Files
Server-Datasheets/Datasheet/WorldFestival.xml
2025-03-03 20:30:53 -05:00

405 lines
25 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<WorldFestival>
<EventObject id="100" broadcastToWorldServer="true" GiveAccount="true" desc="@Event:366601">
<LevelEvent level="65" sender="@Event:33660" title="@Event:3366001" text="@Event:3366006">
<Item templateId="211677" amount="1" />
<Item templateId="210537" amount="10" />
</LevelEvent>
</EventObject>
<EventObject id="1" desc="@Event:300101">
<Buff condition="oldPcBangUser" abnormalityId="1104" />
</EventObject>
<EventObject id="2" desc="@Event:300201">
<Buff condition="newSinglePlayTeraUser" abnormalityId="1110" />
<Buff condition="newPartyPlayTeraUser" abnormalityId="1120" />
<!--Buff condition="all" abnormalityId="1106" /-->
<!-- 경치2배 서버 이벤트용 버프 -->
</EventObject>
<EventObject id="3" desc="@Event:300301">
<SpawnEvent huntingZoneId="1023" templateId="88888888" objectCount="3000" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,31,32,33,34,35,36,37,38,39,40,41,42,42,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="4" desc="@Event:300401">
<SpawnEvent huntingZoneId="1023" templateId="99999998" objectCount="0" deathCount="2" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,31,32,33,34,35,36,37,38,39,40,41,42,42,51,52,53,54,55,56,57" />
<SpawnEvent huntingZoneId="1023" templateId="99999997" objectCount="0" deathCount="3" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,31,32,33,34,35,36,37,38,39,40,41,42,42,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="6" desc="@Event:300601">
<Buff condition="pcBangUser" abnormalityId="1103" />
<Buff condition="pcBangUser" abnormalityId="4831" />
</EventObject>
<EventObject id="7" desc="@Event:300701">
<SpawnEvent huntingZoneId="1023" templateId="99999996" objectCount="4000" deathCount="3" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,42,44,45,46,47,48,49,50,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="22" desc="@Event:302201">
<MailEvent sendMaxPerDay="5" sendIntervalSec="3600">
<Mail occurRate="1">
<Items>
<Item itemTemplateId="138060" itemAmount="1" />
</Items>
<Texts>
<Text targetRace="human;castanic;aman;highelf;baraka;popori" sender="@Event:1022" senderId="21" title="@Event:102201" text="@Event:102202" />
</Texts>
</Mail>
</MailEvent>
</EventObject>
<!-- 웹운영툴 문제로 할로윈=11 할로윈호박파이드랍=12 겨울이벤트=13으로 반드시 지정되어야 함-->
<EventObject id="11" desc="@Event:301101">
<SpawnEvent huntingZoneId="1023" templateId="104" objectCount="20" deathCount="1999" usedHuntingZoneId="59,60,61,62" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="105" objectCount="20" deathCount="1999" usedHuntingZoneId="65,66,67,68" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="106" objectCount="20" deathCount="1999" usedHuntingZoneId="69,70,71,73" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="107" objectCount="20" deathCount="1999" usedHuntingZoneId="74,75,76,77" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="108" objectCount="25" deathCount="1999" usedHuntingZoneId="78,79,80,81,83" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="109" objectCount="25" deathCount="1999" usedHuntingZoneId="63" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="110" objectCount="25" deathCount="1999" usedHuntingZoneId="72" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="111" objectCount="25" deathCount="1999" usedHuntingZoneId="84" despawnAllWhenEventEnd="true" />
<SpawnEvent huntingZoneId="1023" templateId="112" objectCount="25" deathCount="1999" usedHuntingZoneId="183" despawnAllWhenEventEnd="true" />
<!--이르카에 잭오랜턴 소환, 필요할 경우 주석 해제하여 활성화-->
</EventObject>
<!-- 호박파이 드랍하지 않기로 함
<EventObject id="12" desc="@Event:301201" startHour="-1" endHour="-1">
<BonusCompensation id="1" bonusCompensationIdList="1,2"/>
</EventObject>
-->
<EventObject id="13" desc="@Event:301301">
<BattleFieldEvent id="46" />
</EventObject>
<!-- 북미용 이벤트-->
<!-- 북미/유럽 1주년 이벤트 -->
<EventObject id="20" desc="@Event:302001">
<SpawnEvent huntingZoneId="1023" templateId="98888888" objectCount="100" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,45,46,47,48,49,50,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="15" desc="@Event:301501">
<SpawnEvent huntingZoneId="1023" templateId="98888889" objectCount="100" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,45,46,47,48,49,50,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="16" desc="@Event:301601">
<SpawnEvent huntingZoneId="1023" templateId="99999991" objectCount="1000" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,45,46,47,48,49,50,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="17" desc="@Event:301701">
<SpawnEvent huntingZoneId="1023" templateId="88888888" objectCount="100" deathCount="1" lifeTime="600" usedHuntingZoneId="5,10,11,12,24,30,31,62" />
</EventObject>
<EventObject id="21" desc="@Event:302101">
<SpawnEvent huntingZoneId="1023" templateId="99999999" objectCount="1000" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,45,46,47,48,49,50,51,52,53,54,55,56,57" />
</EventObject>
<!--북미/유럽 중형스폰 이벤트-->
<EventObject id="26" desc="@Event:302001">
<SpawnEvent huntingZoneId="1023" templateId="5000" objectCount="6" deathCount="0" lifeTime="0" usedHuntingZoneId="56" />
<SpawnEvent huntingZoneId="1023" templateId="5001" objectCount="6" deathCount="0" lifeTime="0" usedHuntingZoneId="57" />
</EventObject>
<!--한국라이브 장비지원 이벤트(6/26~7/23)<-->
<EventObject id="28" broadcastToWorldServer="true" desc="@Event:302303">
<LevelEvent level="58" sender="@Event:1025" title="@Event:102304" text="@Event:102305">
<Item templateId="138250" amount="1" />
</LevelEvent>
</EventObject>
<!--한국라이브 점핑 캐릭터 이벤트(6/26~7/29)<-->
<!--GiveAccoount가 true일때 계정마다 한번씩 지급 (false일 경우 레벨업을 달성할 때마다 지급)-->
<EventObject id="29" broadcastToWorldServer="true" GiveAccount="true" desc="@Event:302305">
<LevelEvent level="20" sender="@Event:1026" title="@Event:102306" text="@Event:102307">
<Item templateId="138270" amount="1" />
</LevelEvent>
</EventObject>
<!--한국라이브 신규유저 부가서비스 지원 이벤트(6/26~8/28)<-->
<!--GiveAccoount가 true일때 계정마다 한번씩 지급 (false일 경우 레벨업을 달성할 때마다 지급)-->
<EventObject id="27" broadcastToWorldServer="true" GiveAccount="true" desc="@Event:302304">
<LevelEvent level="2" sender="@Event:1027" title="@Event:102308" text="@Event:102309">
<Item templateId="138271" amount="1" />
</LevelEvent>
</EventObject>
<!-- 일본용 이벤트 -->
<EventObject id="14" desc="@Event:301401">
<SpawnEvent huntingZoneId="1023" templateId="88888889" objectCount="1000" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,42,44,45,46,47,48,49,50,51,52,53,54,55,56,57" />
</EventObject>
<EventObject id="19" desc="@Event:301901">
<DailyEvent />
</EventObject>
<EventObject id="39" desc="@Event:303901">
<!-- JP 2015 발렌타인데이 이벤트 상자 스폰 -->
<SpawnEvent huntingZoneId="1023" templateId="88888890" objectCount="1000" deathCount="1" lifeTime="600" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,42,44,45,46,47,48,49,50,51,52,53,54,55,56,57,172,181,182,191" />
</EventObject>
<!-- 일본 초대형 시누스 이벤트 -->
<!-- 초대형 시누스 이벤트 다른 데이터와 충돌로 인해 관련 데이터 임시 주석 처리 (추후 삭제 예정)-->
<!-- <EventObject id="40" desc="@Event:303902">
<SpawnEvent huntingZoneId="1023" templateId="99999999" objectCount="1" deathCount="70000" lifeTime="9999" usedHuntingZoneId="2,3,5,6,7,13,15,16,17,23,63"/>
</EventObject>
<EventObject id="41" desc="@Event:303903">
<SpawnEvent huntingZoneId="1023" templateId="99999999" objectCount="1" deathCount="70000" lifeTime="9999" usedHuntingZoneId="72,26,27,28,29,31,32,34,40,41"/>
</EventObject>
<EventObject id="42" desc="@Event:303904">
<SpawnEvent huntingZoneId="1023" templateId="99999999" objectCount="1" deathCount="70000" lifeTime="9999" usedHuntingZoneId="84,54,55,56,57,52,51,47,45,48,49,50"/>
</EventObject>
<EventObject id="43" desc="@Event:303905">
<SpawnEvent huntingZoneId="1023" templateId="99999999" objectCount="1" deathCount="70000" lifeTime="9999" usedHuntingZoneId="172,181,182,191"/>
</EventObject>
<EventObject id="44" desc="@Event:303906">
<SpawnEvent huntingZoneId="1023" templateId="99999999" objectCount="1" deathCount="70000" lifeTime="9999" usedHuntingZoneId="2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,45,46,47,48,49,50,51,52,53,54,55,56,57,172,181,182,191"/>
</EventObject> -->
<!-- 레벨업 달성 아이템 지급 이벤트 -->
<!-- broadcastToWorldServer@true/false => false일 경우 월드서버에 한해서만 작동(기본값). true일 경우 전장 서버 및 던전 서버에서도 작동 -->
<!-- class="souless" 파라미터는 넣을 경우 해당 클래스에 한해서만 작동. (기본값: 파라미터 없음 = 모든 클래스) 단, class 파라미터는 설정 시 1개의 클래스만 설정해야 함-->
<EventObject id="23" broadcastToWorldServer="true" desc="@Event:302301">
<LevelEvent level="5" sender="@Event:1023" title="@Event:102301" text="@Event:102302">
<Item templateId="138146" amount="1" />
</LevelEvent>
<LevelEvent level="20" sender="@Event:1023" title="@Event:102301" text="@Event:102302">
<Item templateId="138147" amount="1" />
</LevelEvent>
<LevelEvent level="58" sender="@Event:1023" title="@Event:102301" text="@Event:102302">
<Item templateId="138145" amount="1" />
</LevelEvent>
</EventObject>
<EventObject id="24" broadcastToWorldServer="true" desc="@Event:302302">
<LevelEvent level="60" class="soulless" sender="@Event:1024" title="@Event:102301" text="@Event:102303">
<Item templateId="138157" amount="1" />
</LevelEvent>
</EventObject>
<EventObject id="25" broadcastToWorldServer="true" desc="@Event:302311">
<QuestEvent>
<EventData enable="false" questIdList="90101,90103">
<Items itemTemplateId="138149" itemAmount="1" />
</EventData>
<EventData enable="false" questIdList="1317,6305,0201,0202,0203,0301,0302,0361,0362,0363,0364,0365,0366,0367,0368,0601,0602,0603,0604,0605,0701,0702,0704,1501,1502,1503,1504,1505,2002,2003,2001,0901,0902,0903,0904,2301,2302,2303,2304,2501,2504,2502,2503,2505,8701,8702,8703,8704,8705,8706,8707,8708">
<Items itemTemplateId="364" itemAmount="1" />
</EventData>
<EventData enable="false" questIdList="2701,2702,2802,2801,3101,3102,3103,3201,4001,3901,4101,4201,801,401,802,803,402,804,49301,49302">
<Items itemTemplateId="365" itemAmount="1" />
</EventData>
<EventData enable="false" questIdList="5501,5502,5601,5602,3701,3702,5201,5202,5203,5204,5205">
<Items itemTemplateId="366" itemAmount="1" />
</EventData>
<EventData enable="false" questIdList="4701,4702,4501,4601,4602,4801,4802,4901,4902,3001,3002,3003,3004,3005,5001,5002,15101,15102,15103,8402,90105,90106,90107,90108">
<Items itemTemplateId="367" itemAmount="1" />
</EventData>
</QuestEvent>
<HuntingZoneQuestEvent>
<HuntingZoneQuestEventData enable="false" huntingZoneIdList="601,602,603,604,605,606,607,608,13,63,02,03,06,07,15,20,09,23,25,27,28,31,32,40,39,41,42,8,4,493,55,56,37,52,47,45,46,48,49,50,30,151,87,84,901" mission="false" normal="false" repeat="false" daily="false">
<Items itemTemplateId="139528" itemAmount="1" />
</HuntingZoneQuestEventData>
<HuntingZoneQuestEventData enable="true" huntingZoneIdList="172,181,182,191" mission="true" normal="false" repeat="false" daily="false">
<Items itemTemplateId="138296" itemAmount="1" />
</HuntingZoneQuestEventData>
</HuntingZoneQuestEvent>
</EventObject>
<!-- NPC 사냥할때 확률적으로 아이템을 추가로 drop 하는 이벤트 >
<EventObject id="18" desc="@Event:301801">
<Buff condition="eventHuntingBonusItem" abnormalityId="999001006" limit_itemTemplateId="138072" limit_itemAmount="11500" />
</EventObject-->
<!-- 카이아의긍지 서버 레벨업 달성 아이템 지급 이벤트(8/20~9/18) -->
<!-- LevelEvent에서 아이템 지급은 여러 종류 가능하고 밑에 노드를 추가하는 식이나, 최대 5종류까지 가능하다 -->
<EventObject id="31" broadcastToWorldServer="true" desc="@Event:302306">
<LevelEvent level="20" sender="@Event:1028" title="@Event:102310" text="@Event:102311">
<Item templateId="138270" amount="1" />
<Item templateId="139718" amount="1" />
</LevelEvent>
<LevelEvent level="58" sender="@Event:1028" title="@Event:102310" text="@Event:102311">
<Item templateId="138250" amount="1" />
</LevelEvent>
<LevelEvent level="60" sender="@Event:1028" title="@Event:102310" text="@Event:102311">
<Item templateId="139718" amount="4" />
</LevelEvent>
<LevelEvent level="63" sender="@Event:1028" title="@Event:102310" text="@Event:102311">
<Item templateId="139718" amount="2" />
</LevelEvent>
<LevelEvent level="64" sender="@Event:1028" title="@Event:102310" text="@Event:102311">
<Item templateId="139718" amount="3" />
</LevelEvent>
<LevelEvent level="65" sender="@Event:1028" title="@Event:102310" text="@Event:102311">
<Item templateId="139718" amount="10" />
</LevelEvent>
</EventObject>
<!--스킬 쿨타임 감소 이벤트 -->
<EventObject id="32" desc="@Event:302307">
<Buff condition="all" abnormalityId="25" />
<!-- 스킬 쿨타임 감소 이상상태-->
</EventObject>
<!-- 미스텔의 가호 레벨업 지원 이벤트-->
<EventObject id="33" broadcastToWorldServer="true" desc="@Event:302308">
<LevelEvent level="20" sender="@Event:1029" title="@Event:102312" text="@Event:102313">
<Item templateId="139737" amount="1" />
<Item templateId="139738" amount="1" />
</LevelEvent>
<LevelEvent level="50" sender="@Event:1029" title="@Event:102312" text="@Event:102313">
<Item templateId="139729" amount="5" />
</LevelEvent>
<LevelEvent level="60" sender="@Event:1029" title="@Event:102312" text="@Event:102313">
<Item templateId="139735" amount="4" />
<Item templateId="139724" amount="4" />
</LevelEvent>
</EventObject>
<!--1~58레벨 공격력 및 공속 증가 버프 이벤트 -->
<EventObject id="34" desc="@Event:302309">
<Buff condition="all" abnormalityId="31" />
<!-- 버프 제공(1~58lv)-->
<Buff condition="all" abnormalityId="32" />
<!-- 버프 해제(59lv~)-->
</EventObject>
<!--스킬 쿨타임 감소 이벤트 JP -->
<EventObject id="35" desc="@Event:302310">
<Buff condition="all" abnormalityId="33" />
<!-- 스킬 쿨타임 감소 이상상태-->
</EventObject>
<!-- 12월 창기사 마공사 레벨업 달성 아이템 지급 이벤트 -->
<EventObject id="36" broadcastToWorldServer="true" desc="@Event:302312">
<LevelEvent level="10" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="149034" amount="1" />
<Item templateId="149035" amount="1" />
<Item templateId="146026" amount="1" />
</LevelEvent>
<LevelEvent level="10" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="149034" amount="1" />
<Item templateId="149035" amount="1" />
</LevelEvent>
<LevelEvent level="20" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="60260" amount="5" />
<Item templateId="149036" amount="1" />
<Item templateId="367" amount="2" />
</LevelEvent>
<LevelEvent level="20" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="60260" amount="5" />
<Item templateId="149036" amount="1" />
<Item templateId="367" amount="2" />
</LevelEvent>
<LevelEvent level="30" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="149039" amount="3" />
</LevelEvent>
<LevelEvent level="30" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="149039" amount="3" />
</LevelEvent>
<LevelEvent level="40" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="139729" amount="3" />
</LevelEvent>
<LevelEvent level="40" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="139729" amount="3" />
</LevelEvent>
<LevelEvent level="50" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="147002" amount="1" />
</LevelEvent>
<LevelEvent level="50" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="147002" amount="1" />
</LevelEvent>
<LevelEvent level="55" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="148039" amount="1" />
</LevelEvent>
<LevelEvent level="55" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="148039" amount="1" />
</LevelEvent>
<LevelEvent level="58" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="148040" amount="1" />
<Item templateId="149037" amount="1" />
<Item templateId="367" amount="5" />
</LevelEvent>
<LevelEvent level="58" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="148040" amount="1" />
<Item templateId="149037" amount="1" />
<Item templateId="367" amount="5" />
</LevelEvent>
<LevelEvent level="60" class="engineer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
<Item templateId="148048" amount="1" />
<Item templateId="149038" amount="1" />
<Item templateId="368" amount="2" />
</LevelEvent>
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</EventObject>
<EventObject id="37" desc="@Event:302313">
<Buff condition="all" abnormalityId="37" />
<!-- 스킬 쿨타임 감소 이상상태-->
<Buff condition="all" abnormalityId="36" />
<!-- 공격력 및 공격속도 상승-->
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<EventObject id="1001" desc="@Event:302316" broadcastToWorldServer="true">
<styleBattlefieldEvent id="10" />
<!-- 전장 옷 이벤트-->
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<EventObject id="38" desc="@Event:302314">
<!-- JP 오프라인 이벤트용 차원의 마법석 on/off-->
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<!-- JPN 창기사 마공사 레벨업 달성 아이템 지급 이벤트 -->
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<LevelEvent level="30" class="lancer" sender="@Event:1030" title="@Event:102314" text="@Event:102315">
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