Files
Server-Datasheets/Datasheet/UserBasicAction.xml
2025-03-03 20:30:53 -05:00

7244 lines
632 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<BasicActionData isNpc="0">
<BasicActions id="10101" name="Human_Male_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10102" name="Human_Male_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10103" name="Human_Male_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10104" name="Human_Male_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1010402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1010403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10105" name="Human_Male_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1010505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10106" name="Human_Male_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10107" name="Human_Male_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10108" name="Human_Male_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1010801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1010802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1010802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1010803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1010804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1010806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1010851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1010852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1010853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1010808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10201" name="Human_Female_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.876190" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10202" name="Human_Female_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.876190" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10203" name="Human_Female_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10204" name="Human_Female_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1020402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1020403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10205" name="Human_Female_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
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<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1020505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10206" name="Human_Female_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.876190" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10207" name="Human_Female_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.876190" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10208" name="Human_Female_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="42.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Human_F_ANI.Anim.Human_F_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1020801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1020802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1020802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1020803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1020804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1020806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1020851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1020852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1020853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1020808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.876190" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10301" name="HighElf_Male_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10302" name="HighElf_Male_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
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<ModeList>
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</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10303" name="HighElf_Male_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030308" additionalReactionMotionId="0" zScale="false" />
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<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10304" name="HighElf_Male_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1030402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1030403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10305" name="HighElf_Male_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
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</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1030505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
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<ModeList>
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<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10306" name="HighElf_Male_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
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</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030608" additionalReactionMotionId="0" zScale="false" />
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<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
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<ModeList>
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<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10307" name="HighElf_Male_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
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</Wait>
<Run>
<HitCylinder>
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<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
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</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
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<ReactionMotion id="1" reaction="1030701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030708" additionalReactionMotionId="0" zScale="false" />
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<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
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<ModeList>
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<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10308" name="HighElf_Male_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
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<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1030801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1030802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1030802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1030803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1030804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1030806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1030851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1030852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1030853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1030808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.600000" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10401" name="HighElf_Female_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.665116" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10402" name="HighElf_Female_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10403" name="HighElf_Female_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10404" name="HighElf_Female_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1040402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1040403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10405" name="HighElf_Female_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1040505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10406" name="HighElf_Female_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10407" name="HighElf_Female_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.665116" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10408" name="HighElf_Female_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1040801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1040802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1040802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1040803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1040804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1040806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1040851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1040852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1040853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1040808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.665116" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10410" name="HighElf_Female_Engineer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="43.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1041001" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1041002" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1041002" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1041003" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1041004" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1041006" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1041051" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1041052" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1041053" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="8" reaction="1041008" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10501" name="Aman_Male_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10502" name="Aman_Male_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10503" name="Aman_Male_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10504" name="Aman_Male_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1050402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1050403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10505" name="Aman_Male_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1050505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10506" name="Aman_Male_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10507" name="Aman_Male_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10508" name="Aman_Male_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_M_ANI.Anim.Aman_M_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1050801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1050802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1050802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1050803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1050804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1050806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1050851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1050852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1050853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1050808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.169230" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10601" name="Aman_Female_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10602" name="Aman_Female_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10603" name="Aman_Female_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10604" name="Aman_Female_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1060402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1060403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10605" name="Aman_Female_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1060505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10606" name="Aman_Female_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10607" name="Aman_Female_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10608" name="Aman_Female_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="12.000000" height="51.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="12.000000" height="52.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Aman_F_ANI.Anim.Aman_F_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1060801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1060802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1060802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1060803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1060804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1060806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1060851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1060852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1060853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1060808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.513726" cameraHeightRateNear="0.900000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10701" name="Castanic_Male_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10702" name="Castanic_Male_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10703" name="Castanic_Male_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10704" name="Castanic_Male_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1070402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1070403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10705" name="Castanic_Male_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1070505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10706" name="Castanic_Male_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10707" name="Castanic_Male_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10708" name="Castanic_Male_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="44.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_M_ANI.Anim.Castanic_M_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1070801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1070802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1070802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1070803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1070804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1070806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1070851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1070852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1070853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1070808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.609090" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="10801" name="Castanic_Female_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10802" name="Castanic_Female_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10803" name="Castanic_Female_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10804" name="Castanic_Female_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1080402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1080403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10805" name="Castanic_Female_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1080505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10806" name="Castanic_Female_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10807" name="Castanic_Female_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10808" name="Castanic_Female_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1080801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1080802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1080802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1080803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1080804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1080806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1080851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1080852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1080853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1080808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10810" name="Castanic_Female_Engineer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="37.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1081001" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1081002" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1081002" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1081003" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1081004" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1081006" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1081051" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1081052" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1081053" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="8" reaction="1081008" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.848648" cameraHeightRateNear="0.925000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10901" name="Popori_Male_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10902" name="Popori_Male_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10903" name="Popori_Male_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10904" name="Popori_Male_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1090402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1090403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10905" name="Popori_Male_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1090505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10906" name="Popori_Male_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10907" name="Popori_Male_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="10908" name="Popori_Male_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="32.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1090801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1090802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1090802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1090803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1090804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1090806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1090851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1090852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1090853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1090808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.200000" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11001" name="Popori_Female_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.023530" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11002" name="Popori_Female_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.023530" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11003" name="Popori_Female_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.023530" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11004" name="Popori_Female_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1100402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1100403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.023530" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11005" name="Popori_Female_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1100505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.023530" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11006" name="Popori_Female_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11007" name="Popori_Female_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
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<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11008" name="Popori_Female_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1100806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
<BasicActions id="11101" name="Baraka_Male_Warrior_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110101" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110102" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110103" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110104" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110106" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110151" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110152" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110153" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110108" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
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<ModeList>
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<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11102" name="Baraka_Male_Lancer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110201" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110202" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110203" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110204" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110206" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110251" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110252" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110253" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110208" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11103" name="Baraka_Male_Slayer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class03_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110301" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110302" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110303" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110304" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110306" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110351" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110352" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110353" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110308" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11104" name="Baraka_Male_Berserker_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class04_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110401" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="3" reaction="1110402" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="4" reaction="1110403" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110404" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110406" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110451" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110452" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110453" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110408" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11105" name="Baraka_Male_Sorcerer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110501" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110502" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110503" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110504" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="6" reaction="1110505" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110506" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110551" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110552" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110553" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110508" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11106" name="Baraka_Male_Archer_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110601" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110602" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110603" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110604" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110606" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110651" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110652" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110653" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110608" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11107" name="Baraka_Male_Priest_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110701" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110702" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110703" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110704" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110706" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110751" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110752" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110753" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110708" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11108" name="Baraka_Male_Elementalist_Base">
<Wait>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="13.000000" height="56.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1110801" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1110802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1110802" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1110803" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1110804" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1110806" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1110851" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1110852" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1110853" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1110808" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="1.078572" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="NORMAL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="12000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="NORMAL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
</BasicActions>
<BasicActions id="11009" name="Popori_Female_Soulless_Base">
<Wait>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Wait>
<Run>
<HitCylinder>
<Cylinder radius="10.000000" height="34.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
<MoveCylinder>
<Cylinder radius="10.000000" height="45.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</MoveCylinder>
</Run>
<DeathWait>
<HitCylinder>
<Cylinder radius="20.000000" height="10.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000" />
</HitCylinder>
</DeathWait>
<Death animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" />
<ReactionMotionList>
<ReactionMotion id="1" reaction="1100901" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="2" reaction="1100902" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="3" reaction="1100902" additionalReactionMotionId="0" zScale="true" />
<ReactionMotion id="4" reaction="1100903" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="5" reaction="1100904" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="7" reaction="1120906" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="15" reaction="1100951" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="16" reaction="1100952" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="14" reaction="1100953" additionalReactionMotionId="0" zScale="false" />
<ReactionMotion id="08" reaction="1100908" additionalReactionMotionId="0" zScale="false" />
</ReactionMotionList>
<ReactionAdjustmentByGradeTable>
<GradeWeak3 fromVal="-20" toVal="-16" miniProbabilityDiff="-0.200000" basicDistanceRate="0.250000" basicHeightRate="0.250000" basicLoopingTimeRate="0.250000" />
<GradeWeak2 fromVal="-15" toVal="-11" miniProbabilityDiff="-0.100000" basicDistanceRate="0.500000" basicHeightRate="0.500000" basicLoopingTimeRate="0.500000" />
<GradeWeak1 fromVal="-10" toVal="-6" miniProbabilityDiff="-0.050000" basicDistanceRate="0.750000" basicHeightRate="0.750000" basicLoopingTimeRate="0.750000" />
<GradeNormal fromVal="-5" toVal="5" miniProbabilityDiff="0.000000" basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" />
<GradeStrong1 fromVal="6" toVal="10" miniProbabilityDiff="0.050000" basicDistanceRate="1.350000" basicHeightRate="1.350000" basicLoopingTimeRate="1.350000" />
<GradeStrong2 fromVal="11" toVal="15" miniProbabilityDiff="0.100000" basicDistanceRate="1.750000" basicHeightRate="1.750000" basicLoopingTimeRate="1.750000" />
<GradeStrong3 fromVal="16" toVal="20" miniProbabilityDiff="0.200000" basicDistanceRate="2.000000" basicHeightRate="2.000000" basicLoopingTimeRate="2.000000" />
</ReactionAdjustmentByGradeTable>
<ModeList>
<Mode id="0" blockMove="false" blockRotate="false" cameraHeightRate="2.023530" cameraHeightRateNear="0.850000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="50.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="7.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
<Mode id="20" blockMove="false" blockRotate="false" cameraHeightRate="0.600000" cameraZoomMin="100.000000" cameraZoomMax="500.000000" cameraPitchMin="-5000.000000" cameraPitchMax="2000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="0.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="30.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="2.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="30" cameraOffsetMaxMinSpeed="50" cameraOffsetLeftSide="false" crosshair="SMALL" modeWaitAnim="AtkWait2" modeWalkAnim="bRun2" modeRunAnim="bRun2" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" decalEffect="15" decalDistance="300" decalDirection="0" />
<Mode id="30" blockMove="false" blockRotate="false" cameraHeightRate="2.800000" cameraHeightRateNear="1.500000" cameraHeightTransitionDist="500.000000" cameraHeightExp="0.750000" cameraZoomMin="80.000000" cameraZoomMax="500.000000" cameraPitchMin="-12000.000000" cameraPitchMax="10000.000000" cameraZoomSpeed="1000" cameraOffsetMinOffset="13.000000" cameraOffsetMinSpeed="0" cameraOffsetMaxOffset="7.000000" cameraOffsetOutwardSpeed="2.000000" cameraOffsetInwardSpeed="1.000000" cameraOffsetExp="2.000000" cameraOffsetMaxSpeed="100" cameraOffsetMinMaxSpeed="50" cameraOffsetMaxMinSpeed="80" cameraOffsetLeftSide="true" crosshair="SMALL" crosshairXPos="50" crosshairYPos="44" crosshairXPosOnHorse="50" crosshairYPosOnHorse="30" modeWaitAnim="" modeWalkAnim="" modeRunAnim="" modeLoopEffect="0" modeInAnim="" modeInEffect="0" modeOutAnim="" modeOutEffect="0" />
</ModeList>
<SocialMotionList>
</SocialMotionList>
<SkillMotionList>
<SkillMotion id="1" skill="1" />
<SkillMotion id="2" skill="2" />
<SkillMotion id="3" skill="3" />
<SkillMotion id="4" skill="4" />
<SkillMotion id="5" skill="5" />
</SkillMotionList>
<AnimMotionList>
<AnimMotion id="1" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="enchant" />
<AnimMotion id="2" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="campItemUse" />
<AnimMotion id="3" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="herb" />
<AnimMotion id="4" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Throw_Q" />
<AnimMotion id="5" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="PvpAttackshotStand" />
<AnimMotion id="6" animSet="Popori_F_ANI.Anim.Popori_F_Share_Anim" animName="Craft_energy" />
</AnimMotionList>
<PickSkillList>
<PickSkill type="1" anim="Herb" />
<PickSkill type="2" anim="mine" />
<PickSkill type="3" anim="bug" />
<PickSkill type="4" anim="charge" />
<PickSkill type="5" anim="Herb" />
<PickSkill type="6" anim="mine" />
<PickSkill type="7" anim="bug" />
<PickSkill type="8" anim="charge" />
<PickSkill type="9" anim="charge" />
</PickSkillList>
<SocialAction socialMotionIdWhenAngry="0" socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenSpawn="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenAngerEnd="0" />
<AnimMotionList />
</BasicActions>
</BasicActionData>