Files
Server-Datasheets/Datasheet/DungeonData_9050.xml
2025-03-03 20:30:53 -05:00

1350 lines
73 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Dungeon continentId="9050" name="@dungeon:9050" startPos="-41554,171284,-220" startDir="150" exitContinentId="7011" exitPos="49681,-540,4491">
<Condition type="raid" value="5" />
<Condition type="maxMemberCount" value="10" />
<Condition type="levelOver" value="60" />
<ClearCondition huntingZoneId="450" templateId="1003" amount="1" killCount="1" />
<EventGroup type="enterTerritory" uniqueId="450,45000068">
<Event>
<EventTaskGroup probability="0.33">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000057" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.33">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000058" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.34">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000062" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="enterTerritory" uniqueId="450,45000069">
<Event>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000060" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000061" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000059" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000063" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="enterTerritory" uniqueId="450,45000070">
<Event>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000064" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000065" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000066" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000067" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="1" name="네펜테스 그린 플랜트 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.33">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000071" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.33">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000072" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.34">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000073" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="2" name="네펜테스 80%블루 플랜트 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000074" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002101" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="10" name="네펜테스 60%블루 플랜트 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002102" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002103" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="11" name="네펜테스 40%블루 플랜트 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000074" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002101" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="12" name="네펜테스 20%블루 플랜트 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002102" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.5">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002103" next="time" nextValue="0" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="2" next="time" nextValue="7" />
<EventTask type="changePatternList" targetNpcId="450,1001" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="3" name="네펜테스 그린 플랜트 통합 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45000078" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="4" name="베스파 80% 바닥 누킹 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.33">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000079" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000080" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000081" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002192" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000083" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000084" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000082" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000085" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000086" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000087" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002182" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000089" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000090" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000088" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000091" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002179" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002180" next="time" nextValue="0.2" />
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<EventTask type="spawn" huntingZoneId="450" territoryId="45002182" next="time" nextValue="0.2" />
</EventTaskGroup>
<EventTaskGroup probability="0.33">
<EventTask type="spawn" huntingZoneId="450" territoryId="45000081" next="time" nextValue="0.2" />
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<EventTask type="spawn" huntingZoneId="450" territoryId="45000083" next="time" nextValue="0.2" />
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<EventTask type="spawn" huntingZoneId="450" territoryId="45000086" next="time" nextValue="0.2" />
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<EventTask type="spawn" huntingZoneId="450" territoryId="45000091" next="time" nextValue="0.2" />
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<EventTask type="spawn" huntingZoneId="450" territoryId="45002179" next="time" nextValue="0.2" />
</EventTaskGroup>
<EventTaskGroup probability="0.34">
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<EventTask type="spawn" huntingZoneId="450" territoryId="45000086" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000082" next="time" nextValue="0.2" />
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<EventTask type="spawn" huntingZoneId="450" territoryId="45000081" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002192" next="time" nextValue="0.2" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000087" next="time" nextValue="0.2" />
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</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="5" name="베스파 50% 바닥 누킹 소환 이벤트" repeat="true">
<Event>
<EventTaskGroup probability="0.33">
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</EventTaskGroup>
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<EventTask type="spawn" huntingZoneId="450" territoryId="45002179" next="time" nextValue="0.1" />
</EventTaskGroup>
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</EventTaskGroup>
</Event>
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<Event>
<EventTaskGroup probability="0.33">
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</EventTaskGroup>
<EventTaskGroup probability="0.34">
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1002" turn="off" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000080" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000086" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000082" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000091" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000083" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000084" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000079" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002182" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000085" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000089" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000081" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002192" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000087" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000088" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000090" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002180" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002181" next="time" nextValue="0.05" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002179" next="time" nextValue="0.05" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1002" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="17" name="비공정 출발 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9050006" style="default" next="time" nextValue="0" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="abnormality" abnormalityId="45000021" target="npc" targetNpcId="450,5000" next="time" nextValue="15" />
<EventTask type="message" string="@dungeon:9050005" style="default" next="time" nextValue="3" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002151" next="time" nextValue="5" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="18" name="거대식충식물 폭발 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9050007" style="default" next="time" nextValue="0" />
<EventTask type="Soundon" soundType="effectSound" soundId="8019" playTime="1000" next="none" />
<EventTask type="abnormality" abnormalityId="45000003" target="npc" targetNpcId="450,1001" next="time" nextValue="" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="19" name="베스파 이상상태 누킹용 투명npc 소환1" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45910112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="20" name="베스파 이상상태 누킹용 투명npc 소환2" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45001112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="21" name="베스파 이상상태 누킹용 투명npc 소환3" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45102112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="22" name="베스파 이상상태 누킹용 투명npc 소환4" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45203112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="23" name="베스파 이상상태 누킹용 투명npc 소환5" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45304112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="24" name="베스파 이상상태 누킹용 투명npc 소환6" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45405112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="25" name="베스파 이상상태 누킹용 투명npc 소환7" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45506112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="26" name="베스파 이상상태 누킹용 투명npc 소환8" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45607112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="27" name="베스파 이상상태 누킹용 투명npc 소환9" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45708112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="28" name="베스파 이상상태 누킹용 투명npc 소환10" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45809112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 광폭화 -->
<EventGroup type="npcHp" uniqueId="450,1001" value="30" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1001" targetBossId="450,1001" patternGuide="berserk" patternShowTime="0" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 광폭화 -->
<EventGroup type="npcHp" uniqueId="450,1002" value="30" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1002" targetBossId="450,1002" patternGuide="berserk" patternShowTime="0" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 광폭화 -->
<EventGroup type="npcHp" uniqueId="450,1003" value="30" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" targetBossId="450,1003" patternGuide="berserk" patternShowTime="0" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 카슈바르-->
<EventGroup type="none" id="7" name="비틀 80% 광역 스킬 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="8" name="비틀 50% 광역 스킬 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="9" name="비틀 20% 광역 스킬 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="13" name="비틀 80% 크리스탈 디스폰 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45000093,45000096,45000100" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000121" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="15" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="14" name="비틀 50% 크리스탈 디스폰 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45001093,45001096,45001100" next="time" nextValue="0" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000094,45000098,45000101" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000121" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="15" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="15" name="비틀 20% 크리스탈 디스폰 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" next="time" nextValue="0" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002093,45002096,45002100" next="time" nextValue="0" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45001094,45001098,45001101" next="time" nextValue="0" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000095,45000099,45000102" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000121" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="15" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="16" name="비틀 낙뢰 체크용 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000010" target="npc" targetNpcId="450,1003" next="time" nextValue="10" />
<EventTask type="abnormality" abnormalityId="45000010" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="15" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="50" name="큰리액션 패턴후 스위치 스폰" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="workObjectSpawn" huntingZoneId="450" templateId="45048" next="time" nextValue="20" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="60" name="낙뢰 무적 해제" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000006" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000006" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000006" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000006" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="1" />
<EventTask type="abnormality" abnormalityId="45000006" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="77" name="광역웨이브전 무적" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000121" target="npc" targetNpcId="450,1003" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 첫번째 웨이브 소환 크리스탈 -->
<EventGroup type="npcHp" uniqueId="450,45020" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="1웨이브_비석A" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45021" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="1웨이브_비석B" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45022" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="1웨이브_비석C" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="1웨이브_비석A, 1웨이브_비석B, 1웨이브_비석C" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="1웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000103,45000106,45000109" next="time" nextValue="6" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000103,45000106,45000109" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 두번째 웨이브 소환 크리스탈 -->
<EventGroup type="npcHp" uniqueId="450,45120" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석A" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45121" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석B" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45122" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석C" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="2웨이브_비석A, 2웨이브_비석B, 2웨이브_비석C" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000103,45000106,45000109" next="time" nextValue="6" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000103,45000106,45000109" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45220" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석AA" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45221" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석BB" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45222" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석CC" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="2웨이브_비석AA, 2웨이브_비석BB, 2웨이브_비석CC" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2웨이브_비석AA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석BB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석CC" value="0" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000104,45000107,45000110" next="time" nextValue="6" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000104,45000107,45000110" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 세번째 웨이브 소환 크리스탈 -->
<EventGroup type="npcHp" uniqueId="450,45320" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석A" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45321" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석B" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45322" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석C" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="3웨이브_비석A, 3웨이브_비석B, 3웨이브_비석C" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000103,45000106,45000109" next="time" nextValue="6" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000103,45000106,45000109" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45420" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석AA" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45421" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석BB" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45422" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석CC" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="3웨이브_비석AA, 3웨이브_비석BB, 3웨이브_비석CC" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석AA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석BB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석CC" value="0" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000104,45000107,45000110" next="time" nextValue="6" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000104,45000107,45000110" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45520" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석AAA" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45521" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석BBB" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,45522" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석CCC" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="3웨이브_비석AAA, 3웨이브_비석BBB, 3웨이브_비석CCC" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3웨이브_비석AAA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석BBB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석CCC" value="0" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45000105,45000108,45000111" next="time" nextValue="6" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45000105,45000108,45000111" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="450,1003" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="1웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석AA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석BB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석CC" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석AA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석BB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석CC" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석AAA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석BBB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석CCC" value="0" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 리자드 가드 잡으면 마을 출구 문 열림 -->
<EventGroup type="eliminate" territoryId="45000007" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002168" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 거미 잡으면 (중형) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000056" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002108,45000024,45000025,45000026,45000027,45000028,45000029,45000030,45002171" next="time" nextValue="0" />
<EventTask type="message" string="@dungeon:9050002" style="default" next="time" nextValue="0" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002170,45002105,45002104" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1중형 잡으면 (중형) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000057" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002110,45002215" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000058" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002110,45002215" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000062" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002110,45002215" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2중형 잡으면 (중형) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000059" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002111" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000060" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002111" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000061" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002111" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000063" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002111" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3중형 잡으면 (중형) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000064" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000065" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000066" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45000067" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002112" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1기본 잡으면 (절벽) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000035" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002118" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2기본 잡으면 (절벽) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000048" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002119" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3중형 잡으면 (절벽) 문 열림 -->
<EventGroup type="eliminate" territoryId="45000031" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002120" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4기본 잡으면 (절벽길 끝) 비석 생성 -->
<EventGroup type="eliminate" territoryId="45000055" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45002106" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 입구 비석 부수면 첫번째 (중형/절벽) 문 열림 -->
<EventGroup type="eliminate" territoryId="45002104" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="중형길비석1" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45002105" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="절벽길비석1" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="중형길비석1, 절벽길비석1">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9050001" style="default" next="time" nextValue="0" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002109,45002117" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 출구 비석 부수면 1네임드 (네펜데스) 문 열림 -->
<EventGroup type="eliminate" territoryId="45002106" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="중형길비석2" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45002107" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="절벽길비석2" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="중형길비석2, 절벽길비석2">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9050001" style="default" next="time" nextValue="0" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002115,45002122" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 잡으면 앞쪽에 문 열림 / 시작지점 차원의 마법석 스폰 -->
<EventGroup type="npcHp" uniqueId="450,1001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002123" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002208" next="time" nextValue="0" />
<EventTask type="killInTerritory" huntingZoneId="450" territoryId="45012209" target="npc" targetTemplateId="45005,45006,45007,45008" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 리셋시 광폭화 해제-->
<EventGroup type="npcReset" uniqueId="450,1001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1001" turn="off" next="time" nextValue="0" />
<EventTask type="killInTerritory" huntingZoneId="450" territoryId="45012209" target="npc" targetTemplateId="45005,45006,45007,45008" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 잡고 동굴 입구에 서면 동굴 입구 문 열림 -->
<EventGroup type="enterTerritory" uniqueId="450,45002125">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002125" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 동굴 네임드 다 잡으면 동굴 출구 (2네임드) 문 열림 -->
<EventGroup type="eliminate" territoryId="45002152" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="1번길" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45002153" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="2번길" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="45002154" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="flag" name="3번길" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="flag" name="1번길, 2번길, 3번길">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002155,45002156,45002157,45002161,45002162,45002163,45002164,45002167,45002158,45002159,45002160" next="time" nextValue="0" />
<EventTask type="flag" name="문지기전멸 체크" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 전투 시작되면 벌 퇴치존 생성 / 10초후 문닫힘 / 타겟 중계용 npc 스폰 -->
<EventGroup type="npcState" uniqueId="450,1002" value="combat" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45002176,45002177,45002178,45003192" next="time" nextValue="0" />
<EventTask type="message" string="@dungeon:9050004" style="default" next="time" nextValue="10" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002126" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 리셋되면 입구 문 열림 / 리셋시 광폭화 해제 / 타겟 중계용 npc 디스폰-->
<EventGroup type="npcReset" uniqueId="450,1002" repeat="true" stopWhenCombat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1002" turn="off" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000026" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000029" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000030" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000031" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000032" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000033" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000034" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000035" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000036" target="player" turn="off" next="none" />
<EventTask type="abnormality" abnormalityId="45000037" target="player" turn="off" next="none" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 사망시 입구 문 열림 / 타겟 중계용 npc 디스폰-->
<EventGroup type="npcHp" uniqueId="450,1002" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45002199,45003192" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002207" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 잡으면 동굴 출구 (3네임드) 문 열림/벌 퇴치존 디스폰 -->
<EventGroup type="npcHp" uniqueId="450,1002" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002166,45002176,45002177,45002178" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 전투 시작되면 문 폐쇄, 작동 스위치 스폰, 15분이 경과하면 발광 -->
<EventGroup type="npcState" uniqueId="450,1003" value="combat" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="empty" targetBossId="450,1003" patternGuide="timeAttack" patternShowTime="0" next="time" nextValue="0" />
<EventTask type="message" string="@dungeon:9050003" style="default" next="time" nextValue="10" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002172, 45002209" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,1003" value="99.99999999" repeat="true" stopWhenReset="true">
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="890" />
<!-- 이상상태 부여-->
<EventTask type="message" string="@dungeon:9050008" style="default" next="none" />
<EventTask type="Soundon" soundType="effectSound" soundId="8017" playTime="1000" next="none" />
<EventTask type="abnormality" abnormalityId="45000039" target="npc" targetNpcId="450,1003" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 리셋되면 문 열림 /광폭화 / 발광 상태 해제-->
<EventGroup type="npcReset" uniqueId="450,1003" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000020" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="0" />
<EventTask type="abnormality" abnormalityId="45000039" target="npc" targetNpcId="450,1003" turn="off" next="time" nextValue="0" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="1웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석AA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석BB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="2웨이브_비석CC" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석A" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석B" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석C" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석AA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석BB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석CC" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석AAA" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석BBB" value="0" next="time" nextValue="0" />
<EventTask type="flag" name="3웨이브_비석CCC" value="0" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 사망시 문 열림 / 입구 npc 디스폰 / 퇴장용 npc 스폰 / 퇴장용 차원의 마법석 스폰-->
<EventGroup type="npcHp" uniqueId="450,1003" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172, 45002207" next="time" nextValue="0" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002211, 45002212" next="time" nextValue="0" />
<EventTask type="workObjectDespawn" huntingZoneId="450" templateId="45048" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="3" />
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 전투 시작시 워크 오브젝트 스폰-->
<EventGroup type="workObject" uniqueId="450,45048" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="5" />
<EventTask type="spawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="initialize">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45002108,45002109,45002110,45002111,45002112,45002115,45002117,45002118,45002119,45002120,45002121,45002122,45002123,45002125,45002126,45002166,45002168,45002151,45002155,45002156,45002157,45002161,45002162,45002163,45002164,45002167,45002158,45002159,45002160,45002199,75000011,45000024,45000025,45000026,45000027,45000028,45000029,45000030,45002171,45002215" next="time" nextValue="0" />
<EventTask type="turnAbnormalityTerritory" huntingZoneId="450" territoryId="45012210" turn="on" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 리자드마을/동굴/절벽길 이벤트 몬스터 스폰 -->
<EventGroup type="enterTerritory" uniqueId="450,45002190">
<Event>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002183" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002184" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002185" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002186" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.8">
<EventTask type="empty" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002187" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002188" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002195" next="time" nextValue="0" />
</EventTaskGroup>
<EventTaskGroup probability="0.025">
<EventTask type="spawn" huntingZoneId="450" territoryId="45002196" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 어뷰징 방지용 순차 스폰 -->
<EventGroup type="npcHp" uniqueId="450,45002" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45000056" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,1005" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45000001" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,1001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45000002" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="450,1002" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="450" territoryId="45000003" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 비공정용 빈 이벤트 -->
<EventGroup type="none" id="100" name="비공정용 빈 이벤트" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 베스파 문여는 장치 -->
<EventGroup type="flag" name="문지기전멸 체크, 입장 체크" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002126,45002176,45002177,45002178,45003192" next="time" nextValue="3" />
<EventTask type="flag" name="입장 체크" value="0" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 카슈바르 문여는 장치 -->
<EventGroup type="enterTerritory" uniqueId="450,45012211" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="flag" name="입장 체크" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="enterTerritory" uniqueId="450,45012212" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="450" territoryId="45002172" next="time" nextValue="0" />
<EventTask type="flag" name="입장 체크" value="1" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
</Dungeon>