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Server-Datasheets/Datasheet/WorldData.xml

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<?xml version="1.0" encoding="utf-8"?>
<WorldData>
<!-- Parameters related to ActionKey !-->
<ActionKey rangeStep="25">
<ActionType name="NpcTalk" priority="1" activeRange="150" interactionDist="150" />
<ActionType name="Collect" priority="1" activeRange="100" interactionDist="40" useAngle="30" />
<ActionType name="Climb" priority="2" activeRange="100" interactionDist="20" />
<ActionType name="Homun" priority="1" activeRange="100" interactionDist="50" />
<ActionType name="DropItem" priority="1" activeRange="170" interactionDist="75" />
<ActionType name="Stronghold" priority="3" activeRange="100" interactionDist="100" />
<ActionType name="WorkObject" priority="1" activeRange="100" interactionDist="70" />
<ActionType name="VehicleExFix" priority="2" activeRange="200" interactionDist="200" />
<ActionType name="SpiritFix" priority="2" activeRange="200" interactionDist="200" />
</ActionKey>
<NpcDefaultAbnormalityResistance>
<Abnormality kind="22414" initRes="0" incRes="0" />
<!-- 후퇴 차기 (기절) -->
<Abnormality kind="32002" initRes="0.3" incRes="0.3" />
<!-- 얼음송곳, 거미줄 덫, 거미줄 화살, 견제 사격, 구속탄, 바위의 속박 (이속 / 공속 감소) -->
<Abnormality kind="22401" initRes="0.3" incRes="0.3" />
<!-- 번개의 각인, 섬광탄, 기절의 덫 (기절) -->
<Abnormality kind="22418" initRes="0.3" incRes="0.3" />
<!-- 빙결의 대지, 속박의 낙인 (이속 감소) -->
<Abnormality kind="22402" initRes="0.3" incRes="0.3" />
<!-- 충격의 외침, 포획 (기절) -->
<Abnormality kind="22412" initRes="0.3" incRes="0.3" />
<!-- 방패 연타, 칼등 치기, 돌려차기 (기절) -->
<Abnormality kind="22411" initRes="0.3" incRes="0.3" />
<!-- 방패 치기 (기절) -->
<Abnormality kind="22404" initRes="0.3" incRes="0.3" />
<!-- 발목 노리기, 충격의 맹타, 위협의 파동 (이속 / 공속 감소) -->
<Abnormality kind="22417" initRes="0.3" incRes="0.3" />
<!-- 살기 분출 (이속 감소) -->
<Abnormality kind="22416" initRes="0.3" incRes="0.3" />
<!-- 날카로운 고함, 혼돈의 저주 (공포) -->
<Abnormality kind="22420" initRes="0.3" incRes="0.3" />
<!-- 수면의 바람 (수면) -->
<Abnormality kind="22413" initRes="0.3" incRes="0.3" />
<!-- 무사_뒤잡기, 속박의 저주 (속박) -->
<Abnormality kind="22430" initRes="0.3" incRes="0.3" />
<!-- 유사의 속박 (수면) -->
<Abnormality kind="22433" initRes="0.3" incRes="0.3" />
<!-- 이샤라의 자장가 (수면) -->
<Abnormality kind="22406" initRes="0.3" incRes="0.3" />
<!-- 검투사_뒤잡기 (기절) -->
<Abnormality kind="22405" initRes="0.3" incRes="0.3" />
<!-- 강격 베기 (기절) -->
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
<!-- Up to 256 abnormalities can be present -->
</NpcDefaultAbnormalityResistance>
<NpcImpact>
<Impact level="1" large="13" medium="13" small="13" etc="13" />
<Impact level="2" large="14" medium="14" small="14" etc="14" />
<Impact level="3" large="15" medium="15" small="15" etc="15" />
<Impact level="4" large="17" medium="17" small="17" etc="17" />
<Impact level="5" large="19" medium="19" small="19" etc="19" />
<Impact level="6" large="21" medium="21" small="21" etc="21" />
<Impact level="7" large="23" medium="23" small="23" etc="23" />
<Impact level="8" large="25" medium="25" small="25" etc="25" />
<Impact level="9" large="28" medium="28" small="28" etc="28" />
<Impact level="10" large="31" medium="31" small="31" etc="31" />
<Impact level="11" large="34" medium="34" small="34" etc="34" />
<Impact level="12" large="37" medium="37" small="37" etc="37" />
<Impact level="13" large="41" medium="41" small="41" etc="41" />
<Impact level="14" large="45" medium="45" small="45" etc="45" />
<Impact level="15" large="50" medium="50" small="50" etc="50" />
<Impact level="16" large="55" medium="55" small="55" etc="55" />
<Impact level="17" large="61" medium="61" small="61" etc="61" />
<Impact level="18" large="67" medium="67" small="67" etc="67" />
<Impact level="19" large="74" medium="74" small="74" etc="74" />
<Impact level="20" large="81" medium="81" small="81" etc="81" />
<Impact level="21" large="89" medium="89" small="89" etc="89" />
<Impact level="22" large="98" medium="98" small="98" etc="98" />
<Impact level="23" large="108" medium="108" small="108" etc="108" />
<Impact level="24" large="119" medium="119" small="119" etc="119" />
<Impact level="25" large="131" medium="131" small="131" etc="131" />
<Impact level="26" large="144" medium="144" small="144" etc="144" />
<Impact level="27" large="158" medium="158" small="158" etc="158" />
<Impact level="28" large="174" medium="174" small="174" etc="174" />
<Impact level="29" large="191" medium="191" small="191" etc="191" />
<Impact level="30" large="210" medium="210" small="210" etc="210" />
<Impact level="31" large="231" medium="231" small="231" etc="231" />
<Impact level="32" large="254" medium="254" small="254" etc="254" />
<Impact level="33" large="279" medium="279" small="279" etc="279" />
<Impact level="34" large="307" medium="307" small="307" etc="307" />
<Impact level="35" large="338" medium="338" small="338" etc="338" />
<Impact level="36" large="372" medium="372" small="372" etc="372" />
<Impact level="37" large="409" medium="409" small="409" etc="409" />
<Impact level="38" large="450" medium="450" small="450" etc="450" />
<Impact level="39" large="495" medium="495" small="495" etc="495" />
<Impact level="40" large="545" medium="545" small="545" etc="545" />
<Impact level="41" large="600" medium="600" small="600" etc="600" />
<Impact level="42" large="660" medium="660" small="660" etc="660" />
<Impact level="43" large="726" medium="726" small="726" etc="726" />
<Impact level="44" large="799" medium="799" small="799" etc="799" />
<Impact level="45" large="879" medium="879" small="879" etc="879" />
<Impact level="46" large="967" medium="967" small="967" etc="967" />
<Impact level="47" large="1064" medium="1064" small="1064" etc="1064" />
<Impact level="48" large="1170" medium="1170" small="1170" etc="1170" />
<Impact level="49" large="1287" medium="1287" small="1287" etc="1287" />
<Impact level="50" large="1416" medium="1416" small="1416" etc="1416" />
<Impact level="51" large="1558" medium="1558" small="1558" etc="1558" />
<Impact level="52" large="1714" medium="1714" small="1714" etc="1714" />
<Impact level="53" large="1885" medium="1885" small="1885" etc="1885" />
<Impact level="54" large="2074" medium="2074" small="2074" etc="2074" />
<Impact level="55" large="2281" medium="2281" small="2281" etc="2281" />
<Impact level="56" large="2509" medium="2509" small="2509" etc="2509" />
<Impact level="57" large="2760" medium="2760" small="2760" etc="2760" />
<Impact level="58" large="3036" medium="3036" small="3036" etc="3036" />
<Impact level="59" large="3340" medium="3340" small="3340" etc="3340" />
<Impact level="60" large="3674" medium="3674" small="3674" etc="3674" />
<Impact level="61" large="4041" medium="4041" small="4041" etc="4041" />
<Impact level="62" large="4445" medium="4445" small="4445" etc="4445" />
<Impact level="63" large="4890" medium="4890" small="4890" etc="4890" />
<Impact level="64" large="5379" medium="5379" small="5379" etc="5379" />
<Impact level="65" large="5917" medium="5917" small="5917" etc="5917" />
<Impact level="66" large="6509" medium="6509" small="6509" etc="6509" />
<Impact level="67" large="7160" medium="7160" small="7160" etc="7160" />
<Impact level="68" large="7876" medium="7876" small="7876" etc="7876" />
<Impact level="69" large="8664" medium="8664" small="8664" etc="8664" />
<Impact level="70" large="9530" medium="9530" small="9530" etc="9530" />
</NpcImpact>
<NpcBalance>
<Balance level="1" large="13" medium="13" small="13" etc="13" />
<Balance level="2" large="14" medium="14" small="14" etc="14" />
<Balance level="3" large="15" medium="15" small="15" etc="15" />
<Balance level="4" large="17" medium="17" small="17" etc="17" />
<Balance level="5" large="19" medium="19" small="19" etc="19" />
<Balance level="6" large="21" medium="21" small="21" etc="21" />
<Balance level="7" large="23" medium="23" small="23" etc="23" />
<Balance level="8" large="25" medium="25" small="25" etc="25" />
<Balance level="9" large="28" medium="28" small="28" etc="28" />
<Balance level="10" large="31" medium="31" small="31" etc="31" />
<Balance level="11" large="34" medium="34" small="34" etc="34" />
<Balance level="12" large="37" medium="37" small="37" etc="37" />
<Balance level="13" large="41" medium="41" small="41" etc="41" />
<Balance level="14" large="45" medium="45" small="45" etc="45" />
<Balance level="15" large="50" medium="50" small="50" etc="50" />
<Balance level="16" large="55" medium="55" small="55" etc="55" />
<Balance level="17" large="61" medium="61" small="61" etc="61" />
<Balance level="18" large="67" medium="67" small="67" etc="67" />
<Balance level="19" large="74" medium="74" small="74" etc="74" />
<Balance level="20" large="81" medium="81" small="81" etc="81" />
<Balance level="21" large="89" medium="89" small="89" etc="89" />
<Balance level="22" large="98" medium="98" small="98" etc="98" />
<Balance level="23" large="108" medium="108" small="108" etc="108" />
<Balance level="24" large="119" medium="119" small="119" etc="119" />
<Balance level="25" large="131" medium="131" small="131" etc="131" />
<Balance level="26" large="144" medium="144" small="144" etc="144" />
<Balance level="27" large="158" medium="158" small="158" etc="158" />
<Balance level="28" large="174" medium="174" small="174" etc="174" />
<Balance level="29" large="191" medium="191" small="191" etc="191" />
<Balance level="30" large="210" medium="210" small="210" etc="210" />
<Balance level="31" large="231" medium="231" small="231" etc="231" />
<Balance level="32" large="254" medium="254" small="254" etc="254" />
<Balance level="33" large="279" medium="279" small="279" etc="279" />
<Balance level="34" large="307" medium="307" small="307" etc="307" />
<Balance level="35" large="338" medium="338" small="338" etc="338" />
<Balance level="36" large="372" medium="372" small="372" etc="372" />
<Balance level="37" large="409" medium="409" small="409" etc="409" />
<Balance level="38" large="450" medium="450" small="450" etc="450" />
<Balance level="39" large="495" medium="495" small="495" etc="495" />
<Balance level="40" large="545" medium="545" small="545" etc="545" />
<Balance level="41" large="600" medium="600" small="600" etc="600" />
<Balance level="42" large="660" medium="660" small="660" etc="660" />
<Balance level="43" large="726" medium="726" small="726" etc="726" />
<Balance level="44" large="799" medium="799" small="799" etc="799" />
<Balance level="45" large="879" medium="879" small="879" etc="879" />
<Balance level="46" large="967" medium="967" small="967" etc="967" />
<Balance level="47" large="1064" medium="1064" small="1064" etc="1064" />
<Balance level="48" large="1170" medium="1170" small="1170" etc="1170" />
<Balance level="49" large="1287" medium="1287" small="1287" etc="1287" />
<Balance level="50" large="1416" medium="1416" small="1416" etc="1416" />
<Balance level="51" large="1558" medium="1558" small="1558" etc="1558" />
<Balance level="52" large="1714" medium="1714" small="1714" etc="1714" />
<Balance level="53" large="1885" medium="1885" small="1885" etc="1885" />
<Balance level="54" large="2074" medium="2074" small="2074" etc="2074" />
<Balance level="55" large="2281" medium="2281" small="2281" etc="2281" />
<Balance level="56" large="2509" medium="2509" small="2509" etc="2509" />
<Balance level="57" large="2760" medium="2760" small="2760" etc="2760" />
<Balance level="58" large="3036" medium="3036" small="3036" etc="3036" />
<Balance level="59" large="3340" medium="3340" small="3340" etc="3340" />
<Balance level="60" large="3674" medium="3674" small="3674" etc="3674" />
<Balance level="61" large="4041" medium="4041" small="4041" etc="4041" />
<Balance level="62" large="4445" medium="4445" small="4445" etc="4445" />
<Balance level="63" large="4890" medium="4890" small="4890" etc="4890" />
<Balance level="64" large="5379" medium="5379" small="5379" etc="5379" />
<Balance level="65" large="5917" medium="5917" small="5917" etc="5917" />
<Balance level="66" large="6509" medium="6509" small="6509" etc="6509" />
<Balance level="67" large="7160" medium="7160" small="7160" etc="7160" />
<Balance level="68" large="7876" medium="7876" small="7876" etc="7876" />
<Balance level="69" large="8664" medium="8664" small="8664" etc="8664" />
<Balance level="70" large="9530" medium="9530" small="9530" etc="9530" />
</NpcBalance>
<StatByLevel>
<Stat level="1" antiReactionAdjForGrade="1" expNeeded="840" levelupMinStatistics="4" />
<Stat level="2" antiReactionAdjForGrade="2" expNeeded="2686" levelupMinStatistics="7" />
<Stat level="3" antiReactionAdjForGrade="3" expNeeded="4800" levelupMinStatistics="3" />
<Stat level="4" antiReactionAdjForGrade="4" expNeeded="8300" levelupMinStatistics="5" />
<Stat level="5" antiReactionAdjForGrade="5" expNeeded="12000" levelupMinStatistics="10" />
<Stat level="6" antiReactionAdjForGrade="6" expNeeded="18600" levelupMinStatistics="9" />
<Stat level="7" antiReactionAdjForGrade="7" expNeeded="25000" levelupMinStatistics="9" />
<Stat level="8" antiReactionAdjForGrade="8" expNeeded="46000" levelupMinStatistics="28" />
<Stat level="9" antiReactionAdjForGrade="9" expNeeded="64000" levelupMinStatistics="15" />
<Stat level="10" antiReactionAdjForGrade="10" expNeeded="83795" levelupMinStatistics="17" />
<Stat level="11" antiReactionAdjForGrade="11" expNeeded="107904" levelupMinStatistics="27" />
<Stat level="12" antiReactionAdjForGrade="12" expNeeded="137844" levelupMinStatistics="27" />
<Stat level="13" antiReactionAdjForGrade="13" expNeeded="173664" levelupMinStatistics="18" />
<Stat level="14" antiReactionAdjForGrade="14" expNeeded="217412" levelupMinStatistics="26" />
<Stat level="15" antiReactionAdjForGrade="15" expNeeded="270045" levelupMinStatistics="29" />
<Stat level="16" antiReactionAdjForGrade="16" expNeeded="332904" levelupMinStatistics="31" />
<Stat level="17" antiReactionAdjForGrade="17" expNeeded="411478" levelupMinStatistics="31" />
<Stat level="18" antiReactionAdjForGrade="18" expNeeded="509555" levelupMinStatistics="31" />
<Stat level="19" antiReactionAdjForGrade="19" expNeeded="624045" levelupMinStatistics="29" />
<Stat level="20" antiReactionAdjForGrade="20" expNeeded="767158" levelupMinStatistics="41" />
<Stat level="21" antiReactionAdjForGrade="21" expNeeded="946049" levelupMinStatistics="45" />
<Stat level="22" antiReactionAdjForGrade="22" expNeeded="1169663" levelupMinStatistics="51" />
<Stat level="23" antiReactionAdjForGrade="23" expNeeded="1444708" levelupMinStatistics="54" />
<Stat level="24" antiReactionAdjForGrade="24" expNeeded="1780263" levelupMinStatistics="63" />
<Stat level="25" antiReactionAdjForGrade="25" expNeeded="2199707" levelupMinStatistics="69" />
<Stat level="26" antiReactionAdjForGrade="26" expNeeded="2714012" levelupMinStatistics="68" />
<Stat level="27" antiReactionAdjForGrade="27" expNeeded="3356893" levelupMinStatistics="69" />
<Stat level="28" antiReactionAdjForGrade="28" expNeeded="4104477" levelupMinStatistics="71" />
<Stat level="29" antiReactionAdjForGrade="29" expNeeded="4943952" levelupMinStatistics="64" />
<Stat level="30" antiReactionAdjForGrade="30" expNeeded="5898783" levelupMinStatistics="76" />
<Stat level="31" antiReactionAdjForGrade="31" expNeeded="7021426" levelupMinStatistics="78" />
<Stat level="32" antiReactionAdjForGrade="32" expNeeded="8275585" levelupMinStatistics="83" />
<Stat level="33" antiReactionAdjForGrade="33" expNeeded="9730408" levelupMinStatistics="90" />
<Stat level="34" antiReactionAdjForGrade="34" expNeeded="11450277" levelupMinStatistics="101" />
<Stat level="35" antiReactionAdjForGrade="35" expNeeded="13544471" levelupMinStatistics="115" />
<Stat level="36" antiReactionAdjForGrade="36" expNeeded="16137427" levelupMinStatistics="127" />
<Stat level="37" antiReactionAdjForGrade="37" expNeeded="19167071" levelupMinStatistics="116" />
<Stat level="38" antiReactionAdjForGrade="38" expNeeded="22590568" levelupMinStatistics="128" />
<Stat level="39" antiReactionAdjForGrade="39" expNeeded="26459120" levelupMinStatistics="114" />
<Stat level="40" antiReactionAdjForGrade="40" expNeeded="30907955" levelupMinStatistics="119" />
<Stat level="41" antiReactionAdjForGrade="41" expNeeded="36335533" levelupMinStatistics="130" />
<Stat level="42" antiReactionAdjForGrade="42" expNeeded="43011454" levelupMinStatistics="154" />
<Stat level="43" antiReactionAdjForGrade="43" expNeeded="51356356" levelupMinStatistics="152" />
<Stat level="44" antiReactionAdjForGrade="44" expNeeded="61787484" levelupMinStatistics="160" />
<Stat level="45" antiReactionAdjForGrade="45" expNeeded="74722083" levelupMinStatistics="160" />
<Stat level="46" antiReactionAdjForGrade="46" expNeeded="90114255" levelupMinStatistics="184" />
<Stat level="47" antiReactionAdjForGrade="47" expNeeded="107815253" levelupMinStatistics="188" />
<Stat level="48" antiReactionAdjForGrade="48" expNeeded="127817381" levelupMinStatistics="190" />
<Stat level="49" antiReactionAdjForGrade="49" expNeeded="149819509" levelupMinStatistics="168" />
<Stat level="50" antiReactionAdjForGrade="50" expNeeded="174770163" levelupMinStatistics="180" />
<Stat level="51" antiReactionAdjForGrade="51" expNeeded="202477270" levelupMinStatistics="192" />
<Stat level="52" antiReactionAdjForGrade="52" expNeeded="233242615" levelupMinStatistics="199" />
<Stat level="53" antiReactionAdjForGrade="53" expNeeded="267400774" levelupMinStatistics="207" />
<Stat level="54" antiReactionAdjForGrade="54" expNeeded="305322656" levelupMinStatistics="209" />
<Stat level="55" antiReactionAdjForGrade="55" expNeeded="347419424" levelupMinStatistics="224" />
<Stat level="56" antiReactionAdjForGrade="56" expNeeded="394146836" levelupMinStatistics="229" />
<Stat level="57" antiReactionAdjForGrade="57" expNeeded="446010054" levelupMinStatistics="229" />
<Stat level="58" antiReactionAdjForGrade="58" expNeeded="541343794" levelupMinStatistics="268" />
<Stat level="59" antiReactionAdjForGrade="59" expNeeded="692902622" levelupMinStatistics="280" />
<Stat level="60" antiReactionAdjForGrade="60" expNeeded="1855567467" levelupMinStatistics="401" />
<Stat level="61" antiReactionAdjForGrade="61" expNeeded="3117029930" levelupMinStatistics="401" />
<Stat level="62" antiReactionAdjForGrade="62" expNeeded="4495199471" levelupMinStatistics="401" />
<Stat level="63" antiReactionAdjForGrade="63" expNeeded="6016452207" levelupMinStatistics="401" />
<Stat level="64" antiReactionAdjForGrade="64" expNeeded="7701537916" levelupMinStatistics="401" />
<Stat level="65" antiReactionAdjForGrade="65" expNeeded="9616157695" levelupMinStatistics="401" />
</StatByLevel>
<Aggro firstAggroByMonsterView="20" aggroSendToPartyDistance="300" aggroDecreaseRate="0.09" basicAggroDecreaseAmount="3" aggroDecreaseRenewalPeriod="2" returnDistance="2500" targetChangeAggroGap="50" newTargetAggroBonus="100" aggroCheckInterval="1000" />
<Critical damageRate="1.0" reactionAdjForGrade="5" player="0.7" npcLarge="0.9" npcMedium="1.0" npcSmall="1.0" elseCreature="1.0" healRes="50" healPowerRate="1.5" />
<!-- weapon/armor multiplier -->
<Atk statRate="0.01" adjDual="3.0" adjLance="3.0" adjTwohand="3.0" adjAxe="3.0" adjCircle="3.0" adjBow="3.0" adjStaff="3.0" adjRod="3.0" adjChain="3.0" adjBlaster="3.0" />
<Def adjMail="0.01" adjLeather="0.01" adjRobe="0.01" powAdjust="1.0" />
<!-- World Rules -->
<UserJump time="800" maxHeight="32" />
<!-- Time (milliseconds) required to switch to a non-combat state -->
<UserCombatStatus timeoutOnPvp="20000" timeoutOnPve="15000" timeoutOnBattleFieldPvp="8000" />
<!-- Guild Battle State -->
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
<!-- Time (seconds) a popup window remains when a client leaves the world -->
<ClientLeaveWorld waitSec="10" />
<!-- Time (seconds) the world holds a client in place if it disconnects abnormally -->
<ClientDisconnect holdSec="10" />
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" /> <!-- Bravery -->
<!-- Separate spawn and looting rights duration for rare items. Since spawn duration may have some variance, looting rights duration is set with some flexibility. -->
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
<DroppedItemExceptionList>
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" /> <!-- Kumas Rock Candy -->
</DroppedItemExceptionList>
</DroppedItem>
<!-- Related to AnimMotion -->
<AnimMotion standardUserTemplateId="10101" />
<DamageFormula hitCountDamageRevisionA="0.2" hitCountDamageRevisionB="1.25" />
<ReactionAdjust npcLarge="0.1" npcMedium="0.02" npcSmall="0.015" npcSpirit="0" elseCreature="0" strMul="0.8" resAdd="20" adjWeaponReaction="0.02" addEquipmentReaction="1" />
<ReactionAdjustOnReaction ratio="1.0" />
<!-- Damage reduction for PCs not being targeted by the monster -->
<HitDamageAdjustForPC bySmallNpc="0.9" byMediumNpc="0.8" byLargeNpc="0.7" />
<UserWarningHp percent="0.25" />
<LevelAdjust>
<Damage>
<StrongEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
<StrongEnemyLightParty pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
<StrongEnemySolo pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
<WeakEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
</Damage>
<Critical>
<StrongEnemy pve="0.005" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<StrongEnemyLightParty pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<StrongEnemySolo pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<WeakEnemy pve="0.015" pveMax="0.15" pvp="0.015" pvpMax="0.15" />
</Critical>
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
<!-- Experience adjustment based on level difference between monster and player (for solo play) -->
<Exp underLevelGap="10">
<!-- No experience is given if the monster's level exceeds this value relative to the users level (to prevent abuse) -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
<WeakEnemy levelGap="4" adjust="0.1" />
<WeakEnemy levelGap="5" adjust="0.2" />
<WeakEnemy levelGap="6" adjust="0.3" />
<WeakEnemy levelGap="7" adjust="0.45" />
<WeakEnemy levelGap="8" adjust="0.6" />
<WeakEnemy levelGap="9" adjust="0.75" />
<WeakEnemy levelGap="10" adjust="0.9" />
<WeakEnemy levelGap="11" adjust="0.99" />
<WeakEnemy levelGap="12" adjust="0.99" />
<WeakEnemy levelGap="13" adjust="0.99" />
<WeakEnemy levelGap="14" adjust="0.99" />
<WeakEnemy levelGap="15" adjust="0.99" />
<WeakEnemy levelGap="16" adjust="0.99" />
<WeakEnemy levelGap="17" adjust="0.99" />
<WeakEnemy levelGap="18" adjust="0.99" />
<WeakEnemy levelGap="19" adjust="0.99" />
<WeakEnemy levelGap="20" adjust="0.99" />
<WeakEnemy levelGap="21" adjust="0.99" />
<WeakEnemy levelGap="22" adjust="0.99" />
<WeakEnemy levelGap="23" adjust="0.99" />
<WeakEnemy levelGap="24" adjust="0.99" />
<WeakEnemy levelGap="25" adjust="0.99" />
<WeakEnemy levelGap="26" adjust="0.99" />
<WeakEnemy levelGap="27" adjust="0.99" />
<WeakEnemy levelGap="28" adjust="0.99" />
<WeakEnemy levelGap="29" adjust="0.99" />
<WeakEnemy levelGap="30" adjust="0.999" />
<WeakEnemy levelGap="31" adjust="0.999" />
<WeakEnemy levelGap="32" adjust="0.999" />
<WeakEnemy levelGap="33" adjust="0.999" />
<WeakEnemy levelGap="34" adjust="0.999" />
<WeakEnemy levelGap="35" adjust="0.999" />
<WeakEnemy levelGap="36" adjust="0.999" />
<WeakEnemy levelGap="37" adjust="0.999" />
<WeakEnemy levelGap="38" adjust="0.999" />
<WeakEnemy levelGap="39" adjust="0.999" />
<WeakEnemy levelGap="40" adjust="0.999" />
<WeakEnemy levelGap="41" adjust="0.999" />
<WeakEnemy levelGap="42" adjust="0.999" />
<WeakEnemy levelGap="43" adjust="0.999" />
<WeakEnemy levelGap="44" adjust="0.999" />
<WeakEnemy levelGap="45" adjust="0.999" />
<WeakEnemy levelGap="46" adjust="0.999" />
<WeakEnemy levelGap="47" adjust="0.999" />
<WeakEnemy levelGap="48" adjust="0.999" />
<WeakEnemy levelGap="49" adjust="0.999" />
<WeakEnemy levelGap="50" adjust="0.9999" />
<WeakEnemy levelGap="51" adjust="0.9999" />
<WeakEnemy levelGap="52" adjust="0.9999" />
<WeakEnemy levelGap="53" adjust="0.9999" />
<WeakEnemy levelGap="54" adjust="0.9999" />
<WeakEnemy levelGap="55" adjust="0.9999" />
<WeakEnemy levelGap="56" adjust="0.9999" />
<WeakEnemy levelGap="57" adjust="0.9999" />
<WeakEnemy levelGap="58" adjust="0.9999" />
<WeakEnemy levelGap="59" adjust="0.9999" />
<WeakEnemy levelGap="60" adjust="0.9999" />
<WeakEnemy levelGap="61" adjust="0.9999" />
<WeakEnemy levelGap="62" adjust="0.9999" />
<WeakEnemy levelGap="63" adjust="0.9999" />
<WeakEnemy levelGap="64" adjust="0.9999" />
<WeakEnemy levelGap="65" adjust="0.9999" />
<WeakEnemy levelGap="66" adjust="0.9999" />
<WeakEnemy levelGap="67" adjust="0.9999" />
<WeakEnemy levelGap="68" adjust="0.9999" />
<WeakEnemy levelGap="69" adjust="0.9999" />
<WeakEnemy levelGap="70" adjust="0.9999" />
</Exp>
<!-- Since 1 is used meaningfully in the code, consult with a programmer before setting adjust to 1 -->
<!-- Experience adjustment based on level difference between monster and player (for party play) -->
<ExpParty>
<!-- The underLevelGap parameter is not used to allow "bus" (power leveling) -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
<WeakEnemy levelGap="4" adjust="0.1" />
<WeakEnemy levelGap="5" adjust="0.2" />
<WeakEnemy levelGap="6" adjust="0.3" />
<WeakEnemy levelGap="7" adjust="0.45" />
<WeakEnemy levelGap="8" adjust="0.6" />
<WeakEnemy levelGap="9" adjust="0.75" />
<WeakEnemy levelGap="10" adjust="0.9" />
<WeakEnemy levelGap="11" adjust="0.99" />
<WeakEnemy levelGap="12" adjust="0.99" />
<WeakEnemy levelGap="13" adjust="0.99" />
<WeakEnemy levelGap="14" adjust="0.99" />
<WeakEnemy levelGap="15" adjust="0.99" />
<WeakEnemy levelGap="16" adjust="0.99" />
<WeakEnemy levelGap="17" adjust="0.99" />
<WeakEnemy levelGap="18" adjust="0.99" />
<WeakEnemy levelGap="19" adjust="0.99" />
<WeakEnemy levelGap="20" adjust="0.99" />
<WeakEnemy levelGap="21" adjust="0.99" />
<WeakEnemy levelGap="22" adjust="0.99" />
<WeakEnemy levelGap="23" adjust="0.99" />
<WeakEnemy levelGap="24" adjust="0.99" />
<WeakEnemy levelGap="25" adjust="0.99" />
<WeakEnemy levelGap="26" adjust="0.99" />
<WeakEnemy levelGap="27" adjust="0.99" />
<WeakEnemy levelGap="28" adjust="0.99" />
<WeakEnemy levelGap="29" adjust="0.99" />
<WeakEnemy levelGap="30" adjust="0.999" />
<WeakEnemy levelGap="31" adjust="0.999" />
<WeakEnemy levelGap="32" adjust="0.999" />
<WeakEnemy levelGap="33" adjust="0.999" />
<WeakEnemy levelGap="34" adjust="0.999" />
<WeakEnemy levelGap="35" adjust="0.999" />
<WeakEnemy levelGap="36" adjust="0.999" />
<WeakEnemy levelGap="37" adjust="0.999" />
<WeakEnemy levelGap="38" adjust="0.999" />
<WeakEnemy levelGap="39" adjust="0.999" />
<WeakEnemy levelGap="40" adjust="0.999" />
<WeakEnemy levelGap="41" adjust="0.999" />
<WeakEnemy levelGap="42" adjust="0.999" />
<WeakEnemy levelGap="43" adjust="0.999" />
<WeakEnemy levelGap="44" adjust="0.999" />
<WeakEnemy levelGap="45" adjust="0.999" />
<WeakEnemy levelGap="46" adjust="0.999" />
<WeakEnemy levelGap="47" adjust="0.999" />
<WeakEnemy levelGap="48" adjust="0.999" />
<WeakEnemy levelGap="49" adjust="0.999" />
<WeakEnemy levelGap="50" adjust="0.9999" />
<WeakEnemy levelGap="51" adjust="0.9999" />
<WeakEnemy levelGap="52" adjust="0.9999" />
<WeakEnemy levelGap="53" adjust="0.9999" />
<WeakEnemy levelGap="54" adjust="0.9999" />
<WeakEnemy levelGap="55" adjust="0.9999" />
<WeakEnemy levelGap="56" adjust="0.9999" />
<WeakEnemy levelGap="57" adjust="0.9999" />
<WeakEnemy levelGap="58" adjust="0.9999" />
<WeakEnemy levelGap="59" adjust="0.9999" />
<WeakEnemy levelGap="60" adjust="0.9999" />
<WeakEnemy levelGap="61" adjust="0.9999" />
<WeakEnemy levelGap="62" adjust="0.9999" />
<WeakEnemy levelGap="63" adjust="0.9999" />
<WeakEnemy levelGap="64" adjust="0.9999" />
<WeakEnemy levelGap="65" adjust="0.9999" />
<WeakEnemy levelGap="66" adjust="0.9999" />
<WeakEnemy levelGap="67" adjust="0.9999" />
<WeakEnemy levelGap="68" adjust="0.9999" />
<WeakEnemy levelGap="69" adjust="0.9999" />
<WeakEnemy levelGap="70" adjust="0.9999" />
<HighestPartyMember levelGap="1" adjust="0.0" />"
<HighestPartyMember levelGap="2" adjust="0.0" />"
<HighestPartyMember levelGap="3" adjust="0.0" />"
<HighestPartyMember levelGap="4" adjust="0.1" />"
<HighestPartyMember levelGap="5" adjust="0.2" />"
<HighestPartyMember levelGap="6" adjust="0.3" />"
<HighestPartyMember levelGap="7" adjust="0.45" />"
<HighestPartyMember levelGap="8" adjust="0.6" />"
<HighestPartyMember levelGap="9" adjust="0.75" />"
<HighestPartyMember levelGap="10" adjust="0.77" />"
<HighestPartyMember levelGap="11" adjust="0.79" />"
<HighestPartyMember levelGap="12" adjust="0.81" />"
<HighestPartyMember levelGap="13" adjust="0.83" />"
<HighestPartyMember levelGap="14" adjust="0.845" />"
<HighestPartyMember levelGap="15" adjust="0.86" />"
<HighestPartyMember levelGap="16" adjust="0.875" />"
<HighestPartyMember levelGap="17" adjust="0.89" />"
<HighestPartyMember levelGap="18" adjust="0.9" />"
<HighestPartyMember levelGap="19" adjust="0.915" />"
<HighestPartyMember levelGap="20" adjust="0.925" />"
<HighestPartyMember levelGap="21" adjust="0.935" />"
<HighestPartyMember levelGap="22" adjust="0.945" />"
<HighestPartyMember levelGap="23" adjust="0.95" />"
<HighestPartyMember levelGap="24" adjust="0.956" />"
<HighestPartyMember levelGap="25" adjust="0.961" />"
<HighestPartyMember levelGap="26" adjust="0.964" />"
<HighestPartyMember levelGap="27" adjust="0.966" />"
<HighestPartyMember levelGap="28" adjust="0.968" />"
<HighestPartyMember levelGap="29" adjust="0.97" />"
<HighestPartyMember levelGap="30" adjust="0.973" />"
<HighestPartyMember levelGap="31" adjust="0.974" />"
<HighestPartyMember levelGap="32" adjust="0.975" />"
<HighestPartyMember levelGap="33" adjust="0.977" />"
<HighestPartyMember levelGap="34" adjust="0.978" />"
<HighestPartyMember levelGap="35" adjust="0.979" />"
<HighestPartyMember levelGap="36" adjust="0.9798" />"
<HighestPartyMember levelGap="37" adjust="0.9806" />"
<HighestPartyMember levelGap="38" adjust="0.9814" />"
<HighestPartyMember levelGap="39" adjust="0.9822" />"
<HighestPartyMember levelGap="40" adjust="0.983" />"
<HighestPartyMember levelGap="41" adjust="0.9836" />"
<HighestPartyMember levelGap="42" adjust="0.9842" />"
<HighestPartyMember levelGap="43" adjust="0.9848" />"
<HighestPartyMember levelGap="44" adjust="0.9854" />"
<HighestPartyMember levelGap="45" adjust="0.986" />"
<HighestPartyMember levelGap="46" adjust="0.9865" />"
<HighestPartyMember levelGap="47" adjust="0.987" />"
<HighestPartyMember levelGap="48" adjust="0.9875" />"
<HighestPartyMember levelGap="49" adjust="0.988" />"
<HighestPartyMember levelGap="50" adjust="0.9885" />"
<HighestPartyMember levelGap="51" adjust="0.9889" />"
<HighestPartyMember levelGap="52" adjust="0.9893" />"
<HighestPartyMember levelGap="53" adjust="0.9897" />"
<HighestPartyMember levelGap="54" adjust="0.9901" />"
<HighestPartyMember levelGap="55" adjust="0.9905" />"
<HighestPartyMember levelGap="56" adjust="0.9908" />"
<HighestPartyMember levelGap="57" adjust="0.9911" />"
<HighestPartyMember levelGap="58" adjust="0.9914" />"
<HighestPartyMember levelGap="59" adjust="0.9917" />"
<HighestPartyMember levelGap="60" adjust="0.992" />"
<HighestPartyMember levelGap="61" adjust="0.9922" />"
<HighestPartyMember levelGap="62" adjust="0.9924" />"
<HighestPartyMember levelGap="63" adjust="0.9926" />"
<HighestPartyMember levelGap="64" adjust="0.9928" />"
<HighestPartyMember levelGap="65" adjust="0.993" />"
<HighestPartyMember levelGap="66" adjust="0.9932" />"
<HighestPartyMember levelGap="67" adjust="0.9934" />"
<HighestPartyMember levelGap="68" adjust="0.9936" />"
<HighestPartyMember levelGap="69" adjust="0.9938" />"
<HighestPartyMember levelGap="70" adjust="0.994" />"
</ExpParty>
<!-- Experience penalty applies when a PC of a certain level range defeats a monster of a specific level range -->
<ExpLevelPenalty>
<StrongEnermy pcLowLevel="1" pcHighLevel="59" enermyLowLevel="61" enermyHighLevel="99" adjust="0.9" />
</ExpLevelPenalty>
</LevelAdjust>
<BonusExp>
<PartyBonus memberCount="1" bonusRate="0.0" />
<PartyBonus memberCount="2" bonusRate="0.2" />
<PartyBonus memberCount="3" bonusRate="0.4" />
<PartyBonus memberCount="4" bonusRate="0.6" />
<!-- Adjusted from 5 players at 0.8 to 2 in the 141217 update to encourage party play in growth-stage dungeons -->
<PartyBonus memberCount="5" bonusRate="2" />
</BonusExp>
<!-- Damage distribution rules for group hunting -->
<DamageAdjust>
<Adjust targetCount="1" normalAtk="1.000" pierceAtk="1.00" />
<Adjust targetCount="2" normalAtk="0.800" pierceAtk="0.98" />
<Adjust targetCount="3" normalAtk="0.700" pierceAtk="0.96" />
<Adjust targetCount="4" normalAtk="0.625" pierceAtk="0.94" />
<Adjust targetCount="5" normalAtk="0.575" pierceAtk="0.92" />
<Adjust targetCount="6" normalAtk="0.535" pierceAtk="0.90" />
<Adjust targetCount="7" normalAtk="0.500" pierceAtk="0.80" />
<Adjust targetCount="8" normalAtk="0.465" pierceAtk="0.70" />
<Adjust targetCount="9" normalAtk="0.435" pierceAtk="0.60" />
<Adjust targetCount="10" normalAtk="0.405" pierceAtk="0.50" />
<Adjust targetCount="11" normalAtk="0.375" pierceAtk="0.40" />
<Adjust targetCount="12" normalAtk="0.345" pierceAtk="0.30" />
<Adjust targetCount="13" normalAtk="0.325" pierceAtk="0.20" />
<Adjust targetCount="14" normalAtk="0.300" pierceAtk="0.10" />
<Adjust targetCount="15" normalAtk="0.278" pierceAtk="0.08" />
<Adjust targetCount="16" normalAtk="0.260" pierceAtk="0.05" />
<Adjust targetCount="17" normalAtk="0.244" pierceAtk="0.05" />
<Adjust targetCount="18" normalAtk="0.229" pierceAtk="0.05" />
<Adjust targetCount="19" normalAtk="0.216" pierceAtk="0.05" />
<Adjust targetCount="20" normalAtk="0.204" pierceAtk="0.05" />
<Adjust targetCount="21" normalAtk="0.194" pierceAtk="0.05" />
<Adjust targetCount="22" normalAtk="0.184" pierceAtk="0.05" />
<Adjust targetCount="23" normalAtk="0.175" pierceAtk="0.05" />
<Adjust targetCount="24" normalAtk="0.167" pierceAtk="0.05" />
<Adjust targetCount="25" normalAtk="0.159" pierceAtk="0.05" />
<Adjust targetCount="26" normalAtk="0.152" pierceAtk="0.05" />
<Adjust targetCount="27" normalAtk="0.146" pierceAtk="0.05" />
<Adjust targetCount="28" normalAtk="0.140" pierceAtk="0.05" />
<Adjust targetCount="29" normalAtk="0.135" pierceAtk="0.05" />
<Adjust targetCount="30" normalAtk="0.130" pierceAtk="0.05" />
<Adjust targetCount="31" normalAtk="0.125" pierceAtk="0.05" />
<Adjust targetCount="32" normalAtk="0.120" pierceAtk="0.05" />
</DamageAdjust>
<MpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
<HpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
<StBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
<DrainMpSpread warrior="3.000" lancer="3.000" slayer="2.000" berserker="3.000" archer="2.500" sorcerer="2.308" priest="1.000" elementalist="1.000" soulless="3.000" engineer="2.500" />
<HealAdjust warrior="0" lancer="0" slayer="0" berserker="0" archer="0" sorcerer="0" priest="0.001" elementalist="0.001" soulless="0" engineer="0" />
<DefenceDamageAdjust warrior="0.3" lancer="0.3" slayer="0.3" berserker="0.3" archer="0.3" sorcerer="0.3" priest="0.3" elementalist="0.3" soulless="0.3" engineer="0.3" />
<ReactionResBasic incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
<ReactionResMini incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
<VendingMachine defaultSellTaxRate="0.5" defaultBuyTaxRate="0.5" />
<VillagePos>
<Tomb desc="무덤좌표" pos="115348.5625,-15305.6914,3444.0391" radius="100" areaName="ANC_A_P" />
<Tomb desc="두번째무덤" pos="116198.1563,-15004.4980,3393.6914" radius="100" areaName="ANC_A_P" />
<!-- Traveler's Book: Adds teleport points beyond Pegasus landing sites for town movement! -->
<!-- FakePegasusPoint region="Location name (ID from StrSheet_Region.xml)" continent="Continent ID" pos="Coordinates" !-->
<!-- Irka -->
<FakePegasusPoint region="183002" continent="7031" pos="21222,5919,6216" />
<!-- 원시의 땅 - 아논 피난 캠프 -->
<FakePegasusPoint region="172111" continent="7031" pos="-3861,-22613,603" />
<!-- 바라카니아 구릉지 - 바라카니아 경제인 연합 -->
<FakePegasusPoint region="182002" continent="7031" pos="6805,-11892,1579" />
<!-- 고대 바라카 유적터 - 바라카 수비대 캠프 -->
<FakePegasusPoint region="181009" continent="7031" pos="27768,-10328,3627" />
<!-- 제국의 땅 - 연합군 북부 주둔지 캠프 -->
<FakePegasusPoint region="19112" continent="7031" pos="44184,28630,7567" />
</VillagePos>
<!-- Death and Resurrection System! -->
<!-- Customization item destruction probability / Condition value reduction amount / Auto-resurrection wait time / HP recovery amount upon resurrection! -->
<Death delRateCustomizeItem="0.1" dimConditionValue="100">
<ConditionPenalty pcLevelOver="1" pcLevelUnder="10" conditionPenalty="10" />
<ConditionPenalty pcLevelOver="11" pcLevelUnder="13" conditionPenalty="15" />
<ConditionPenalty pcLevelOver="14" pcLevelUnder="15" conditionPenalty="30" />
<ConditionPenalty pcLevelOver="16" pcLevelUnder="18" conditionPenalty="45" />
<ConditionPenalty pcLevelOver="19" pcLevelUnder="20" conditionPenalty="60" />
<ConditionPenalty pcLevelOver="21" pcLevelUnder="23" conditionPenalty="75" />
<ConditionPenalty pcLevelOver="24" pcLevelUnder="27" conditionPenalty="80" />
<ConditionPenalty pcLevelOver="28" pcLevelUnder="65" conditionPenalty="100" />
</Death>
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" /> <!-- Clemency -->
<Guard>
<Tenure>28</Tenure>
</Guard>
<!--
sendParcelTax : Fee for sending a parcel without attached items (Gold).
sendPresentParcelTax : Fee rate for sending a parcel with attached items.
sendEscrowParcelTax : Fee rate for sending a parcel with escrow items.
escrowReturnWait : Waiting time before an escrow parcel is automatically returned.
expireDay : Mail expiration period (days). The mail is automatically deleted after the set period from the sent date.
expireBeginDate : The actual start time when mail deletion takes place.
-->
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2024/12/31" />
<!-- Parameters related to secondary characters -->
<!-- The maximum level allowed on the test server is said to be 58. -->
<UserLevelLimit value="65" />
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
<CharacterChange needEp="10" />
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
<Warehouse accountCommisionDuration="604800">
<Commission minLevel="1" maxLevel="10" commission="100" />
<Commission minLevel="11" maxLevel="20" commission="200" />
<Commission minLevel="21" maxLevel="30" commission="300" />
<Commission minLevel="31" maxLevel="40" commission="400" />
<Commission minLevel="41" maxLevel="50" commission="500" />
</Warehouse>
<!-- The guild warehouse also requires a fee, similar to the account warehouse. -->
<!-- The period of use after paying a fee is 7 days = 60 * 60 * 24 * 7 = 604800 -->
<Guildwarehouse guildCommisionDuration="604800">
<Commission commision="30000" />
</Guildwarehouse>
<!-- Configuration for the maximum number of items stackable in a single warehouse slot -->
<!-- Currently, up to 200 stackable items can be stored in a single slot. -->
<WarehouseConfig maxItemAmount="10000" />
<!-- Restrictions when creating a guild -->
<!-- requiredCharLevel: The character applying to create a guild must be at least level 8 -->
<!-- requiredMoney: Money required to create a guild -->
<CreateGuild requiredCharLevel="8" requiredMoney="3000" />
<!-- Guild rejoin cooldown (in hours) -->
<GuildJoin reJoinCoolTime="6" />
<!-- When applying cooldowns to system menus like Emergency Escape to the nearest town -->
<!-- The cooldown for Emergency Escape to the nearest town is 30 minutes = 30 * 60 = 1800 -->
<!-- The Emergency Escape cooldown has been moved to AccountTrait -->
<CoolTime />
<!-- Chat Settings -->
<ChatConfig>
<GuardChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
<NormalChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
<BargainChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
<PartySearchChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
<RoleplayChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
<SocialChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
<GeneralChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
<ChatSound whisperSoundId="2001" noticeSoundId="2089" />
<UnionChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
</ChatConfig>
<!-- Movement configuration values
airFriction Air resistance, used to reduce x and y velocity when falling. Should be greater than 0 and less than 10.
fallingStartHeight="20" Height at which falling begins.
fallingAngle="55" Angle at which falling begins.
Falling occurs when both fallingStartHeight and fallingAngle conditions are met.
fallingSpeed="600" Maximum falling speed.
fallingDamageHeight="200" Height difference at which fall damage starts to apply.
fallingLandingMotionHeight="100" Height difference at which landing motion starts.
jumpHeight="40" Maximum jump height.
jumpDuration="800" Jump duration (milliseconds).
jumpFallingStartHeight="30" Height at which falling begins during a jump. Must be greater than or equal to fallingStartHeight.
climbingSpeed="30" Climbing speed.
initialJumpVelocity = 4.f * jumpHeight / jumpDuration
fallingAcceleration (also during jump) = -2.f * initialJumpVelocity / jumpDuration
damageUnitHeight= "1250" (50m) Minimum and unit height for fall damage, 300 (12m).
hpDecreaseRatePerUnit HP reduction rate per fall damage unit.
-->
<MoveConfig userSpeedMax="240" airFriction="1.5" fallingStartHeight="50" fallingAngle="55" fallingSpeed="600" fallingDamageHeight="400" fallingLandingMotionHeight="80" jumpHeight="50" jumpDuration="800" jumpFallingStartHeight="100" climbingSpeed="60" climbingRange="200" damageUnitHeight="30" hpDecreaseRatePerUnit="0.03" swimmingAbnormalityId="999999" swimmingAbnormalityIdForPopori="905000" jumpReactionRate="1.0" jumpReactionType="2" />
<!-- Follow System
If the current follow target is closer than minFollowDistanceThreshold, movement stops.
If the current follow target moves farther than maxFollowDistanceThreshold, following resumes.
If the current follow target exceeds giveupFollowDistanceThreshold, following is abandoned.
If the target is closer than arriveDistanceThreshold, it is considered arrived (only used when AutoPilotType_Pos in S1AutoPilotHandler).
-->
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
<SwimStartDepthList>
<SwimStartDepth race="human" gender="male" height="37" />
<SwimStartDepth race="human" gender="female" height="33" />
<SwimStartDepth race="highelf" gender="male" height="38" />
<SwimStartDepth race="highelf" gender="female" height="34" />
<SwimStartDepth race="aman" gender="male" height="40" />
<SwimStartDepth race="aman" gender="female" height="39" />
<SwimStartDepth race="castanic" gender="male" height="34" />
<SwimStartDepth race="castanic" gender="female" height="29" />
<SwimStartDepth race="popori" gender="male" height="23" />
<SwimStartDepth race="popori" gender="female" height="25" />
<SwimStartDepth race="baraka" gender="male" height="41" />
</SwimStartDepthList>
<!-- Guild Level Maintenance Duration
Currently set to 10 minutes for testing.
Later, it should be set to 14 days here (in seconds).
"extend" defines the extension period for guild level maintenance.
If set to 300, it allows extension payments 5 minutes before expiration.
-->
<GuildLevel expire="1209600" extend="86400" />
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
<!-- When purchasing an item instantly in the tCat auction house, a 15% fee is applied. -->
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
<NpcHpRange max="1.0" min="0.9" adjustAtk="0.8" />
<NpcHpRange max="0.9" min="0.8" adjustAtk="0.835" />
<NpcHpRange max="0.8" min="0.7" adjustAtk="0.870" />
<NpcHpRange max="0.7" min="0.6" adjustAtk="0.905" />
<NpcHpRange max="0.6" min="0.5" adjustAtk="0.940" />
<NpcHpRange max="0.5" min="0.4" adjustAtk="0.975" />
<NpcHpRange max="0.4" min="0.3" adjustAtk="1.0" />
<NpcHpRange max="0.3" min="0.2" adjustAtk="1.035" />
<NpcHpRange max="0.2" min="0.1" adjustAtk="1.070" />
<NpcHpRange max="0.1" min="0.0" adjustAtk="1.105" />
</AdjustAtkByNpcHp>
<AdjustAtkByTargetHp fullHpAdjustAtk="1.0">
<TargetHpRange max="1.0" min="0.95" adjustAtk="1.0" />
<TargetHpRange max="0.95" min="0.9" adjustAtk="1.04" />
<TargetHpRange max="0.9" min="0.85" adjustAtk="1.08" />
<TargetHpRange max="0.85" min="0.8" adjustAtk="1.12" />
<TargetHpRange max="0.8" min="0.75" adjustAtk="1.16" />
<TargetHpRange max="0.75" min="0.7" adjustAtk="1.2" />
<TargetHpRange max="0.7" min="0.65" adjustAtk="1.24" />
<TargetHpRange max="0.65" min="0.6" adjustAtk="1.28" />
<TargetHpRange max="0.6" min="0.55" adjustAtk="1.32" />
<TargetHpRange max="0.55" min="0.5" adjustAtk="1.36" />
<TargetHpRange max="0.5" min="0.45" adjustAtk="1.42" />
<TargetHpRange max="0.45" min="0.4" adjustAtk="1.46" />
<TargetHpRange max="0.4" min="0.35" adjustAtk="1.5" />
<TargetHpRange max="0.35" min="0.3" adjustAtk="1.54" />
<TargetHpRange max="0.3" min="0.25" adjustAtk="1.58" />
<TargetHpRange max="0.25" min="0.2" adjustAtk="1.62" />
<TargetHpRange max="0.2" min="0.15" adjustAtk="1.66" />
<TargetHpRange max="0.15" min="0.1" adjustAtk="1.7" />
<TargetHpRange max="0.1" min="0.05" adjustAtk="1.74" />
<TargetHpRange max="0.05" min="0.0" adjustAtk="1.78" />
</AdjustAtkByTargetHp>
<!-- Damage adjustment function based on current HP: Warrior - Furious Strike -->
<AdjustAtkByOwnerHp1 fullHpAdjustAtk="0.3">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.3" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.6" />
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.9" />
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.15" />
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.3" />
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.5" />
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.65" />
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.85" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp1>
<!-- Damage adjustment function based on current HP: Warrior - Grit Combo -->
<AdjustAtkByOwnerHp2 fullHpAdjustAtk="0.8">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.8" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.85" />
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.95" />
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.10" />
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.15" />
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.20" />
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.25" />
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.30" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.35" />
</AdjustAtkByOwnerHp2>
<!-- Damage adjustment function based on current HP: Berserker - All Skills -->
<AdjustAtkByOwnerHp3 fullHpAdjustAtk="1.0">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="1.0" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="1.0" />
<OwnerHpRange max="0.8" min="0.7" adjustAtk="1.0" />
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.0" />
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.0" />
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.0" />
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.0" />
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.0" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.0" />
</AdjustAtkByOwnerHp3>
<AdjustAtkByOwnerSt id="0" fullStAdjustAtk="1.5">
<OwnerStRange max="1.0" min="0.95" adjustAtk="1.25" />
<OwnerStRange max="0.95" min="0.9" adjustAtk="1.2325" />
<OwnerStRange max="0.9" min="0.85" adjustAtk="1.215" />
<OwnerStRange max="0.85" min="0.8" adjustAtk="1.1975" />
<OwnerStRange max="0.8" min="0.75" adjustAtk="1.18" />
<OwnerStRange max="0.75" min="0.7" adjustAtk="1.1625" />
<OwnerStRange max="0.7" min="0.65" adjustAtk="1.145" />
<OwnerStRange max="0.65" min="0.6" adjustAtk="1.1275" />
<OwnerStRange max="0.6" min="0.55" adjustAtk="1.11" />
<OwnerStRange max="0.55" min="0.5" adjustAtk="1.0925" />
<OwnerStRange max="0.5" min="0.45" adjustAtk="1.075" />
<OwnerStRange max="0.45" min="0.4" adjustAtk="1.0575" />
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.0225" />
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.005" />
<OwnerStRange max="0.3" min="0.25" adjustAtk="0.9875" />
<OwnerStRange max="0.25" min="0.2" adjustAtk="0.97" />
<OwnerStRange max="0.2" min="0.15" adjustAtk="0.9525" />
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.935" />
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.9175" />
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.9" />
</AdjustAtkByOwnerSt>
<AdjustAtkByOwnerSt id="1" fullStAdjustAtk="4.4">
<OwnerStRange max="1.0" min="0.95" adjustAtk="4.4" />
<OwnerStRange max="0.95" min="0.9" adjustAtk="4.2" />
<OwnerStRange max="0.9" min="0.85" adjustAtk="3.9" />
<OwnerStRange max="0.85" min="0.8" adjustAtk="3.7" />
<OwnerStRange max="0.8" min="0.75" adjustAtk="3.5" />
<OwnerStRange max="0.75" min="0.7" adjustAtk="3.3" />
<OwnerStRange max="0.7" min="0.65" adjustAtk="3.1" />
<OwnerStRange max="0.65" min="0.6" adjustAtk="2.9" />
<OwnerStRange max="0.6" min="0.55" adjustAtk="2.7" />
<OwnerStRange max="0.55" min="0.5" adjustAtk="2.5" />
<OwnerStRange max="0.5" min="0.45" adjustAtk="2.3" />
<OwnerStRange max="0.45" min="0.4" adjustAtk="2.1" />
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.9" />
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.7" />
<OwnerStRange max="0.3" min="0.25" adjustAtk="1.5" />
<OwnerStRange max="0.25" min="0.2" adjustAtk="1.3" />
<OwnerStRange max="0.2" min="0.15" adjustAtk="1.1" />
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.9" />
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.7" />
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.5" />
</AdjustAtkByOwnerSt>
<!-- If no specific cancel setting is defined per motion, the defaultCancelTime value is automatically used (client-side value). -->
<ReactionCancel defaultCancelTime="500">
<ReactionMotion id="3" moveCancelTime="700" />
</ReactionCancel>
<!-- Abnormal status applied when hit from behind. -->
<RearHitEffect>
<ByPlayer abnormalId="90" prob="0" />
<ByMonster abnormalId="90" prob="0" />
</RearHitEffect>
<!-- UserData Attack Speed / WorldData Attack Speed = Attack Speed Ratio -->
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
<!-- levelDiff <= easyMax : EASY -->
<!-- easyMax < levelDiff <= normalMax : NORMAL -->
<!-- normalMax < levelDiff <= hardMax : HARD -->
<!-- hardMax < levelDiff : VERYHARD -->
<QuestDifficultyByLevelDiff easyMax="-1" normalMax="0" hardMax="2" />
<!-- Minimum contribution required to acquire the quest flag -->
<Quest minContributionRatioForNpcKillFlag="0.51" autoQuestShareToParty="true" />
<ChapterHouse maxTabCount="4" />
<!-- Various parameters used for item enhancement
progressTime : Enhancement duration (cancelable period) in seconds
socialOnProgress : References the last two digits of the ID in UserSocialData.xml (social interaction during enhancement)
socialOnSuccess : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement success)
socialOnFail : References the last two digits of the ID in UserSocialData.xml (social interaction on enhancement failure)
effectOnProgress : Effect package name during enhancement
effectOnSuccess : Effect package name on enhancement success
effectOnFail : Effect package name on enhancement failure
rareGrade : References the value of ItemTemplate/rareGrade
revisionRate : Adjustment factor
ScrollItemRevision : Adjusts success or nullification rates depending on the type of scroll used in enhancement
-->
<EnchantIni>
<Resource progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" effectOnProgress="" effectOnSucess="" effectOnFail="" />
<RareItemRevision>
<Revision rareGrade="0" revisionRate="1" />
<Revision rareGrade="1" revisionRate="3" />
<Revision rareGrade="2" revisionRate="5" />
<Revision rareGrade="3" revisionRate="8" />
</RareItemRevision>
<ScrollItemRevision>
<!--
Enhancement items planned for long-term phase-out will have their maxUsableRank limited to level 5 (the maximum level as of the first half of 2014), making them unusable for the highest-tier equipment introduced in the summer 2014 update.
//-->
<!-- Reinforcement (Planned for long-term elimination) //-->
<Revision itemTemplateId="15" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Alkahest //-->
<Revision itemTemplateId="446" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Refined Alkahest //-->
<Revision itemTemplateId="94201" minUseableRank="1" maxUseableRank="1" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 1 Alkahest //-->
<Revision itemTemplateId="94202" minUseableRank="1" maxUseableRank="2" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 2 Alkahest //-->
<Revision itemTemplateId="94203" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 3 Alkahest //-->
<Revision itemTemplateId="94204" minUseableRank="1" maxUseableRank="4" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 4 Alkahest //-->
<Revision itemTemplateId="94205" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 5 Alkahest //-->
<Revision itemTemplateId="94206" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 6 Alkahest //-->
<Revision itemTemplateId="447" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- Depleted Masterwork Alkahest //-->
<Revision itemTemplateId="448" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Bound Refined Alkahest //-->
<Revision itemTemplateId="52" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- Sturdy Alkahest //-->
<Revision itemTemplateId="430" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- Federation Supply: Sturdy Alkahest //-->
<Revision itemTemplateId="53" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="0" grade="1" />
<!-- Retro Alkahest //-->
<Revision itemTemplateId="58" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 축복받은 꿈의 파편 (No exist) //-->
<Revision itemTemplateId="70" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- Alkahest of Perfect Training (Summon: Bay Gelding) //-->
<Revision itemTemplateId="70102" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- Extensive Alkahest //-->
<Revision itemTemplateId="70139" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- Veteran's Extensive Alkahest //-->
<Revision itemTemplateId="70141" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" />
<!-- Rare Alkahest //-->
<Revision itemTemplateId="100501" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="1" grade="1" />
<!-- 보급품 : 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="139496" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="139497" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 축복받은 빛의 단련의 가루 (일본 완전한 단련의 가루) //-->
<Revision itemTemplateId="180859" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- Premium Alkahest -->
<Revision itemTemplateId="178812" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- Valuable Alkahest -->
<Revision itemTemplateId="100502" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 러시아 완단 -->
<Revision itemTemplateId="212744" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- Premium: Extensive Alkahest -->
<Revision itemTemplateId="212745" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- Premium: Rare Alkahest -->
<Revision itemTemplateId="212746" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- Premium: Valuable Alkahest -->
<Revision itemTemplateId="212742" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" grade="0" />
<!-- Premium: Refined Alkahest -->
<Revision itemTemplateId="212743" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" grade="0" canAwaken="TRUE" />
<!-- Premium: Masterwork Alkahest -->
<Revision itemTemplateId="213356" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Tier 6 Alkahest -->
<Revision itemTemplateId="91120" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Godly Alkahest -->
<Revision itemTemplateId="91121" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- Refined Godly Alkahest //-->
<Revision itemTemplateId="151666" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- Veteran Masterwork Alkahest //-->
</ScrollItemRevision>
</EnchantIni>
<SkillConfig>
<DisableCategory id="1017" />
<!-- 검투사 회오리 베기 -->
<DisableCategory id="1023" />
<!-- 검투사 반격 뒤돌리기 -->
<DisableCategory id="1031" />
<!-- 검투사 파열 -->
<DisableCategory id="147" />
<!-- 검투사 쌍검 방어 -->
<DisableCategory id="2023" />
<!-- 창기사 연쇄 포획 -->
<DisableCategory id="143" />
<!-- 궁수 속사의 연쇄 1타 전용 -->
<DisableInDungeon id="8011" />
<!-- 정령사 동료소환 -->
<DisableInDungeon id="7013" />
<!-- 사제 캠프 귀환 -->
<DisableInDungeon id="7014" />
<!-- 사제 동료소환 -->
<DisableCategory id="700" />
<!-- 마공사 디스펜서 조정 스킬 -->
<DisableCategory id="701" />
<!-- 마공사 센트리타워 조정 스킬 -->
<DisableInDungeon id="909002" />
<!-- 포포리 종특 -->
<DisableInDungeon id="910002" />
<!-- 엘린 종특 -->
<DisableInDungeon id="7149" />
<!-- 연맹 전용 전투깃발 카테고리 -->
<DisableInDungeon id="150" />
<!-- 연맹 소환 몬스터 카테고리 -->
<DisableInDungeon id="151" />
<!-- 군단의조력자 소환 카테고리 -->
<DisableInDungeon id="8614" />
<!-- 연맹 폭탄 아이템류 카테고리 -->
<DisableInDungeon id="9992" />
<!-- 여행자의 책 : 장소 이동 -->
<DisableInBattleField id="8011" />
<!-- 정령사 동료소환 -->
<DisableInBattleField id="7013" />
<!-- 사제 캠프 귀환 -->
<DisableInBattleField id="7014" />
<!-- 사제 동료소환 -->
<DisableInBattleField id="7039" />
<!-- 사제 부활의 가호 -->
<DisableInBattleField id="8012" />
<!-- 사제 환생의 축복 -->
<DisableInBattleField id="9991" />
<!-- 전장 보상스킬 살의 -->
<DisableInBattleField id="911002" />
<!-- 바라카 종특 -->
<DisableInBattleField id="905002" />
<!-- 아만 남 종특 -->
<DisableInBattleField id="906002" />
<!-- 아만 여 종특 -->
<DisableInBattleField id="907002" />
<!-- 케스타닉 남 종특 -->
<DisableInBattleField id="908002" />
<!-- 케스타닉 여 종특 -->
<DisableInBattleField id="909002" />
<!-- 포포리 종특 -->
<DisableInBattleField id="910002" />
<!-- 포포리 종특 -->
<DisableInBattleField id="903002" />
<!-- 하이엘프 남 종특 -->
<DisableInBattleField id="904002" />
<!-- 하이엘프 여 종특 -->
<DisableInBattleField id="901002" />
<!-- 휴먼 남 종특 -->
<DisableInBattleField id="902002" />
<!-- 휴먼 여 종특 -->
<DisableInBattleField id="909003" />
<!-- 포포리 종특 -->
<DisableInBattleField id="910003" />
<!-- 포포리종특 -->
<DisableInBattleField id="7149" />
<!-- 연맹 전용 전투깃발 카테고리 -->
<DisableInBattleField id="7150" />
<!-- 연맹 간부 전용 소모성 아이템 -->
<DisableInBattleField id="150" />
<!-- 연맹 소환 몬스터 카테고리 -->
<DisableInBattleField id="151" />
<!-- 군단의조력자 소환 카테고리 -->
<!-- 강화탄 활성화 카테고리 -->
<DisableInBattleField id="9992" />
<DisableInBattleField id="11111" />
<!---->
<DisableInBattleField id="11112" />
<!-- 연맹 귀환 스킬 -->
<!-- 대도시 귀환 관련 스킬 -->
<DisableInBattleField id="906001" />
<DisableInBattleField id="909001" />
<DisableInBattleField id="905001" />
<DisableInBattleField id="911001" />
<DisableInBattleField id="908001" />
<DisableInBattleField id="907001" />
<DisableInBattleField id="904001" />
<DisableInBattleField id="903001" />
<DisableInBattleField id="902001" />
<DisableInBattleField id="901001" />
<DisableInBattleField id="910001" />
<!-- 연맹영지 사용불가 스킬 -->
<DisableInLawlessArea id="7013" />
<!-- 사제 캠프 귀환 -->
<DisableInLawlessArea id="9992" />
<!-- 여행자의 책 : 장소 이동 -->
<!-- 자동 토글 off 스킬 for 녹탄 -->
<AutoToggleOffSkill id="8400010" />
<AutoToggleOffSkill id="8400070" />
<AutoToggleOffSkill id="8400090" />
<AutoToggleOffSkill id="8400110" />
<AutoToggleOffSkill id="8400050" />
</SkillConfig>
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129,9057,9757" />
<!-- Dungeon Reset Order (Set a dungeon that cannot be reset with a Dungeon Reset Scroll) -->
<!-- Requirements for engraving items -->
<SealItem socialOnProgress="37" socialOnSuccess="20"></SealItem>
<CriticalSoundConfig>
<CriticalSound class="warrior" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="lancer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="slayer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="berserker" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="sorcerer" soundCue="" />
<CriticalSound class="archer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="priest" soundCue="" />
<CriticalSound class="elementalist" soundCue="" />
<CriticalSound class="soulless" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="engineer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
</CriticalSoundConfig>
<UserTeleportConfig defaultActionScriptId="40000" />
<GuildRecommendation numberLimit="1" coolTime="24" minLevel="10" />
<!-- The cooldown unit for guild recommendations is in hours. -->
<UserHpRecovery recoveryInterval="3000" recoveryRate="0.005" />
<SoloAdjust>
<Adjust class="Warrior" atkRatio="1.2" defRatio="0.8" />
<Adjust class="Lancer" atkRatio="1.2" defRatio="1" />
<Adjust class="Slayer" atkRatio="1" defRatio="0.6" />
<Adjust class="Archer" atkRatio="1" defRatio="0.71" />
<Adjust class="Berserker" atkRatio="1" defRatio="0.58" />
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.58" />
<Adjust class="Elementalist" atkRatio="2" defRatio="0.46" />
<Adjust class="Priest" atkRatio="2" defRatio="0.44" />
<Adjust class="Soulless" atkRatio="1" defRatio="0.6" />
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
</SoloAdjust>
<!-- Used for medium solo encounters -->
<!-- Applied only to specific monsters from the default setting. -->
<LightPartyAdjust>
<Adjust class="Warrior" atkRatio="1" defRatio="1" />
<Adjust class="Lancer" atkRatio="1" defRatio="1" />
<Adjust class="Slayer" atkRatio="1" defRatio="1" />
<Adjust class="Archer" atkRatio="1" defRatio="1" />
<Adjust class="Berserker" atkRatio="1" defRatio="0.8" />
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.46" />
<Adjust class="Elementalist" atkRatio="1.5" defRatio="0.46" />
<Adjust class="Priest" atkRatio="1.5" defRatio="0.44" />
<Adjust class="Soulless" atkRatio="1" defRatio="0.8" />
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
</LightPartyAdjust>
<LinkGuide>
<DeleteLink range="50" />
</LinkGuide>
<!-- Jungle processing. Referenced by both client and server. -->
<MiniReactionPush>
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
<Target type="small" distance="25" initVel="175" initAcc="-125" duration="180" />
<Target type="medium" distance="25" initVel="175" initAcc="-125" duration="180" />
<!-- <Target type="large" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
</MiniReactionPush>
<PCCollisionCheckInAction distance="130" thresholdSpeed="250"></PCCollisionCheckInAction>
<Petition>
<Terapedia url="http://tera.hangame.com/helpdesk/faq.nhn" />
</Petition>
<!-- This is used when expanding inventory with money by clicking on the NPC menu of an NPC specified with ExtendInven in VillagerMenu.xml.
You can only expand as much as the available extend steps allow.
If there are up to 2 steps, you can click up to 2 times to expand the inventory with money. -->
<ExtendInven>
<extend step="1" cost="1500" />
<extend step="2" cost="30000" />
<extend step="3" cost="800000" />
<extend step="4" cost="1000000" />
</ExtendInven>
<!-- Debuff abnormal status balancing -->
<AbnormalFormulaAdjust statAdjustConst="2">
<MultiHitAdjust id="1" baseRate0="1.0" toTargetCount1="3" baseRate1="0.85" toTargetCount2="6" baseRate2="0.5" />
<MultiHitAdjust id="2" baseRate0="1.0" toTargetCount1="2" baseRate1="0.80" toTargetCount2="7" baseRate2="0.5" />
<MultiHitAdjust id="3" baseRate0="1.0" toTargetCount1="2" baseRate1="0.90" toTargetCount2="6" baseRate2="0.5" />
<MultiHitAdjust id="4" baseRate0="1.0" toTargetCount1="2" baseRate1="0.70" toTargetCount2="4" baseRate2="0.5" />
<!-- 검투사 - 충격의 외침 -->
<MultiHitAdjust id="5" baseRate0="1.0" toTargetCount1="3" baseRate1="1.00" toTargetCount2="6" baseRate2="1.0" />
<!-- 창기사 -작살 사슬 -->
<MultiHitAdjust id="6" baseRate0="1.0" baseTime0="1.0" toTargetCount1="2" baseRate1="0.90" baseTime1="0.5" toTargetCount2="3" baseRate2="0.8" baseTime2="0.25" />
<!-- PVP Abnormal Status Duration Reduction -->
</AbnormalFormulaAdjust>
<!-- Small monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- Standard monsters: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage was applied at 0.85x;
if hit at 400uu (16m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- Medium monsters: If hit by an instant shot at a distance of 425uu~437uu (17~17.5m), final damage was applied at 0.85x;
if hit at 437uu (17.5m) or more, it was applied at 0.7x → changed to 1x for all cases -->
<!-- PC: If hit by an instant shot at a distance of 350uu~400uu (14~16m), final damage is applied at 0.85x;
if hit at 400uu (16m) or more, it is applied at 0.7x -->
<RangeHitDamageAdjust>
<RangeAdjust type="small" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="medium" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="large" distOver1="425" damageRate1="1.00" distOver2="437" damageRate2="1.0" />
<RangeAdjust type="player" distOver1="350" damageRate1="0.85" distOver2="400" damageRate2="0.7" />
</RangeHitDamageAdjust>
<!-- Damage increase/decrease based on distance -->
<DistanceDamageRates>
<DistanceDamageRate type="small" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
<DistanceDamageRate type="medium" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
<DistanceDamageRate type="large" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
<DistanceDamageRate type="player" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
</DistanceDamageRates>
<ItemSkill weaponPower="1">
<Pve statAtk="1" statReaction="1" statAbnormality="1" />
<Pvp statAtk="1" statReaction="1" statAbnormality="1" />
</ItemSkill>
<!-- Skill acquisition level adjustment: In the case below, a 3% increase bonus per level -->
<TotalAtkBonusPerLevel atkRate="0.035" />
<!-- Countdown in seconds before emergency escape is executed -->
<!-- Referenced only by the client -->
<NearTown countDownSec="10" />
<!-- Point settings for different playstyles to prevent mob farming -->
<AggroTargetLimit largeSizePoint="10" mediumSizePoint="2" smallSizePoint="2" maximumPoint="200">
<ChannelTypeLimit channelType="dungeon" largeSizePoint="1" mediumSizePoint="1" smallSizePoint="1" maximumPoint="1000" />
</AggroTargetLimit>
<!-- Defense Improvement Parameters -->
<CostDefence recoveryRate="1.0" npcSmall="0.7" npcMedium="0.65" npcLarge="0.1" player="0.3" elseCreature="0.01" reactionMotionId="2" />
<!-- Threshold value to reset status when a skill fails to hit the target due to terrain or other factors -->
<MonsterSkillMissLimit count="7" />
<!-- Appearance change system configuration values -->
<ChangeLook value="0.1" progressTime="5" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- Dye system configuration values -->
<ChangeColor progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- Abnormality per Level -->
<LevelBuff enable="false">
<Buff startLevel="1" endLevel="58" abnormalityId="4511" /> <!-- Rapid XP -->
</LevelBuff>
<!-- PvE Server exception handling -->
<PvEServer>
<MerchantVillagerException menuId="120" />
<QuestException questId="7289,7299" />
<GuardPolicyException policyId="1" />
</PvEServer>
<!-- Limited access opening -->
<RestrictionOpenList>
<RestrictionOpen level="1">
<PegasusException pegasusId="21,29,30" />
<BuyListException itemId="141,142,151,159" /> <!-- Castanica Teleport Scroll, Balderon Teleport Scroll, Allemantheia Teleport Scroll, Kaiator Teleport Scroll -->
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
<CollectionException>
<ContinentList>
<Continent continentId="7004">
<Territory territoryId="1,116,125,126" />
</Continent>
</ContinentList>
</CollectionException>
</RestrictionOpen>
<RestrictionOpen level="2">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
<HuntingZoneException hzId="1" />
</RestrictionOpen>
<RestrictionOpen level="3">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" /> <!-- Slaying Rhomb, Focused Rhomb -->
<HuntingZoneException hzId="2" />
</RestrictionOpen>
</RestrictionOpenList>
<UnidentifyScroll>
<Item id="93" failRate="0" upgradeRate="0" grade="0" />
<!-- Common Enigmatic Scroll -->
<Item id="94" failRate="0.05" upgradeRate="0.35" grade="0" />
<!-- Intricate Enigmatic Scroll -->
<Item id="71" failRate="0" upgradeRate="0.25" grade="1" />
<!-- Master Enigmatic Scroll -->
<Item id="398" failRate="0" upgradeRate="0.25" grade="1" />
<!-- Federation Enigmatic Scroll -->
<Item id="100717" failRate="0" upgradeRate="0" grade="0" />
<!-- 일본 연합보급품: 일반 재봉인 주문서 -->
<Item id="94000" failRate="0" upgradeRate="0" grade="2" />
<!-- Blessed Enigmatic Scroll -->
<Item id="100976" failRate="0" upgradeRate="0" grade="2" />
<!-- JPN 전용 축태고 //-->
<Item id="139710" failRate="0" upgradeRate="0" grade="2" />
<!-- [Event] Blessed Enigmatic Scroll -->
<Item id="94001" failRate="0" upgradeRate="0" grade="3" />
<!-- Noble Enigmatic Scroll -->
<Item id="149059" failRate="0" upgradeRate="0" grade="3" />
<!-- [이벤트용] 빛태고 (거래불가능) //-->
<Item id="100977" failRate="0" upgradeRate="0" grade="3" />
<!-- JPN 전용 빛태고 //-->
<!-- 북미 빛/축태고 -->
<Item id="181961" failRate="0" upgradeRate="0" grade="2" />
<!-- Blessed Enigmatic Scroll -->
<Item id="181962" failRate="0" upgradeRate="0" grade="3" />
<!-- Noble Enigmatic Scroll -->
<!-- 유럽 빛/축태고 -->
<Item id="179885" failRate="0" upgradeRate="0" grade="2" />
<!-- Blessed Enigmatic Scroll -->
<Item id="179886" failRate="0" upgradeRate="0" grade="3" />
<!-- Noble Enigmatic Scroll -->
<!-- 러시아 봉인 재봉인 주문서 -->
<Item id="212747" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<Item id="212748" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<Item id="212733" failRate="0" upgradeRate="0" grade="0" />
<!-- 일반 재봉인 주문서 //-->
<Item id="212731" failRate="0" upgradeRate="0.25" grade="1" />
<!-- 완태고 //-->
<!-- 대만 EVT 일반 재봉인 주문서 -->
<Item id="220359" failRate="0" upgradeRate="0" grade="0" />
</UnidentifyScroll>
<!-- Homunculus advertisement message editability; spawn restriction if an NPC is nearby -->
<Homunculus promotionMemo="true" limitSpawnLange="75" />
<!-- Dungeon reset time (5 AM) -->
<Dungeon resetTime="5" />
<!-- BattleField reset time (5 AM) -->
<BattleField resetTime="5" />
<!-- Function to adjust damage based on current HP: Enhancement Crystal -->
<!-- The "type" value must be used sequentially starting from 0 ### -->
<AdjustAtkByOwnerHpList>
<AdjustAtkByOwnerHp type="0" fullHpAdjustAtk="0.3">
<HpRange max="1.0" min="0.9" adjustAtk="0.3" />
<HpRange max="0.9" min="0.8" adjustAtk="0.6" />
<HpRange max="0.8" min="0.7" adjustAtk="0.9" />
<HpRange max="0.7" min="0.6" adjustAtk="1.0" />
<HpRange max="0.6" min="0.5" adjustAtk="1.15" />
<HpRange max="0.5" min="0.4" adjustAtk="1.3" />
<HpRange max="0.4" min="0.3" adjustAtk="1.5" />
<HpRange max="0.3" min="0.2" adjustAtk="1.65" />
<HpRange max="0.2" min="0.1" adjustAtk="1.85" />
<HpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp>
<!-- type 1: Used in Berserker sentences -->
<AdjustAtkByOwnerHp type="1" fullHpAdjustAtk="1">
<HpRange max="1.0" min="0.9" adjustAtk="1" />
<HpRange max="0.9" min="0.8" adjustAtk="1" />
<HpRange max="0.8" min="0.7" adjustAtk="1.2" />
<HpRange max="0.7" min="0.6" adjustAtk="1.25" />
<HpRange max="0.6" min="0.5" adjustAtk="1.4" />
<HpRange max="0.5" min="0.4" adjustAtk="1.5" />
<HpRange max="0.4" min="0.3" adjustAtk="1.6" />
<HpRange max="0.3" min="0.2" adjustAtk="1.8" />
<HpRange max="0.2" min="0.1" adjustAtk="1.9" />
<HpRange max="0.1" min="0.05" adjustAtk="2.2" />
<HpRange max="0.05" min="0.0" adjustAtk="3" />
</AdjustAtkByOwnerHp>
</AdjustAtkByOwnerHpList>
<ItemLevelRevision totalCoefficient="6.75">
<Revision combatItemType="EQUIP_WEAPON" itemRevisionRate="1.85" />
<Revision combatItemType="EQUIP_ARMOR_HEAD" itemRevisionRate="0.00" />
<Revision combatItemType="EQUIP_ARMOR_BODY" itemRevisionRate="1.4" />
<Revision combatItemType="EQUIP_ARMOR_ARM" itemRevisionRate="1.25" />
<Revision combatItemType="EQUIP_ARMOR_LEG" itemRevisionRate="1.25" />
<Revision combatItemType="EQUIP_ACCESSORY" itemRevisionRate="0.2" />
<Revision combatItemType="EQUIP_UNDERWEAR" itemRevisionRate="0.1" />
</ItemLevelRevision>
<UserCondition defaultMaxCondition="120" limitMaxCondition="135" />
<QuestCompensationDecrease>
<!-- Reduction ratio for XP and gold rewards based on completed repetitions of failed repeatable task quests.
Applies when the completion count exceeds the specified threshold. -->
<CompensationDecrease numberOver="21" decreaseRatio="0.5" />
<CompensationDecrease numberOver="31" decreaseRatio="1" />
</QuestCompensationDecrease>
<!-- Pre-warning before monster reset -->
<NpcPrecheckReturn range="200" tick="1000" />
<SummonNpc>
<Group kind="1" maxCount="1" />
<!-- 'Spirit Summon' -->
<Group kind="2" maxCount="1" />
<!-- 'Spirit Summon' -->
<Group kind="3" maxCount="1" />
<!-- 'Spirit Summon' -->
<Group kind="4" maxCount="1" />
<!-- 'Spirit Summon' -->
<Group kind="5" maxCount="1" />
<!-- 'Shadow Clone' -->
<Group kind="6" maxCount="1" />
<!-- 'Shadow Swap' -->
<Group kind="99" maxCount="1" />
</SummonNpc>
<AutoRevivalItem itemTemplateId="60260,60837,210108,213347,213827,200529">
<!--
60260 -> Goddess's Blessing
60837 -> Goddess's Blessing
210108 -> Goddess's Blessing
213347 -> Goddess's Blessing
213827 -> Goddess's Blessing
200529 -> Federation Supply: Goddess's Blessing
-->
<!-- Item cooldown group is set to 77 -->
</AutoRevivalItem>
<!-- Calm category applied when Chrono Scroll use fails -->
<ChronoScrollPetition id="41" time="5.f" />
<!-- Items that cannot be used in Dungeons. Related to Guild Wars -->
<DungeonConfig>
<UnavailableItems>
<Item id="139729" />
<!-- Skill Cooldown Reduction Potion -->
<Item id="334" />
<!-- Extreme Dungeon Ticket -->
<Item id="335" />
<!-- Kaia's Acquiescence -->
<Item id="1194" />
<!-- Summon Legionnaire I -->
<Item id="1195" />
<!-- Summon Legionnaire II -->
<Item id="1196" />
<!-- Summon Legionnaire III -->
<Item id="1197" />
<!-- Summon Legionnaire IV -->
<Item id="1164" />
<!-- Uncommon Summoning Wand -->
<Item id="1167" />
<!-- Rare Summoning Wand -->
<Item id="1170" />
<!-- Superior Summoning Wand -->
<Item id="1185" />
<!-- Infiltrator's Teleport Scroll -->
<Item id="397" />
<!-- Veteran Instance Reset Scroll -->
<Item id="70001" />
<!-- Instance Reset Scroll -->
<Item id="70052" />
<!-- Toy Sun Tank -->
<Item id="98032" />
<!-- Skycastle Teleport Scroll -->
</UnavailableItems>
</DungeonConfig>
<!-- Nexus -->
<DarkRift>
<!-- Push-out time when hunting ground summon times overlap -->
<DelayTimeWhenOverlap value="600000" />
<Congestion notiInterval="5" />
<ReturnDistance span="100" />
<RemainNotification baseCount="2" />
</DarkRift>
<MoneyString>
<MoneyString type="SysMsgSmall">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-4'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-4'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-4'/&gt;" />
</MoneyString>
<MoneyString type="SysMsgLarge">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_largetoken' vspace='-1'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_largetoken' vspace='-1'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_largetoken' vspace='-1'/&gt;" />
</MoneyString>
<MoneyString type="Chat">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
<MoneyString type="Popup">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
<MoneyString type="Achievement">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
<MoneyString type="Tooltip">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
</MoneyString>
<!-- Defines priority based on quest type and quest status,
along with corresponding markers (markers are defined in IconList.xml) -->
<!-- The "Kind" value corresponds to the QuestType Enum value. -->
<QuestPriority>
<Kind name="NORMAL" value="0" property="100">
<State name="END" property="0" marker="6" />
<State name="PROGRESS" property="1" marker="7" icon="WMap_Marker.MARKER_QUEST_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="8" icon="WMap_Marker.MARKER_REPEAT_QUEST_STARTABLE" />
<State name="STARTABLE" property="3" marker="9" />
<State name="STARTABLE_REPEAT" property="4" marker="10" />
</Kind>
<Kind name="MISSION" value="1" property="0">
<State name="END" property="0" marker="1" />
<State name="PROGRESS" property="1" marker="2" icon="WMap_Marker.MARKER_MISSION_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="3" icon="WMap_Marker.MARKER_REPEAT_MISSION_STARTABLE" />
<State name="STARTABLE" property="3" marker="4" />
<State name="STARTABLE_REPEAT" property="4" marker="5" />
</Kind>
<Kind name="GUILD" value="2" property="300">
<State name="END" property="0" marker="11" />
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_GUILDQ_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_GUILDQ_STARTABLE" />
<State name="STARTABLE" property="3" marker="14" />
<State name="STARTABLE_REPEAT" property="4" marker="15" />
</Kind>
<Kind name="DAILY" value="3" property="200">
<State name="END" property="0" marker="16" />
<State name="PROGRESS" property="1" marker="17" icon="WMap_Marker.MARKER_DAYQUEST_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="18" icon="WMap_Marker.MARKER_REPEAT_DAYQUEST_STARTABLE" />
<State name="STARTABLE" property="3" marker="19" />
<State name="STARTABLE_REPEAT" property="4" marker="20" />
</Kind>
<Kind name="UNION" value="4" property="50">
<State name="END" property="0" marker="11" />
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_UNIONQUEST_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_UNIONQUEST_STARTABLE" />
<State name="STARTABLE" property="3" marker="14" />
<State name="STARTABLE_REPEAT" property="4" marker="15" />
</Kind>
</QuestPriority>
<!-- activated : Whether the tutorial is enabled, entryMsgId : StringId of StrSheet_Tutorial, entryMsgTime : Message display time when entering tutorial mode -->
<TutorialPlay activated="false" entryMsgId="31000" entryMsgTime="4000" />
<IgnoreSkillLOS flag="false" />
<Stamina>
<Lancer maxST="1500" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" />
<Warrior maxST="1200" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="0.35" elseCreture="0.0" reactionMotionId="0" />
<!-- @maxACAbnormalityId: Grants an abnormal status when Arcane Energy is fully charged
@isArcaneStamina: If Arcane Energy is used, stamina drops to 0 upon death -->
<Engineer maxST="0" tickInterval="1000" recoveryRateNormal="-0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" maxACAbnormalityId="10152120" isArcaneStamina="true">
<DynamicMaxStamina level="10" maxST="1020" />
<DynamicMaxStamina level="11" maxST="1040" />
<DynamicMaxStamina level="12" maxST="1060" />
<DynamicMaxStamina level="13" maxST="1080" />
<DynamicMaxStamina level="14" maxST="1100" />
<DynamicMaxStamina level="15" maxST="1120" />
<DynamicMaxStamina level="16" maxST="1140" />
<DynamicMaxStamina level="17" maxST="1160" />
<DynamicMaxStamina level="18" maxST="1180" />
<DynamicMaxStamina level="19" maxST="1200" />
<DynamicMaxStamina level="20" maxST="1220" />
<DynamicMaxStamina level="21" maxST="1240" />
<DynamicMaxStamina level="22" maxST="1260" />
<DynamicMaxStamina level="23" maxST="1280" />
<DynamicMaxStamina level="24" maxST="1300" />
<DynamicMaxStamina level="25" maxST="1320" />
<DynamicMaxStamina level="26" maxST="1340" />
<DynamicMaxStamina level="27" maxST="1360" />
<DynamicMaxStamina level="28" maxST="1380" />
<DynamicMaxStamina level="29" maxST="1400" />
<DynamicMaxStamina level="30" maxST="1420" />
<DynamicMaxStamina level="31" maxST="1440" />
<DynamicMaxStamina level="32" maxST="1460" />
<DynamicMaxStamina level="33" maxST="1480" />
<DynamicMaxStamina level="34" maxST="1500" />
</Engineer>
</Stamina>
<CollisionRule collideInRaid="false" collideInDarkRift="false" />
<Raid expPenaltyRate="0.01" droppedGoldAmountPenaltyRate="0.01" droppedItemProbabilityPenaltyRate="0.01" />
<!-- Whirlwind Prison-related settings (Currently shared between PC & NPC.
Needs separation if intended for PC use) -->
<StormEffect distance="80" upSpeed="200" upAcc="-300" downSpeed="10" downAcc="450" fluctuation="5" fluctuationRate="7" upRotate="5600" fluctuationRotate="" downRotate="5600" />
<!-- clearCount: Number of dungeon clears required before a player is no longer considered a newbie.
abnormal: Aura-type abnormal status that indicates the dungeon newbie bonus (has no actual effect) -->
<!-- The following data is now managed in the DungeonNewbieBonus.xml datasheet -->
<!-- DungeonNewbieBonus clearCount="10" abnormal="4650" /-->
<!--
lootingType: 0(Free-for-All), 1(Round Robin)
exceptionGradeForDistribution: 0(No Exception), 1(Uncommon), 2(Rare), 3(Superior)
exceptionItemDistributionType: 0(Random), 1(Roll the dice)
nonSoulboundItems: 0(off), 1(Roll the dice)
-->
<PartyLootingOption lootingType="1" exceptionGradeForDistribution="2" exceptionItemDistributionType="1" appliedToGearOnly="false" onlyAppropriateClassCanLoot="false" nonSoulboundItems="1" lootingNotAllowedDuringCombat="false" />
<!-- 스탯 보정 노드 -->
<StatAdjust>
<PvpDamageAdd lvAdjust="0.02" adjustA="0.01" adjustB="1.35" />
<!-- Pvp 데미지 증가 옵션: passvie type= 176 -->
<PvpDamageSubtract lvAdjust="0.02" adjustA="0.01" adjustB="1.0" />
<!-- Pvp 데미지 감소 옵션: passvie type= 113 -->
</StatAdjust>
<!-- Growth Server Related Information -->
<PromotionServer enable="false" />
<!--255 : 저주 받은 캐릭터-->
<!-- linkWeaponEnchantLevel : EnchantFx.xml -->
<AbnormalityEffectType id="190" linkWeaponEnchantLevel="10001" />
<VoteCoolTimeList>
<VoteCoolTimeData id="2" coolTime="3" />
</VoteCoolTimeList>
<!-- TCat Settings -->
<!-- supportTCatTradeBroker: Whether TCat trade broker is supported.
showTCatInInventory=true → Displays the amount of TCat in the character's inventory.
useInGameStoreTCat=true → Displays TCat items in the in-game store.
useInGameStoreCoin=true → Displays HanCoin items in the in-game store.
singleTCatItemTemplateId=139005 → Used to display items that are automatically converted to TCat.
-->
<TCat supportTCatTradeBroker="false" useSharedTCat="false" showTCatInInventory="false" useInGameStoreTCat="false" useInGameStoreCoin="true" singleTCatItemTemplateId="139005">
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" /> <!-- Twenty -->
<!-- Convert 404 item 1 to 20 -->
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" /> <!-- Federation Bill / Tikat -->
<!-- Convert 139005 items to 1 -->
</TCat>
<!-- Using this item will grant you getExpAmount of experience points -->
<F2PItems>
<!-- Experience book for the December 2014 Magician's Workshop Event -->
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149036" getExpAmount="143113" />
<!-- 58레벨이 59레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149037" getExpAmount="95333740" />
<!-- 60레벨이 61레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149038" getExpAmount="1162664845" />
<!-- 기존 경험치 주문서-->
<UseItemGetExp itemTemplateId="139102" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139103" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139104" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139105" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139106" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!-- 아래는 일본용 아이템-->
<UseItemGetExp itemTemplateId="100691" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100692" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100693" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100694" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100695" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!-- 아래는 EME용 아이템-->
<UseItemGetExp itemTemplateId="166588" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166589" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166590" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166591" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166592" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166699" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166700" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166701" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166702" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166703" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!-- 아래는 러시아용 아이템-->
<UseItemGetExp itemTemplateId="210530" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210531" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210532" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210533" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210534" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!--31.04 EME Magician's Workshop Event -->
<UseItemGetExp itemTemplateId="183527" getExpAmount="4448835" />
<!--Experience Points (Level 40) -->
<UseItemGetExp itemTemplateId="183528" getExpAmount="12934599" />
<!--Experience Points (Level 45) -->
<UseItemGetExp itemTemplateId="183529" getExpAmount="24950654" />
<!--Experience Points (Level 50) -->
</F2PItems>
<!-- Solo-play Mode -->
<DropRecoverItem dropCount="3">
<Item id="8001" prob="0.1" />
<!-- HP Recovery Mote -->
<Item id="8002" prob="0.1" />
<!-- MP Replenishment Mote -->
</DropRecoverItem>
<!-- Maximum number of teleport locations that can be saved in the Travelers Book
maxTeleportPosCount=5 → Up to 5 teleport locations can be saved -->
<BookmarkTeleport maxTeleportPosCount="5">
<NotAllowSave>
<!-- Block all continents where the huntingZoneId matches the Alliance -->
<Continent id="9121" />
<Continent id="9122" />
<Continent id="9123" />
<Continent id="9124" />
<Continent id="9125" />
<Continent id="9126" />
<Continent id="9127" />
<Continent id="9128" />
<Continent id="9129" />
<Continent id="9151" />
<!-- In the Alliance Territory Hunting Grounds, teleportation using the Travelers Book cannot be saved -->
<HuntingZone id="121" />
<HuntingZone id="122" />
<HuntingZone id="123" />
<HuntingZone id="151" />
<!-- In the special hunting area of the Alliance Training Grounds, teleportation using the Travelers Book cannot be saved -->
<HuntingZone id="124" />
<HuntingZone id="125" />
<HuntingZone id="126" />
<HuntingZone id="127" />
<HuntingZone id="128" />
<HuntingZone id="129" />
</NotAllowSave>
</BookmarkTeleport>
<!-- Broadcast options for packet optimization -->
<Broadcast mpToPartyMemberTick="5" />
<FixedTargetSummon maxDistance="625" />
<NocTan consumptionPerSec="1" />
<!-- Guild System Settings -->
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
<!-- Fall damage adjustment in certain areas -->
<FallDamageRevisionList>
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
<!-- Damage adjustment for specific territories -->
</FallDamageRevisionList>
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />
<!-- Alliance abnormal status (combat flag) -->
<!-- Passive abilities that do not apply to premium items -->
<NormalPassiveCanNotUseOnMasterpiece idList="410000,410010,410020,410030,410040,410050,410060,410070,410080,410090,410100,410110,410115,420000,420010,420020,420030,420040,420050,420060,420070,420080,420090,420095,423000,423010,423020,423030,423040,423050,423060,423070,424000,424010,424020,424030,424040,424050,424060" />
<!-- Quest restrictions by class:
- deniedAllPriorQuestLevel: Cannot accept general quests below this level.
- deniedAllPriorMissionQuestLevel: Cannot accept mission quests below this level.
- deniedQuestHuntingZone: Cannot accept quests in the specified hunting zones (separated by ";")
- deniedStoryGroup: Cannot accept quests from the specified story group (separated by ";") -->
<!-- Chat Restriction Penalties -->
<ChatBanTime>
<Item seconds="1800" />
<Item seconds="3600" />
<Item seconds="18000" />
<Item seconds="36000" />
</ChatBanTime>
<!-- Abnormal Status Duration-Related Settings -->
<!-- longAbnormalityCutTime:
- If the abnormal status duration is less than or equal to this value (in seconds), it decreases by 1 second per tick.
- If it exceeds this value, it decreases by the time difference between the previous and current tick. -->
<AbnormalityTick longAbnormalityCutTime="300" />
<!-- Level cap expansion:
- Added support for returning players at level 60.
- When a user returns after being inactive for 30+ days, all quests except for new region guide mission quest #17201 are removed from the notification window -->
<QuestGuideInitialization offDayCheck="30">
<Data minLevel="60" maxLevel="60" exceptionQuestId="17201" />
</QuestGuideInitialization>
<!-- Blast in the Past Cooldown -->
<SupportMatching enterLimitCount="100" enterLimitCountForAccountTrait="100" />
<DeletedUserNamePeriodDay isOn="false" periodDay="30" />
<!-- Adjust Quest Experience Gain Multiplier -->
<WorldExpGainRatio applyExpGainRatio="false">
<level apply="true" min="1" max="11" ratio="2" />
<level apply="true" min="12" max="13" ratio="2" />
<level apply="true" min="14" max="15" ratio="3" />
<level apply="true" min="16" max="17" ratio="4" />
<level apply="true" min="18" max="19" ratio="5" />
<level apply="true" min="20" max="21" ratio="6" />
<level apply="true" min="22" max="23" ratio="7" />
<level apply="true" min="24" max="25" ratio="8" />
<level apply="true" min="26" max="27" ratio="9" />
<level apply="true" min="28" max="29" ratio="10" />
<level apply="true" min="30" max="31" ratio="11" />
<level apply="true" min="32" max="33" ratio="12" />
<level apply="true" min="34" max="35" ratio="13" />
<level apply="true" min="36" max="37" ratio="14" />
<level apply="true" min="38" max="39" ratio="15" />
<level apply="true" min="40" max="41" ratio="16" />
<level apply="true" min="42" max="43" ratio="17" />
<level apply="true" min="44" max="45" ratio="18" />
<level apply="true" min="46" max="47" ratio="19" />
<level apply="true" min="48" max="49" ratio="20" />
<level apply="true" min="50" max="51" ratio="21" />
<level apply="true" min="52" max="53" ratio="22" />
<level apply="true" min="54" max="55" ratio="23" />
<level apply="true" min="56" max="57" ratio="24" />
<level apply="true" min="58" max="59" ratio="25" />
<level apply="true" min="60" max="61" ratio="4" />
<level apply="true" min="62" max="63" ratio="5" />
<level apply="true" min="64" max="65" ratio="5" />
</WorldExpGainRatio>
<AutoLogout autoLogoutTimeInWorld="7200" autoLogoutTimeInLobby="3600" />
</WorldData>