375 lines
23 KiB
XML
375 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<AIData huntingZoneId="246">
|
|
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.2" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.400000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="101" name="호위 따라가기 AI">
|
|
<PeaceState checkInterval="10000" minLeaderDistance="100" maxLeaderDistance="150" followQuestUser="true" popupMsg="1020610401,1020610402,1020610403,1020610404,1020610405" msgProb="0.3" msgInterval="15000" followNearUser="">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.050000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd=""></CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="안맞을 때 30%" normalBehaviorId="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetDamagedCount(3) < 1" distanceType="1" distanceRate="1" coolTime="5000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="600001" msgProb="0.3" />
|
|
<Work id="2" desc="맞을 때 100%" normalBehaviorId="" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetDamagedCount(3) > 1" distanceType="1" distanceRate="1" coolTime="5000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="600002" msgProb="1" />
|
|
<Work id="3" desc="안맞을 때 30%" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetDamagedCount(3) < 1" distanceType="1" distanceRate="1" coolTime="5000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="600004" msgProb="0.3" angerBehaviorId="" normalBehaviorId="" />
|
|
<Work id="4" desc="안맞을 때 30%" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetDamagedCount(3) < 1" distanceType="1" distanceRate="1" coolTime="5000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="600007" msgProb="0.3" normalBehaviorId="" angerBehaviorId="" />
|
|
<Work id="5" desc="HP 50% 남으면" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="600003" msgProb="1" normalBehaviorId="" angerBehaviorId="" />
|
|
<Work id="6" desc="HP 20% 남으면" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="GetHpRatio() <= 0.2" distanceType="1" distanceRate="1" coolTime="10000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="600006" msgProb="1" normalBehaviorId="" angerBehaviorId="" />
|
|
<Work id="7" desc="아무것도 안함" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1" coolTime="1000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="" angerBehaviorId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
<Info workId="3" prob="1" distanceRate="1" />
|
|
<Info workId="4" prob="1" distanceRate="1" />
|
|
<Info workId="5" prob="1" distanceRate="1" />
|
|
<Info workId="6" prob="1" distanceRate="1" />
|
|
<Info workId="7" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
</CombatState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="110" name="공포 연출용 Ai">
|
|
<PeaceState checkInterval="1000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="1.0000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="19" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.400000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="105" name="경비병">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="1" moveRadius="1000" probMove="0">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0" avoidSkill="1206" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd=""></CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StWorkList></StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1"></StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList></WorkList>
|
|
<TensionList>
|
|
<Tension id="1"></Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList></ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="999" prob="0" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="999" prob="0" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<Social socialMotionId="0" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<AggroChangeAttack nearTargetAttackId="101" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="101" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
</CombatState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="1900" name="축생어슬렁">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.2" moveRadius="300" probMove="0.3">
|
|
<Social motionId="1" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.400000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
</AIData> |