Files
Server-Datasheets/Datasheet/DynamicSpawn_811.xml
2025-03-03 20:30:53 -05:00

57 lines
3.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<DynamicSpawnData huntingZoneId="811">
<!-- id 1 ~ 4 까지는 1번 전투 구간 -->
<DynamicSpawn id="1">
<SpawnInfo memberId="5" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="2">
<SpawnInfo memberId="6" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="3">
<SpawnInfo memberId="9" relativePos="50,50,0" delay="1000" despawnByCombatReset="true"/>
<SpawnInfo memberId="9" relativePos="-50,-50,0" delay="2000" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="4">
<SpawnInfo memberId="10" relativePos="50,50,0" delay="1000" despawnByCombatReset="true"/>
<SpawnInfo memberId="10" relativePos="-50,-50,0" delay="2000" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="5">
<SpawnInfo memberId="1" relativePos="0,0,0" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="6">
<SpawnInfo memberId="2" relativePos="0,0,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="0,50,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="50,0,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="50,50,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="50,-50,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="100,0,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="100,50,0" despawnByCombatReset="true"/>
<SpawnInfo memberId="2" relativePos="100,-50,0" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="7"> <!-- 본마스터가 소환하는 촉수 -->
<SpawnInfo memberId="3" relativePos="0,0,0" delay="0" standardPos="target" dir="toTarget" extraAggro="true"/>
</DynamicSpawn>
<DynamicSpawn id="8">
<SpawnInfo territoryId="81100044" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="9"> <!-- 1번 전투 구간 네임드 HP 90% 입구쪽 썩은 어보미네이션 -->
<SpawnInfo territoryId="81100045"/>
</DynamicSpawn>
<DynamicSpawn id="10"> <!-- 1번 전투 구간 네임드 HP 50% 출구쪽 썩은 어보미네이션 -->
<SpawnInfo territoryId="81100046"/>
</DynamicSpawn>
<DynamicSpawn id="11"> <!-- 1번 전투 구간 네임드 HP 10% 입구쪽 썩은 어보미네이션 -->
<SpawnInfo territoryId="81100047"/>
</DynamicSpawn>
<DynamicSpawn id="12"> <!-- 1번 전투 구간 네임드 HP 10% 출구쪽 썩은 어보미네이션 -->
<SpawnInfo territoryId="81100048"/>
</DynamicSpawn>
<DynamicSpawn id="13">
<SpawnInfo territoryId="81100051"/>
</DynamicSpawn>
<DynamicSpawn id="14"> <!-- 본마스터가 촉수 소환할 때 같이 소환하는 투명 NPC로. 본마스터에게 힐을 사용하는 용도 -->
<SpawnInfo memberId="4" relativePos="0,0,0" delay="0" standardPos="target" dir="toTarget" extraAggro="true" />
</DynamicSpawn>
</DynamicSpawnData>