/>
</Script>
<!-- 샨드라마나이아 하층(샨드라마나이아_상급)) -->
<Script id="426001" playingTime="1000000000000000">
<Action time="0" type="actionScript" huntingZoneId="427" templateId="2006" scriptId="426002"/>
<Action time="0" type="actionScript" huntingZoneId="427" templateId="2002" scriptId="426003"/>
<Action time="8500" type="actionScript" huntingZoneId="427" templateId="2005" scriptId="426002"/>
<Action time="0" type="animation" animName="Death">
<Action time="0" type="visible" visibility="false"/>
<Action time="0" type="actionScript" huntingZoneId="427" templateId="2003" scriptId="426991"/>
<Action time="0" type="actionScript" huntingZoneId="427" templateId="2005" scriptId="426992"/>
<Action time="6500" type="actionScript" huntingZoneId="427" templateId="2002" scriptId="426994"/>
<Action time="7533" type="actionScript" huntingZoneId="427" templateId="2005" scriptId="426003"/>
<Action time="7533" type="actionScript" huntingZoneId="427" templateId="2007" scriptId="426995"/>
<Action time="7600" type="actionScript" huntingZoneId="427" templateId="2007" scriptId="426993"/>
<Action time="6000" type="actionScript" huntingZoneId="427" templateId="2006" scriptId="426991"/>
<Action time="7700" type="actionScript" huntingZoneId="427" templateId="2003" scriptId="426003"/>
<Action time="9033" type="actionScript" huntingZoneId="427" templateId="2006" scriptId="426003"/>
</Action>
</Script>
<Script id="426002" playingTime="100000000000000000000">
<Action time="0" type="visible" visibility="true"/>
</Script>
<Script id="426003" playingTime="100000000000000000000">
<Action time="0" type="visible" visibility="false"/>
</Script>
<Script id="426991" playingTime="10000000000000000">
<Action time="0" type="animation" animName="Death"/>
</Script>
<Script id="426992" playingTime="100000000000000">
<Action time="0" type="animation" animName="Spawn"/>
</Script>
<Script id="426993" playingTime="2700">
<Action time="0" type="animation" animName="Command"/>
</Script>
<Script id="426994" playingTime="0">
<Action type="cameraShake" duration="7000" power="2" speed="5"/>
</Script>
<Script id="426995" playingTime="0">
<Action time="0" type="visible" visibility="true"/>
</Script>
<Script id="426996" playingTime="0">
<Action time="0" type="visible" visibility="false"/>
</Script>
<Script id="426997" playingTime="0">
<Action time="0" type="Mesh" huntingZoneId="427" templateId="42732"/>
</Script>
<Script id="426998" playingTime="0">
<Action time="0" type="Mesh" huntingZoneId="427" templateId="42702"/>
</Script>
<!-- 샨드라마나이아 하층(샨드라마나이아 연출 전용) -->
<Script id="426999" playingTime="6000" enableInput="true">
<Action time="0" type="animation" animName="Wait"/>
<Action time="1366" type="animation" animName="Wait"/>
<Action time="1366" type="CameraFocus" huntingZoneId="427" templateId="2011" on="true"/>
<Action time="4366" type="CameraFocus" huntingZoneId="427" templateId="2011" on="false"/>
<Action time="2732" type="animation" animName="Wait"/>
<Action time="4098" type="animation" animName="command2"/>
<Action time="6131" type="animation" animName="Wait"/>
<Action time="2366" type="SystemMessage" message="@dungeon:9027016" style="SMS_CHAT_INFO_QUEST"/>
<Action time="5366" type="SystemMessage" message="@dungeon:9027017" style="SMS_CHAT_INFO_QUEST"/>
<Action time="8366" type="SystemMessage" message="@dungeon:9027018" style="SMS_CHAT_INFO_QUEST"/>
<Action time="6131" type="actionScript" huntingZoneId="427" templateId="2011" scriptId="426700"/>
</Script>
<Script id="426700" playingTime="10000">
<Action type="translationZ" from="0.0" to="-200.0" duration="1000" power="4.0"/>
<Action time="2000" type="visible" visibility="false"/>
</Script>
<Script id="426701" playingTime="0">
<Action type="cameraShake" duration="10000" power="0.5" speed="10"/>
</Script>
<!-- 샨드라마나이아 하층(갈란 연출 전용) -->
<Script id="426792" playingTime="0" enableInput="true">
<Action time="0" type="Mesh" huntingZoneId="427" templateId="42760"/>
</Script>
<Script id="426703" playingTime="0">
<Action time="0" type="Mesh" huntingZoneId="427" templateId="42759"/>
</Script>
<Script id="426704" playingTime="6000" enableInput="true">
<Action time="0" type="animation" animName="unarmedwait"/>
<Action time="2700" type="animation" animName="Command"/>
<Action time="4000" type="actionScript" huntingZoneId="427" templateId="42758" scriptId="426792"/>
</Script>
<Script id="426705" playingTime="6000" enableInput="true">
<Action time="0" type="animation" animName="unarmedwait"/>
<Action time="2033" type="animation" animName="Idle"/>
<Action time="4000" type="actionScript" huntingZoneId="427" templateId="42743" scriptId="426703"/>
</Script>
<!-- 샨드라마나이아 하층(정령이 소환하는 몬스터들 사망시 밑으로 가라 앉기. 웬디고 전사, 아르곤 거인, 경비대장, 자이언트 툴라) -->
<Script id="426710" playingTime="1000000" enableInput="true">
<Action time="1529" type="actionScript" huntingZoneId="427" templateId="42737" scriptId="426714"/>
</Script>
<Script id="426711" playingTime="1000000" enableInput="true">
<Action time="2700" type="actionScript" huntingZoneId="427" templateId="42734" scriptId="426715"/>
</Script>
<Script id="426712" playingTime="1000000" enableInput="true">
<Action time="3367" type="actionScript" huntingZoneId="427" templateId="42733" scriptId="426714"/>
</Script>
<Script id="426713" playingTime="1000000" enableInput="true">
<Action time="2697" type="actionScript" huntingZoneId="427" templateId="42741" scriptId="426714"/>
</Script>
<Script id="426714" playingTime="10000">
<Action type="translationZ" from="0.0" to="-200.0" duration="3000" power="1.0"/>
<Action time="1000" type="visible" visibility="false"/>
</Script>
<Script id="426715" playingTime="10000">
<Action type="translationZ" from="0.0" to="-200.0" duration="3000" power="1.0"/>
<Action time="500" type="visible" visibility="false"/>
</Script>
<Script id="426716" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="6" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="6" param="Strength" from="0.0f" to="0.5f" duration="1000" >
<Action time="0" type="PostProcessMaterial" postprocessSet="6" param="Strength" from="0.5f" to="1.0f" duration="4000">
<Action time="0" type="PostProcessMaterial" postprocessSet="6" param="Strength" from="1.0f" to="0.0f" duration="1000">
<Action time="0" type="PostProcess" postprocessSet="6" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="6" on="false" />
</Script>
<Script id="426717" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="8" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="8" param="Strength" from="0.0f" to="0.5f" duration="6000" >
<Action time="0" type="PostProcessMaterial" postprocessSet="8" param="Strength" from="0.5f" to="0.5f" duration="20000">
<Action time="0" type="PostProcessMaterial" postprocessSet="8" param="Strength" from="0.5f" to="0.0f" duration="3000">
<Action time="0" type="PostProcess" postprocessSet="8" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="8" on="false" />
</Script>
<Script id="426718" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="8" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="8" param="Strength" from="1.0f" to="1.0f" duration="0">
<Action time="0" type="PostProcessMaterial" postprocessSet="8" param="Strength" from="1.0f" to="0.0f" duration="1500">
<Action time="0" type="PostProcess" postprocessSet="8" on="false" />
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="8" on="false" />
</Script>
<Script id="426719" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="8" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="8" param="Strength" from="0.5f" to="0.0f" duration="1000">
<Action time="0" type="PostProcess" postprocessSet="8" on="false" />
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="8" on="false" />
</Script>
<!-- 여기서부터 샨드라마나이아 하층(샨드라마나이아_난이도 하급)) -->
<Script id="727001" playingTime="1000000000000000">
<Action time="0" type="actionScript" huntingZoneId="727" templateId="2006" scriptId="426002"/>
<Action time="0" type="actionScript" huntingZoneId="727" templateId="2002" scriptId="426003"/>
<Action time="8500" type="actionScript" huntingZoneId="727" templateId="2005" scriptId="426002"/>
<Action time="0" type="animation" animName="Death">
<Action time="0" type="visible" visibility="false"/>
<Action time="0" type="actionScript" huntingZoneId="727" templateId="2003" scriptId="426991"/>
<Action time="0" type="actionScript" huntingZoneId="727" templateId="2005" scriptId="426992"/>
<Action time="6500" type="actionScript" huntingZoneId="727" templateId="2002" scriptId="426994"/>
<Action time="7533" type="actionScript" huntingZoneId="727" templateId="2005" scriptId="426003"/>
<Action time="7533" type="actionScript" huntingZoneId="727" templateId="2007" scriptId="426995"/>
<Action time="7600" type="actionScript" huntingZoneId="727" templateId="2007" scriptId="426993"/>
<Action time="6000" type="actionScript" huntingZoneId="727" templateId="2006" scriptId="426991"/>
<Action time="7700" type="actionScript" huntingZoneId="727" templateId="2003" scriptId="426003"/>
<Action time="9033" type="actionScript" huntingZoneId="727" templateId="2006" scriptId="426003"/>
</Action>
</Script>
<Script id="727997" playingTime="0">
<Action time="0" type="Mesh" huntingZoneId="727" templateId="42732"/>
</Script>
<Script id="727998" playingTime="0">
<Action time="0" type="Mesh" huntingZoneId="727" templateId="42702"/>
</Script>
<Script id="727999" playingTime="6000" enableInput="true">
<Action time="0" type="animation" animName="Wait"/>
<Action time="1366" type="animation" animName="Wait"/>
<Action time="1366" type="CameraFocus" huntingZoneId="727" templateId="2011" on="true"/>
<Action time="4366" type="CameraFocus" huntingZoneId="727" templateId="2011" on="false"/>
<Action time="2732" type="animation" animName="Wait"/>
<Action time="4098" type="animation" animName="command2"/>
<Action time="6131" type="animation" animName="Wait"/>
<Action time="2366" type="SystemMessage" message="@dungeon:9027016" style="SMS_CHAT_INFO_QUEST"/>
<Action time="5366" type="SystemMessage" message="@dungeon:9027017" style="SMS_CHAT_INFO_QUEST"/>
<Action time="8366" type="SystemMessage" message="@dungeon:9027018" style="SMS_CHAT_INFO_QUEST"/>
<Action time="6131" type="actionScript" huntingZoneId="727" templateId="2011" scriptId="426700"/>
</Script>
<!-- 샨드라마나이아 하층(갈란 연출 전용) -->
<Script id="727792" playingTime="0" enableInput="true">
<Action time="0" type="Mesh" huntingZoneId="727" templateId="42760"/>
</Script>
<Script id="727703" playingTime="0">
<Action time="0" type="Mesh" huntingZoneId="727" templateId="42759"/>
</Script>
<Script id="727704" playingTime="6000" enableInput="true">
<Action time="0" type="animation" animName="unarmedwait"/>
<Action time="2700" type="animation" animName="Command"/>
<Action time="4000" type="actionScript" huntingZoneId="727" templateId="42758" scriptId="727792"/>
</Script>
<Script id="727705" playingTime="6000" enableInput="true">
<Action time="0" type="animation" animName="unarmedwait"/>
<Action time="2033" type="animation" animName="Idle"/>
<Action time="4000" type="actionScript" huntingZoneId="727" templateId="42743" scriptId="727703"/>
</Script>
<!-- 샨드라마나이아 하층(정령이 소환하는 몬스터들 사망시 밑으로 가라 앉기. 웬디고 전사, 아르곤 거인, 경비대장, 자이언트 툴라) -->
<Script id="727710" playingTime="1000000" enableInput="true">
<Action time="1529" type="actionScript" huntingZoneId="727" templateId="42737" scriptId="426714"/>
</Script>
<Script id="727711" playingTime="1000000" enableInput="true">
<Action time="2700" type="actionScript" huntingZoneId="727" templateId="42734" scriptId="426715"/>
</Script>
<Script id="727712" playingTime="1000000" enableInput="true">
<Action time="3367" type="actionScript" huntingZoneId="727" templateId="42733" scriptId="426714"/>
</Script>
<Script id="727713" playingTime="1000000" enableInput="true">
<Action time="2697" type="actionScript" huntingZoneId="727" templateId="42741" scriptId="426714"/>
</Script>
<!-- 연합 섬광탄 -->
<Script id="60021" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="1.0f" duration="1000" >
<Action time="2000" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="1.0f" to="0.f" duration="2000">
<Action time="0" type="PostProcess" postprocessSet="3" on="false" />
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<Script id="60022" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="0.5f" duration="300" >
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.5f" to="0.f" duration="200">
<Action time="0" type="PostProcess" postprocessSet="3" on="false" />
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<!--빙수 "띵!" 연출-->
<Script id="60023" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="10" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="10" param="Strength" from="0.0f" to="0.7f" duration="1000" />
<Action time="2000" type="PostProcessMaterial" postprocessSet="10" param="Strength" from="7.0f" to="0.0f" duration="7000"/>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="10" on="false" />
</Script>
<!--술 "일렁임1단계" 연출-->
<Script id="60024" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.0f" to="0.5f" duration="50000" />
<Action time="50000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.4f" duration="2000" />
<Action time="52000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.4f" to="0.3f" duration="3000" />
<Action time="55000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.3f" to="0.0f" duration="5000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--술 "일렁임2단계" 연출-->
<Script id="60025" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.8f" duration="50000" />
<Action time="50000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.8f" to="0.5f" duration="2000" />
<Action time="52000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.3f" duration="3000" />
<Action time="55000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.3f" to="0.0f" duration="5000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--술 "일렁임3단계" 연출-->
<Script id="60026" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.8f" to="1.0f" duration="50000" />
<Action time="50000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="1.0f" to="0.8f" duration="2000" />
<Action time="52000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.8f" to="0.5f" duration="3000" />
<Action time="55000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.0f" duration="5000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--술 "일렁임4단계" 연출-->
<Script id="60027" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="1.0f" to="2.0f" duration="50000" />
<Action time="50000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="2.0f" to="1.0f" duration="2000" />
<Action time="52000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="1.0f" to="0.5f" duration="3000" />
<Action time="55000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.0f" duration="5000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--술 "일렁임5단계" 연출-->
<Script id="60028" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="2.0f" to="3.0f" duration="50000" />
<Action time="50000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="3.0f" to="2.0f" duration="2000" />
<Action time="52000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="2.0f" to="1.0f" duration="3000" />
<Action time="55000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="1.0f" to="0.0f" duration="5000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--술 "일렁임6단계" 연출-->
<Script id="60031" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="3.0f" to="0f" duration="1000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--축제 암흑화 해제-->
<Script id="60029" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="11" on="false">
<Action time="0" type="PostProcessMaterial" postprocessSet="11" param="Strength" from="1.0f" to="0.f" duration="1000">
<Action time="0" type="PostProcess" postprocessSet="11" on="false"/>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="11" on="false" />
</Script>
<!--축제 암흑화-->
<Script id="60030" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="11" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="11" param="Strength" from="0.f" to="1.0f" duration="5000"/>
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<Action time="64000" type="PostProcess" postprocessSet="11" on="false" />
<Action isFinal="true" type="PostProcess" postprocessSet="11" on="false" />
</Action>
</Script>
<!--가을 축제 술 전용 "일렁임3단계" 10초 -->
<Script id="60032" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.0f" to="1.0f" duration="2000" />
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<Action time="8000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.0f" duration="2000" />
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
</Script>
<!--D대륙 고대 바라카 유적터 퀘스트 전용 -->
<Script id="60033" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.0f" to="1.0f" duration="500" />
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<Action time="4000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.5f" to="0.0f" duration="1000" />
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<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
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<Action time="0" type="PostProcess" postprocessSet="5" on="true">
<Action time="2500" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="0.5f" to="1.0f" duration="500" >
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</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="5" on="false" />
</Script>
<!-- 마법사의 요새 -->
<Script id="443001" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="0.85f" duration="7000" >
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<Action time="0" type="PostProcess" postprocessSet="2" on="false" />
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<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
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<Script id="443711" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="2" on="false">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="0.85f" duration="7000" >
<Action time="3600000" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.85f" to="0.f" duration="500">
<Action time="0" type="PostProcess" postprocessSet="2" on="false" />
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<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
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<Action time="0" type="PostProcess" postprocessSet="2" on="false">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="0.85f" duration="0" >
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.85f" to="0.f" duration="500">
<Action time="0" type="PostProcess" postprocessSet="2" on="false" />
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</Action>
</Action>
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<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
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<Script id="443002" playingTime="10000">
<Action type="translationZ" from="-200.0" to="0.0" duration="1000" power="4.0"/>
<Action time="0" type="Sound" cueName="ObjectSound_03.Expansion_CUE.OpenSteelBarCUE" volume="4.5" radius="1.0" pitch="2.2" />
</Script>
<Script id="443003" playingTime="10000">
<Action type="translationZ" from="0.0" to="-200.0" duration="1000" power="4.0"/>
<Action time="0" type="Sound" cueName="ObjectSound_03.Expansion_CUE.OpenSteelBarCUE" volume="4.5" radius="1.0" pitch="2.2" />
</Script>
<Script id="443004" playingTime="100000000000000000000">
<Action type="translationZ" from="0.0" to="-300.0" duration="2000" power="3.0"/>
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<Script id="443005" playingTime="100000000000000000000">
<Action time="0" type="animation" animName="Opening"/>
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<Script id="443006" playingTime="100000000000000000000">
<Action time="0" type="animation" animName="Closing"/>
</Script>
<Script id="443007" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.f" to="2.f" duration="1000" >
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<Action time="0" type="PostProcess" postprocessSet="7" on="false" />
</Action>
</Action>
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<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
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<Script id="443008" playingTime="100000000000000000000">
<Action time="0" type="mesh" huntingZoneId="443" templateId="44403">
<Action time="0" type="animation" animName="death"/>
<Action time="2000" type="effect" effectId="300005" rate="0.5"/>
<Action time="4000" type="actionScript" huntingZoneId="443" templateId="44403" scriptId="427001"/>
</Action>
</Script>
<Script id="443009" playingTime="12000" enableInput="false">
<Action time="0" type="CameraFocus" huntingZoneId="443" templateId="44375" on="true"/>
<Action time="7366" type="CameraFocus" huntingZoneId="443" templateId="44375" on="false"/>
</Script>
<Script id="443010" playingTime="12000" enableInput="false">
<Action time="0" type="CameraFocus" huntingZoneId="743" templateId="44375" on="true"/>
<Action time="7366" type="CameraFocus" huntingZoneId="743" templateId="44375" on="false"/>
</Script>
<Script id="443011" playingTime="0">
<Action time="0" type="animation" animName="Death"/>
<Action time="2000" type="visible" visibility="false"/>
</Script>
<Script id="443012" playingTime="0">
<Action time="0" type="animation" animName="heavyAtk01"/>
<Action time="2150" type="cameraShake" duration="2000" power="1" speed="8"/>
<Action time="4150" type="cameraShake" duration="2000" power="1.8" speed="9"/>
<Action time="2150" type="actionScript" huntingZoneId="443" templateId="44371" scriptId="443011"/>
<Action time="0" type="SystemMessage" message="@dungeon:9043056" style="SMS_CHAT_INFO_QUEST"/>
<Action time="4150" type="SystemMessage" message="@dungeon:9043057" style="SMS_CHAT_INFO_QUEST"/>
<Action time="2150" type="Sound" cueName="ObjectSound_03.Expansion_CUE.BrokenRoadCUE" volume="4.5" radius="1.0" pitch="2.2" />
</Script>
<Script id="443013" playingTime="0">
<Action time="0" type="animation" animName="heavyAtk01"/>
<Action time="2150" type="cameraShake" duration="2000" power="1" speed="8"/>
<Action time="4150" type="cameraShake" duration="2000" power="1.8" speed="9"/>
<Action time="2150" type="actionScript" huntingZoneId="743" templateId="44371" scriptId="443011"/>
<Action time="0" type="SystemMessage" message="@dungeon:9043056" style="SMS_CHAT_INFO_QUEST"/>
<Action time="4150" type="SystemMessage" message="@dungeon:9043057" style="SMS_CHAT_INFO_QUEST"/>
<Action time="2150" type="Sound" cueName="ObjectSound_03.Expansion_CUE.BrokenRoadCUE" volume="4.5" radius="1.0" pitch="2.2" />
</Script>
<!-- 붉은 해적단의 함정 섬광탄 -->
<Script id="766001" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="3" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="3" param="Strength" from="0.f" to="1.0f" duration="1000">
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<Action time="0" type="PostProcess" postprocessSet="3" on="false" >
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="3" on="false" />
</Script>
<!-- 붉은 해적단의 함정: 죽음의 결계 ON -->
<Script id="766002" playingTime="0">
<Action time="760" type="Sound" cueName="Quest_Skill.QuestCUE.Quest_65180Cue" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="Sound" cueName="Ambient_Emiter.Ak_God_CUE.Ak_God_CUE" volume="4.5" radius="1.0" pitch="2.2" />
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset2" on="false" blendTime="2.85"/>
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset" on="true" blendTime="2.85"/>
</Script>
<!-- 붉은 해적단의 함정: 죽음의 결계 OFF -->
<Script id="766003" playingTime="0">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset" on="false" blendTime="2.85"/>
</Script>
<!-- 스카라베의 무덤 -->
<Script id="450001" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="1" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="0.f" to="1.5f" duration="1000" >
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="1.5f" to="3.f" duration="10000">
<Action time="0" type="PostProcessMaterial" postprocessSet="1" param="Strength" from="3.f" to="0.f" duration="4000">
<Action time="0" type="PostProcess" postprocessSet="1" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="1" on="false" />
</Script>
<Script id="450002" playingTime="0">
<Action time="0" type="scale" scale="1.6" duration="5000" power="5"/>
</Script>
<Script id="450003" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="1" on="false" />
<Action isFinal="true" type="PostProcess" postprocessSet="1" on="false" />
</Script>
<!-- 스카라베 시누스 -->
<Script id="450004" playingTime="100000000000000000000">
<Action time="12000" type="visible" visibility="false"/>
</Script>
<Script id="450005" playingTime="0">
<Action time="0" type="scale" scale="1.2" duration="5000" power="5"/>
</Script>
<!-- 오르카의 신전: 죽음의 결계 ON -->
<Script id="905401" playingTime="13000">
<Action time="0" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="true" blendTime="2.5"/>
<Action time="0" type="PostProcess" postprocessSet="2" on="false">
<Action time="0" type="PostProcess" postprocessSet="2" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.f" to="0.15f" duration="500" >
<Action time="12000" type="PostProcessMaterial" postprocessSet="2" param="Strength" from="0.15f" to="0.f" duration="500">
<Action time="12000" type="PostProcess" postprocessSet="2" on="false" />
</Action>
</Action>
</Action>
</Action>
<Action time="10200" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action time="11000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action time="12000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action time="13000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
</Script>
<Script id="905491" playingTime="5000">
<Action time="1000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action time="2000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action time="3000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
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<Action time="5000" type="aero" aeroSet="SWC_SD_AERO.AERO.SWC_SD_20A_Aeroset3" on="false" blendTime="2.5"/>
<Action isFinal="true" type="PostProcess" postprocessSet="2" on="false" />
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<Script id="905402" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="4" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="4" param="Strength" from="0.f" to="2.2f" duration="500" >
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<Action isFinal="true" type="PostProcess" postprocessSet="4" on="false" />
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<Script id="905403" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="9" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="9" param="Strength" from="0.f" to="0.5f" duration="1000" >
<Action time="0" type="PostProcess" postprocessSet="9" on="false" />
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<Action isFinal="true" type="PostProcess" postprocessSet="9" on="false" />
</Script>
<Script id="905404" playingTime="0">
<Action time="0" type="PostProcess" postprocessSet="7" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.0f" to="0.3f" duration="8000" />
<Action time="8000" type="PostProcessMaterial" postprocessSet="7" param="Strength" from="0.3f" to="0.0f" duration="2000" />
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<Action isFinal="true" type="PostProcess" postprocessSet="7" on="false" />
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