Files
Server-Datasheets/Datasheet/UserSkillData_Engineer_HighElf_F.xml
2025-03-03 20:30:53 -05:00

53883 lines
4.5 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="0" templateId="10410">
<Skill templateId="10410" id="10100" name="HighElf_F_Engineer_Lv01_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.6269" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10101" name="HighElf_F_Engineer_Lv01_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10120" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10102" name="HighElf_F_Engineer_Lv01_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10120" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10120" name="HighElf_F_Engineer_Lv01_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.6269" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10200" name="HighElf_F_Engineer_Lv02_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18.6701" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10201" name="HighElf_F_Engineer_Lv02_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10220" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10202" name="HighElf_F_Engineer_Lv02_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10220" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10220" name="HighElf_F_Engineer_Lv02_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18.6701" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10300" name="HighElf_F_Engineer_Lv03_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.2423" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10302" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10301" name="HighElf_F_Engineer_Lv03_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10320" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10302" name="HighElf_F_Engineer_Lv03_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10320" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10320" name="HighElf_F_Engineer_Lv03_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.2423" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10400" name="HighElf_F_Engineer_Lv04_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="39.7504" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10402" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10401" name="HighElf_F_Engineer_Lv04_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10420" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10402" name="HighElf_F_Engineer_Lv04_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10420" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10420" name="HighElf_F_Engineer_Lv04_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="39.7504" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10500" name="HighElf_F_Engineer_Lv05_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="58.0015" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10502" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10501" name="HighElf_F_Engineer_Lv05_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10520" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10502" name="HighElf_F_Engineer_Lv05_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10520" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10520" name="HighElf_F_Engineer_Lv05_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="58.0015" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10600" name="HighElf_F_Engineer_Lv06_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="84.6324" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10602" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10601" name="HighElf_F_Engineer_Lv06_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10620" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10602" name="HighElf_F_Engineer_Lv06_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10620" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10620" name="HighElf_F_Engineer_Lv06_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="84.6324" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10700" name="HighElf_F_Engineer_Lv07_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="123.4907" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10702" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10701" name="HighElf_F_Engineer_Lv07_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10720" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10702" name="HighElf_F_Engineer_Lv07_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10720" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10720" name="HighElf_F_Engineer_Lv07_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="123.4907" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10800" name="HighElf_F_Engineer_Lv08_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="180.1905" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10802" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10801" name="HighElf_F_Engineer_Lv08_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10820" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10802" name="HighElf_F_Engineer_Lv08_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10820" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10820" name="HighElf_F_Engineer_Lv08_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="180.1905" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10900" name="HighElf_F_Engineer_Lv09_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="262.9235" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="10901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="10902" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="10901" name="HighElf_F_Engineer_Lv09_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10920" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10902" name="HighElf_F_Engineer_Lv09_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="10920" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="10920" name="HighElf_F_Engineer_Lv09_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="262.9235" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11000" name="HighElf_F_Engineer_Lv10_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="383.6428" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="11001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="11002" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="11001" name="HighElf_F_Engineer_Lv10_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="11020" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11002" name="HighElf_F_Engineer_Lv10_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="11020" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11020" name="HighElf_F_Engineer_Lv10_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="383.6428" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11100" name="HighElf_F_Engineer_Lv11_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="559.7895" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="11101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="11102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="11101" name="HighElf_F_Engineer_Lv11_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="11120" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11102" name="HighElf_F_Engineer_Lv11_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="11120" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11120" name="HighElf_F_Engineer_Lv11_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="559.7895" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11200" name="HighElf_F_Engineer_Lv12_CannonShot_Change" type="change" category="91001,21,102,9001,9012,9999" parentId="10100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="766.9601" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="11201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="11202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="11201" name="HighElf_F_Engineer_Lv12_CannonShot_rearCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="11220" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11202" name="HighElf_F_Engineer_Lv12_CannonShot_immediateCancel" type="shootingmovingskill" category="91001,21,102,9001,9012,10000,9999" parentId="10101" abnormalityOnShot="10152011" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="11220" flying="true" flyingSpeed="800.000000" flyingDistance="500" needAbnormalityId="0" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="11220" name="HighElf_F_Engineer_Lv12_CannonShot_Projectile" type="userslug" category="91001,21,102,9012,9999" parentId="10120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="766.9601" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="true" pvpAtkRate="0.700000" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="25.0" controllerPointHeightOffsetB="-10.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting abnormalityOnHit="0" alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="100" mpBonusOnlyOne="true" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="20100" name="HighElf_F_Engineer_Lv01_MortarShot_RangeTarget" type="movingSkill" category="91002,23,102,710,134,9012,10000,9999" parentId="20100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20101" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1075.4989" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="false" needWeapon="true" adjustHeight="0" attackRange="500" attackRangeMax="" pvpAtkRate="1.000000" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move" adjustAnimToTarget="false">
<RangeLockOn targetingEffectId="514103159" maxDistance="625.000000" />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="Run" duration="60000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="rangelockon" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="625.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="3" crosshairRadius2="65.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" st="1500" anger="0" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="20101" name="HighElf_F_Engineer_Lv01_MortarShot" type="instance" category="91002,23,132,102,710,9012,10001,9999" parentId="20101" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152082" abnormalityOnShotInvokeTime="1500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GuideMissileStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GuideMissileLoop" duration="200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GuideMissileEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="700" power="1.500000" startTime="1570" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2000" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1570" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="1500" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="20120" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="2" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="120000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" st="1500" anger="0" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="20120" name="HighElf_F_Engineer_Lv01_MortarShot_Projectile" type="projectile" category="91002,23,102,710,9012,9999" parentId="20120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1075.4989" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="100" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="130.000000" offsetAngle="160.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.35">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="50" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="100" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="110.000000" offsetAngle="200.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.35">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="50" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
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<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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</Property>
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<StageList>
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<RangeLockOn targetingEffectId="514103159" maxDistance="625.000000" />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="Run" duration="60000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GuideMissileEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<AnimSeq duration="100" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="BuckFireLoop" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="BuckFireShot" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.800000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40102" />
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<ConnectSkill>
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<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="40104" name="HighElf_F_Engineer_Lv01_GunBrandish02" type="normal" category="91004,12,102,710,9001,9011,10001,9999" parentId="40103" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="56.0631" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152002" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="true">
<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="40200" name="HighElf_F_Engineer_Lv02_GunBrandish_Change" type="change" category="91004,12,102,710,9001,9011,9999" parentId="40100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" connectNextSkill="40203" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59.6408" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="175.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="40201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40202" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40203" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40201" name="HighElf_F_Engineer_Lv02_GunBrandish01_rearCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59.6408" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91002" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91003" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91005" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91006" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91007" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91008" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91010" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91011" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91012" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91013" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91014" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91015" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91016" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91017" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40230" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40202" name="HighElf_F_Engineer_Lv02_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="59.6408" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91007" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91008" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40230" />
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<AddConnectSkill categoryCondition="91012" redirectSkill="40230" />
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<AddConnectSkill categoryCondition="91014" redirectSkill="40230" />
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<AddConnectSkill categoryCondition="91017" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40230" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40230" />
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<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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<ConnectSkill>
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<ConnectSkill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
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</Area>
</AreaList>
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</TargetingList>
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<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<StageList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="40301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40302" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40303" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91007" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91008" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91010" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91011" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91012" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91013" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91014" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91015" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91016" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91017" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40330" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
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</Skill>
<Skill templateId="10410" id="40302" name="HighElf_F_Engineer_Lv03_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="87.0245" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91003" redirectSkill="40330" />
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<AddConnectSkill categoryCondition="91008" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40330" />
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<AddConnectSkill categoryCondition="91011" redirectSkill="40330" />
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<AddConnectSkill categoryCondition="91014" redirectSkill="40330" />
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<AddConnectSkill categoryCondition="91017" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40330" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40330" />
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<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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<Direction toCenterWhenNoMove="true" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<ConnectSkill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
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<ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Skill>
<Skill templateId="10410" id="40400" name="HighElf_F_Engineer_Lv04_GunBrandish_Change" type="change" category="91004,12,102,710,9001,9011,9999" parentId="40100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" connectNextSkill="40403" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="126.9811" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="40401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40402" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40403" />
</ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91003" redirectSkill="40430" />
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<AddConnectSkill categoryCondition="91008" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91010" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91011" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91012" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91013" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91014" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91015" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91016" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91017" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40430" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40402" name="HighElf_F_Engineer_Lv04_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="126.9811" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Targeting time="375" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91013" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91014" redirectSkill="40430" />
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<AddConnectSkill categoryCondition="91017" redirectSkill="40430" />
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<AddConnectSkill categoryCondition="91019" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40430" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40430" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40430" name="HighElf_F_Engineer_Lv04_GunBrandish01_Continuous" type="normal" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="126.9811" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="375" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91004,10000" redirectSkill="40101" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40403" name="HighElf_F_Engineer_Lv04_GunBrandish02" type="connect" category="91004,12,102,710,9001,9011,10001,9999" parentId="40103" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="174.1686" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152002" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1300" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="true">
<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91004,10000" redirectSkill="40404" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="40404" name="HighElf_F_Engineer_Lv04_GunBrandish02" type="normal" category="91004,12,102,710,9001,9011,10001,9999" parentId="40103" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="174.1686" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152002" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1300" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="true">
<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="40500" name="HighElf_F_Engineer_Lv05_GunBrandish_Change" type="change" category="91004,12,102,710,9001,9011,9999" parentId="40100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" connectNextSkill="40503" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="185.2835" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
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<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40502" />
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</Precondition>
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</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<HitEffect type="animationDamage" />
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<ConnectSkill>
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<Skill templateId="10410" id="40502" name="HighElf_F_Engineer_Lv05_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="185.2835" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
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<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Action>
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<ConnectSkill>
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</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
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</Area>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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</ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<StageList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="40601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40602" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40603" />
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<DrainBack gaugeToMpRate="1" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40601" name="HighElf_F_Engineer_Lv06_GunBrandish01_rearCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="270.3550" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91003" redirectSkill="40630" />
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<ConnectSkill>
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</Skill>
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<ConnectSkill>
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</ConnectSkill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<ConnectSkill redirectSkill="40701">
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<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40702" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40703" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91004,10000" redirectSkill="40704" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="40800" name="HighElf_F_Engineer_Lv08_GunBrandish_Change" type="change" category="91004,12,102,710,9001,9011,9999" parentId="40100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" connectNextSkill="40803" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="575.6118" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="40801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40802" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40803" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Targeting time="375" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<HitEffect type="animationDamage" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91003" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91005" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91006" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91007" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91008" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91010" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91011" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91012" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91013" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91014" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91015" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91016" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91017" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40830" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40802" name="HighElf_F_Engineer_Lv08_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="575.6118" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91008" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40830" />
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<AddConnectSkill categoryCondition="91011" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91012" redirectSkill="40830" />
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<AddConnectSkill categoryCondition="91019" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40830" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40830" />
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</Property>
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
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<ConnectSkill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
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<ConnectSkill>
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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</Stage>
</StageList>
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<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="40901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="40902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="40902" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="40903" />
</ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Targeting time="375" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
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</Area>
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<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91003" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91005" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91006" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91007" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91008" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91009" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91010" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91011" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91012" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91013" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91014" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91015" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91016" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91017" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91018" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91019" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40930" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="40902" name="HighElf_F_Engineer_Lv09_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="788.6381" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91019" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91040" redirectSkill="40930" />
<AddConnectSkill categoryCondition="91041" redirectSkill="40930" />
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</Property>
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<ConnectSkill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<ConnectSkill>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="41001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="41002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="41002" />
<AddAbnormalityConnectSkill abnormalityId="10152000" redirectSkill="41003" />
</ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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</Area>
</AreaList>
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</Area>
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91041" redirectSkill="41030" />
</ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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</Skill>
<Skill templateId="10410" id="41002" name="HighElf_F_Engineer_Lv10_GunBrandish01_immediateCancel" type="connect" category="91004,12,102,710,9001,9011,10000,9999" parentId="40101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1893.1535" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152000" abnormalityOnShotInvokeTime="400" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="25" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91040" redirectSkill="41030" />
<AddConnectSkill categoryCondition="91041" redirectSkill="41030" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.100000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish01R" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="25" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="25" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="real_ccw" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91004,10000" redirectSkill="40101" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition showCoolTime="0" coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="41003" name="HighElf_F_Engineer_Lv10_GunBrandish02" type="connect" category="91004,12,102,710,9001,9011,10001,9999" parentId="40103" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2120.9998" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152002" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1300" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="25" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="true">
<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91004,10000" redirectSkill="41004" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="120" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="41004" name="HighElf_F_Engineer_Lv10_GunBrandish02" type="normal" category="91004,12,102,710,9001,9011,10001,9999" parentId="40103" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2120.9998" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152002" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1300" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="GunBrandish02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.400000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="25" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="true">
<DynamicReaction motionId="1" centerPoint="dest" directionType="push" distanceType="absolute" distanceValue="125.000000" reactionSpeed="500.000000" reactionEndSpeed="200.000000" reactionAccel="-200.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="120" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="50100" name="HighElf_F_Engineer_Lv01_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4.5392" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="50" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50101" name="HighElf_F_Engineer_Lv01_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="4.5392" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50101" shotSkill="50101" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="50" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50200" name="HighElf_F_Engineer_Lv02_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50201" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6.9243" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="55" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50201" name="HighElf_F_Engineer_Lv02_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50201" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="6.9243" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50201" shotSkill="50201" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="55" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50300" name="HighElf_F_Engineer_Lv03_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50301" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10.5429" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="60" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50301" name="HighElf_F_Engineer_Lv03_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50301" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="10.5429" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50301" shotSkill="50301" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="60" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50400" name="HighElf_F_Engineer_Lv04_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50401" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16.0245" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="65" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50401" name="HighElf_F_Engineer_Lv04_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50401" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="16.0245" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50401" shotSkill="50401" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="65" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50500" name="HighElf_F_Engineer_Lv05_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50501" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="24.3174" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50501" name="HighElf_F_Engineer_Lv05_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50501" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="24.3174" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50501" shotSkill="50501" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50600" name="HighElf_F_Engineer_Lv06_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50601" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35.4825" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50601" name="HighElf_F_Engineer_Lv06_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50601" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="35.4825" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50601" shotSkill="50601" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50700" name="HighElf_F_Engineer_Lv07_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50701" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="51.7740" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50701" name="HighElf_F_Engineer_Lv07_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50701" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="51.7740" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50701" shotSkill="50701" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50800" name="HighElf_F_Engineer_Lv08_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50801" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="75.5456" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50801" name="HighElf_F_Engineer_Lv08_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50801" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="75.5456" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50801" shotSkill="50801" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50900" name="HighElf_F_Engineer_Lv09_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="50901" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="110.2318" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="50901" name="HighElf_F_Engineer_Lv09_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="50901" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="110.2318" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="50901" shotSkill="50901" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="51000" name="HighElf_F_Engineer_Lv10_GatlingShot_Start" type="combo_instance" category="91005,22,102,710,9001,9012,10000,9999" parentId="50100" abnormalityOnShot="10152053" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" showNextSkillTooltip="false" nextSkill="51001" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="151.0272" aiRotateThreshold="0" timeRate="1.050000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="0.500000">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireStart" duration="1200" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="500" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="no" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="3" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" noCostSkill="true" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="51001" name="HighElf_F_Engineer_Lv10_GatlingShot_Loop" type="combo_instance" category="91005,22,9001,9012,10001,9999" parentId="50101" abnormalityOnShot="10152050" abnormalityOnShotInvokeTime="150" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="RepeatFireLoop" nextSkill="51001" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" ignoreAttackSpeed="true" totalAtk="151.0272" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false" stuckTimeAfterUseSkill="1.000000" criticalRate="0.8">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="51001" shotSkill="51001" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RepeatFireLoop" duration="0" animRate="3.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="RepeatFireLoop" waitAnimName="RepeatFireLoop" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="Engineer_RapidFire" startTime="0" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="50" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="100" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
<CameraShake name="Engineer_RapidFire" startTime="150" shakeId="0" startCondition="skillStart" targetType="me" duration="500" power="0.200000" speed="80.000000" innerRadius="0.000000" outerRadius="100.000000" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" shakeTargetValue="75,75,25">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="5.000000" pierceDepth="5" crosshairRadius2="5.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152051" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="10152052" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="70" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60100" name="HighElf_F_Engineer_Lv01_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8.6472" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60101" name="HighElf_F_Engineer_Lv01_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60120" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60102" name="HighElf_F_Engineer_Lv01_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60120" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60120" name="HighElf_F_Engineer_Lv01_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8.6472" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60121" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60122" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60121" name="HighElf_F_Engineer_Lv01_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60122" name="HighElf_F_Engineer_Lv01_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="54.9358" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60200" name="HighElf_F_Engineer_Lv02_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60222" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.3371" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="70" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60201" name="HighElf_F_Engineer_Lv02_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60220" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="70" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60202" name="HighElf_F_Engineer_Lv02_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60220" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="70" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60220" name="HighElf_F_Engineer_Lv02_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.3371" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60221" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60222" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60221" name="HighElf_F_Engineer_Lv02_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60222" name="HighElf_F_Engineer_Lv02_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="83.7576" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60300" name="HighElf_F_Engineer_Lv03_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60322" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20.5109" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60302" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="90" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60301" name="HighElf_F_Engineer_Lv03_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60320" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="90" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60302" name="HighElf_F_Engineer_Lv03_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60320" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="90" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60320" name="HighElf_F_Engineer_Lv03_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20.5109" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60321" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60322" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60321" name="HighElf_F_Engineer_Lv03_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60322" name="HighElf_F_Engineer_Lv03_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="127.4649" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60400" name="HighElf_F_Engineer_Lv04_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60422" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="31.4607" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60402" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="110" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60401" name="HighElf_F_Engineer_Lv04_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60420" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="110" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60402" name="HighElf_F_Engineer_Lv04_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60420" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
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</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="0.000000">
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<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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</Area>
</AreaList>
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
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<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60500" name="HighElf_F_Engineer_Lv05_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60522" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48.1414" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60502" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60501" name="HighElf_F_Engineer_Lv05_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60520" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60502" name="HighElf_F_Engineer_Lv05_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60520" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60520" name="HighElf_F_Engineer_Lv05_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48.1414" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60521" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60522" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60521" name="HighElf_F_Engineer_Lv05_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
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<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60522" name="HighElf_F_Engineer_Lv05_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="293.7436" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60600" name="HighElf_F_Engineer_Lv06_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60622" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="73.5076" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60602" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60601" name="HighElf_F_Engineer_Lv06_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60620" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60602" name="HighElf_F_Engineer_Lv06_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60620" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60620" name="HighElf_F_Engineer_Lv06_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="73.5076" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60621" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60622" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60621" name="HighElf_F_Engineer_Lv06_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60622" name="HighElf_F_Engineer_Lv06_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="444.9257" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60700" name="HighElf_F_Engineer_Lv07_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60722" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="112.0183" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60702" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="170" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60701" name="HighElf_F_Engineer_Lv07_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60720" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="170" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60702" name="HighElf_F_Engineer_Lv07_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60720" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="170" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60720" name="HighElf_F_Engineer_Lv07_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="112.0183" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60721" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60722" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60721" name="HighElf_F_Engineer_Lv07_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60722" name="HighElf_F_Engineer_Lv07_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="673.0115" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60800" name="HighElf_F_Engineer_Lv08_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60822" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="170.3967" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60802" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="190" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60801" name="HighElf_F_Engineer_Lv08_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60820" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="190" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60802" name="HighElf_F_Engineer_Lv08_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60820" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="190" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60820" name="HighElf_F_Engineer_Lv08_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="170.3967" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="60821" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="60822" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60821" name="HighElf_F_Engineer_Lv08_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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</Area>
</AreaList>
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</Targeting>
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60822" name="HighElf_F_Engineer_Lv08_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1016.7495" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60900" name="HighElf_F_Engineer_Lv09_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="60922" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="258.7682" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="60901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="60902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="60902" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="210" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="60901" name="HighElf_F_Engineer_Lv09_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60920" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="210" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="60902" name="HighElf_F_Engineer_Lv09_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="60920" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="210" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<AngerDiff value="0" />
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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</Property>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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</Area>
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<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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</Area>
</AreaList>
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</Area>
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</Area>
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</Area>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<StageList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="61001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="61002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="61002" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="230" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="61001" name="HighElf_F_Engineer_Lv10_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="61020" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="230" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="61002" name="HighElf_F_Engineer_Lv10_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="61020" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="230" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="61020" name="HighElf_F_Engineer_Lv10_TimebombShot_Projectile" type="userslug" category="91006,22,102,710,9001,9012,9999" parentId="60120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="392.3683" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="720" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="61021" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="61022" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="61021" name="HighElf_F_Engineer_Lv10_TimebombShot_Projectile2" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="400" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="800" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
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<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1200" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="1600" interval="0" until="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="10152032" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152033" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="61022" name="HighElf_F_Engineer_Lv10_TimebombShot_Projectile3_RealTargeting" type="projectile" category="91006,22,102,710,9001,9012,9999" parentId="60122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2312.6444" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="40" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="61100" name="HighElf_F_Engineer_Lv11_TimebombShot_Change" type="change" category="91006,22,102,710,9001,9012,9999" parentId="60100" connectNextSkill="61122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="557.8404" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="61101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="61102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="61102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="250" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="61101" name="HighElf_F_Engineer_Lv11_TimebombShot_rearCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="0.700000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="0" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="61120" flying="true" flyingSpeed="800.000000" flyingDistance="475" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="250" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="61102" name="HighElf_F_Engineer_Lv11_TimebombShot_immediateCancel" type="shootingmovingskill" category="91006,22,102,710,9001,9012,9999" parentId="60101" broadcastClearCooltime="false" abnormalityOnShot="10152084" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjustHeight="0" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage overrideMovingAnimId="1001" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
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<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="250" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Pending startTime="250" />
<StageList />
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<StageList />
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
</AreaList>
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</Area>
</AreaList>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Area>
</AreaList>
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</Area>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<StageList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="10152030" timeOverrideLarge="0.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="0.000000" abnormalityRate="1.082000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152030" abnormalityRate="100.000000" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70100" name="HighElf_F_Engineer_Lv01_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70121" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.5367" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70101">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70103" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="240" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70101" name="HighElf_F_Engineer_Lv01_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70120" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="240" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70102" name="HighElf_F_Engineer_Lv01_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70120" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="240" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70103" name="HighElf_F_Engineer_Lv01_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70103" shotSkill="70103" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70120" name="HighElf_F_Engineer_Lv01_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.5367" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70121" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70122" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70121" name="HighElf_F_Engineer_Lv01_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="215.1006" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70122" name="HighElf_F_Engineer_Lv01_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="215.1006" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70200" name="HighElf_F_Engineer_Lv02_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70221" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="41.1656" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70201">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70203" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="260" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70201" name="HighElf_F_Engineer_Lv02_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70220" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="260" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70202" name="HighElf_F_Engineer_Lv02_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70220" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="260" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70203" name="HighElf_F_Engineer_Lv02_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70203" shotSkill="70203" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70220" name="HighElf_F_Engineer_Lv02_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="41.1656" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70221" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70222" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70221" name="HighElf_F_Engineer_Lv02_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="313.8625" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70222" name="HighElf_F_Engineer_Lv02_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="313.8625" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70300" name="HighElf_F_Engineer_Lv03_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70321" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61.5047" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70301">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70303" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70302" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="280" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70301" name="HighElf_F_Engineer_Lv03_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70320" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="280" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70302" name="HighElf_F_Engineer_Lv03_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70320" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="280" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70303" name="HighElf_F_Engineer_Lv03_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70303" shotSkill="70303" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70320" name="HighElf_F_Engineer_Lv03_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61.5047" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70321" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70322" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70321" name="HighElf_F_Engineer_Lv03_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="457.9700" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70322" name="HighElf_F_Engineer_Lv03_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="457.9700" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70400" name="HighElf_F_Engineer_Lv04_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70421" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="91.8425" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70401">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70403" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70402" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70401" name="HighElf_F_Engineer_Lv04_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70420" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70402" name="HighElf_F_Engineer_Lv04_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70420" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70403" name="HighElf_F_Engineer_Lv04_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70403" shotSkill="70403" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70420" name="HighElf_F_Engineer_Lv04_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="91.8425" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70421" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70422" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70421" name="HighElf_F_Engineer_Lv04_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="668.2434" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70422" name="HighElf_F_Engineer_Lv04_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="668.2434" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70500" name="HighElf_F_Engineer_Lv05_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70521" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="137.0733" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70501">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70503" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70502" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="320" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70501" name="HighElf_F_Engineer_Lv05_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70520" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="320" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70502" name="HighElf_F_Engineer_Lv05_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70520" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="320" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70503" name="HighElf_F_Engineer_Lv05_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70503" shotSkill="70503" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70520" name="HighElf_F_Engineer_Lv05_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="137.0733" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70521" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70522" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70521" name="HighElf_F_Engineer_Lv05_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="975.0622" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70522" name="HighElf_F_Engineer_Lv05_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="975.0622" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70600" name="HighElf_F_Engineer_Lv06_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70621" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="204.4774" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70601">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70603" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70602" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="340" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70601" name="HighElf_F_Engineer_Lv06_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70620" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="340" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70602" name="HighElf_F_Engineer_Lv06_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70620" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="340" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70603" name="HighElf_F_Engineer_Lv06_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70603" shotSkill="70603" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70620" name="HighElf_F_Engineer_Lv06_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="204.4774" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70621" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70622" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70621" name="HighElf_F_Engineer_Lv06_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1422.7544" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70622" name="HighElf_F_Engineer_Lv06_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1422.7544" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70700" name="HighElf_F_Engineer_Lv07_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70721" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="304.8809" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70701">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70703" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70702" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="360" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70701" name="HighElf_F_Engineer_Lv07_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70720" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="360" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70702" name="HighElf_F_Engineer_Lv07_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70720" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="360" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70703" name="HighElf_F_Engineer_Lv07_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70703" shotSkill="70703" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70720" name="HighElf_F_Engineer_Lv07_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="304.8809" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70721" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70722" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70721" name="HighElf_F_Engineer_Lv07_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2076.0012" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70722" name="HighElf_F_Engineer_Lv07_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2076.0012" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70800" name="HighElf_F_Engineer_Lv08_ArcaneShockShot_Change" type="change" category="91007,22,102,710,9001,9012,9999" parentId="70100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" connectNextSkill="70821" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="426.6452" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="550.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="70801">
<AddAbnormalityConnectSkill abnormalityId="10152040" redirectSkill="70803" />
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="70802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="70802" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="380" anger="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="70801" name="HighElf_F_Engineer_Lv08_ArcaneShockShot01_rearCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70820" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="380" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70802" name="HighElf_F_Engineer_Lv08_ArcaneShockShot01_immediateCancel" type="shootingmovingskill" category="91007,22,102,710,9001,9012,9999" parentId="70101" broadcastClearCooltime="false" abnormalityOnShot="10152040" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" pvpAtkRate="1.100000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage overrideMovingAnimId="1002" changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="move_with_skill" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="FireStand01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" power="0.200000" startTime="800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="70820" flying="true" flyingSpeed="300.000000" flyingDistance="550" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="380" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70803" name="HighElf_F_Engineer_Lv08_ArcaneShockShot02" type="instance" category="91007,22,102,710,702,9001,9012,10001,9999" parentId="70103" broadcastClearCooltime="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="70803" shotSkill="70803" createTime="0.000000" detachTime="0.000000" flyingDuration="100.000000" projectileHit="true" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ArcaneBallFire02" blendInTime="100" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="100" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<CameraZoom startTime="0.000000" duration="300.000000" zoomExp="10.000000" zoomDistance="-50.000000" stopOnActionEnd="true" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="700.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20.000000" pierceDepth="1" crosshairRadius2="20.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70820" name="HighElf_F_Engineer_Lv08_ArcaneShockShot_Projectile_Flying" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="426.6452" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="3000" destroyWhenHit="false" instanceShotHit="true" explosionDelay="0">
<TargetingList piercingDamageDecreaseRatio="1.000000">
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="20" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="70821" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="0" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="70822" projectileType="react" flying="false" flyingSpeed="0.000000" needAbnormalityId="10152270" interruptShotAbnormalityKind="0" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70821" name="HighElf_F_Engineer_Lv08_ArcaneShockShot_Projectile_Explosion" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2844.3015" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="normal" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="70822" name="HighElf_F_Engineer_Lv08_ArcaneShockShot_Projectile_ExplosionforBot" type="userslug" category="91007,22,102,710,703,9001,9012,9999" parentId="70122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2844.3015" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false" criticalRate="10">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" method="spiritUseSkill" stBonusTypeB="100" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-125.000000" maxHeight="125.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="1000" basicRateByPvp="0" centerPoint="dest" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
<SummonAiInfoList>
<SummonAiInfo workerId="30302001" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302002" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302008" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302009" aiId="60016021" workId="108" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="108" />
</SummonAiInfoList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90100" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="140" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90110" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90111" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="70" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90110" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90121" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90122" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90111" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90121" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90122" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90123" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90124" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90125" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90120" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90121" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90122" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90123" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="200.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90124" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90125" name="HighElf_F_Engineer_Lv01_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="193.6591" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90200" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="160" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90210" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90211" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="80" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90210" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90221" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90222" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90211" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90221" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90222" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90223" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90224" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90225" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90220" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90221" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90222" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90223" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="200.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90224" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90225" name="HighElf_F_Engineer_Lv02_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="282.5762" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90300" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="180" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90310" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90311" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="90" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90310" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90321" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90322" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90311" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90321" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90322" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90323" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90324" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90325" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90320" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90321" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90322" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90323" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90324" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90325" name="HighElf_F_Engineer_Lv03_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="412.3188" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90400" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="200" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90410" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90411" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90410" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90421" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90422" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90411" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90421" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90422" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90423" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90424" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90425" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90420" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90421" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90422" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90423" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90424" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90425" name="HighElf_F_Engineer_Lv04_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="601.6318" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90500" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="220" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90510" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90511" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="110" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90510" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90521" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90522" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90511" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90521" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90522" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90523" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90524" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90525" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90520" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90521" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90522" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90523" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90524" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90525" name="HighElf_F_Engineer_Lv05_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="877.8664" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90600" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="240" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90610" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90611" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="120" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90610" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90621" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90622" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90611" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90621" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90622" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90623" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90624" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90625" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90620" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90621" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90622" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90623" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90624" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90625" name="HighElf_F_Engineer_Lv06_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1280.9320" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90700" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="260" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90710" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90711" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90710" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90721" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90722" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90711" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90721" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90722" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90723" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90724" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90725" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90720" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90721" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90722" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90723" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90724" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90725" name="HighElf_F_Engineer_Lv07_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1869.0621" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90800" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="280" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90810" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90811" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="140" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90810" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90821" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90822" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90811" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90821" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90822" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90823" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90824" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90825" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90820" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90821" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90822" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90823" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90824" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90825" name="HighElf_F_Engineer_Lv08_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2727.2276" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90900" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="300" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90910" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="90911" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="90910" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90921" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90922" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90911" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90921" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90922" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90923" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90924" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="90925" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90920" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.1" controllerPointLocRateB="0.2" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90921" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90922" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90923" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90924" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="90925" name="HighElf_F_Engineer_Lv09_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3979.4131" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91000" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_Charge" type="movingCharge" category="91009,22,102,710,703,9001,9012,10000,9999" parentId="90100" overChargeShot="false" noChargeAbnormalityId="0" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" pvpAtkRate="1.100000" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0" abnormalityOnShot="10152054" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1200" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2200" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="320" costTotalHp="0" startAnimRate="1.000000" movingAnimRate="0.200000" waitAnimRate="0.200000" movingAnimName="ReinforceFireLoop" startAnimName="ReinforceFireStart" waitAnimName="ReinforceFireLoop" movable="false">
<ChargeStage duration="1200.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="91010" />
<ChargeStage duration="0.000000" costMpRate="0.500000" costHpRate="0.000000" shotSkillId="91011" />
<Interval time="100" costMpRate="0.000000" costHpRate="0.000000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="160" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="91010" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_Shot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90110" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="91021" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="91022" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91011" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_OverShot" type="normal" category="91009,22,102,710,703,9001,9012,10001,9999" parentId="90111" broadcastClearCooltime="false" adjAtkByTargetHp="false" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" pvpAtkRate="1.100000" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152085" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="0" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="ReinforceFireShot" blendInTime="300" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.500000" startTime="0" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="1.000000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="100" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="42.000000" maxHeight="42.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="1" crosshairRadius2="25.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="91021" flying="true" flyingSpeed="600.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="91022" flying="true" flyingSpeed="500.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="91023" flying="true" flyingSpeed="400.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="91024" flying="true" flyingSpeed="350.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="91025" flying="true" flyingSpeed="300.000000" flyingDistance="750" detachDistance="15.000000" detachAngle="20.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91020" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_Shot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="100.0" controllerPointHeightOffsetB="0.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91021" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="90" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91022" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="270" controllerPointHeightOffsetA="300.0" controllerPointHeightOffsetB="-350.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91023" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="0" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-50.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91024" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="315" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="91025" name="HighElf_F_Engineer_Lv10_ArcaneMissileShot_OverShot_Projectile" type="userslug" category="91009,21,102,710,9012,9999" parentId="90120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5452.1409" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.100000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" angle="45" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="-100.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.7" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" mpBonusTypeB="0" mpBonusOnlyOne="true" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.200000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100100" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.7722" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="85" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100101" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100120" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100130" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="85" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100102" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100120" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100130" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100130" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="85" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100130" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_Continuous" type="normal" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="85" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<StageList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100121" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100124" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100121" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
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<Direction toCenterWhenNoMove="true" />
</Property>
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<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100122" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
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<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</AreaList>
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</Projectile>
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100124" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100124" name="HighElf_F_Engineer_Lv01_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.7722" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100200" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="41.9512" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100201" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100220" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100230" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100202" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100220" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100230" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100230" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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</ProjectileSkillList>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
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<Direction toCenterWhenNoMove="true" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100221" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100224" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100221" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
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<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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<ProjectileSkill id="100224" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100222" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
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<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
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</Area>
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</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100223" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100224" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100223" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100224" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100224" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="41.9512" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100300" name="HighElf_F_Engineer_Lv02_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="63.2960" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100302" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100301" name="HighElf_F_Engineer_Lv03_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100320" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100330" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100302" name="HighElf_F_Engineer_Lv03_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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</Area>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100330" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100330" />
</ConnectSkill>
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</TargetingList>
</Projectile>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
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</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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<ProjectileSkill id="100324" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100322" name="HighElf_F_Engineer_Lv03_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100323" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100324" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100323" name="HighElf_F_Engineer_Lv03_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100324" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100324" name="HighElf_F_Engineer_Lv03_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="63.2960" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100400" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="95.3975" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100402" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100401" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100420" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100430" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100402" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100430" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100430" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100430" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Continuous" type="normal" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100420" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100420" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100421" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100424" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100421" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100422" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="75.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100424" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100422" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100423" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100424" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100423" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100424" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100424" name="HighElf_F_Engineer_Lv04_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="95.3975" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100500" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="143.6339" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100502" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="145" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100501" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100530" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="145" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100502" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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</ProjectileSkillList>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100530" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100530" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="145" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="145" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100520" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100521" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100524" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100521" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100522" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="75.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100524" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100522" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100523" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100524" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100523" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100524" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100524" name="HighElf_F_Engineer_Lv05_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="143.6339" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100600" name="HighElf_F_Engineer_Lv06_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="216.0540" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100602" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="160" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100601" name="HighElf_F_Engineer_Lv06_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91040" redirectSkill="100630" />
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</ConnectSkill>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<DrainBack gaugeToMpRate="1" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</Action>
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<HitEffect />
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</Area>
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<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Projectile>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
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</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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<ProjectileSkill id="100624" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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<ProjectileSkill id="100624" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100623" name="HighElf_F_Engineer_Lv06_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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</ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100624" name="HighElf_F_Engineer_Lv06_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="216.0540" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100700" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="324.6968" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100702" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="175" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100701" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100720" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100730" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="175" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100702" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100720" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100730" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100730" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="175" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100730" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Continuous" type="normal" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="100720" flying="true" flyingSpeed="800.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="175" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100720" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100721" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100724" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100721" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100722" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="75.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100724" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100722" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100723" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100724" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100723" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100724" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100724" name="HighElf_F_Engineer_Lv07_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="324.6968" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100800" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="487.5578" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="100801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="100802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100802" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100801" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91002" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91003" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91004" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91005" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91006" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91007" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91013" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91014" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91016" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91017" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100830" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="190" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100802" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<AddConnectSkill categoryCondition="91003" redirectSkill="100830" />
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<AddConnectSkill categoryCondition="91007" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91008" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91009" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91011" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91012" redirectSkill="100830" />
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<AddConnectSkill categoryCondition="91014" redirectSkill="100830" />
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<AddConnectSkill categoryCondition="91017" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91018" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91019" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91040" redirectSkill="100830" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100830" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Skill templateId="10410" id="100830" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Continuous" type="normal" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="190" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100820" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100821" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100824" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100821" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100822" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="75.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100824" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100822" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100823" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="100824" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100823" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="100824" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="100824" name="HighElf_F_Engineer_Lv08_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="487.5578" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
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<ConnectSkill redirectSkill="100901">
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<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="100902" />
</ConnectSkill>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91011" redirectSkill="100930" />
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<AddConnectSkill categoryCondition="91014" redirectSkill="100930" />
<AddConnectSkill categoryCondition="91015" redirectSkill="100930" />
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<AddConnectSkill categoryCondition="91040" redirectSkill="100930" />
<AddConnectSkill categoryCondition="91041" redirectSkill="100930" />
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<DrainBack gaugeToMpRate="1" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Skill templateId="10410" id="100902" name="HighElf_F_Engineer_Lv09_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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<AddConnectSkill categoryCondition="91041" redirectSkill="100930" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="100920" name="HighElf_F_Engineer_Lv09_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
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<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101000" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1096.7310" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="101001">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="101002" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="101002" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="220" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101001" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="101020" flying="true" flyingSpeed="700.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91002" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91003" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91004" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91005" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91006" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91007" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91008" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91009" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91011" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91012" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91013" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91014" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91015" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91016" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91017" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91018" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91019" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91040" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91041" redirectSkill="101030" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="220" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101002" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="101020" flying="true" flyingSpeed="700.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91002" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91003" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91004" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91005" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91006" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91007" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91008" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91009" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91011" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91012" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91013" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91014" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91015" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91016" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91017" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91018" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91019" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91040" redirectSkill="101030" />
<AddConnectSkill categoryCondition="91041" redirectSkill="101030" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="220" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101030" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Continuous" type="normal" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="101020" flying="true" flyingSpeed="700.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="220" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101020" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="101021" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="100.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="101024" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="101021" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="101022" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="75.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="101024" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="101022" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="101023" projectileType="connect" flying="true" flyingSpeed="300.000000" flyingDistance="50.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="101024" projectileType="connect" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="101023" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Projectile" type="userslug" category="91010,22,102,710,9001,9012,9999" parentId="100120" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="exceptAll" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="101024" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="101024" name="HighElf_F_Engineer_Lv10_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1096.7310" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="57.500000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101100" name="HighElf_F_Engineer_Lv11_ArcaneGrenade_Change" type="change" category="91010,22,102,710,9001,9012,9999" parentId="100100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1542.8104" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="101101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="101102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="101102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="235" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101101" name="HighElf_F_Engineer_Lv11_ArcaneGrenade_rearCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="101120" flying="true" flyingSpeed="700.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91008" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91015" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91041" redirectSkill="101130" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="235" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101102" name="HighElf_F_Engineer_Lv11_ArcaneGrenade_immediateCancel" type="connect" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="101120" flying="true" flyingSpeed="700.000000" flyingDistance="350.000000" detachDistance="10" detachAngle="-45.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91008" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91015" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="101130" />
<AddConnectSkill categoryCondition="91041" redirectSkill="101130" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="235" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="101130" name="HighElf_F_Engineer_Lv11_ArcaneGrenade_Continuous" type="normal" category="91010,22,102,710,9001,9012,9999" parentId="100101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152086" abnormalityOnShotInvokeTime="500" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="105.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
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</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
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</TargetingList>
</Projectile>
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
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</Property>
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<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
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</Area>
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<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</AreaList>
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</Projectile>
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="10.0" controllerPointHeightOffsetB="20.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.65" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
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<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Effect>
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</Projectile>
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="5.0" controllerPointHeightOffsetB="10.0" controllerPointLocRateA="0.2" controllerPointLocRateB="0.8" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="10" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="exceptAll" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="101124" projectileType="land" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="101124" name="HighElf_F_Engineer_Lv11_ArcaneGrenade_Projectile" type="projectile" category="91010,22,102,710,9001,9012,9999" parentId="100124" pushtarget="pass" changeDirToCenter="true" attackRange="500.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1542.8104" adjAtkByTargetHp="false" aiRotateThreshold="0" timeRate="1.550000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dist" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="20" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="1.0">
<AbnormalityOnCommon id="10152020" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" />
<AbnormalityOnPvp id="10152021" abnormalityRate="100.000000" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="1000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="110100" name="HighElf_F_Engineer_Lv01_RocketJump_Change" type="change" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="88.9196" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="110101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110102" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="110101" name="HighElf_F_Engineer_Lv01_RocketJump_rearCancel" type="connect" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="88.9196" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91008" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91010" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110131" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110131" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110102" name="HighElf_F_Engineer_Lv01_RocketJump_immediateCancel" type="connect" category="91011,22,84,102,710,104,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="88.9196" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91008" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91010" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110131" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110131" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<AggroDiff value="0" />
<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1205" />
<NoReaction startTime="0" endTime="1205" />
<Pending startTime="1250" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110200" name="HighElf_F_Engineer_Lv02_RocketJump_Change" type="change" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="129.7463" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="110201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110202" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="110201" name="HighElf_F_Engineer_Lv02_RocketJump_rearCancel" type="connect" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="129.7463" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91011" redirectSkill="110230" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110230" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110230" />
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<AddConnectSkill categoryCondition="91016" redirectSkill="110230" />
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<AddConnectSkill categoryCondition="91019" redirectSkill="110230" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110231" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110231" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91017" redirectSkill="110230" />
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<AddConnectSkill categoryCondition="91019" redirectSkill="110230" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110231" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110231" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110230" name="HighElf_F_Engineer_Lv02_RocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="129.7463" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
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<HitEffect />
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</Area>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110330" name="HighElf_F_Engineer_Lv03_RocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="189.3184" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110331" name="HighElf_F_Engineer_Lv03_SuperRocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="189.3184" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.000000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1205" />
<NoReaction startTime="0" endTime="1205" />
<Pending startTime="1250" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110400" name="HighElf_F_Engineer_Lv04_RocketJump_Change" type="change" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="276.2424" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="110401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110402" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110402" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="110401" name="HighElf_F_Engineer_Lv04_RocketJump_rearCancel" type="connect" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="276.2424" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110430" />
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<AddConnectSkill categoryCondition="91011" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110430" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110431" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110431" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
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</Targeting>
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</Projectile>
</Skill>
<Skill templateId="10410" id="110402" name="HighElf_F_Engineer_Lv04_RocketJump_immediateCancel" type="connect" category="91011,22,84,102,710,104,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="276.2424" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<AddConnectSkill categoryCondition="91040" redirectSkill="110431" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110431" />
</ConnectSkill>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
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</Projectile>
</Skill>
<Skill templateId="10410" id="110430" name="HighElf_F_Engineer_Lv04_RocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="276.2424" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<HitEffect />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110502" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<MoveInvincible startTime="0" endTime="1205" />
<NoReaction startTime="0" endTime="1205" />
<Pending startTime="1250" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110600" name="HighElf_F_Engineer_Lv06_RocketJump_Change" type="change" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="588.1467" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="110601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110602" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110602" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="110601" name="HighElf_F_Engineer_Lv06_RocketJump_rearCancel" type="connect" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="588.1467" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91002" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91004" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91005" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91006" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91007" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91008" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91009" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91010" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91011" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110631" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110631" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
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</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91004" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91005" redirectSkill="110630" />
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<AddConnectSkill categoryCondition="91007" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91008" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91009" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91010" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91011" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110630" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110631" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110631" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
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</Projectile>
</Skill>
<Skill templateId="10410" id="110630" name="HighElf_F_Engineer_Lv06_RocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="588.1467" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</Area>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110731" name="HighElf_F_Engineer_Lv07_SuperRocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="858.1898" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.000000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1205" />
<NoReaction startTime="0" endTime="1205" />
<Pending startTime="1250" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110800" name="HighElf_F_Engineer_Lv08_RocketJump_Change" type="change" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1252.2210" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="110801">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110802" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110802" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110802" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="110801" name="HighElf_F_Engineer_Lv08_RocketJump_rearCancel" type="connect" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1252.2210" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1065" />
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<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91002" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91004" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91005" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91006" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91007" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91008" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91009" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91010" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91011" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110831" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110831" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="110802" name="HighElf_F_Engineer_Lv08_RocketJump_immediateCancel" type="connect" category="91011,22,84,102,710,104,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1252.2210" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
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</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91002" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91003" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91004" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91005" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91006" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91007" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91008" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91009" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91010" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91011" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91012" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91013" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91014" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91016" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91017" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91018" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91019" redirectSkill="110830" />
<AddConnectSkill categoryCondition="91040" redirectSkill="110831" />
<AddConnectSkill categoryCondition="91041" redirectSkill="110831" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1065" />
<NoReaction startTime="0" endTime="1065" />
<Pending startTime="1100" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1450" moveCancelStartTime="1550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1205" />
<NoReaction startTime="0" endTime="1205" />
<Pending startTime="1250" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="110901">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="110902" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="110902" />
<AddAbnormalityConnectSkill abnormalityId="10152071" redirectSkill="110902" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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</Stage>
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</Action>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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</Projectile>
</Skill>
<Skill templateId="10410" id="110931" name="HighElf_F_Engineer_Lv09_SuperRocketJump_Continuous" type="normal" category="91011,22,84,102,710,104,9001,9011,9999" parentId="110101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1715.6513" aiRotateThreshold="0" ignoreAttackSpeed="false" timeRate="1.000000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="10152087" abnormalityOnShotInvokeTime="1000" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1205" />
<NoReaction startTime="0" endTime="1205" />
<Pending startTime="1250" />
<StageList>
<Stage notAffectMotionRateByAbnormal="true" changeDirToTarget="false" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpStart" blendInTime="300" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpLoop" blendInTime="0" animMotionId="0" animRate="1.150000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.250000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="RocketJumpEnd" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.300000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="350" power="0.300000" innerRadius="0.000000" outerRadius="100.000000" speed="15.000000" shakeId="0" startCondition="skillStart" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1595" moveCancelStartTime="1695" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="20">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120120" name="HighElf_F_Engineer_Lv01_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="113.1323" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120220" name="HighElf_F_Engineer_Lv02_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="165.0762" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120320" name="HighElf_F_Engineer_Lv03_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="240.8696" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120420" name="HighElf_F_Engineer_Lv04_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="351.4631" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120520" name="HighElf_F_Engineer_Lv05_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="512.8347" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120620" name="HighElf_F_Engineer_Lv06_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="748.2987" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="120720" name="HighElf_F_Engineer_Lv07_ElectricBall_Projectile_forBot" type="userslug" category="91012,22,102,710,9001,9012,9999" parentId="120120" applyDistanceDamageRate="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1025.2341" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="true" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<UserProjectileCurveMove isDestGround="false" controllerPointHeightOffsetA="250.0" controllerPointHeightOffsetB="250.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="5" areaBoxSizeY="5" areaBoxSizeZ="5" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="0" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-55.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="1.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="25" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="130100" name="HighElf_F_Engineer_Lv01_FlashCannon_Change" type="change" category="91013,22,102,710,9001,9012,9999" parentId="130100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" ignoreAttackSpeed="true" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11074.3176" aiRotateThreshold="0" timeRate="0.900000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.900000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property useArcaneGaugeFullToggle="true" movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="3400" endTime="0" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="750.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
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</Property>
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<HitEffect type="animationDamage" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180102" name="HighElf_F_Engineer_Lv01_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="236.7386" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180120" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180122" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180120" name="HighElf_F_Engineer_Lv01_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180121" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180121" name="HighElf_F_Engineer_Lv01_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302001" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180122" name="HighElf_F_Engineer_Lv01_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="236.7386" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180200" name="HighElf_F_Engineer_Lv02_SummonBot_Dispenser_Change" type="change" category="91018,32,102,109,9001,9999" parentId="180100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="345.4353" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="180201">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180202" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180202" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180201" name="HighElf_F_Engineer_Lv02_SummonBot_Dispenser_rearCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="345.4353" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180220" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180222" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180202" name="HighElf_F_Engineer_Lv02_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="345.4353" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180220" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180222" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180220" name="HighElf_F_Engineer_Lv02_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180221" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180221" name="HighElf_F_Engineer_Lv02_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302002" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180222" name="HighElf_F_Engineer_Lv02_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="345.4353" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180300" name="HighElf_F_Engineer_Lv03_SummonBot_Dispenser_Change" type="change" category="91018,32,102,109,9001,9999" parentId="180100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="504.0393" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="180301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180302" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180301" name="HighElf_F_Engineer_Lv03_SummonBot_Dispenser_rearCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="504.0393" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180320" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180322" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180302" name="HighElf_F_Engineer_Lv03_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="504.0393" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180320" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180322" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180320" name="HighElf_F_Engineer_Lv03_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180321" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180321" name="HighElf_F_Engineer_Lv03_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302003" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180322" name="HighElf_F_Engineer_Lv03_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="504.0393" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180400" name="HighElf_F_Engineer_Lv04_SummonBot_Dispenser_Change" type="change" category="91018,32,102,109,9001,9999" parentId="180100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="735.4650" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="180401">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180402" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180402" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180401" name="HighElf_F_Engineer_Lv04_SummonBot_Dispenser_rearCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="735.4650" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180420" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180422" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180402" name="HighElf_F_Engineer_Lv04_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="735.4650" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180420" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180422" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180420" name="HighElf_F_Engineer_Lv04_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180421" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180421" name="HighElf_F_Engineer_Lv04_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302004" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180422" name="HighElf_F_Engineer_Lv04_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="735.4650" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180500" name="HighElf_F_Engineer_Lv05_SummonBot_Dispenser_Change" type="change" category="91018,32,102,109,9001,9999" parentId="180100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1073.1481" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="180501">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180502" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180502" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180501" name="HighElf_F_Engineer_Lv05_SummonBot_Dispenser_rearCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1073.1481" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180520" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180522" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180502" name="HighElf_F_Engineer_Lv05_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1073.1481" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" needCoolTime="true">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180520" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180522" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180520" name="HighElf_F_Engineer_Lv05_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180521" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180521" name="HighElf_F_Engineer_Lv05_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302005" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180522" name="HighElf_F_Engineer_Lv05_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1073.1481" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180600" name="HighElf_F_Engineer_Lv06_SummonBot_Dispenser_Change" type="change" category="91018,32,102,109,9001,9999" parentId="180100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1565.8758" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="180601">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180602" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180602" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180601" name="HighElf_F_Engineer_Lv06_SummonBot_Dispenser_rearCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1565.8758" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180620" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180622" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180602" name="HighElf_F_Engineer_Lv06_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1565.8758" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180620" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180622" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180620" name="HighElf_F_Engineer_Lv06_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180621" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180621" name="HighElf_F_Engineer_Lv06_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302006" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180622" name="HighElf_F_Engineer_Lv06_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1565.8758" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180700" name="HighElf_F_Engineer_Lv07_SummonBot_Dispenser_Change" type="change" category="91018,32,102,109,9001,9999" parentId="180100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2145.3856" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="180701">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="180702" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="180702" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180701" name="HighElf_F_Engineer_Lv07_SummonBot_Dispenser_rearCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2145.3856" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180720" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180722" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180702" name="HighElf_F_Engineer_Lv07_SummonBot_Dispenser_immediateCancel" type="shootingmovingskill" category="91018,32,102,109,9001,9999" parentId="180101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2145.3856" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="10152251" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="-1" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpAttackshotMove" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="10.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="180720" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
<ProjectileSkill id="180722" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180720" name="HighElf_F_Engineer_Lv07_SummonBot_Dispenser_Projectile" type="projectile" category="91018,32,102,109,9001,9999" parentId="180120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1380.5690" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" ignoreSkill="false" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" type="second_hit" id="-1" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList />
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="180721" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180721" name="HighElf_F_Engineer_Lv07_SummonBot_Dispenser_Projectile_forSummon" type="projectile" category="91018,32,102,109,9001,9999" parentId="180121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="10" stBonusOnlyOne="true" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30302007" huntingZoneId="1023" summonKind="1" ownerAbnormalityId="10152270,10152206" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="180722" name="HighElf_F_Engineer_Lv07_SummonBot_Dispenser_Projectile_forDamage" type="projectile" category="91018,32,102,109,9001,9999" parentId="180122" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2145.3856" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.000000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000" projectileDamageAdjust="true">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="1000" centerPoint="dest" direction="front" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="2200" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190100" name="HighElf_F_Engineer_Lv01_SummonBot_SentryTower_Change" type="change" category="91019,32,109,9002,9999" parentId="190100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="190101">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="190102" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="190102" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190101" name="HighElf_F_Engineer_Lv01_SummonBot_SentryTower_rearCancel" type="connect" category="91019,32,109,9002,9999" parentId="190101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="100.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Precondition>
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<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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</Stage>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
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<AddConnectSkill categoryCondition="91041" redirectSkill="190230" />
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<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="100.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Action>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190220" name="HighElf_F_Engineer_Lv02_SummonBot_SentryTower_Projectile" type="userslug" category="91019,22,102,9001,9999" parentId="190120" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="670.2039" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" />
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
<TargetingList>
<Targeting id="-1" type="no" abnormalityOnHit="0" abnormalityOnHitProb="1.000000" alwaysSecondHit="false">
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" maxCount="1" minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-40.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1" pierceDepth="1" time="0">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="190221" projectileType="summon" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="0" detachAngle="0.000000" detachHeight="0.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="10410" id="190221" name="HighElf_F_Engineer_Lv02_SummonBot_SentryTower_Projectile_forSummon" type="projectile" category="91019,32,109,9002,9999" parentId="190121" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="0.700000" adjAtkByNpcHp="false" stRecoveryDelay="0" adjustHeight="0" allDirectionDefence="false" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="exceptAll" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30301002" huntingZoneId="1023" summonKind="2" ownerAbnormalityId="10152202" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="1000.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190300" name="HighElf_F_Engineer_Lv03_SummonBot_SentryTower_Change" type="change" category="91019,32,109,9002,9999" parentId="190100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
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<StageList />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill redirectSkill="190301">
<AddAbnormalityConnectSkill abnormalityId="10152010" redirectSkill="190302" />
<AddAbnormalityConnectSkill abnormalityId="10152011" redirectSkill="190302" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" st="0" stRate="0.000000" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190301" name="HighElf_F_Engineer_Lv03_SummonBot_SentryTower_rearCancel" type="connect" category="91019,32,109,9002,9999" parentId="190101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="100.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="rearCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="SpawnNpc" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="400" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<STDiff value="0" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
<ProjectileSkillList>
<ProjectileSkill id="190320" flying="true" flyingSpeed="700.000000" flyingDistance="450.000000" detachDistance="20" detachAngle="-20.000000" detachHeight="35.000000" areaRadius="175" areaHeight="80" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91002" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91003" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91004" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91005" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91006" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91007" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91008" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91009" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91010" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91011" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91012" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91013" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91014" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91015" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91016" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91017" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91018" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91019" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91040" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91041" redirectSkill="190330" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="300" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190302" name="HighElf_F_Engineer_Lv03_SummonBot_SentryTower_immediateCancel" type="connect" category="91019,32,109,9002,9999" parentId="190101" broadcastClearCooltime="false" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.550000" enterCombatStatus="true" needWeapon="true" adjAtkByNpcHp="false" pvpAtkRate="0.700000" adjustHeight="0" allDirectionDefence="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="100.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Action>
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</Area>
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<ConnectSkill>
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<AddConnectSkill categoryCondition="91002" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91003" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91004" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91005" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91006" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91007" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91008" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91009" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91010" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91011" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91012" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91013" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91014" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91015" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91016" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91017" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91018" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91019" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91040" redirectSkill="190330" />
<AddConnectSkill categoryCondition="91041" redirectSkill="190330" />
</ConnectSkill>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="35.0" controllerPointHeightOffsetB="100.0" controllerPointLocRateA="0.35" controllerPointLocRateB="0.75" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
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<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<HitEffect />
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</Area>
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</Targeting>
<Targeting alwaysSecondHit="true" type="second_hit" id="-1" stBonusTypeB="20" stBonusOnlyOne="true" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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</Area>
</AreaList>
<ProjectileSkillList>
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</Projectile>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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<Action>
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<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<SummonNpc templateId="30301003" huntingZoneId="1023" summonKind="2" ownerAbnormalityId="10152202" dir="0" distance="0.000000" aggroRate="3.000000" useUnionId="true" />
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="5000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="190400" name="HighElf_F_Engineer_Lv04_SummonBot_SentryTower_Change" type="change" category="91019,32,109,9002,9999" parentId="190100" pushtarget="pass" changeDirToCenter="true" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" stRecoveryDelay="0" adjustHeight="0" moveKeyRootMotionControl="false" attackRange="500" attackRangeMax="" attackRangeMin="" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
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<Pending startTime="250" />
<StageList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<UserProjectileCurveMove isDestGround="true" controllerPointHeightOffsetA="50.0" controllerPointHeightOffsetB="50.0" controllerPointLocRateA="0.25" controllerPointLocRateB="0.75" />
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<Projectile areaBoxSizeX="10" areaBoxSizeY="10" areaBoxSizeZ="10" loopingTime="50" lifeTime="5000" destroyWhenHit="true">
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<Property movingWithAbnormalId="0" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1160" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="Risingattack" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Property movingWithAbnormalId="0" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="Risingattack" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1160" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Property movingWithAbnormalId="0" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1160" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<SummonAiInfo workerId="30301002" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301003" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301004" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301005" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301006" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301007" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301008" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301009" aiId="60016020" workId="117" />
<SummonAiInfo workerId="30301010" aiId="60016020" workId="117" />
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<SummonAiInfo workerId="30302002" aiId="60016021" workId="109" />
<SummonAiInfo workerId="30302003" aiId="60016021" workId="109" />
<SummonAiInfo workerId="30302004" aiId="60016021" workId="109" />
<SummonAiInfo workerId="30302005" aiId="60016021" workId="109" />
<SummonAiInfo workerId="30302006" aiId="60016021" workId="109" />
<SummonAiInfo workerId="30302007" aiId="60016021" workId="109" />
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<SummonAiInfo workerId="30302009" aiId="60016021" workId="109" />
<SummonAiInfo workerId="30302010" aiId="60016021" workId="109" />
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</Skill>
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</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Property>
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</Property>
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</Property>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="Rolling" blendInTime="0" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.150000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
</Stage>
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<MovingShot />
</Property>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
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<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="AuraOn" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="10410" id="9909903" name="(미사용스킬)HighElf_F_Engineer_Lv01_QuakeShot" type="normal" category="91099" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2402.5699" aiRotateThreshold="0" timeRate="0.900000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.700000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80101" shotSkill="80101" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="HollowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="0" duration="1500" power="0.200000" speed="1.000000" innerRadius="0.000000" outerRadius="50.000000" shakeId="0" startCondition="skillStart" targetType="all" name="none" startValue="-1" />
<CameraShake startTime="740" duration="300" power="0.500000" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" shakeId="0" startCondition="skillStart" targetType="all" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="740" interval="0" until="0" mpBonusTypeB="0" stBonusTypeB="15" stBonusOnlyOne="true" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false" abnormalityOnHit="0" abnormalityOnHitProb="1.000000">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="5" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0" basicRateByPvp="0" direction="back" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="none" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" st="0" stRate="0.000000" />
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ConnectSkill>
<AddConnectSkill categoryCondition="91001" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91002" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91003" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91004" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91005" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91006" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91007" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91009" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91010" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91011" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91012" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91013" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91014" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91015" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91016" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91017" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91018" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91019" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91040" redirectSkill="80130" />
<AddConnectSkill categoryCondition="91041" redirectSkill="80130" />
</ConnectSkill>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
</SkillData>