Files
Server-Datasheets/Datasheet/DynamicSpawn_975.xml
2025-03-03 20:30:53 -05:00

165 lines
8.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<DynamicSpawnData huntingZoneId="975">
<!-- 창기사 석상이 몬스터 소환 -->
<DynamicSpawn id="1">
<SpawnInfo memberId="11" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
</DynamicSpawn>
<!-- 무사 석상이 몬스터 소환 -->
<DynamicSpawn id="2">
<SpawnInfo memberId="12" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
</DynamicSpawn>
<!-- 궁수 석상이 몬스터 소환 -->
<DynamicSpawn id="3">
<SpawnInfo memberId="13" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
</DynamicSpawn>
<!-- 마법사 석상이 몬스터 소환 -->
<DynamicSpawn id="4">
<SpawnInfo memberId="14" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
</DynamicSpawn>
<!-- 정령사 석상이 몬스터 소환 -->
<DynamicSpawn id="5">
<SpawnInfo memberId="15" standardPos="me" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false" despawnByCombatReset="false"/>
</DynamicSpawn>
<!-- 켈사이크의 저주 전방에 소환 -->
<DynamicSpawn id="6">
<SpawnInfo memberId="2" standardPos="me" relativePos="325,0,0" delay="0"/>
</DynamicSpawn>
<!-- 켈사이크의 저주 타겟 4M 뒤에 소환 -->
<DynamicSpawn id="7">
<SpawnInfo memberId="2" standardPos="target" relativePos="-200,0,0" dir="toTarget" delay="0"/>
</DynamicSpawn>
<!-- 덤퍼칸 파이터, 캐스터 소환 -->
<DynamicSpawn id="8">
<SpawnInfo memberId="3" standardPos="target" relativePos="120,25,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="3" standardPos="target" relativePos="50,50,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="3" standardPos="target" relativePos="20,100,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="3" standardPos="target" relativePos="-120,25,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="3" standardPos="target" relativePos="-50,50,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="3" standardPos="target" relativePos="-20,100,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="4" standardPos="target" relativePos="120,-25,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="4" standardPos="target" relativePos="50,-50,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="4" standardPos="target" relativePos="20,-100,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="4" standardPos="target" relativePos="-120,-25,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="4" standardPos="target" relativePos="-50,-50,0" dir="toTarget" delay="0"/>
<SpawnInfo memberId="4" standardPos="target" relativePos="-20,-100,0" dir="toTarget" delay="0"/>
</DynamicSpawn>
<DynamicSpawn id="9">
<SpawnInfo memberId="5" standardPos="me" relativePos="0,0,0" delay="0"/>
</DynamicSpawn>
<DynamicSpawn id="10">
<SpawnInfo memberId="6" standardPos="me" relativePos="0,0,300" delay="2830"/>
</DynamicSpawn>
<DynamicSpawn id="11">
<SpawnInfo memberId="7" standardPos="me" relativePos="0,0,300" delay="2830"/>
</DynamicSpawn>
<DynamicSpawn id="12">
<SpawnInfo memberId="8" standardPos="me" relativePos="0,0,300" delay="2830"/>
</DynamicSpawn>
<!-- 보스 -->
<DynamicSpawn id="20">
<SpawnInfo memberId="2" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="21">
<SpawnInfo memberId="2" standardPos="me" relativePos="50,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="22">
<SpawnInfo memberId="2" standardPos="me" relativePos="-50,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="23">
<SpawnInfo memberId="2" standardPos="me" relativePos="0,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="24">
<SpawnInfo memberId="2" standardPos="me" relativePos="0,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="25">
<SpawnInfo memberId="2" standardPos="me" relativePos="50,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="26">
<SpawnInfo memberId="2" standardPos="me" relativePos="-50,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="27">
<SpawnInfo memberId="2" standardPos="me" relativePos="50,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="28">
<SpawnInfo memberId="2" standardPos="me" relativePos="-50,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="29">
<SpawnInfo memberId="2" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<!-- 중간보스 -->
<DynamicSpawn id="30">
<SpawnInfo memberId="3" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="31">
<SpawnInfo memberId="3" standardPos="me" relativePos="50,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="32">
<SpawnInfo memberId="3" standardPos="me" relativePos="-50,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="33">
<SpawnInfo memberId="3" standardPos="me" relativePos="0,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="34">
<SpawnInfo memberId="3" standardPos="me" relativePos="0,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="35">
<SpawnInfo memberId="3" standardPos="me" relativePos="50,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="36">
<SpawnInfo memberId="3" standardPos="me" relativePos="-50,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="37">
<SpawnInfo memberId="3" standardPos="me" relativePos="50,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="38">
<SpawnInfo memberId="3" standardPos="me" relativePos="-50,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="39">
<SpawnInfo memberId="3" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<!-- 부하 -->
<DynamicSpawn id="40">
<SpawnInfo memberId="4" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="41">
<SpawnInfo memberId="4" standardPos="me" relativePos="50,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="42">
<SpawnInfo memberId="4" standardPos="me" relativePos="-50,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="43">
<SpawnInfo memberId="4" standardPos="me" relativePos="0,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="44">
<SpawnInfo memberId="4" standardPos="me" relativePos="0,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="45">
<SpawnInfo memberId="4" standardPos="me" relativePos="50,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="46">
<SpawnInfo memberId="4" standardPos="me" relativePos="-50,50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="47">
<SpawnInfo memberId="4" standardPos="me" relativePos="50,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="48">
<SpawnInfo memberId="4" standardPos="me" relativePos="-50,-50,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="49">
<SpawnInfo memberId="4" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
<DynamicSpawn id="50">
<SpawnInfo memberId="12" standardPos="me" relativePos="0,0,0" despawnByOwnerDeath="true" despawnByCombatReset="true"/>
</DynamicSpawn>
</DynamicSpawnData>