3516 lines
397 KiB
XML
3516 lines
397 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AIData huntingZoneId="481">
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<Ai id="12" name="용병 자넬라(캐스타닉 여자 검투사)">
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
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<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
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<Social motionId="1" />
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<Social motionId="2" />
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</RandomMove>
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<Buff range="0" coolTime="0" />
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</PeaceState>
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<CautionState alertRadius="250" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd="false">
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<ActiveMove id="0" />
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<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true">
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<ShorttermTarget>
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<StWorkList>
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<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
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<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
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</StWorkList>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.000000" />
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<Info stWorkId="2" prob="0.500000" />
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</StTension>
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<StTension id="2">
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<Info stWorkId="1" prob="0.000000" />
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<Info stWorkId="2" prob="0.500000" />
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</StTension>
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</StTensionList>
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</ShorttermTarget>
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<WorkList>
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<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="20" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="21" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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<Info workId="2" prob="0.000000" distanceRate="1.000000" />
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<Info workId="3" prob="0.000000" distanceRate="1.000000" />
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<Info workId="4" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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<Tension id="2">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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<Info workId="2" prob="0.000000" distanceRate="1.000000" />
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<Info workId="3" prob="0.000000" distanceRate="1.000000" />
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<Info workId="4" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
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<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
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</ReceiveOrderList>
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</Cooperation>
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<Attack>
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<WorkList>
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<Work id="101" desc="기본 공격_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="103" desc="기본 공격_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="104" desc="기본 공격_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="105" desc="기본 공격_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="106" desc="몰아치기_Concentrate Attack" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="107" desc="도발난무_Dual Sword Dancing" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="108" desc="충격의 외침_Deafening Roar" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="109" desc="토글버프_DefenseUp Mode_노말" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="57" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="57" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="58" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="58" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="206" prob="0.000000" distanceRate="0.800000" />
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<Info workId="250" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="103" prob="0.200000" distanceRate="0.800000" />
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<Info workId="104" prob="0.200000" distanceRate="0.800000" />
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<Info workId="105" prob="0.200000" distanceRate="0.800000" />
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<Info workId="106" prob="0.200000" distanceRate="0.800000" />
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<Info workId="107" prob="0.200000" distanceRate="0.800000" />
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<Info workId="108" prob="0.200000" distanceRate="0.800000" />
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<Info workId="109" prob="0.200000" distanceRate="0.800000" />
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<Info workId="999" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="103" prob="0.200000" distanceRate="0.800000" />
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<Info workId="104" prob="0.200000" distanceRate="0.800000" />
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<Info workId="105" prob="0.200000" distanceRate="0.800000" />
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<Info workId="106" prob="0.200000" distanceRate="0.800000" />
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<Info workId="107" prob="0.200000" distanceRate="0.800000" />
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<Info workId="108" prob="0.200000" distanceRate="0.800000" />
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<Info workId="109" prob="0.200000" distanceRate="0.800000" />
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<Info workId="206" prob="0.000000" distanceRate="0.800000" />
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<Info workId="250" prob="0.100000" distanceRate="0.800000" />
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<Info workId="251" prob="0.100000" distanceRate="0.800000" />
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<Info workId="999" prob="0.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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</Attack>
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<Avoid avoidSkillId="1206" cooltime="10000" coolTime="6000" />
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<Move targetDistance="150" timeout="1000" />
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<Social socialMotionId="0" />
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<Idle duration="1000" />
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<PatternList>
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<Pattern default="true">
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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<AngerMode>
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<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
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<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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</Pattern>
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<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</NormalMode>
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<AngerMode>
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<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
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<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
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</AngerMode>
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</Pattern>
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</PatternList>
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<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
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<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
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<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
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</CombatState>
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</Ai>
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<Ai id="13" name="용병 자넬라(캐스타닉 여자 검투사)">
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
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<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
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<Social motionId="1" />
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<Social motionId="2" />
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</RandomMove>
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<Buff range="0" coolTime="0" />
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</PeaceState>
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<CautionState alertRadius="250" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd="false">
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<ActiveMove id="0" />
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<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true">
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<ShorttermTarget>
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<StWorkList>
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<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
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<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
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</StWorkList>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.000000" />
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<Info stWorkId="2" prob="0.500000" />
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</StTension>
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<StTension id="2">
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<Info stWorkId="1" prob="0.000000" />
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<Info stWorkId="2" prob="0.500000" />
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</StTension>
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</StTensionList>
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</ShorttermTarget>
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<WorkList>
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<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="22" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="23" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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<Info workId="2" prob="0.000000" distanceRate="1.000000" />
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<Info workId="3" prob="0.000000" distanceRate="1.000000" />
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<Info workId="4" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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<Tension id="2">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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<Info workId="2" prob="0.000000" distanceRate="1.000000" />
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<Info workId="3" prob="0.000000" distanceRate="1.000000" />
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<Info workId="4" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
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<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
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</ReceiveOrderList>
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</Cooperation>
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<Attack>
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<WorkList>
|
|
<Work id="101" desc="기본 공격_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본 공격_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="기본 공격_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="기본 공격_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="몰아치기_Concentrate Attack" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="도발난무_Dual Sword Dancing" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="충격의 외침_Deafening Roar" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="109" desc="토글버프_DefenseUp Mode_노말" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="59" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="59" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="60" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="60" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" coolTime="6000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<Social socialMotionId="0" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="14" name="용병 자넬라(캐스타닉 여자 검투사)">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="24" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="25" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본 공격_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="기본 공격_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="기본 공격_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="몰아치기_Concentrate Attack" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="도발난무_Dual Sword Dancing" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="충격의 외침_Deafening Roar" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="109" desc="토글버프_DefenseUp Mode_노말" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="61" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="61" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="62" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="62" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" coolTime="6000" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<Social socialMotionId="0" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="4" name="교활한 아라크네아(탱)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0 AND IsPrevAttack(0, 111) == 0" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="25" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="26" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="94" angerBehaviorId="94" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="94" angerBehaviorId="94" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="95" angerBehaviorId="95" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="96" angerBehaviorId="96" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="27" angerBehaviorId="28" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6) AND GetTargetDistanceEx() > 300" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="226" desc="패턴 4_2 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="227" desc="패턴 4_3 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="25" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="26" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="97" angerBehaviorId="97" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="5" name="교활한 아라크네아(근딜)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0 AND IsPrevAttack(0, 111) == 0" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="29" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="30" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="98" angerBehaviorId="98" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="98" angerBehaviorId="98" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="99" angerBehaviorId="99" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="100" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="31" angerBehaviorId="32" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6) AND GetTargetDistanceEx() > 300" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="226" desc="패턴 4_2 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="227" desc="패턴 4_3 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="29" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="30" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="101" angerBehaviorId="101" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="6" name="교활한 아라크네아(원딜)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0 AND IsPrevAttack(0, 111) == 0" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="33" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="34" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="102" angerBehaviorId="102" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="102" angerBehaviorId="102" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="103" angerBehaviorId="103" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="104" angerBehaviorId="104" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="35" angerBehaviorId="36" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6) AND GetTargetDistanceEx() > 300" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="226" desc="패턴 4_2 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="227" desc="패턴 4_3 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="33" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="34" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="105" angerBehaviorId="105" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="7" name="교활한 아라크네아(힐러)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="234" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.350000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() > 200" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 30 AND GetTargetDir() < 330" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0 AND IsPrevAttack(0, 111) == 0" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="37" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="38" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="221" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 10 AND GetHpRatio() < 0.5" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="106" angerBehaviorId="106" />
|
|
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="106" angerBehaviorId="106" />
|
|
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="107" angerBehaviorId="107" />
|
|
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="108" angerBehaviorId="108" />
|
|
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="39" angerBehaviorId="40" />
|
|
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" nextAttackProb="0.700000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="패턴 4_1 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1104, 1, 0.6) AND GetTargetDistanceEx() > 300" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="226" desc="패턴 4_2 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="227" desc="패턴 4_3 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="37" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="38" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="109" angerBehaviorId="109" />
|
|
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="0" name="얼음거인 얄(탱)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="0.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택+헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브+우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="무브어택 + 20% 무브 어택" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="울트라어택01(전 사냥터 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="울트라어택02(배경이 얼음, 눈인 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
|
|
<Work id="206" desc="백회피+100% 롱 어택 패턴" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브+좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="214" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="215" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="78" angerBehaviorId="78" />
|
|
<Work id="216" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="4" />
|
|
<Work id="217" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="79" angerBehaviorId="79" />
|
|
<Work id="218" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="219" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="79" normalBehaviorId="79" />
|
|
<Work id="220" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2113" normalBehaviorId="1113" />
|
|
<Work id="222" desc="롱 어택 후 무브 어택(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="223" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="224" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="80" angerBehaviorId="80" />
|
|
<Work id="225" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="81" angerBehaviorId="81" />
|
|
<Work id="226" desc="HP30%이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="79" angerBehaviorId="79" />
|
|
<Work id="227" desc="HP30%이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="6" />
|
|
<Work id="250" desc="단기적 타겟(원거리 대응용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="260" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="261" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="261" desc="어그로 체인지 공격용_리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="300" desc="무브어택(반복용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="무브어택 + 70% 무브 어택(분노시)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1.5, 1.2, 1)" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1106, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNumEx(1107, 1, 0.8, 270, 0, 180, 0) > 0" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNumEx(1106, 1, 0.8, 90, 0, 180, 0) > 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="260" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="1" name="얼음거인 얄(근딜)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="0.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택+헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브+우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="무브어택 + 20% 무브 어택" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="울트라어택01(전 사냥터 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="울트라어택02(배경이 얼음, 눈인 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피+100% 롱 어택 패턴" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브+좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="214" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="215" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="82" angerBehaviorId="82" />
|
|
<Work id="216" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="9" angerBehaviorId="10" />
|
|
<Work id="217" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="83" angerBehaviorId="83" />
|
|
<Work id="218" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="219" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="83" normalBehaviorId="83" />
|
|
<Work id="220" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2113" normalBehaviorId="1113" />
|
|
<Work id="222" desc="롱 어택 후 무브 어택(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="223" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="224" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="84" angerBehaviorId="84" />
|
|
<Work id="225" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="85" angerBehaviorId="85" />
|
|
<Work id="226" desc="HP30%이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="83" angerBehaviorId="83" />
|
|
<Work id="227" desc="HP30%이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="11" angerBehaviorId="12" />
|
|
<Work id="250" desc="단기적 타겟(원거리 대응용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="260" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="261" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="261" desc="어그로 체인지 공격용_리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="300" desc="무브어택(반복용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="무브어택 + 70% 무브 어택(분노시)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1.5, 1.2, 1)" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1106, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNumEx(1107, 1, 0.8, 270, 0, 180, 0) > 0" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNumEx(1106, 1, 0.8, 90, 0, 180, 0) > 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="260" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="2" name="얼음거인 얄(원딜)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="0.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택+헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브+우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="무브어택 + 20% 무브 어택" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="울트라어택01(전 사냥터 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="울트라어택02(배경이 얼음, 눈인 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="14" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피+100% 롱 어택 패턴" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브+좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="214" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="215" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="86" angerBehaviorId="86" />
|
|
<Work id="216" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="15" angerBehaviorId="16" />
|
|
<Work id="217" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="87" angerBehaviorId="87" />
|
|
<Work id="218" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="219" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="87" normalBehaviorId="87" />
|
|
<Work id="220" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2113" normalBehaviorId="1113" />
|
|
<Work id="222" desc="롱 어택 후 무브 어택(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="223" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="224" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="88" angerBehaviorId="88" />
|
|
<Work id="225" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="89" angerBehaviorId="89" />
|
|
<Work id="226" desc="HP30%이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="87" angerBehaviorId="87" />
|
|
<Work id="227" desc="HP30%이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="17" angerBehaviorId="18" />
|
|
<Work id="250" desc="단기적 타겟(원거리 대응용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="260" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="14" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="261" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="261" desc="어그로 체인지 공격용_리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="300" desc="무브어택(반복용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="무브어택 + 70% 무브 어택(분노시)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1.5, 1.2, 1)" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1106, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNumEx(1107, 1, 0.8, 270, 0, 180, 0) > 0" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNumEx(1106, 1, 0.8, 90, 0, 180, 0) > 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="260" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="3" name="얼음거인 얄(힐러)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="0.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.250000" distanceRate="0.800000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.700000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="260" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="261" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택+헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="짧은 롱무브+우회전 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="무브어택 + 20% 무브 어택" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="울트라어택01(전 사냥터 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="울트라어택02(배경이 얼음, 눈인 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="19" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="20" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피+100% 롱 어택 패턴" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="긴 롱무브+좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8) AND IsPrevAttack(0, 110) AND IsPrevAttack(0, 212) AND IsPrevAttack(0, 218) AND IsPrevAttack(0, 219)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="214" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="215" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="90" angerBehaviorId="90" />
|
|
<Work id="216" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="21" angerBehaviorId="22" />
|
|
<Work id="217" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="91" angerBehaviorId="91" />
|
|
<Work id="218" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="219" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="91" normalBehaviorId="91" />
|
|
<Work id="220" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2113" normalBehaviorId="1113" />
|
|
<Work id="222" desc="롱 어택 후 무브 어택(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="223" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="224" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="92" angerBehaviorId="92" />
|
|
<Work id="225" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 216) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="93" angerBehaviorId="93" />
|
|
<Work id="226" desc="HP30%이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="91" angerBehaviorId="91" />
|
|
<Work id="227" desc="HP30%이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="23" angerBehaviorId="24" />
|
|
<Work id="250" desc="단기적 타겟(원거리 대응용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="260" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="19" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="20" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="261" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="261" desc="어그로 체인지 공격용_리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="300" desc="무브어택(반복용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="무브어택 + 70% 무브 어택(분노시)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1.5, 1.2, 1)" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1106, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="GetRangePcNumEx(1107, 1, 0.8, 270, 0, 180, 0) > 0" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="GetRangePcNumEx(1106, 1, 0.8, 90, 0, 180, 0) > 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 31, 2)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="260" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
<Ai id="8" name="아르곤 길가쉬 가디언(탱)">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1108, 1.5, 0.8, 1)" immediateAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1109, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsingEx(1, 160, 1106, 1.5, 0.8, 31)" immediateAttackId="106" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.150000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="내려찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="102" desc="휘두르면서 전진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="103" desc="헤비어택1(하반신 직선 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="214" desc="헤비어택2(방패 쓸기) + 50% 라운드 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="104" desc="리액션어택 + 무브 어택2(원거리 점프 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="23000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="106" desc="패턴 5_1 롱어택(포발사) + 하반신 직선 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="103" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(좌우 공용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1109, 1,1) AND IsPrevAttack(1, 107) == 0" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="108" desc="무브 어택2(원거리 점프 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="111" desc="공격2(횡 휘두르기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="212" desc="롱무브(근)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 근접" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="203" desc="지그 재그 뛰기" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="213" desc="방패 방어 + 방패 쓸기" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.65" nextAttackId="214" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="216" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1113, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="217" desc="어그로 체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="218" desc="백무브 + 포 발사" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 218) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="106" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="219" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND GetDamagedCount(5) < 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="220" desc="분노시 지그 재그 뛰기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(1, 204)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="221" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="50" angerBehaviorId="51" />
|
|
<Work id="223" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="224" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="225" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="226" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="227" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="43" angerBehaviorId="43" />
|
|
<Work id="228" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="44" angerBehaviorId="44" />
|
|
<Work id="231" desc="패턴 3_1 짧은 롱무브 후 리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="232" desc="패턴 4_1 횡 휘두르기 후 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 근접(어그로 체인지_원거리)" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0.5" distanceRate="1" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.5" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="6000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<Social socialMotionId="" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.15">
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="9" name="아르곤 길가쉬 가디언(근딜)">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1108, 1.5, 0.8, 1)" immediateAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1109, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsingEx(1, 160, 1106, 1.5, 0.8, 31)" immediateAttackId="106" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.150000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="내려찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="102" desc="휘두르면서 전진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="103" desc="헤비어택1(하반신 직선 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="214" desc="헤비어택2(방패 쓸기) + 50% 라운드 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="104" desc="리액션어택 + 무브 어택2(원거리 점프 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="23000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="106" desc="패턴 5_1 롱어택(포발사) + 하반신 직선 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="103" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(좌우 공용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1109, 1,1) AND IsPrevAttack(1, 107) == 0" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="108" desc="무브 어택2(원거리 점프 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="111" desc="공격2(횡 휘두르기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="212" desc="롱무브(근)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 근접" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="203" desc="지그 재그 뛰기" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="213" desc="방패 방어 + 방패 쓸기" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.65" nextAttackId="214" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="216" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1113, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="217" desc="어그로 체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="218" desc="백무브 + 포 발사" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 218) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="106" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="219" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND GetDamagedCount(5) < 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="220" desc="분노시 지그 재그 뛰기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(1, 204)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="221" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="50" angerBehaviorId="51" />
|
|
<Work id="223" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="224" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="225" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="226" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="227" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="43" angerBehaviorId="43" />
|
|
<Work id="228" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="44" angerBehaviorId="44" />
|
|
<Work id="231" desc="패턴 3_1 짧은 롱무브 후 리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="232" desc="패턴 4_1 횡 휘두르기 후 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 근접(어그로 체인지_원거리)" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0.5" distanceRate="1" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.5" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="6000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<Social socialMotionId="" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.15">
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="10" name="아르곤 길가쉬 가디언(원딜)">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1108, 1.5, 0.8, 1)" immediateAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1109, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsingEx(1, 160, 1106, 1.5, 0.8, 31)" immediateAttackId="106" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.150000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="내려찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="102" desc="휘두르면서 전진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="103" desc="헤비어택1(하반신 직선 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="214" desc="헤비어택2(방패 쓸기) + 50% 라운드 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="104" desc="리액션어택 + 무브 어택2(원거리 점프 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="23000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="106" desc="패턴 5_1 롱어택(포발사) + 하반신 직선 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="103" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(좌우 공용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1109, 1,1) AND IsPrevAttack(1, 107) == 0" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="108" desc="무브 어택2(원거리 점프 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="111" desc="공격2(횡 휘두르기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="212" desc="롱무브(근)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 근접" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="203" desc="지그 재그 뛰기" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="213" desc="방패 방어 + 방패 쓸기" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.65" nextAttackId="214" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="216" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1113, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="217" desc="어그로 체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="218" desc="백무브 + 포 발사" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 218) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="106" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="219" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND GetDamagedCount(5) < 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="220" desc="분노시 지그 재그 뛰기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(1, 204)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="221" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="50" angerBehaviorId="51" />
|
|
<Work id="223" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="224" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="225" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="226" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="227" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="43" angerBehaviorId="43" />
|
|
<Work id="228" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="44" angerBehaviorId="44" />
|
|
<Work id="231" desc="패턴 3_1 짧은 롱무브 후 리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="232" desc="패턴 4_1 횡 휘두르기 후 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 근접(어그로 체인지_원거리)" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0.5" distanceRate="1" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.5" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="6000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<Social socialMotionId="" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.15">
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="11" name="아르곤 길가쉬 가디언(힐러)">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="" coolTime="" />
|
|
</PeaceState>
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0" avoidSkill="" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1108, 1.5, 0.8, 1)" immediateAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1109, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsingEx(1, 160, 1106, 1.5, 0.8, 31)" immediateAttackId="106" msgImmediately="false" msg="" msgProb="" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.150000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="101" orderType="normal" formationId="" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="101" formationCheckTime="2000" formationAttackProb="0" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="101" desc="내려찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="102" desc="휘두르면서 전진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="103" desc="헤비어택1(하반신 직선 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="214" desc="헤비어택2(방패 쓸기) + 50% 라운드 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="104" desc="리액션어택 + 무브 어택2(원거리 점프 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="23000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="108" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="106" desc="패턴 5_1 롱어택(포발사) + 하반신 직선 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.6" nextAttackId="103" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="107" desc="라운드어택(좌우 공용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1109, 1,1) AND IsPrevAttack(1, 107) == 0" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="108" desc="무브 어택2(원거리 점프 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="111" desc="공격2(횡 휘두르기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="212" desc="롱무브(근)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="150" desc="PC에게 근접" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="203" desc="지그 재그 뛰기" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1,0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="213" desc="방패 방어 + 방패 쓸기" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.65" nextAttackId="214" msgImmediately="false" msg="" msgProb="" />
|
|
<Work id="216" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1113, 1,0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="217" desc="어그로 체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="218" desc="백무브 + 포 발사" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 218) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="106" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="219" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND GetDamagedCount(5) < 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="220" desc="분노시 지그 재그 뛰기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(1, 204)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="221" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="50" angerBehaviorId="51" />
|
|
<Work id="223" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="224" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="225" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="41" angerBehaviorId="41" />
|
|
<Work id="226" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="227" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="43" angerBehaviorId="43" />
|
|
<Work id="228" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="44" angerBehaviorId="44" />
|
|
<Work id="231" desc="패턴 3_1 짧은 롱무브 후 리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="232" desc="패턴 4_1 횡 휘두르기 후 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="101" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 근접(어그로 체인지_원거리)" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="" msgProb="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.3" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.3" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0" distanceRate="0" />
|
|
<Info workId="221" prob="0.5" distanceRate="1" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="1" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0" distanceRate="0" />
|
|
<Info workId="213" prob="0.2" distanceRate="1" />
|
|
<Info workId="218" prob="0.2" distanceRate="1" />
|
|
<Info workId="219" prob="0.5" distanceRate="1" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0.25" distanceRate="1" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.5" distanceRate="1" />
|
|
<Info workId="221" prob="0" distanceRate="0" />
|
|
<Info workId="223" prob="1" distanceRate="1" />
|
|
<Info workId="225" prob="1" distanceRate="1" />
|
|
<Info workId="107" prob="0.3" distanceRate="1" />
|
|
<Info workId="204" prob="0" distanceRate="0" />
|
|
<Info workId="104" prob="0.5" distanceRate="1" />
|
|
<Info workId="220" prob="0.3" distanceRate="1" />
|
|
<Info workId="213" prob="0" distanceRate="0" />
|
|
<Info workId="218" prob="0" distanceRate="0" />
|
|
<Info workId="219" prob="0" distanceRate="0" />
|
|
<Info workId="232" prob="0.25" distanceRate="1" />
|
|
<Info workId="106" prob="0.3" distanceRate="1" />
|
|
<Info workId="231" prob="0" distanceRate="0" />
|
|
<Info workId="103" prob="0" distanceRate="1" />
|
|
<Info workId="214" prob="0.3" distanceRate="1" />
|
|
<Info workId="203" prob="0" distanceRate="0" />
|
|
<Info workId="111" prob="0.4" distanceRate="1" />
|
|
<Info workId="222" prob="0.15" distanceRate="1" />
|
|
<Info workId="101" prob="0.65" distanceRate="1" />
|
|
<Info workId="212" prob="0.2" distanceRate="1" />
|
|
<Info workId="216" prob="0.2" distanceRate="1" />
|
|
<Info workId="108" prob="0" distanceRate="0" />
|
|
<Info workId="102" prob="0" distanceRate="0" />
|
|
<Info workId="217" prob="0" distanceRate="0" />
|
|
<Info workId="224" prob="0" distanceRate="0" />
|
|
<Info workId="226" prob="0" distanceRate="0" />
|
|
<Info workId="250" prob="0" distanceRate="0" />
|
|
<Info workId="227" prob="0.3" distanceRate="1" />
|
|
<Info workId="228" prob="0.3" distanceRate="1" />
|
|
<Info workId="150" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="6000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<Social socialMotionId="" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
|
|
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
|
|
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.15">
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0" moveProb="0" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
</Ai>
|
|
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.2" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.400000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
</AIData> |