Files
Server-Datasheets/Datasheet/DungeonRankRecorder_9096.xml

440 lines
28 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<DungeonRank continentId="9096">
<Settings dbRecord="false" gameRule="point" numOfTopList="10" numOfUITopList="50" numOfUISeasonList="3" />
<!--Whether to save to the database, game mode (point, time, backtime), the number of entries displayed in the ranking list upon dungeon completion, the number of entries displayed in the UI list, the number of seasons displayed in the UI window-->
<StageData>
<!--Rewards after one round-->
<!--Rank and minimum score-->
<Stage grade="1" minPoint="239999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909604" />
<Stage grade="2" minPoint="179999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909605" />
<Stage grade="3" minPoint="99999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909606" />
<Stage grade="4" minPoint="49999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909607" />
<Stage grade="5" minPoint="1" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909608" />
<!--Rank and minimum score-->
</StageData>
<PointData>
<TimePointData>
<Timer name="타이머A">
<remainTime timePoint="0">
<Time min="300" max="600" timePoint="50" bonusPoint="10000" />
</remainTime>
</Timer>
<Timer name="타이머B">
<remainTime timePoint="0">
<Time min="300" max="600" timePoint="50" bonusPoint="20000" />
</remainTime>
</Timer>
</TimePointData>
<BonusPointData>
<ActionRecordRoot>
<Pin id="1" slot="1" repeat="false" bonusPoint="-500" desc="301번이 죽으면 감점">
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="301" />
</Pin>
<Pin id="2" slot="1" repeat="false" bonusPoint="-2500" desc="303번이 죽으면 감점">
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="303" />
</Pin>
<Pin id="3" slot="1" repeat="false" bonusPoint="-5000" desc="304번이 죽으면 감점">
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="304" />
</Pin>
<Pin id="5" slot="5" isPrivate="true" bonusPoint="1000" desc="기본공격으로 몬스터를 킬" msgId="909629">
<CompareCondition target="skillCategoryId" kind="include" value="11" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeType" kind="npc" />
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="9001" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="809" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="300" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="305" />
</Pin>
<Pin id="4" slot="5" isPrivate="true" bonusPoint="1000" desc="기본공격으로 몬스터를 킬" msgId="909629">
<CompareCondition target="skillCategoryId" kind="include" value="21" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeType" kind="npc" />
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="9001" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="809" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="300" />
<CompareCondition target="doeeNpcTemplateId" kind="nonEqual" value="305" />
</Pin>
<Pin id="6" slot="5" next="1" isPrivate="true" bonusPoint="10" desc="점프 사용" msgId="909610">
<CompareCondition target="actionType" kind="equal" value="userJump" />
</Pin>
<Pin id="7" bonusPoint="100" desc="501번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="501" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="8" bonusPoint="100" desc="502번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="502" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="9" bonusPoint="100" desc="2000번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2000" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="10" bonusPoint="100" desc="2001번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2001" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="11" bonusPoint="100" desc="2006번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2006" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="12" slot="1" next="2" bonusPoint="0" desc="500번 불카누스 리액션 발동시 소셜 사용">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
<CompareCondition target="reactionId" kind="equal" value="3" />
</Pin>
<Pin id="13" slot="1" next="3" bonusPoint="0" desc="200번 몬스터 스폰 뒤 5초 뒤 죽인다">
<CompareCondition target="spawnNpcTemplateId" kind="equal" value="200" />
</Pin>
<Pin id="17" slot="1" next="7" bonusPoint="0" desc="2006번 거인이 죽고 2000번 몬스터가 디스폰 된다">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2006" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="18" slot="1" next="11" repeat="false" bonusPoint="0" desc="1스테이지 클리어 시 수정 체력 80%">
<CompareCondition target="spawnNpcTemplateId" kind="equal" value="303" />
</Pin>
<Pin id="19" slot="1" next="12" repeat="false" bonusPoint="0" desc="2스테이지 클리어 시 수정 체력 80%">
<CompareCondition target="spawnNpcTemplateId" kind="equal" value="304" />
</Pin>
<Pin id="20" slot="1" next="13" repeat="false" bonusPoint="0" desc="3스테이지 클리어 시 수정 체력 80%">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="21" slot="1" next="14" bonusPoint="0" desc="죽음의 미즈넬을 15초내에 4마리 처치">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="3001" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="22" slot="5" bonusPoint="-2500" desc="오크통으로 유저 킬" msgId="909612">
<CompareCondition target="doerNpcTemplateId" kind="equal" value="9001" />
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="23" slot="5" bonusPoint="1000" desc="오크통으로 몬스터 킬" msgId="909613">
<CompareCondition target="doerNpcTemplateId" kind="equal" value="9001" />
<CompareCondition target="doeeType" kind="npc" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="502" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="24" next="15" repeat="false" bonusPoint="0" desc="세리온의 자비를 한번도 부여받지 않고 스테이지 클리어">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="25" slot="1" next="16" repeat="false" bonusPoint="0" desc="뒤틀린 사술 실험체를 5초내에 3마리 킬">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="9002" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="26" slot="5" next="17" isPrivate="true" bonusPoint="-1000" desc="PC 사망" msgId="909626">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="kill" kind="true" />
</Pin>
<Pin id="27" slot="5" next="26" isPrivate="true" bonusPoint="2000" desc="세 번째 스테이지 시작 후 PC의 공격 데미지가 50만 이상" msgId="909628">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
<CompareCondition target="damage" kind="greaterThanEqual" value="500000" />
</Pin>
<Pin id="28" slot="1" next="20" isPrivate="true" repeat="false" bonusPoint="0" desc="각 스테이지 막타를 동일유저가 함">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="3001" />
<CompareCondition target="killCountTracking" kind="equal" value="3" />
</Pin>
<Pin id="29" slot="1" isPrivate="true" bonusPoint="500" desc="부활 시" msgId="909625">
<CompareCondition target="isRebirth" kind="true" />
<CompareCondition target="doerType" kind="user" />
</Pin>
<Pin id="31" slot="1" next="18" isPrivate="true" bonusPoint="0" desc="HP 5% 이하의 유저에게 3초안에 힐 사용">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="damage" kind="greaterThanEqual" value="1" />
<CompareCondition target="doeeHpRate" kind="lessThanEqual" value="0.05" />
</Pin>
<Pin id="32" slot="1" next="25" isPrivate="true" bonusPoint="1000" desc="HP 20%이하 유저에게 회복 사용" msgId="909617">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="doeeHpRateBeforeAction" kind="lessThanEqual" value="0.20" />
<CompareCondition target="skillCategoryId" kind="include" value="31" />
<CompareCondition target="skillCategoryId" kind="notInclude" value="134" />
<CompareCondition target="doerUserClass" kind="notWarrior" />
<CompareCondition target="doerUserClass" kind="notLancer" />
<CompareCondition target="doerUserClass" kind="notSlayer" />
<CompareCondition target="doerUserClass" kind="notBerserker" />
<CompareCondition target="doerUserClass" kind="notSorcerer" />
<CompareCondition target="doerUserClass" kind="notArcher" />
</Pin>
<Pin id="33" slot="5" next="27" isPrivate="true" bonusPoint="1000" desc="세 번째 스테이지 시작 후 HP 20%미만일 때 무사 분노의 일격으로 바르쿠드 타격" msgId="909618">
<CompareCondition target="doerUserClass" kind="slayer" />
<CompareCondition target="skillCategoryId" kind="include" value="3016" />
<CompareCondition target="doerHpRateBeforeAction" kind="lessThanEqual" value="0.20" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
</Pin>
<Pin id="34" slot="5" next="27" isPrivate="true" bonusPoint="1000" desc="세 번째 스테이지 시작 후 HP 20%미만일 때 궁수 돌려차기로 바르쿠드 타격" msgId="909620">
<CompareCondition target="doerUserClass" kind="archer" />
<CompareCondition target="skillCategoryId" kind="include" value="6018" />
<CompareCondition target="doerHpRateBeforeAction" kind="lessThanEqual" value="0.20" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
</Pin>
<Pin id="35" slot="5" next="27" isPrivate="true" bonusPoint="1000" desc="세 번째 스테이지 시작 후 HP 20%미만일 때 광전사 늑골 부수기로 바르쿠드 타격" msgId="909621">
<CompareCondition target="doerUserClass" kind="berserker" />
<CompareCondition target="skillCategoryId" kind="include" value="4024" />
<CompareCondition target="doerHpRateBeforeAction" kind="lessThanEqual" value="0.20" />
<CompareCondition target="damage" kind="greaterThanEqual" value="1" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
</Pin>
<Pin id="36" slot="5" next="27" isPrivate="true" bonusPoint="1000" desc="세 번째 스테이지 시작 후 HP 20%미만일 때 마법사 고통의 각인으로 바르쿠드 타격" msgId="909619">
<CompareCondition target="doerUserClass" kind="sorcerer" />
<CompareCondition target="skillCategoryId" kind="include" value="5017" />
<CompareCondition target="doerHpRateBeforeAction" kind="lessThanEqual" value="0.20" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
</Pin>
<Pin id="37" slot="5" isPrivate="true" bonusPoint="1000" desc="창기사 신뢰의 오라가 지속시간 종료로 해제" msgId="909623">
<CompareCondition target="abnormalityKind" kind="equal" value="14" />
<CompareCondition target="abnormalityEndByTimeOut" kind="true" />
<CompareCondition target="doerUserClass" kind="lancer" />
</Pin>
<Pin id="38" slot="5" next="27" isPrivate="true" bonusPoint="1000" desc="세 번째 스테이지 시작 후 HP 20%미만일 때 검투사 회피공격으로 바르쿠드 타격" msgId="909622">
<CompareCondition target="doerUserClass" kind="warrior" />
<CompareCondition target="skillCategoryId" kind="include" value="1010" />
<CompareCondition target="doerHpRateBeforeAction" kind="lessThanEqual" value="0.20" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
</Pin>
<Pin id="39" slot="5" next="19" isPrivate="true" bonusPoint="0" desc="10초내에 받는 데미지가 20만 이상">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="damage" kind="greaterThanEqual" value="1" />
</Pin>
<Pin id="40" slot="1" bonusPoint="1500" desc="사술체 처치" msgId="909614">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="9002" />
</Pin>
<Pin id="41" slot="1" bonusPoint="1000" desc="오염된 코어 수정체" msgId="909630">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="300" />
</Pin>
<Pin id="42" slot="1" bonusPoint="1000" desc="오염된 코어 수정체" msgId="909630">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="809" />
</Pin>
<Pin id="43" slot="1" bonusPoint="1000" desc="오염된 코어 수정체" msgId="909630">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="305" />
</Pin>
<Pin id="44" slot="1" bonusPoint="5000" desc="301수정 디스폰">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="301" />
<CompareCondition target="abnormalityId" kind="equal" value="47710400" />
</Pin>
<Pin id="45" slot="1" bonusPoint="5000" desc="303수정 디스폰">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="303" />
<CompareCondition target="abnormalityId" kind="equal" value="47710400" />
</Pin>
<Pin id="46" slot="1" bonusPoint="5000" desc="304수정 디스폰">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="304" />
<CompareCondition target="abnormalityId" kind="equal" value="47710400" />
</Pin>
<Pin id="47" bonusPoint="100" desc="501번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="501" />
<CompareCondition target="reactionId" kind="equal" value="3" />
</Pin>
<Pin id="48" bonusPoint="100" desc="502번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="502" />
<CompareCondition target="reactionId" kind="equal" value="3" />
</Pin>
<Pin id="49" bonusPoint="100" desc="2000번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2000" />
<CompareCondition target="reactionId" kind="equal" value="3" />
</Pin>
<Pin id="50" bonusPoint="100" desc="2001번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2001" />
<CompareCondition target="reactionId" kind="equal" value="3" />
</Pin>
<Pin id="51" bonusPoint="100" desc="2006번 몬스터 리액션 발생">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2006" />
<CompareCondition target="reactionId" kind="equal" value="3" />
</Pin>
<Pin id="12" slot="1" next="2" bonusPoint="0" desc="500번 불카누스 리액션 발동시 소셜 사용">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="1" desc="점프 10초쿨 체크">
<Pin id="1000" timeLimit="10000" bonusPoint="0" desc="">
<CompareCondition target="neverEnd" kind="always" />
</Pin>
</ActionRecord>
<ActionRecord id="2" desc="돌격소셜사용" >
<Pin id="1001" timeLimit="7000" isPrivate="true" bonusPoint="1000" desc="" msgId="909615">
<CompareCondition target="socialId" kind="equal" value="27" />
<CompareCondition target="doerType" kind="same" />
</Pin>
</ActionRecord>
<ActionRecord id="3" desc="5초내에 200번 몬스터 킬">
<Pin id="1002" timeLimit="5000" isPrivate="true" bonusPoint="500" desc="" msgId="909609">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="same" />
<CompareCondition target="kill" kind="true" />
</Pin>
</ActionRecord>
<ActionRecord id="7" desc="2000번 몬스터가 디스폰">
<Pin id="1006" timeLimit="-1" next="8" bonusPoint="1500" desc="" msgId="909631">
<CompareCondition target="despawnNpcTemplateId" kind="equal" value="2000" />
</Pin>
</ActionRecord>
<ActionRecord id="8" desc="2000번 몬스터가 디스폰">
<Pin id="1007" timeLimit="-1" next="9" bonusPoint="1500" desc="" msgId="909631">
<CompareCondition target="despawnNpcTemplateId" kind="equal" value="2000" />
</Pin>
</ActionRecord>
<ActionRecord id="9" desc="2000번 몬스터가 디스폰">
<Pin id="1008" timeLimit="-1" next="10" bonusPoint="1500" desc="" msgId="909631">
<CompareCondition target="despawnNpcTemplateId" kind="equal" value="2000" />
</Pin>
</ActionRecord>
<ActionRecord id="10" desc="2000번 몬스터가 디스폰">
<Pin id="1009" timeLimit="-1" bonusPoint="1500" desc="">
<CompareCondition target="despawnNpcTemplateId" kind="equal" value="2000" />
</Pin>
</ActionRecord>
<ActionRecord id="11" desc="1스테이지 클리어 시 수정 체력 80%">
<Pin id="1010" slot="1" timeLimit="-1" bonusPoint="2000" desc="수정 피격">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="301" />
<CompareCondition target="abnormalityId" kind="equal" value="47710400" />
<CompareCondition target="doeeHpRate" kind="greaterThanEqual" value="0.8" />
</Pin>
</ActionRecord>
<ActionRecord id="12" desc="2스테이지 클리어 시 수정 체력 80%">
<Pin id="1012" slot="1" timeLimit="-1" bonusPoint="3000" desc="수정 피격">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="303" />
<CompareCondition target="abnormalityId" kind="equal" value="47710400" />
<CompareCondition target="doeeHpRate" kind="greaterThanEqual" value="0.8" />
</Pin>
</ActionRecord>
<ActionRecord id="13" desc="3스테이지 클리어 시 수정 체력 80%">
<Pin id="1014" slot="1" timeLimit="-1" bonusPoint="5000" desc="수정 피격">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="304" />
<CompareCondition target="abnormalityId" kind="equal" value="47710400" />
<CompareCondition target="doeeHpRate" kind="greaterThanEqual" value="0.8" />
</Pin>
</ActionRecord>
<ActionRecord id="14" desc="죽음의 미즈넬을 15초내에 4마리 처치">
<Pin id="1016" slot="1" timeLimit="15000" bonusPoint="2500" desc="" msgId="909611">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="3001" />
<CompareCondition target="killCountTracking" kind="equal" value="3" />
</Pin>
</ActionRecord>
<ActionRecord id="15" desc="세리온의 자비를 한번도 부여받지 않고 스테이지 클리어" >
<Pin id="1017" timeLimit="-1" bonusPoint="30000" desc="" msgId="909632">
<CompareCondition target="despawnNpcTemplateId" kind="equal" value="702" />
</Pin>
</ActionRecord>
<ActionRecord id="16" desc="뒤틀린 사술 실험체를 5초내에 3마리 킬">
<Pin id="1018" slot="5" timeLimit="5000" bonusPoint="5000" desc="" msgId="909633">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="9002" />
<CompareCondition target="killCountTracking" kind="equal" value="2" />
</Pin>
</ActionRecord>
<ActionRecord id="17" desc="PC 사망시 파티원이 슬픔소셜 사용" >
<Pin id="1019" slot="1" timeLimit="100000" next="26" isPrivate="true" bonusPoint="500" desc="" msgId="909627">
<CompareCondition target="socialId" kind="equal" value="18" />
<CompareCondition target="doeeDoerId" kind="notSame" />
</Pin>
</ActionRecord>
<ActionRecord id="18" desc="5퍼센트이하 후 3초안에 락온힐 성공">
<Pin id="1020" timeLimit="3000" next="25" isPrivate="true" bonusPoint="1000" desc="" msgId="909616">
<CompareCondition target="doeeId" kind="same" />
<CompareCondition target="doerUserClass" kind="notWarrior" />
<CompareCondition target="doerUserClass" kind="notLancer" />
<CompareCondition target="doerUserClass" kind="notSlayer" />
<CompareCondition target="doerUserClass" kind="notBerserker" />
<CompareCondition target="doerUserClass" kind="notSorcerer" />
<CompareCondition target="doerUserClass" kind="notArcher" />
<CompareCondition target="skillCategoryId" kind="include" value="31" />
<CompareCondition target="skillCategoryId" kind="include" value="132" />
</Pin>
</ActionRecord>
<ActionRecord id="19" desc="파티원이 10초내에 20만이상의 데미지 입음 1분 쿨타임">
<Pin id="1021" slot="1" timeLimit="10000" next="25" bonusPoint="5000" desc="" msgId="909624">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="damageTracking" kind="greaterThanEqual" value="200000" />
</Pin>
</ActionRecord>
<ActionRecord id="20" desc="각 스테이지 막타를 동일유저가 함">
<Pin id="1022" timeLimit="-1" next="21" isPrivate="true" bonusPoint="0" desc="" >
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="3001" />
</Pin>
</ActionRecord>
<ActionRecord id="21" desc="각 스테이지 막타를 동일유저가 함">
<Pin id="1023" timeLimit="-1" next="22" isPrivate="true" bonusPoint="0" desc="">
<CompareCondition target="doerType" kind="same" />
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="2006" />
</Pin>
</ActionRecord>
<ActionRecord id="22" desc="각 스테이지 막타를 동일유저가 함">
<Pin id="1024" timeLimit="-1" isPrivate="true" bonusPoint="5000" desc="" msgId="909634">
<CompareCondition target="doerType" kind="same" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="500" />
<CompareCondition target="kill" kind="true" />
</Pin>
</ActionRecord>
<ActionRecord id="25" desc="1분 쿨타임">
<Pin id="1029" timeLimit="60000" bonusPoint="0" desc="">
<CompareCondition target="neverEnd" kind="always" />
</Pin>
</ActionRecord>
<ActionRecord id="26" desc="5분 쿨타임">
<Pin id="1030" timeLimit="300000" bonusPoint="0" desc="">
<CompareCondition target="neverEnd" kind="always" />
</Pin>
</ActionRecord>
<ActionRecord id="27" desc="30초 쿨타임">
<Pin id="1031" timeLimit="30000" bonusPoint="0" desc="">
<CompareCondition target="neverEnd" kind="always" />
</Pin>
</ActionRecord>
</BonusPointData>
<KillingPointData>
<KillingPoint templateId="100" point="300" />
<KillingPoint templateId="101" point="300" />
<KillingPoint templateId="102" point="300" />
<KillingPoint templateId="103" point="300" />
<KillingPoint templateId="104" point="400" />
<KillingPoint templateId="105" point="500" />
<KillingPoint templateId="107" point="500" />
<KillingPoint templateId="108" point="500" />
<KillingPoint templateId="109" point="3000" />
<KillingPoint templateId="111" point="3000" />
<KillingPoint templateId="113" point="500" />
<KillingPoint templateId="114" point="500" />
<KillingPoint templateId="115" point="500" />
<KillingPoint templateId="119" point="500" />
<KillingPoint templateId="120" point="500" />
<KillingPoint templateId="200" point="500" />
<KillingPoint templateId="202" point="100" />
<KillingPoint templateId="500" point="30000" />
<KillingPoint templateId="501" point="2500" />
<KillingPoint templateId="502" point="3000" />
<KillingPoint templateId="2001" point="2000" />
<KillingPoint templateId="2006" point="4000" />
<KillingPoint templateId="3001" point="600" />
<KillingPoint templateId="3002" point="1000" />
<KillingPoint templateId="3003" point="700" />
</KillingPointData>
</PointData>
</DungeonRank>