1052 lines
52 KiB
XML
1052 lines
52 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- 부유성에 사용되는 파츠 정보 !-->
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<FloatingCastlePartsData>
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<!-- 부유성 기본 성 -->
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<Parts id="98000" slot="top" location="first" position="castle" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_Base_SM"/>
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</Appearance>
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</Parts>
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<!-- 부유성 기본 벽 -->
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<Parts id="98001" slot="top" location="first" position="wall" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_Base_SM"/>
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<Mesh id="2" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
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<Mesh id="3" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
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<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
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<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
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<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
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<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
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<Mesh id="8" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
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</Appearance>
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</Parts>
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<!-- 1등급 부유성 기본 대지 -->
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<Parts id="98002" slot="body" location="first" position="normal" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Center_03_SM">
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<Effect effectId="44441101" />
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<Effect effectId="44441001" />
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</Mesh>
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<Mesh id="2" type="skeletalMesh" resName="FC_LowerParts.Skel.FC_A_Center03_SRock_Skel" animSet="FC_LowerParts.Anim.FC_A_Center03_SRock" animName="Center03_Srock" />
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</Appearance>
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<Function id="1,2,16,18,20"/> <!-- 기본제공 페가수스 관리인 NPC --> <!-- 기본제공 스타일 NPC --> <!-- 파츠UI NPC --> <!-- 길드 깃발 등록 NPC -->
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<Music sound="Expansion.City.City_SkyAir_01Cue" priority="1" />
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</Parts>
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<!-- 2등급 부유성 기본 대지 -->
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<Parts id="98003" slot="body" location="first" position="normal" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Center_02_SM" >
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<Effect effectId="44441102" />
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<Effect effectId="44441001" />
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</Mesh>
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<Mesh id="2" type="skeletalMesh" resName="FC_LowerParts.Skel.FC_A_Center02_SRock_Skel" animSet="FC_LowerParts.Anim.FC_A_Center02_SRock" animName="Center02_Srock" />
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</Appearance>
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<Function id="1,2,16,18,20"/> <!-- 기본제공 페가수스 관리인 NPC --><!-- 기본제공 스타일 NPC --> <!-- 파츠UI NPC --> <!-- 길드 깃발 등록 NPC -->
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<Music sound="Expansion.City.City_SkyAir_01Cue" priority="1" />
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</Parts>
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<!-- 3등급 부유성 기본 대지 -->
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<Parts id="98004" slot="body" location="first" position="normal" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Center_01_SM" >
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<Effect effectId="44441103" />
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<Effect effectId="44441001" />
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</Mesh>
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</Appearance>
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<Function id="1,2,16,18,20"/> <!-- 기본제공 페가수스 관리인 NPC --> <!-- 기본제공 스타일 NPC --> <!-- 파츠UI NPC --> <!-- 길드 깃발 등록 NPC -->
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<Music sound="Expansion.City.City_SkyAir_01Cue" priority="1" />
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</Parts>
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<!-- 상단 성 1단계 오리지날-->
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<Parts id="98005" slot="top" location="first" position="castle" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_01_Blue_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 1단계 색베리(RED)-->
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<Parts id="98006" slot="top" location="first" position="castle" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_01_Blue_SM" />
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</Appearance>
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<Material>
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<Default paramName="VariationColor" color="1,0,0" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 1단계 색베리(Black)-->
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<Parts id="98007" slot="top" location="first" position="castle" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_01_Blue_SM" />
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</Appearance>
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<Material>
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<Default paramName="VariationColor" color="0.1,0.1,0.05" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 2단계 오리지날-->
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<Parts id="98008" slot="top" location="first" position="castle" grade="2" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_02_Blue_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 2단계 색베리(RED)-->
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<Parts id="98009" slot="top" location="first" position="castle" grade="2" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_02_Blue_SM" />
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</Appearance>
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<Material>
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<Default paramName="VariationColor" color="1,0,0" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 2단계 색베리(BLACK)-->
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<Parts id="98010" slot="top" location="first" position="castle" grade="2" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_02_Blue_SM" />
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</Appearance>
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<Material>
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<Default paramName="VariationColor" color="0.1,0.1,0.05" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 3단계 오리지날-->
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<Parts id="98011" slot="top" location="first" position="castle" grade="3" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_Blue_SM" />
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<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_02_Blue_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 3단계 색베리(RED)-->
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<Parts id="98012" slot="top" location="first" position="castle" grade="3" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_Blue_SM" />
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<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_02_Blue_SM" />
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</Appearance>
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<Material>
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<Default paramName="VariationColor" color="1,0,0" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 상단 성 3단계 색베리(BLACK)-->
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<Parts id="98013" slot="top" location="first" position="castle" grade="3" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_Blue_SM" />
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<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_02_Blue_SM" />
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</Appearance>
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<Material>
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<Default paramName="VariationColor" color="0.1,0.1,0.05" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 성 벽 1단계 -->
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<Parts id="98014" slot="top" location="first" position="wall" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_01_None_SM" />
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<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_01_02_None_SM" />
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<Mesh id="3" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
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<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
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<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
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<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
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<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
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<Mesh id="8" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
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<Mesh id="9" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 성 벽 2단계 -->
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<Parts id="98015" slot="top" location="first" position="wall" grade="2" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_02_01_None_SM" />
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<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_02_02_None_SM" />
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<Mesh id="3" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_02_03_None_SM" />
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<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
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<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
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<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
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<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
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<Mesh id="8" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
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<Mesh id="9" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
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<Mesh id="10" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 성 벽 3단계 -->
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<Parts id="98016" slot="top" location="first" position="wall" grade="3" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_03_01_None_SM" />
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<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_03_02_None_SM" />
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<Mesh id="3" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_03_03_None_SM" />
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<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
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<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
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<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
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<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
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<Mesh id="8" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
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<Mesh id="9" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
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<Mesh id="10" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 중단용 문, 중단 베이스가 없을때 디폴트로 설치하는 용도, 꼭 필요하다. 관련된 아이템 데이터는 더미 입력 -->
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<Parts id="40009" slot="middle" location="none" position="normal" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_OBJ.sm.FC_A_Bridge_Fence_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="1.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 중단 베이스 -->
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<Parts id="98017" slot="middle" location="none" position="normal" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Main_SM" />
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="2.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="2.0" />
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</Material>
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</Parts>
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<!-- 중단 위쪽 1단계 -->
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<Parts id="98018" slot="middle" location="none" position="up" grade="1" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM"/>
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 중단 위쪽 2단계 오리지날 -->
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<Parts id="98019" slot="middle" location="none" position="up" grade="2" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM"/>
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<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_02_SM" >
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<Effect effectId="44441302" >
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<Material emitterName="GlowAP" paramName="Color" color="0.5,1,5,1" />
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<Material emitterName="glowTP" paramName="Color" color="0.3,0.5,1,1" />
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<Material emitterName="DustAM02" paramName="Color" color="0.3,1,1,1" />
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<Material emitterName="GlowTM" paramName="Color" color="0.04,0.2,0.5,1" />
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<Material emitterName="GlowAP02" paramName="Color" color="1,2,5,1" />
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<Material emitterName="DustAM" paramName="Color" color="0.8,1,1.5,1" />
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<Material emitterName="DustTM02" paramName="Color" color="1.22,2,3.5,1" />
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</Effect>
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</Mesh>
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</Appearance>
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<Material>
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
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</Material>
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</Parts>
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<!-- 중단 위쪽 2단계 색베리1 -->
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<Parts id="98020" slot="middle" location="none" position="up" grade="2" >
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<Appearance>
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<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM"/>
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<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_02_SM" >
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<Effect effectId="44441302" >
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<Material emitterName="GlowAP" paramName="Color" color="1.0,0.0,0.0,0.8" />
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<Material emitterName="glowTP" paramName="Color" color="0.6,0.0,0.0,0.4" />
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<Material emitterName="DustAM02" paramName="Color" color="0.6,1.0,1.0,1" />
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<Material emitterName="GlowTM" paramName="Color" color="0.3,0.01,0.02,0.7" />
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<Material emitterName="GlowAP02" paramName="Color" color="1.5,1.5,0.8,0.8" />
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<Material emitterName="DustAM" paramName="Color" color="1.2,1.0,0.8,1" />
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<Material emitterName="DustTM02" paramName="Color" color="3.0,1.0,1.0,1" />
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</Effect>
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</Mesh>
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</Appearance>
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<Material>
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<Default paramName="color" color="1,0,0,1" />
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<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="6.0" />
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<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="2.0" />
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</Material>
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</Parts>
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<!-- 중단 위쪽 2단계 색베리2 -->
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<Parts id="98021" slot="middle" location="none" position="up" grade="2" >
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<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM"/>
|
|
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_02_SM" >
|
|
<Effect effectId="44441302" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1,1.3,0.8,-0.5" />
|
|
<Material emitterName="glowTP" paramName="Color" color="0.01,0,0.01,0.8" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="0.3,0.3,1.2,0.7" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.01,0.0,0.02,0.8" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.0,1.8,1.0,-0.3" />
|
|
<Material emitterName="DustAM" paramName="Color" color="1.4,1,1.5,0.5" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="2.3,1.3,2.5,1" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="color" color="0.1,0.1,0,05,1" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="6.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="2.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 중단 아래쪽 1단계 -->
|
|
<Parts id="98022" slot="middle" location="none" position="down" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" >
|
|
<Effect effectId="44441201" />
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 아래쪽 2단계 오리지날 -->
|
|
<Parts id="98023" slot="middle" location="none" position="down" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_02_SM" >
|
|
<Effect effectId="44441202" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.5,1,5,1" />
|
|
<Material emitterName="glowTP" paramName="Color" color="0.3,0.5,1,1" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="0.3,1,1,1" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.04,0.2,0.5,1" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1,2,5,1" />
|
|
<Material emitterName="DustAM" paramName="Color" color="0.8,1,1.5,1" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="1.22,2,3.5,1" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 아래쪽 2단계 색베리1 -->
|
|
<Parts id="98024" slot="middle" location="none" position="down" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_02_SM" >
|
|
<Effect effectId="44441202" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.0,0.0,0.0,1.1" />
|
|
<Material emitterName="glowTP" paramName="Color" color="0.6,0.0,0.0,0.7" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="0.6,1.0,1.0,1" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.3,0.01,0.02,0.7" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.5,1.5,0.8,1.1" />
|
|
<Material emitterName="DustAM" paramName="Color" color="1.2,1.0,0.8,1" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="3.0,1.0,1.0,1" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="color" color="1,0,0,1" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 아래쪽 2단계 색베리2 -->
|
|
<Parts id="98025" slot="middle" location="none" position="down" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_02_SM" >
|
|
<Effect effectId="44441202" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1,1.3,0.8,-0.5" />
|
|
<Material emitterName="glowTP" paramName="Color" color="0.01,0,0.01,0.8" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="0.3,0.3,1.2,0.7" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.01,0.0,0.02,0.8" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.0,1.8,1.0,-0.3" />
|
|
<Material emitterName="DustAM" paramName="Color" color="1.4,1,1.5,0.5" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="2.3,1.3,2.5,1" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="color" color="0.1,0.1,0.05,1" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
|
|
<!-- 하단 (경매장 NPC) -->
|
|
<Parts id="98026" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="3"/> <!-- 경매장 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (무기/마법각인서 NPC) -->
|
|
<Parts id="98027" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="4,5"/> <!-- 무기 재료/레시피 NPC --> <!-- 기본제공 스타일 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (방어구/소모품 NPC) -->
|
|
<Parts id="98028" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="6,7"/> <!-- 방어구 재료/레시피 NPC --><!-- 소모품 재료/레시피 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (전장 NPC) -->
|
|
<Parts id="98029" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="17,19"/> <!-- 전장 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (명품관 NPC) -->
|
|
<Parts id="98030" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="8"/> <!-- 기본제공 명품관 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (창고/우편 NPC) -->
|
|
<Parts id="98031" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="9"/> <!-- 기본제공 창고/우편 NPC -->
|
|
</Parts>
|
|
|
|
<!-- 여기부터 B세트 -->
|
|
|
|
<!-- 부유성 기본 성 -->
|
|
<Parts id="98037" slot="top" location="first" position="castle" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_Base_SM"/>
|
|
</Appearance>
|
|
</Parts>
|
|
|
|
<!-- 부유성 기본 벽 -->
|
|
<Parts id="98038" slot="top" location="first" position="wall" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM"/>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_02_SM"/>
|
|
<Mesh id="3" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
|
|
<Mesh id="4" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
|
|
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
|
|
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
|
|
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
|
|
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
|
|
<Mesh id="9" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
|
|
</Appearance>
|
|
</Parts>
|
|
|
|
<!-- 1등급 부유성 기본 대지 -->
|
|
<Parts id="98039" slot="body" location="first" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_B_Center_03_SM">
|
|
<Effect effectId="44442101" />
|
|
<Effect effectId="44442001" />
|
|
</Mesh>
|
|
<Mesh id="2" type="skeletalMesh" resName="FC_LowerParts.Skel.FC_B_Center03_SRock_Skel" animSet="FC_LowerParts.Anim.FC_A_Center03_SRock" animName="Center03_Srock" />
|
|
</Appearance>
|
|
<Function id="1,2,16,18,20"/> <!-- 기본제공 페가수스 관리인 NPC --> <!-- 기본제공 스타일 NPC --> <!-- 파츠UI NPC --> <!-- 길드 깃발 등록 NPC -->
|
|
|
|
<Music sound="Expansion.City.City_SkyAir_01Cue" priority="1" />
|
|
</Parts>
|
|
|
|
<!-- 2등급 부유성 기본 대지 -->
|
|
<Parts id="98040" slot="body" location="first" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_B_Center_02_SM" >
|
|
<Effect effectId="44442102" />
|
|
<Effect effectId="44442001" />
|
|
</Mesh>
|
|
<Mesh id="2" type="skeletalMesh" resName="FC_LowerParts.Skel.FC_B_Center02_SRock_Skel" animSet="FC_LowerParts.Anim.FC_A_Center02_SRock" animName="Center02_Srock" />
|
|
</Appearance>
|
|
<Function id="1,2,16,18,20"/> <!-- 기본제공 페가수스 관리인 NPC --><!-- 기본제공 스타일 NPC --> <!-- 파츠UI NPC --> <!-- 길드 깃발 등록 NPC -->
|
|
|
|
<Music sound="Expansion.City.City_SkyAir_01Cue" priority="1" />
|
|
</Parts>
|
|
|
|
<!-- 3등급 부유성 기본 대지 -->
|
|
<Parts id="98041" slot="body" location="first" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_B_Center_01_SM" >
|
|
<Effect effectId="44442103" />
|
|
<Effect effectId="44442001" />
|
|
</Mesh>
|
|
</Appearance>
|
|
<Function id="1,2,16,18,20"/> <!-- 기본제공 페가수스 관리인 NPC --> <!-- 기본제공 스타일 NPC --> <!-- 파츠UI NPC --> <!-- 길드 깃발 등록 NPC -->
|
|
|
|
<Music sound="Expansion.City.City_SkyAir_01Cue" priority="1" />
|
|
</Parts>
|
|
|
|
<!-- 상단 성 1단계 색베리(Blue)-->
|
|
<Parts id="98042" slot="top" location="first" position="castle" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_01_SM" >
|
|
<Effect effectId="44442501" >
|
|
<Material emitterName="DustTp" paramName="Color" color="0.3,0.6,1.0,1.2" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.3,0.7,2.0,1.0" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="0.5,0.7,4.5,1.5" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.04,0.1,0.5,1.0" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.2,0.3,2.0,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="0.2,0.7,3.0,0.65" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="0,5,100" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 상단 성 1단계 오리지널-->
|
|
<Parts id="98043" slot="top" location="first" position="castle" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_01_SM" >
|
|
<Effect effectId="44442501" >
|
|
<Material emitterName="DustTp" paramName="Color" color="1.1,0.2,0.05,1.3" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.9,0.3,0.05,0.45" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="2.0,0.3,0.05,0.7" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.5,0.02,0.02,0.8" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.7,0.05,0.035,0.35" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,1.0,0.4,0.5" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 상단 성 1단계 색베리(Yellow)-->
|
|
<Parts id="98044" slot="top" location="first" position="castle" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_01_SM" >
|
|
<Effect effectId="44442501" >
|
|
<Material emitterName="DustTp" paramName="Color" color="1.4,1.0,0.5,1.0" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.5,1.2,0.4,0.4" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.4,1.2,0.5,0.6" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.5,0.3,0.02,0.8" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.5,0.3,0.1,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,2.0,1.0,0.22" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="2,10,0" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 상단 성 2단계 색베리(Blue)-->
|
|
<Parts id="98045" slot="top" location="first" position="castle" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_02_SM" >
|
|
<Effect effectId="44442502" >
|
|
<Material emitterName="DustTp" paramName="Color" color="0.3,0.6,1.0,1.2" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.3,0.7,2.0,1.0" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="0.5,0.7,4.5,1.5" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.04,0.1,0.5,1.0" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.1,0.3,1.7,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="0.2,0.7,3.0,0.65" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="0,5,100" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 상단 성 2단계 오리지널-->
|
|
<Parts id="98046" slot="top" location="first" position="castle" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_02_SM" >
|
|
<Effect effectId="44442502" >
|
|
<Material emitterName="DustTp" paramName="Color" color="1.1,0.2,0.05,1.3" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.9,0.3,0.05,0.45" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="2.0,0.3,0.05,0.7" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.5,0.02,0.02,0.8" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.7,0.05,0.035,0.35" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,1.0,0.4,0.5" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 상단 성 2단계 색베리(Yellow)-->
|
|
<Parts id="98047" slot="top" location="first" position="castle" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_02_SM" >
|
|
<Effect effectId="44442502" >
|
|
<Material emitterName="DustTp" paramName="Color" color="1.4,1.0,0.5,1.0" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.5,1.2,0.4,0.4" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.4,1.2,0.5,0.6" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.5,0.3,0.02,0.8" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.5,0.4,0.1,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,2.0,1.0,0.22" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="2,10,0" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 상단 성 3단계 색베리(Blue)-->
|
|
<Parts id="98048" slot="top" location="first" position="castle" grade="3" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_SM" >
|
|
<Effect effectId="44442503" >
|
|
<Material emitterName="DustTp" paramName="Color" color="0.3,0.6,1.0,1.2" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.3,0.7,2.0,1.0" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="0.5,0.7,4.5,1.5" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.04,0.1,0.5,1.0" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.2,0.3,2.0,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="0.2,0.7,3.0,0.65" />
|
|
</Effect>
|
|
</Mesh>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_Statue_SM" >
|
|
<Effect effectId="44442504" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.2,0.2,6,0.5" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.5,1,5,1" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="0.2,0.9,5.5,0.5" />
|
|
<Material emitterName="FireAM" paramName="Color" color="0.3,2,3,3" />
|
|
</Effect>
|
|
<Effect effectId="44442505" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.2,0.2,8,0.5" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.5,1,5,1" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="0.2,0.7,7.1,0.5" />
|
|
<Material emitterName="FireAM" paramName="Color" color="0.3,2,3,3" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="0,5,100" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 상단 성 3단계 오리지널-->
|
|
<Parts id="98049" slot="top" location="first" position="castle" grade="3" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_SM">
|
|
<Effect effectId="44442503" >
|
|
<Material emitterName="DustTp" paramName="Color" color="1.1,0.2,0.05,1.3" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.9,0.3,0.05,0.45" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="2.0,0.3,0.05,0.7" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.5,0.02,0.02,0.8" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.7,0.1,0.035,0.35" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,1.0,0.4,0.5" />
|
|
</Effect>
|
|
</Mesh>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_Statue_SM" >
|
|
<Effect effectId="44442504" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="4.0,0.1,0.02,0.4" />
|
|
<Material emitterName="FireTM" paramName="Color" color="1.0,0.1,0.035,1.2" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="3.0,0.4,0.05,0.4" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,1.0,0.15,1.0" />
|
|
</Effect>
|
|
<Effect effectId="44442505" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="4.0,0.1,0.02,0.4" />
|
|
<Material emitterName="FireTM" paramName="Color" color="1.0,0.1,0.035,1.2" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="3.0,0.4,0.05,0.4" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,1.0,0.15,1.0" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 상단 성 3단계 색베리(Yellow)-->
|
|
<Parts id="98050" slot="top" location="first" position="castle" grade="3" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_SM" >
|
|
<Effect effectId="44442503" >
|
|
<Material emitterName="DustTp" paramName="Color" color="1.4,1.0,0.5,1.0" />
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.5,1.2,0.4,0.4" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.4,1.2,0.5,0.6" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.5,0.3,0.02,0.8" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.5,0.3,0.1,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,2.0,1.0,0.22" />
|
|
</Effect>
|
|
</Mesh>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_Statue_SM" >
|
|
<Effect effectId="44442504" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.7,1.2,0.6,0.5" />
|
|
<Material emitterName="FireTM" paramName="Color" color="1.0,1.8,1.7,1.15" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.9,1.5,0.6,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,2.0,1.0,0.7" />
|
|
</Effect>
|
|
<Effect effectId="44442505" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.7,1.2,0.6,0.5" />
|
|
<Material emitterName="FireTM" paramName="Color" color="1.0,1.8,1.7,1.15" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.9,1.5,0.6,1.0" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,2.0,1.0,0.7" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="2,10,0" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 성 벽 1단계 -->
|
|
<Parts id="98051" slot="top" location="first" position="wall" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_01_02_SM" />
|
|
<Mesh id="3" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
|
|
<Mesh id="4" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
|
|
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
|
|
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
|
|
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
|
|
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
|
|
<Mesh id="9" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 성 벽 2단계 -->
|
|
<Parts id="98052" slot="top" location="first" position="wall" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_02_01_SM" />
|
|
<Mesh id="3" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_02_02_SM" />
|
|
<Mesh id="3" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
|
|
<Mesh id="4" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
|
|
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
|
|
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
|
|
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
|
|
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
|
|
<Mesh id="10" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 성 벽 3단계 -->
|
|
<Parts id="98053" slot="top" location="first" position="wall" grade="3" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_02_02_SM" />
|
|
<Mesh id="3" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_03_01_SM" />
|
|
<Mesh id="4" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_03_02_SM" />
|
|
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
|
|
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
|
|
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
|
|
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
|
|
<Mesh id="9" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
|
|
<Mesh id="10" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
|
|
<Mesh id="11" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 중단 베이스 -->
|
|
<Parts id="98054" slot="middle" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Main_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="2.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="2.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 중단 위쪽 1단계 -->
|
|
<Parts id="98055" slot="middle" location="none" position="up" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 위쪽 2단계 색베리(Blue) -->
|
|
<Parts id="98056" slot="middle" location="none" position="up" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM"/>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_02_SM" >
|
|
<Effect effectId="44442302" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.3,0.6,5.5,0.7" />
|
|
<Material emitterName="FireTM" paramName="Color" color="0.1,0.5,3,0.5" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="0.4,1.0,4.3,0.7" />
|
|
<Material emitterName="FireAM" paramName="Color" color="0.3,2,3,0.5" />
|
|
</Effect>
|
|
<Effect effectId="44442322" >
|
|
<Material emitterName="FireTM" paramName="Color" color="0.7,2,50,1.5" />
|
|
<Material emitterName="LionTM" paramName="Color" color="0.2,4,100,3.5" />
|
|
<Material emitterName="glowTM02" paramName="Color" color="0.2,0.3,7.0,1.5" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="0,10,150" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 위쪽 2단계 오리지널 -->
|
|
<Parts id="98057" slot="middle" location="none" position="up" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM"/>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_02_SM" >
|
|
<Effect effectId="44442302" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="2.1,0.1,0.02,0.7" />
|
|
<Material emitterName="FireTM" paramName="Color" color="1.2,0.1,0.035,0.6" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="2.5,0.4,0.05,0.8" />
|
|
<Material emitterName="FireAM" paramName="Color" color="3.0,1.0,0.3,0.5" />
|
|
</Effect>
|
|
<Effect effectId="44442322" >
|
|
<Material emitterName="FireTM" paramName="Color" color="3.0,1.5,0.5,1.0" />
|
|
<Material emitterName="LionTM" paramName="Color" color="4.0,5.0,1.0,0.7" />
|
|
<Material emitterName="glowTM02" paramName="Color" color="3.0,0.2,0.15,1.4" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="6.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="2.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 위쪽 2단계 색베리(Yellow) -->
|
|
<Parts id="98058" slot="middle" location="none" position="up" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM"/>
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_02_SM" >
|
|
<Effect effectId="44442302" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.7,1.2,0.3,1.0" />
|
|
<Material emitterName="FireTM" paramName="Color" color="2.0,1.4,0.5,0.3" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.9,1.5,0.3,0.8" />
|
|
<Material emitterName="FireAM" paramName="Color" color="2.0,1.0,0.5,0.4" />
|
|
</Effect>
|
|
<Effect effectId="44442322" >
|
|
<Material emitterName="FireTM" paramName="Color" color="2.7,2.5,2.1,1.0" />
|
|
<Material emitterName="LionTM" paramName="Color" color="1.95,6.55,16.25,2.0" />
|
|
<Material emitterName="GlowTM02" paramName="Color" color="2.8,2.6,1.7,0.55" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="2,30,0" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="6.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="2.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
<!-- 중단 아래쪽 1단계 -->
|
|
<Parts id="98059" slot="middle" location="none" position="down" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_01_None_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 아래쪽 2단계 색베리(Blue) -->
|
|
<Parts id="98060" slot="middle" location="none" position="down" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_01_None_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_02_SM" >
|
|
<Effect effectId="44442202" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="0.5,0.7,8,1.5" />
|
|
<Material emitterName="glowTP" paramName="Color" color="0.3,0.4,2,1" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="0.3,1,1,1" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.04,0.07,0.9,1" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1,3,5,1" />
|
|
<Material emitterName="DustAM" paramName="Color" color="0.8,1,1.5,1" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="1.22,2,3.5,1" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="0,10,150" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 아래쪽 2단계 오리지널 -->
|
|
<Parts id="98061" slot="middle" location="none" position="down" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_01_None_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_02_SM" >
|
|
<Effect effectId="44442202" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="1.0,0.0,0.0,1.5" />
|
|
<Material emitterName="glowTP" paramName="Color" color="1.2,0.0,0.0,0.8" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="1.6,1.2,0.4,10" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.3,0.01,0.02,0.7" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.2,0.7,0.2,3.5" />
|
|
<Material emitterName="DustAM" paramName="Color" color="1.2,0.8,0.6,1.5" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="3.0,2.5,1.5,2" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
<!-- 중단 아래쪽 2단계 색베리(Yellow) -->
|
|
<Parts id="98062" slot="middle" location="none" position="down" grade="2" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_01_None_SM" />
|
|
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Down_02_SM" >
|
|
<Effect effectId="44442202" >
|
|
<Material emitterName="GlowAP" paramName="Color" color="2.4,2.1,1.5,1.0" />
|
|
<Material emitterName="glowTP" paramName="Color" color="0.3,0.15,0.1,0.7" />
|
|
<Material emitterName="DustAM02" paramName="Color" color="1.8,1.5,0.1,1.9" />
|
|
<Material emitterName="GlowTM" paramName="Color" color="0.4,0.3,0.1,0.8" />
|
|
<Material emitterName="GlowAP02" paramName="Color" color="1.8,1.75,1.6,1.5" />
|
|
<Material emitterName="DustAM" paramName="Color" color="2.0,1.0,0.2,1.2" />
|
|
<Material emitterName="DustTM02" paramName="Color" color="3.9,1.8,0.3,5.0" />
|
|
</Effect>
|
|
</Mesh>
|
|
</Appearance>
|
|
<Material>
|
|
<Default paramName="EmissiveColor" color="2,30,0" />
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
</Parts>
|
|
|
|
|
|
<!-- 하단 (경매장 NPC) -->
|
|
<Parts id="98063" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="3"/> <!-- 경매장 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (무기/마법각인서 NPC) -->
|
|
<Parts id="98064" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="4,5"/> <!-- 무기 재료/레시피 NPC --> <!-- 기본제공 스타일 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (방어구/소모품 NPC) -->
|
|
<Parts id="98065" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="6,7"/> <!-- 방어구 재료/레시피 NPC --><!-- 소모품 재료/레시피 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (전장 NPC) -->
|
|
<Parts id="98066" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="17,19"/> <!-- 전장 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (명품관 NPC) -->
|
|
<Parts id="98067" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="8"/> <!-- 기본제공 명품관 NPC -->
|
|
</Parts>
|
|
<!-- 하단 (창고/우편 NPC) -->
|
|
<Parts id="98068" slot="bottom" location="none" position="normal" grade="1" >
|
|
<Appearance>
|
|
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM"/>
|
|
</Appearance>
|
|
<Material>
|
|
<Spawn paramName="Spawning" startValue="0.0" endValue="1.0" duration="3.0" />
|
|
<Despawn paramName="Spawning" startValue="1.0" endValue="0.0" duration="1.0" />
|
|
</Material>
|
|
<Function id="9"/> <!-- 기본제공 창고/우편 NPC -->
|
|
</Parts>
|
|
</FloatingCastlePartsData> |