Files
Server-Datasheets/Datasheet/AiData_36.xml
2025-03-03 20:30:53 -05:00

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305 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="36">
<Ai id="1" name="임프 서번트-">
<CautionState alertRadius="200" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.500000" distanceRate="0.800000" />
<Info workId="252" prob="0.100000" distanceRate="0.800000" />
<Info workId="253" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="기타소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.3 AND GetTargetDistance()&lt;100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="GetTargetDistance()&gt;250" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="252" desc="옆L으로 ActiveMove" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="253" desc="옆R으로 ActiveMove" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="216" desc="회피 후 공격으로 이어짐(D용 딴체행동)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="7000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="단체공격명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="216" formationCheckTime="1000" formationAttackProb="0.500000" formationAttackId="204" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="150">
<RandomMove moveMinDistance="50" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="3" name="노예 관리인D-">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="600" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="600" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="255" prob="0.500000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="151" prob="0.150000" distanceRate="0.800000" />
<Info workId="152" prob="0.150000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="151" prob="0.000000" distanceRate="0.800000" />
<Info workId="152" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="359" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&lt;5 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="356" desc="점프 대지진 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&gt;0 AND GetTargetDistance()&gt;150" distanceType="3" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
<Work id="151" desc="PC오른쪽으로 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="152" desc="PC왼쪽으로 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="단체(포메이션)공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;5" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="102" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="205" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.100000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.200000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,200,500,1)" immediateAttackId="101" />
<StWork id="2" desc="리액션_견제" preProcess="PcTargetByReaction(1,360,0,300,3)" immediateAttackId="356" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="6" name="피의 마법사-">
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.300000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.200000" distanceRate="0.800000" />
<Info workId="210" prob="0.200000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.200000" distanceRate="1.000000" />
<Info workId="313" prob="0.000000" distanceRate="1.000000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.150000" distanceRate="0.800000" />
<Info workId="210" prob="0.150000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.400000" distanceRate="1.000000" />
<Info workId="313" prob="0.000000" distanceRate="1.000000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="광역공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="(강공격이 너무 느려서 이놈 안씀)강공격 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="(안씀)버프" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150 AND GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc=" 강력한공격(디버프)협력용이지만혼자남았을땐합니다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&lt;1" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="201" />
<Work id="313" desc=" 강력한공격(디버프)뒤로가서하는것" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInAnger()&gt;0 OR GetNpcCountInRange(800)&lt;1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="201" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="7000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="2" prob="0.500000" distanceRate="1.000000" />
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="단체공격명령제자리" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="209" orderType="concurrent" formationId="105" />
<Work id="2" desc="단체공격명령뒤로가기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;0" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="210" orderType="concurrent" formationId="105" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.700000" attackId="312" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="0.700000" attackId="313" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,200,600,1)" immediateAttackId="103" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="7" name="데바헌터-">
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="209" prob="0.300000" distanceRate="0.800000" />
<Info workId="210" prob="0.300000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.400000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="209" prob="0.150000" distanceRate="0.800000" />
<Info workId="210" prob="0.150000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="인스턴스창던지기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="전진하며 넓게휘두르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="true" msg="206" msgProb="0.100000" />
<Work id="104" desc="원거리 수류탄던지기 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="101" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="회피구르기(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" />
<Work id="210" desc="회피구르기(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150 AND GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 전진하여 찌르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="6000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="단체(포메이션) 인스샷 공격명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;0 AND GetDamagedCount(10)&gt;1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="104" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,200,600,1)" immediateAttackId="101" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="8" name="데바 여도적-">
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="104" prob="0.400000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.800000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격3연타" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
<Work id="103" desc="다운공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="숄더어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="104" />
<Work id="105" desc="2콤보 베고 찍기어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="106" desc="전진공격(강베기)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&lt;1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="회피이동 후 강베기" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="106" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="312" desc="사전동작에 이어지는 돌진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="true" msg="210" msgProb="0.100000" />
<Work id="112" desc="혼자남았을때하는 돌진공격" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="맞으면 단체공격" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;2 AND GetNpcCountInRange(600)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="101" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,200,500,1)" immediateAttackId="101" />
<StWork id="2" desc="리액션견제" preProcess="PcTargetByReaction(0,360,0,500,3)" immediateAttackId="103" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="9" name="데바주술사L-">
<CautionState alertRadius="300" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="106" prob="0.100000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
<Info workId="216" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="인스샷앞쪽장풍공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="(안씀)공격력강화버프" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="105" desc="자폭공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="true" msg="213" msgProb="0.100000" />
<Work id="106" desc="누킹어택강력한공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="회피이동(전진텔레포트)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150" distanceType="1" distanceRate="0.800000" coolTime="9000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="216" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.4" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;300" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="216" desc="회피이동한번더" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="(안함)맞으면 단체공격" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;2 AND GetNpcCountInRange(600)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="101" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="106" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.900000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="PcTargetByDirection(0,120,200,500,1)" immediateAttackId="103" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="12" name="WarriorDarker-">
<CautionState alertRadius="300" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본 공격_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="어그로체인지 (몰아치기)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(11) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="기본 공격_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="기본 공격_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="기본 공격_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="몰아치기_Concentrate Attack" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="202" msgProb="0.100000" />
<Work id="107" desc="도발난무_Dual Sword Dancing" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="충격의 외침_Deafening Roar" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="109" desc="토글버프_DefenseUp Mode_노말" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="1" distanceRate="0.800000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="105" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="105" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="104" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="400" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="59" name="SorcererDarker">
<CautionState alertRadius="300" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="333" prob="0.500000" distanceRate="0.800000" />
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="335" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="336" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
<Info workId="338" prob="0.000000" distanceRate="0.800000" />
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="336" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="335" prob="0.300000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="333" prob="0.300000" distanceRate="0.800000" />
<Info workId="338" prob="0.000000" distanceRate="0.800000" />
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="화염구_FireBall" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="얼음송곳모션_BlastSoil" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="번개의덫모션_ShockTrap" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="지옥불소환_BlastBall" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(130) &gt; 0 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="영기태우기_AuraBurn_노말" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="206" msgImmediately="true" msg="209" msgProb="0.100000" />
<Work id="109" desc="2차지폭렬구모션_BlastBall" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="331" desc="1차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1121" angerBehaviorId="2121" />
<Work id="332" desc="3차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1125" angerBehaviorId="2125" />
<Work id="333" desc="방어력 버프(마나쉴드)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="1109" />
<Work id="334" desc="어그로 체인지 모션 (2차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="0" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="335" desc="어그로 체인지 모션 (3차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="332" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="336" desc="어그로 체인지 모션 (지옥불 소환)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="337" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="338" desc="어그로 체인지 모션(1차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="331" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="1204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" recentPcBehiviorTime="" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="400" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="60" name="LanceDarker">
<CautionState alertRadius="300" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="450" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="329" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="330" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="330" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.100000" />
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetReactionGageRatio() &gt; 0.5 OR GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로체인지 (돌진)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1207" angerBehaviorId="2204" />
<Work id="330" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="108" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="120">
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="400" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="62" name="EXP 세이버투스">
<CautionState alertRadius="350" rotateTime="6" probAvoid="0.000000" avoidSkill="1204" alertAngle="360" rotateAngle="150" checkInterval="2000" probActiveMove="0.500000">
<ActiveMove id="112" />
<ActiveMove id="113" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="150" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.300000" distanceRate="0.800000" />
<Info workId="9" prob="0.200000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.600000" distanceRate="0.800000" />
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.300000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.100000" distanceRate="0.800000" />
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
<Info workId="2" prob="0.300000" distanceRate="0.800000" />
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="12" prob="0.100000" distanceRate="0.800000" />
<Info workId="13" prob="0.100000" distanceRate="0.800000" />
<Info workId="10" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="15" prob="0.000000" distanceRate="0.800000" />
<Info workId="16" prob="0.000000" distanceRate="0.800000" />
<Info workId="5" prob="0.000000" distanceRate="0.800000" />
<Info workId="9" prob="0.000000" distanceRate="0.800000" />
<Info workId="8" prob="0.000000" distanceRate="0.800000" />
<Info workId="6" prob="0.000000" distanceRate="0.800000" />
<Info workId="7" prob="0.000000" distanceRate="0.800000" />
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
<Info workId="12" prob="0.000000" distanceRate="0.800000" />
<Info workId="13" prob="0.000000" distanceRate="0.800000" />
<Info workId="11" prob="0.500000" distanceRate="0.800000" />
<Info workId="21" prob="0.000000" distanceRate="0.800000" />
<Info workId="4" prob="0.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.300000" distanceRate="0.800000" />
<Info workId="2" prob="0.300000" distanceRate="0.800000" />
<Info workId="10" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="소심기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;1" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="5" />
<Work id="2" desc="왼쪽으로 가기" normalBehaviorId="114" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="114" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="8" />
<Work id="3" desc="오른쪽으로 가기" normalBehaviorId="115" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="115" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="8" />
<Work id="4" desc="뒤돌아흙뿌리기공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagePerSec(5)&gt;1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="1" />
<Work id="5" desc="뿔횡치기공격(근접)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&lt;50" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="1" />
<Work id="6" desc="단체행동용무브" normalBehaviorId="116" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="116" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="10" />
<Work id="7" desc="앞으로가기" normalBehaviorId="117" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="117" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="2000" isDirectionRevision="true" nextAttackProb="0.800000" nextAttackId="4" />
<Work id="8" desc="야옹1번" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;1" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="4" />
<Work id="9" desc="뒤로가기" normalBehaviorId="116" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="116" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&lt;=100" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="1" />
<Work id="10" desc="적극기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;=1" distanceType="2" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="5" />
<Work id="11" desc="준비동작_날라치기공격(2hit)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;=1 AND GetTargetDistance()&gt;=100" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="21" />
<Work id="12" desc="사이드스텝1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.5 AND GetTargetDistance()&gt;150" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="13" desc="사이드스텝2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.5 AND GetTargetDistance()&gt;150" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="15" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="1" />
<Work id="16" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="1" />
<Work id="21" desc="날라치기공격(2hit)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&gt;=1 AND GetTargetDistance()&gt;=100" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="15" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1204" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="200" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="좌우산개명령" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&lt;=100 AND GetNpcCountInRange(700)&gt;0" sendOrderId="1" sendOrderRange="500" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="1" orderType="formation" formationId="108" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="10" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="10" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="0" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.600000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.200000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.300000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.300000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="2000" minLeaderDistance="10" maxLeaderDistance="80">
<RandomMove moveMinDistance="50" moveMaxDistance="200" probSocial="0.200000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="63" name="전갈">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="idle" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="64" name="코뿔소">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="160" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="160" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="2" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="4" name="블러드 골렘(고레벨)">
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="0" coolTime="0" />
</PeaceState>
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="false" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1112, 1, 0.9, 31,2)" immediateAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="5" prob="0.000000" />
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="특수공격(긴 이동 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="무브어택(짧은 이동 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="214" desc="헤비어택2(3연속 발사체)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="216" desc="리액션어택2(발사체) + 패턴 공격(무브 어택)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="213" desc="라운드어택(죽은척)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="공격2(오른손 내려 찍기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="212" desc="공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="234" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="3초 대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="5초 대기" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="스폰 동작" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="220" desc="대폭풍(울트라atk)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="221" desc="헤비어택1(연속 회전 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="222" desc="무브어택(짧은 이동 공격_분노시 울트라 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="223" desc="라운드 어택(좌회전)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="224" desc="라운드 어택(우회전)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1106, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="225" desc="리액션어택1(연속 내려 찍기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="226" desc="패턴 4_1 리액션어택 3(강하게 내려 찍기) + 양손 번갈아 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="227" desc="롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="228" desc="울트라어택(대폭풍)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="229" desc="백회피+70% 롱어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="230" desc="태어난 지점을 향해 짧은 이동 1_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="714" angerBehaviorId="715" />
<Work id="231" desc="태어난 지점을 향해 짧은 이동 1_2(짧은 점프)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="232" desc="태어난 지점을 향해 짧은 이동 1_3(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="716" angerBehaviorId="717" />
<Work id="233" desc="태어난 지점을 향해 먼 이동 2_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="241" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="718" angerBehaviorId="719" />
<Work id="234" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="235" desc="기본 공격(헛치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="236" desc="패턴화된 공격 1_1(뒤로 1번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="243" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="237" desc="패턴화된 공격 1_2(뒤로 2번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="238" desc="패턴화된 공격 2_1(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="240" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="일정 거리 이상일 경우 pc를 추적" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1265" angerBehaviorId="1266" />
<Work id="240" desc="패턴화된 공격 2_2(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="241" desc="태어난 지점을 향해 먼 이동 2_2(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="242" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="242" desc="태어난 지점을 향해 먼 이동 2_3(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="243" desc="헤비어택(3연속 발사체_분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="244" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="245" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="720" angerBehaviorId="721" />
<Work id="245" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1267" angerBehaviorId="1268" />
<Work id="246" desc="1_1 20도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="247" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="722" angerBehaviorId="723" />
<Work id="247" desc="1_2 30도 좌로 회전 후 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1269" angerBehaviorId="1270" />
<Work id="248" desc="1_1 20도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="247" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="724" angerBehaviorId="725" />
<Work id="250" desc="패턴화된 공격 3_1(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="251" desc="패턴화된 공격 3_2(울트라 공격)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="726" angerBehaviorId="727" />
<Work id="252" desc="패턴화된 공격 3_3(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="228" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="253" desc="패턴화된 공격 3_4(울트라 공격)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="254" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="728" angerBehaviorId="729" />
<Work id="254" desc="패턴화된 공격 3_5(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="300" desc="패턴 4_2 리액션어택3 후 공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="301" desc="패턴 5_2 백회피 후 롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="350" desc="pc를 추적(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1271" angerBehaviorId="1272" />
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
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<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
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<Info workId="225" prob="0.500000" distanceRate="1.000000" />
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<Ai id="66" name="볼카누스(분노형 자유 사냥 네임드)">
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<Work id="110" desc="롱무브(짧은)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="울트라어택01(던전사냥터에서만 사용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="112" desc="울트라어택02(필드사냥터에서만 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND GetRangePcNumEx(1111, 0, 0.9, 270, 0, 180, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작(리액션 공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="분노동작ModeAlarm" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorId="766" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="766" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="212" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorId="766" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="766" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="213" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="215" desc="체력 30% 이하시 도망1_1" normalBehaviorId="766" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="766" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.30" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="216" desc="체력 30% 이하시 도망1_2" normalBehaviorId="1300" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="217" desc="헛치기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1.1) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="218" desc="어그로체인지 동작(반복용)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="219" desc="PC에게 접근" normalBehaviorId="1302" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1303" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="220" desc="롱무브(긴)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="221" desc="패턴1_1 롱무브, 헤비 어택, 회피" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 1.5, 1.3)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="222" desc="패턴1_2 롱무브, 헤비 어택, 회피(회피는 뺌)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="223" desc="패턴1_3 롱무브, 헤비 어택, 회피" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="227" desc="백회피(원거리 공격 패턴)" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9) AND GetDamagedCount(5) &gt; 3 AND GetCombatTime() &gt; 10000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="238" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="231" desc="앞으로 전진" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60 AND GetCombatTime() &gt; 15000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1304" angerBehaviorId="1305" />
<Work id="234" desc="이동 패턴 좌 1_3" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 231) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="0.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="767" angerBehaviorId="767" />
<Work id="237" desc="이동 패턴 우 1_3" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 231) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="768" angerBehaviorId="768" />
<Work id="238" desc="원거리 공격전 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="239" desc="앞으로 전진 전 pc 보고 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="769" angerBehaviorId="769" />
<Work id="240" desc="울트라 어택01 사전 동작(좌우 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="770" angerBehaviorId="770" />
<Work id="241" desc="울트라 어택02 사전 동작(360도 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND GetRangePcNumEx(1111, 0, 0.9, 270, 0, 180, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="771" angerBehaviorId="771" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1302" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1303" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="특수공격사전동작(리액션 공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="252" desc="특수공격" normalBehaviorId="2102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="253" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="253" desc="특수공격" normalBehaviorId="2102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="254" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="254" desc="특수공격" normalBehaviorId="2102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1106, 1, 0.8, 1)" immediateAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(180, 120, 1111, 1, 1, 0)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(70, 120, 1107, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1106, 1, 0.8, 31, 2)" immediateAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="0" coolTime="0" />
</PeaceState>
</Ai>
<Ai id="10" name="난폭한 아라크네(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" />
<CombatState watchRotateTime="7" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="218" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="109" prob="0.500000" distanceRate="1.000000" />
<Info workId="105" prob="0.300000" distanceRate="1.000000" />
<Info workId="103" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.300000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="214" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.150000" distanceRate="1.000000" />
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
<Info workId="215" prob="0.200000" distanceRate="1.000000" />
<Info workId="102" prob="0.750000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="109" prob="0.000000" distanceRate="1.000000" />
<Info workId="229" prob="0.300000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.200000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="214" prob="0.200000" distanceRate="1.000000" />
<Info workId="105" prob="0.200000" distanceRate="1.000000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
<Info workId="215" prob="0.200000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="218" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="109" prob="0.500000" distanceRate="1.000000" />
<Info workId="105" prob="0.300000" distanceRate="1.000000" />
<Info workId="103" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.300000" distanceRate="1.000000" />
<Info workId="217" prob="0.500000" distanceRate="1.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
<Info workId="214" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.150000" distanceRate="1.000000" />
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
<Info workId="215" prob="0.200000" distanceRate="1.000000" />
<Info workId="102" prob="0.750000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="218" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="109" prob="0.000000" distanceRate="1.000000" />
<Info workId="229" prob="0.300000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.200000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="0.000000" />
<Info workId="213" prob="0.200000" distanceRate="0.000000" />
<Info workId="214" prob="0.200000" distanceRate="0.000000" />
<Info workId="105" prob="0.200000" distanceRate="1.000000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
<Info workId="215" prob="0.200000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
<Info workId="233" prob="0.000000" distanceRate="0.000000" />
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격1(2연타공격)_atk01 + 30% 양손 찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="특수공격(무브어택)_moveatk" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="기본공격2(양손찍기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="헤비어택(3연타공격)_heavyatk + 30% 양손 찍기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="롱어택(원거리범위공격)_longatk" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="라운드어택(좌)_roundatk02" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="라운드어택(우)_roundatk01" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="109" desc="리액션어택(힘모아땅치기)_reactionatk + 어그로 체인지" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="110" desc="롱무브_longmove(근)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1.5, 1.3) AND GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="209" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1273" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1274" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="패턴 2_1 백무브 후 원거리 범위 공격 후 50% 무브 어택" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(5) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="233" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="212" desc="울트라공격(땅파고 솟기_근)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1112, 0.8, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="213" desc="울트라공격(땅파고 솟기_중)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 0.8, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="214" desc="울트라공격(땅파고 솟기_원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 0.8, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="215" desc="롱무브_longmove(장)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8) AND GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="209" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="216" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="217" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="218" desc="태어난 곳을 향해 롱점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1350) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="219" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="730" angerBehaviorId="731" />
<Work id="219" desc="태어난 곳을 향해 롱점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="220" desc="1_1 30도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 222) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="732" angerBehaviorId="733" />
<Work id="221" desc="2_1 30도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 222) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="734" angerBehaviorId="735" />
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1275" angerBehaviorId="1276" />
<Work id="223" desc="패턴 1_1 롱무브 후 양손 찍기 30% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1114, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="224" desc="패턴 1_2 롱무브 후 양손 찍기 30% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2101" />
<Work id="226" desc="패턴 3_1 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="227" desc="패턴 3_2 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="228" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1277" angerBehaviorId="1278" />
<Work id="228" desc="패턴 3_3 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="234" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="229" desc="분노시 패턴 4_1 리액션 공격후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="230" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="230" desc="분노시 패턴 4_2 리액션 공격후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="231" desc="분노시 패턴 4_3 리액션 공격후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="232" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="736" angerBehaviorId="737" />
<Work id="233" desc="패턴 2_2 백무브 후 원거리 범위 공격 후 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="234" desc="패턴 3_4 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1279" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1280" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="100" />
<Move targetDistance="200" timeout="2000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.000000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1107, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31 ,2)" immediateAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="1" desc="원거리 공격 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23 ,2)" immediateAttackId="106" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
</CombatState>
<PeaceState checkInterval="6000" minLeaderDistance="200" maxLeaderDistance="400" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="61" name="거대 폭풍 도마뱀(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.150000" distanceRate="1.000000" />
<Info workId="303" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.100000" distanceRate="1.000000" />
<Info workId="213" prob="0.100000" distanceRate="1.000000" />
<Info workId="251" prob="0.100000" distanceRate="1.000000" />
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="112" prob="0.200000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="215" prob="0.750000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.150000" distanceRate="1.000000" />
<Info workId="303" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="213" prob="0.000000" distanceRate="1.000000" />
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.100000" distanceRate="1.000000" />
<Info workId="227" prob="0.100000" distanceRate="1.000000" />
<Info workId="228" prob="0.100000" distanceRate="1.000000" />
<Info workId="112" prob="0.300000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.150000" distanceRate="1.000000" />
<Info workId="303" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.100000" distanceRate="1.000000" />
<Info workId="213" prob="0.100000" distanceRate="1.000000" />
<Info workId="251" prob="0.100000" distanceRate="1.000000" />
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
<Info workId="216" prob="0.500000" distanceRate="1.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
<Info workId="112" prob="0.200000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="215" prob="0.750000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.150000" distanceRate="1.000000" />
<Info workId="303" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="213" prob="0.000000" distanceRate="1.000000" />
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.100000" distanceRate="1.000000" />
<Info workId="227" prob="0.100000" distanceRate="1.000000" />
<Info workId="228" prob="0.100000" distanceRate="1.000000" />
<Info workId="112" prob="0.300000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="특수공격(헤비 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 102) == 0 AND IsInSkillAttackRange(1110, 1, 0.8) " distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="리액션어택 후 30% 회전 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="215" desc="무브 어택(일반) + 30% 180도 회전 후 무브 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="롱어택(화염? 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="360도 회전 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="롱 무브(제자리)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 104) == 1 AND IsInSkillAttackRange(1108, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="213" desc="롱 무브(짧은 이동)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 104) == 1 AND IsInSkillAttackRange(1109, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="공격2(꼬리 공격_단기적 타겟용)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByDirectionEx(180, 60, 1103, 1, 0.9, 0)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="112" desc="울트라어택(51레벨 이상 사냥터만 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1261" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1262" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="216" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="217" desc="분노시 연속 무브 어택 후 브레스 공격 1_1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="218" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="219" desc="태어난 곳을 향해 롱무브 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="702" angerBehaviorId="703" />
<Work id="220" desc="태어난 곳을 향해 롱무브 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="221" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 218) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="704" angerBehaviorId="705" />
<Work id="222" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 218) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="706" angerBehaviorId="707" />
<Work id="223" desc="타겟을 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="708" angerBehaviorId="709" />
<Work id="224" desc="패턴 1_1 180도 회전후 꼬리 공격" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="710" angerBehaviorId="711" />
<Work id="225" desc="백무브 + 50 % 화염 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(5) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="226" desc="패턴 2_1 원거리 롱무브 후 제자리 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 108) == 0 AND IsPrevAttack(0, 213) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="227" desc="패턴 3_1 제자리 롱무브 후 원거리 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1108, 1, 0.8) AND IsPrevAttack(0, 108) == 0 AND IsPrevAttack(0, 213) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="228" desc="패턴 4_1 제자리 롱무브 후 제자리 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1108, 1, 0.8) AND IsPrevAttack(0, 108) == 0 AND IsPrevAttack(0, 213) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="229" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="250" desc="리액션어택 사전 동작(모드 알람)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="롱 무브(긴 이동)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 104) == 1 AND IsInSkillAttackRange(1112, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="252" desc="분노시 연속 무브 어택 후 브레스 공격 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="300" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1263" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1264" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="301" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="712" angerBehaviorId="713" />
<Work id="302" desc="1_2 무브 어택 후 180도회전 후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="303" desc="2_1 무브 어택 후 롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 1 OR IsPrevAttack(1, 217) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="1104" />
<Work id="304" desc="3_1 무브 어택 후 꼬리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 215) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="6000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리 견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1, 0.8, 1)" immediateAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(190, 120, 1103, 1, 1, 0)" immediateAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(270, 240, 1107, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31,2)" immediateAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="300" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="0" coolTime="0" />
</PeaceState>
</Ai>
<Ai id="67" name="화이트하트">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="200" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="200" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="일반공격3" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="1251" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1251" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1252" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1252" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
<Tension id="2" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제기" preProcess="PcTargetByDirection(0,160,200,600,1)" immediateAttackId="104" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="40" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="68" name="악마간수">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="180" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="180" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="1000" prob="0.200000" distanceRate="0.800000" />
<Info workId="1001" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.450000" distanceRate="0.800000" />
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="1001" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="101.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="왼쪽으로 이동 후 공격" normalBehaviorId="1253" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1253" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1001" desc="오른쪽으로 이동 후 공격" normalBehaviorId="1254" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1254" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1002" desc="짧은 시간에 많이 맞으면 백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10초 동안 많이 맞으면 동시 공격 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(10) &gt; 4" sendOrderId="1" sendOrderRange="700" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="110" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="힐하는 몬스터가 있으면 공격" preProcess="PcTargetBySkillCategoryUsed(360,360,10,300,31,2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="40" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="69" name="가혹한 고문관">
<CautionState alertRadius="500" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="500" checkInterval="3000" probActiveMove="0.000000">
<ActiveMove id="1297" />
<ActiveMove id="1298" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.300000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="359" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;1 AND GetTargetDistance()&lt;150" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1299" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1299" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500)&lt;5 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355" />
<Work id="355" desc="부하스폰" normalBehaviorId="2" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="356" desc="점프 대지진 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;1 AND GetTargetDistance()&gt;150" distanceType="3" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="201" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&gt;2" distanceType="2" distanceRate="0.800000" coolTime="13000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800)&gt;0" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="205" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
<Info stWorkId="2" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
<StWork id="2" desc="리액션_견제" preProcess="PcTargetByReaction(1,360,0,300,3)" immediateAttackId="356" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="6000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.000000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
</AIData>