Files
Server-Datasheets/Datasheet/UserSkillData_Common_Vehicle.xml
2025-03-03 20:30:53 -05:00

44646 lines
2.9 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="0" templateId="9999">
<Skill templateId="9999" id="111111" name="갈색 군마 소환 I" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="1" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="111112" name="갈색 군마 소환 II" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="2" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="111113" name="백색 의장마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="11" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="111114" name="백색 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="3" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="111115" name="잿빛 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="5" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="111116" name="황색 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="6" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="111117" name="회색 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
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</Action>
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</Action>
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</Action>
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</Action>
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<Property />
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</Action>
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</Cost>
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<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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</Action>
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</Cost>
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<Skill templateId="9999" id="1111511" name="마도기계 BTS-001 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
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<Skill templateId="9999" id="1111512" name="광사자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
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<Skill templateId="9999" id="1111513" name="태양의 축제 양탄자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
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<Skill templateId="9999" id="1111514" name="아기돼지 꼬미 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Skill>
<Skill templateId="9999" id="1111515" name="얼룩돼지 똘이 소환" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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</Effect>
<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="50" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="1111516" name="검정돼지 까미 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<HitEffect type="nothing" />
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</Projectile>
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<Mount vehicleId="59" vehicleSupplyItemId="0" />
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<Skill templateId="9999" id="1111517" name="꽃돼지 도나 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<Property />
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="52" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="1111518" name="털모자 더키 소환" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<Property />
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</Action>
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<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
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<Mount vehicleId="45" vehicleSupplyItemId="0" />
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<Skill templateId="9999" id="1111519" name="야구모자 더키 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Projectile>
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<Mount vehicleId="46" vehicleSupplyItemId="0" />
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<Skill templateId="9999" id="1111520" name="오리(펑크) 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="54" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="1111521" name="붉은 발톱 하미르 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<Property />
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</Action>
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<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="60" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111522" name="하미르의 그림자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<NoReaction startTime="0" endTime="0" />
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<Property />
</Stage>
</StageList>
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="55" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111523" name="번개 무늬 카미르 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<Property />
</Stage>
</StageList>
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="53" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111524" name="카미르의 신기루 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="53" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="1111525" name="화이트 펑키 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
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</TargetingList>
</Projectile>
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<Mount vehicleId="56" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111526" name="블랙 펑키 소환" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="57" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111527" name="흑마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetCondition abnormalityKind="0" reactionType="" />
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</TargetingList>
</Projectile>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="140" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111528" name="죽음의 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<NoReaction startTime="0" endTime="0" />
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="190" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111529" name="풍요의 축제 양탄자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
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<Property />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
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</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="48" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111530" name="최고급 비단 양탄자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<Property />
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="48" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111531" name="폭주돼지 뭉치 소환" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<Property />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="58" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111532" name="그레이 샤프팽 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
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<Mount vehicleId="61" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111533" name="호랑이A 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Action>
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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<TargetCondition abnormalityKind="0" reactionType="" />
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</Projectile>
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<Mount vehicleId="62" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="1111534" name="호랑이B 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<SpecialEffectList />
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<Property />
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</Action>
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</Action>
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<Skill templateId="9999" id="8400020" name="밸리카 연맹 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition unionId="1" unionClass="" unionClassEx="100@123,200@123,300@1230,301@1230,302@1230,303@1230,400@1230" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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</Cost>
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<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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</Area>
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<Mount vehicleId="40" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="8400030" name="알레만시아 연맹 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
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<DrainBack gaugeToMpRate="1" />
<Precondition unionId="2" unionClass="" unionClassEx="100@123,200@123,300@1230,301@1230,302@1230,303@1230,400@1230" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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</Projectile>
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</Skill>
<Skill templateId="9999" id="8400040" name="카이아도르 연맹 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Precondition unionId="3" unionClass="" unionClassEx="100@123,200@123,300@1230,301@1230,302@1230,303@1230,400@1230" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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</Projectile>
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</Skill>
<Skill templateId="9999" id="8500000" name="용맹한 흑색 사자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<Property />
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</Action>
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<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
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<Mount vehicleId="85" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="8500001" name="충성된 흑색 사자 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
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<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
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</Skill>
<Skill templateId="9999" id="8500002" name="용맹한 흑색 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
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</Action>
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</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
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<Mount vehicleId="90" vehicleSupplyItemId="0" />
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</Skill>
<Skill templateId="9999" id="8500003" name="충성된 흑색 군마 소환" type="mount" mountAbnormality="0" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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</Action>
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</Action>
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<Skill templateId="9999" id="2222588" name="월드컵거인 브라질 호랑이us 소환_JPN" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Skill>
<Skill templateId="9999" id="111239" name="월드컵거인 브라질 백호us 소환_JPN" type="mount" mountAbnormality="3000001" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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</Action>
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<Skill templateId="9999" id="111245" name="월드컵호랑이한국호랑이us" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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</Action>
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</Action>
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</Action>
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<Skill templateId="9999" id="1111566" name="눈뭉치눈사람 소환" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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</Action>
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</Action>
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<Skill templateId="9999" id="16000007" name="늑대 소환 (메탈골드)" type="mount" mountAbnormality="3000001" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Skill templateId="9999" id="16000010" name="늑대 소환 (블랙)" type="mount" mountAbnormality="3000001" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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</Action>
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</Skill>
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</Action>
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</Skill>
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</Action>
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</Action>
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</Action>
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</Action>
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</Action>
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</Action>
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</Action>
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<Skill templateId="9999" id="16000085" name="폭주돼지 뭉치 소환 - 컨디션 회복" type="mount" mountAbnormality="3000003" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
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<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="58" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="9999" id="16000086" name="불꽃날개 타키 소환" type="mount" mountAbnormality="16300012" enterCombatStatus="false" category="9999,9800,9801" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
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<Property />
</Stage>
</StageList>
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
<CameraShake duration="0" startTime="-1.000000" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition unionId="" unionClass="" unionClassEx="" unionElite="" coolTime="1000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
<BattleFieldRanker theLeastRank="-1" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Mount vehicleId="4700" vehicleSupplyItemId="0" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
</SkillData>