41 lines
2.0 KiB
XML
41 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<FormationData huntingZoneId="11">
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<!--풀베기 목표용-->
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<Formation id="1" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.2" moveNoReaction="true"> <!--선제작용샘플 memberId 0번은 목표몬스터는 제자리 있다는 뜻임 단 배치시 목표몬스터에 아이디 0번을 부여해야함-->
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<Slot pos="0,0,0" memberId="0"/>
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<Slot pos="50,0,0" memberId=""/>
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<Slot pos="50,-50,0" memberId=""/>
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<Slot pos="50,50,0" memberId=""/>
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<Slot pos="50,100,0" memberId=""/>
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<Slot pos="50,-100,0" memberId=""/>
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<Slot pos="50,150,0" memberId=""/>
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<Slot pos="50,-150,0" memberId=""/>
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<Slot pos="50,200,0" memberId=""/>
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<Slot pos="50,-200,0" memberId=""/>
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<Slot pos="50,250,0" memberId=""/>
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<Slot pos="50,-250,0" memberId=""/>
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<Slot pos="50,300,0" memberId=""/>
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<Slot pos="50,-300,0" memberId=""/>
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</Formation>
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<!--기본 파티용-->
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<Formation id="2" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.2" moveNoReaction="true"> <!--명령자 주위로 불러오는 포메이션-->
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<Slot pos="0,0,0" memberId="0"/>
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<Slot pos="20,-20,0" memberId="1"/>
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</Formation>
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<Formation id="3" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.5" moveNoReaction="true"> <!--타겟의 양옆으로 찢어지는 포메이션-->
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<Slot pos="250,0,0" memberId="0"/>
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<Slot pos="-250,0,0" memberId="1"/>
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</Formation>
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<Formation id="104" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.4" moveNoReaction="true"> <!--타겟의 양옆으로 찢어지는 포메이션-->
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<Slot pos="100,100,0" memberId="0"/>
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<Slot pos="100,-100,0" memberId="1"/>
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</Formation>
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<Formation id="107" posType="relativeToCommander" duration="2000" stopDistance="10" moveSpeedRate="1.4" moveNoReaction="true"> <!--광전사 정령사 조합-->
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<Slot pos="0,0,0" memberId="1"/>
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<Slot pos="0,100,0" memberId=""/>
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</Formation>
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</FormationData> |